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You Don't Know JS Yet: Get Started - 2nd Edition

Chapter 3: Exploring Deeper

NOTE:
Work in progress

If you've read Chapters 1 and 2, and taken the time to digest and percolate, you're hopefully starting to get JS a little more. If you skipped them (especially Chapter 2), I recommend you re-consider and spend some time with that material.

In Chapter 2, our focus was on syntax, patterns, and behaviors. Here, our attention shifts to some of the lower-level characteristics of JS that underpin virtually every line of code we write.

It should be noted that this material is still not an exhaustive exposition of JS; that's what the rest of the book series is for! Here, our goal is still just to get started, and more comfortable with, the feel of JS, how it ebbs and flows.

This chapter should begin to answer some of the "Why?" questions that are likely cropping up as you explore JS.

Closure

What is Closure?

Closure is the ability of a function to remember and continue to access variables defined outside its scope, even when that function is executed in a different scope.

Perhaps without realizing it, almost every JS developer has made use of closure. It's important to be able to recognize where it's in use in your programs, as the presence or lack of closure is sometimes the cause of bugs (or even performance impairments).

From the definition above, we see two parts that are critical. First, closure is a characteristic of a function. Objects don't get closures, functions do. Second, to observe a closure, you must execute a function in a different scope than where that function was originally defined.

Consider:

function greeting(msg) {
    return function who(name) {
        console.log(`${msg}, ${name}!`);
    };
}

var hello = greeting("Hello");
var howdy = greeting("Howdy");

hello("Kyle");
// Hello, Kyle!

hello("Sarah");
// Hello, Sarah!

howdy("Grant");
// Howdy, Grant!

First, the greeting(..) outer function is executed, creating an instance of the inner function who(..); that function closes over the variable msg, the parameter from the outer scope of greeting(..). We return that inner function, and assign its reference to the hello variable. Then we call greeting(..) a second time, creating a new inner function instance, with a new closure over a new msg, and return that reference to be assigned to howdy.

When the greeting(..) function finishes running, normally we would expect all of its variables to be garbage collected (removed from memory). We'd expect each msg to go away, but they don't. The reason is closure. Since the inner function instances are still alive (assigned to hello and howdy, respectively), their closures are still preserving the msg variables.

These closures are not a snapshot of the msg variable's value; they are a direct link and preservation of the variable itself. That means closure can actually observe (or make!) updates to these variables over time.

function counter(step = 1) {
    var count = 0;
    return function increaseCount(){
        count = count + step;
        return count;
    };
}

var incBy1 = counter(1);
var incBy3 = counter(3);

incBy1();       // 1
incBy1();       // 2

incBy3();       // 3
incBy3();       // 6
incBy3();       // 9

Each instance of the inner increaseCount() function is closed over both the count and step variables from its outer counter(..) function's scope. step remains the same over time, but count is updated on each invocation of that inner function. Since closure is over the variables and not just snapshots of the values, these updates are preserved.

Closure is most common when working with asynchronous code, such as with callbacks. Consider:

function getSomeData(url) {
    ajax(url,function onResponse(resp){
        console.log(`Response (from ${url}): ${resp}`);
    });
}

getSomeData("https://some.url/wherever");
// Response (from https://some.url/wherever): ..whatever..

The inner function onResponse(..) is closed over url, and thus preserves and remembers it until the Ajax call returns and executes onResponse(..). Even though getSomeData(..) finishes right away, the url parameter variable is kept alive in the closure for as long as needed.

It's not necessary that the outer scope be a function -- it usually is, but not always -- just that there be at least one variable in an outer scope than an inner function accesses, and thus closes over.

for (let [idx,btn] of buttons.entries()) {
    btn.addEventListener("click",function onClick(evt){
       console.log(`Clicked on button (${idx})!`);
    });
}

Because this loop is using let declarations, each iteration gets new block-scoped (aka, local) idx and btn variables; the loop also creates a new inner onClick(..) function each time. That inner function closes over idx, preserving it for as long as the click handler is set on the btn. So when each button is clicked, its handler can print its associated index value, because the handler remembers its respective idx variable.

Remember: this closure is not over the value (like 1 or 3), but over the variable idx itself.

Closure is one of the most prevalent and important programming patterns in any language. But that's especially true of JS; it's hard to imagine doing anything useful without leveraging closure in one way or another.

this Keyword

One of JS's most powerful mechanisms is also one of its most misunderstood: the this keyword. One common misconception is that a function's this refers to the function itself. Because of how this works in other languages, another misconception is that this points the instance that a method belongs to. Both are incorrect.

