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STYLE_GUIDE.md

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OTE's Code Style Guide

This document contains the proposed code style guide for the entire OTE's project code base. This style guide closely resembles the Google's c++ style guide.

C++ Version

Code should target C++11

Header Files

  • In general, every .cpp or .c file should have an associated .h file.

  • All header files should have #define guards to prevent multiple inclusion. The format of the symbol name should be <PATH>_<FILE>_H.

e.g. Header guard for file OTE/src/core/config.h header should be:

#define CORE_CONFIG_H
  • Include only what you use.

  • Don’t use forward declaration unless it is necessaly. Always include the headers you need.

Order of Includes

  • Include headers in the following order: Related header, C system headers, C++ standard library headers, Qt library headers, other libraries' headers, project's headers.

e.g for file in src/core/config.cpp the includes will be;

#include "config.h"

#include <sys/types.h>
#include <unistd.h>

#include <string>
#include <vector>

#include <QList>
#include <QbyteArray>

#include <EAtomic/EList.h>
#include <EAtomic/EQueue.h>

#include "core/bar.h"
  • Separate each non-empty group with one blank line.

  • Arrange the includes in an alphabetic order

Inline Functions

Define functions inline only when they are small, say, 10 lines or fewer.

Namespaces

  • With few exceptions, place code in a namespace.

  • Do not use using-directives (e.g. using namespace foo).

  • For this project the main namespace is OTE.

Naming Conventions

Files

  • C++ source files have a .cpp extension, C source files .c, and headers for both use .h.

  • Prefer naming the file the same as the (main) class it contains.

  • Avoid having multiple files with the same name in different places within the same library.

C++ code

  • Start types (such as classes and structs) with a capital letter.

  • Start other names (such as functions and variables) with a lowercase letter.

  • C++ interfaces are named with a Interface suffix, and abstract base classes with an Abstract prefix.

  • Private member variables are named with a m prefix.

  • Global variables are named with a g prefix.

  • Global constants are often named with a c prefix.