These instructions assume a basic familiarity with the Linux command-line and with compiling software from source.
Make sure you've prepared your 32Blit by following the instructions in:
You should also make sure you have a cross-compile environment set up on your computer, refer to the relevant documentation below:
First you need something to build. The 32blit-examples repository includes a series of demos showcasing various 32blit SDK features. These instructions will assume you're building those and have cloned or extracted that repository alongside 32blit-sdk:
git clone https://github.com/32blit/32blit-examples
Your directory tree should look something like:
- root_dir
- 32blit-sdk
- 32blit-examples
To build an example for 32blit using arm-none-eabi-gcc
you must prepare the Makefile with CMake using the provided toolchain file.
From the root of the repository:
cd 32blit-examples
mkdir build.stm32
cd build.stm32
cmake .. -DCMAKE_TOOLCHAIN_FILE=../../32blit-sdk/32blit.toolchain
And then run make examplename
to build an example.
The result of the build will be a .blit
, .bin
, .hex
and .elf
file in the relevant example directory.
For example you might type make raycaster
which will give you examples/raycaster/raycaster.blit
.
If your 32blit is connected to your computer with a USB cable, you can switch into mass-storage mode and copy files over as if it were a USB storage device.
A "USB Drive" device should pop up, and the text "Mass Storage Mode (MSC Mounted)" will show on your 32blit's screen.
Once you're done copying files, eject the drive and your 32blit should resume.
With your device out of DFU mode (displaying the game list), you can now run:
make [example-name].flash
For example you can:
make logo.flash
To build, flash and run the logo
example.
Alternatively, you can use the tool to flash a game directly:
32blit install filename.blit
Or save it to your SD card:
32blit install filename.blit /
(If 32blit
is not found you can use python3 -m ttblit
instead)
You can build a project based on the boilerplate (https://github.com/32blit/32blit-boilerplate) by running:
mkdir build.stm32
cd build.stm32
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/32blit/repo/32blit.toolchain
make
Just select the game you want to launch from the menu screen and press A.
You can either press Menu and select "Exit Game" or long-press Menu to exit.
If make example.flash
fails with Unable to find 32Blit
, re-run cmake
with -DFLASH_PORT=[PORT PATH]
.
Port-detection does not work if your device is in DFU mode. Either reset it to get it out, or it it's stuck in DFU mode (or just boots into a black screen), you may need to reflash the firmware.
If you see cannot create target because another target with the same name already exists
you've probably run cmake ..
in the wrong directory (the project directory rather than the build directory), you should remove all but your project files and cmake ..
again from the build directory.