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ActorBoneBase.cs
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ActorBoneBase.cs
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using System;
using System.IO;
using Nima.Math2D;
namespace Nima
{
public class ActorBoneBase : ActorNode
{
private float m_Length;
private bool m_IsConnectedToImage;
public float Length
{
get
{
return m_Length;
}
set
{
if(m_Length == value)
{
return;
}
m_Length = value;
if(m_Children == null)
{
return;
}
foreach(ActorNode node in m_Children)
{
ActorBoneBase bone = node as ActorBoneBase;
if(bone == null)
{
continue;
}
bone.X = value;
}
}
}
public bool IsConnectedToImage
{
get
{
return m_IsConnectedToImage;
}
set
{
m_IsConnectedToImage = value;
}
}
public Vec2D GetTipWorldTranslation(Vec2D vec)
{
Mat2D transform = new Mat2D();
transform[4] = Length;
Mat2D.Multiply(transform, WorldTransform, transform);
vec[0] = transform[4];
vec[1] = transform[5];
return vec;
}
public static ActorBoneBase Read(Actor actor, BinaryReader reader, ActorBoneBase node)
{
ActorNode.Read(actor, reader, node);
node.m_Length = reader.ReadSingle();
return node;
}
public void Copy(ActorBoneBase node, Actor resetActor)
{
base.Copy(node, resetActor);
m_Length = node.m_Length;
m_IsConnectedToImage = node.m_IsConnectedToImage;
}
}
}