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ReplayLoad.cpp
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ReplayLoad.cpp
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// ReplayLoad.cpp : implementation file
//
#include "stdafx.h"
#include "duallistdemo.h"
#include "ReplayLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CReplayLoad dialog
CReplayLoad::CReplayLoad(CWnd* pParent,CSelectionDlg *p /*=NULL*/)
: CDialog(CReplayLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CReplayLoad)
// NOTE: the ClassWizard will add member initialization here
se=p;
m_nMaxMoney=(se->MyCash>se->MyDebt)? se->MyDebt:se->MyCash;
TopNum=(se->MyCash>se->MyDebt)? se->MyDebt:se->MyCash;
//}}AFX_DATA_INIT
}
void CReplayLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CReplayLoad)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Control(pDX, IDC_SPIN1, m_spinner);
DDX_Text(pDX, IDC_REPLAY_LOAD_CNT, m_nMaxMoney);
DDV_MinMaxInt(pDX, m_nMaxMoney, 0, TopNum);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CReplayLoad, CDialog)
//{{AFX_MSG_MAP(CReplayLoad)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CReplayLoad message handlers
BOOL CReplayLoad::OnInitDialog()
{
CDialog::OnInitDialog();
GetDlgItem(IDC_LOAD_MSG)->SetWindowText(m_strMsg);
//m_spinner.SetRange ( 1, se->MyDebt );
m_spinner.SetRange ( 1, TopNum );
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}