As discussed previously, when a function is defined, it is attached to its enclosing scope via closure. Scope is the set of rules that controls how references to identifiers (variables) are determined.

But functions also have another characteristic besides their scope that influences what they can access. This characteristic is best described as an execution context, and it's exposed to the function via its this keyword.

Scope is static and contains a fixed set of variables available at the moment and location you define a function, but a function's execution context is dynamic, entirely dependent on how it is called (regardless of where it is defined or even called from).

It's important to realize: this is not a fixed characteristic of a function based on the function's definition, but rather a dynamic characteristic that's determined each time the function is called.

One way to think about the execution context is that it's a tangible object whose properties are made available to a function while it executes. Compare that to scope, which can also be thought of as an object; except, the scope object is hidden inside the JS engine, it's always the same for that function, and its properties take the form of identifier variables available inside the function.

Consider:

function classroom(teacher) {
    return function study() {
        console.log(
            `${teacher} wants you to study ${this.topic}`
        );
    };
}

var assignment = classroom("Kyle");

The outer classroom(..) function makes no reference to a this keyword, so it's just like any other function we've seen so far. But the inner study() function does reference this, which makes it a this-aware function. In other words, it's a function that is dependent on its execution context.

NOTE:
study() is also closed over the teacher variable from its outer scope.

The inner study() function is returned from classroom("Kyle") and assigned to a variable called assignment. So how can assignment() (aka study()) be called?

assignment();
// Kyle wants you to study undefined  -- Oops :(

In this snippet, we call assignment() as a plain, normal function, without providing it any execution context.

Since this program is not in strict mode (See Chapter 1, "Strictly Speaking"), context-aware functions that are called without any context specified default the context to the global object (window in the browser). As there is no global variable named topic (and thus no such property on the global object), this.topic resolves to undefined.

Now consider:

var homework = {
    topic: "JS",
    assignment: assignment
};

homework.assignment();
// Kyle wants you to study JS

A copy of the assignment function reference is set as a property on the homework object, and then it's called as homework.assignment(). That means the this for that function call will be the homework object. Hence, this.topic resolves to "JS".

Lastly:

var otherHomework = {
    topic: "Math"
};

assignment.call(otherHomework);
// Kyle wants you to study Math

A third way to invoke a function is with the call(..) method, which takes an object (otherHomework here) to use for setting the this reference for the function call. this.topic thus resolves to "Math".

The same context-aware function invoked three different ways, gives different answers each time for what object this will reference.

The benefit of this-aware functions -- and their dynamic context -- is the ability to more flexibly re-use a single function with data from different objects. A function that closes over a scope can never reference a different scope or set of variables. But a function that has dynamic this context awareness can be quite helpful for certain tasks.

Prototypes

Where this is a characteristic of function execution, a prototype is a characteristic of an object, and specifically resolution of a property access.

Think about a prototype as a linkage between two objects; the linkage is hidden behind the scenes, though there are ways to expose and observe it. This prototype linkage occurs when an object is created; it's linked to another object that already exists.

A series of objects linked together via prototypes is called the "prototype chain".

The purpose of this prototype linkage (ie, from an object B to another object A) is so that accesses against B for properties/methods that B does not have, are delegated to A to handle. Delegation of property/method access allows two (or more!) objects to cooperate with each other to perform a task.

Consider defining an object as a normal literal:

var homework = {
    topic: "JS"
};

The homework object only has a single property on it: topic. However, its default prototype linkage connects to the Object.prototype object, which has common built-in methods on it like toString() and valueOf(), among others.

We can observe this prototype linkage delegation from homework to Object.prototype:

homework.toString();    // [object Object]

homework.toString() works even though homework doesn't have a toString() method defined; the delegation invokes Object.prototype.toString() instead.

Object Linkage

One way to create an object prototype linkage is to create the object using the Object.create(..) utility:

var homework = {
    topic: "JS"
};

var otherHomework = Object.create(homework);

otherHomework.topic;        // "JS"

Object.create(..) expects an argument to specify an object to link the newly created object to.

NOTE:
Object.create(null) creates an object that is not prototype linked, so it's purely just a standalone object; in some circumstances, that may be preferable.

Delegation through the prototype chain only applies for accesses to lookup the value in a property. If you assign to a property of an object, that will apply directly to the object regardless of where that object is prototype linked to.

Consider:

homework.topic;
// "JS"

otherHomework.topic;
// "JS"

otherHomework.topic = "Math";
otherHomework.topic;
// "Math"

homework.topic;
// "JS" -- not "Math"

The assignment to topic creates a property of that name directly on otherHomework; there's no affect on the topic property on homework. The next statement then accesses otherHomework.topic, and we see the non-delegated answer from that new property: "Math".

"Class" Linkage

Another, frankly more convoluted, way of creating an object with a prototype linkage is using the "prototypal class" pattern, from before ES6 class was added to the language (see Chapter 2, "Classes").

Consider:

function Classroom() {
    // ..
}

Classroom.prototype.welcome = function hello() {
    console.log("Welcome, students!");
};

var mathClass = new Classroom();

mathClass.welcome();
// Welcome, students!

All functions by default reference an empty object at a property named prototype. Despite the confusing naming, this is not the function's prototype -- where the function is prototype linked to -- but rather the prototype object to link to when other objects are created by calling the function with new.

We add a welcome property to that empty Classroom.prototype object, pointing at a hello() function.

Then new Classroom() creates a new object (assigned to mathClass), and prototype links it to the existing Classroom.prototype object.

Though mathClass does not have a welcome() property/function, it successfully delegates to Classroom.prototype.welcome().

This "prototypal class" pattern is now strongly discouraged, in favor of ES6's class (see Chapter 2, "Classes"); here's the same code expressed with class:

class Classroom {
    constructor() {
        // ..
    }

    welcome() {
        console.log("Welcome, students!");
    }
}

var mathClass = new Classroom();

mathClass.welcome();
// Welcome, students!

Under the covers, the same prototype linkage is wired up, but this class syntax fits the class-oriented design pattern much more cleanly than "prototypal classes".

this Revisited

One of the main reasons this supports dynamic context based on how the function is called is so that method calls on objects which delegate through the prototype chain still maintain the expected this.

Consider:

var homework = {
    study() {
        console.log(`Please study ${this.topic}`);
    }
};

var jsHomework = Object.create(homework);
jsHomework.topic = "JS";
jsHomework.study();
// Please study JS

var mathHomework = Object.create(homework);
mathHomework.topic = "Math";
mathHomework.study();
// Please study Math

The two objects jsHomework and mathHomework each prototype link to the single homework object, which has the study() function. jsHomework and mathHomework are each given their own topic property.

jsHomework.study() delegates to homework.study(), but its this (in this.topic) for that execution resolves to jsHomework because of how the function is called, so this.topic is "JS". Similarly for mathHomework.study() delegating to homework.study() but still resolving this to mathHomework, and thus this.topic as "Math".

The above code snippet would be far less useful if this was resolved to homework. Yet, in many other languages, it would seem this would be homework because the study() method is indeed defined on homework.

Unlike many other languages, JS's this being dynamic is a critical component of allowing prototype delegation, and indeed class, to work as expected!

Iteration

Since programs are essentially built to process data (and make decisions on that data), the patterns used to step through the data has a big impact on the program's readability.

The iterator pattern has been around for decades, and suggests a "standardized" approach to consuming data from a source one chunk at a time. The idea is that it's more common and helpful iterate the data source -- to progressively handle the collection of data by processing the first part, then the next, and so on, rather than handling the entire set all at once.

Imagine a data structure that represents a relational database SELECT query, which typically organizes the results as rows. If this query had only one or a couple of rows, you could handle the entire result set at once, and assign each row to a local variable, and perform whatever operations on that data that were appropriate.

But if the query has 100 or 1000 (or more!) rows, you'll need iterative processing to deal with this data (typically, a loop).

The iterator pattern defines a data structure called an "iterator" that has a reference to an underlying data source (like the query result rows), which exposes a method like next(). Calling next() returns the next piece of data (ie, a "record" or "row" from a database query).

You don't always know how many pieces of data that you will need to iterate through, so the pattern typically indicates completion by some special value or exception once you iterate through the entire set and go past the end.

The importance of the iterator pattern is in adhering to a standard way of processing data iteratively, which creates cleaner and easier to understand code, as opposed to having every data structure/source define its own custom way of handling its data.

After many years of various JS community efforts around mutually-agreed-upon iteration techniques, ES6 standardized a specific protocol for the iterator pattern directly in the language. The protocol defines a next() method whose return is an object called an iterator result; the object has value and done properties, where done is a boolean that is false until the iteration over the underlying data source is complete.

Consuming Iterators

With the ES6 iteration protocol in place, it's workable to consume a data source one value at a time, checking after each next() call for done to be true to stop the iteration. But this approach is rather manual, so ES6 also included several mechanisms (syntax and APIs) for standardized consumption of these iterators.

One such mechanism is the for..of loop:

// given an iterator of some data source:
var it = /* .. */;

// loop over its results one at a time
for (let val of it) {
    console.log(`Iterator value: ${val}`);
}
// Iterator value: ..
// Iterator value: ..
// ..
NOTE:
We'll omit the manual loop equivalent here, but it's definitely less readable than the for..of loop!

Another mechanism that's often used for consuming iterators is the ... operator. This operator actually has two symmetrical forms: spread and rest (or gather, as I prefer). The spread form is an iterator-consumer.

To spread an iterator, you have to have something to spread it into. There are two possibilities in JS: an array or an argument list for a function call.

An array spread:

// spread an iterator into an array,
// with each iterated value occupying
// an array element position.
var vals = [ ...it ];

A function call spread:

// spread an iterator into a function,
// call with each iterated value
// occupying an argument position.
doSomethingUseful( ...it );

In both cases, the iterator-spread form of ... follows the iterator-consumption protocol (the same as the for..of loop) to retrieve all available values from an iterator and place (aka, spread) them into the receiving context (array, argument list).

Iterables

The iterator-consumption protocol is technically defined for consuming iterables; an iterable is a value that can be iterated over.

The protocol automatically creates an iterator instance from an iterable, and consumes just that iterator instance to its completion. This means a single iterable could be consumed more than once; each time, a new iterator instance would be created and used.

So where do we find iterables?

ES6 defined the basic data structure/collection types in JS as iterables. This includes strings, arrays, maps, sets, and others.

Consider:

// an array is an interable
var arr = [ 10, 20, 30 ];

for (let val of arr) {
    console.log(`Array value: ${val}`);
}
// Array value: 10
// Array value: 20
// Array value: 30

Since arrays are iterables, we can shallow-copy an array using iterator consumption via the ... spread operator:

var arrCopy = [ ...arr ];

We can also iterate the characters in a string one at a time:

var greeting = "Hello world!";
var chars = [ ...greeting ];

chars;
// [ "H", "e", "l", "l", "o", " ",
//   "w", "o", "r", "l", "d", "!" ]

A Map data structure uses objects as keys, associating a value (of any type) with that object. Maps have a different default iteration than seen above, in that the iteration is not just over the map's values but instead its entries -- an entry is a tuple (2-element array) including both a key and a value.

Consider:

// given two DOM elements, `btn1` and `btn2`

var buttonNames = new Map();
buttonNames.set(btn1,"Button 1");
buttonNames.set(btn2,"Button 2");

for (let [btn,btnName] of buttonNames) {
    btn.addEventListener("click",function onClick(){
        console.log(`Clicked ${btnName}`);
    });
}

In the for..of loop over the default map iteration, we use the [btn,btnName] syntax (called "array destructuring") to break down each consumed tuple into the respective key/value pairs (btn1 / "Button 1" and btn2 / "Button 2").

Each of the built-in iterables in JS expose a default iteration, one which likely matches your intution. But you can also choose a more specific iteration if necessary. For example, if we want to consume only the values of the above buttonNames map, we can call values() to get a values-only iterator:

for (let btnName of buttonNames.values()) {
    console.log(btnName);
}
// Button 1
// Button 2

Or if we want the index and value in an array iteration, we can make an entries iterator with the entries() method:

var arr = [ 10, 20, 30 ];

for (let [idx,val] of arr.entries()) {
    console.log(`[${idx}]: ${val}`);
}
// [0]: 10
// [1]: 20
// [2]: 30

For the most part, all built-in iterables in JS have three iterator forms available: keys-only (keys()), values-only (values()), and entries (entries()).

NOTE:
You may have noticed a nuanced shift that occured in this discussion. We started by talking about consuming iterators, but then switched to talking about iterating over iterables. The iteration-consumption protocol expects an iterable, but the reason we can provide a direct iterator is, an iterator is just an iterable of itself! In other words, when JS tries to create an iterator instance from something that's already an iterator, it just returns the iterator.

Beyond just using built-in iterables, you can also ensure your own data structures adhere to the iteration protocol; doing so means you opt into the ability to consume your data with for..of loops and the ... operator. "Standardizing" on this protocol means code that is overall more readily recognizable and readable.

Asking Why

The intended take-away from this chapter is that there's a lot more to JS under the hood than is obvious from glancing at the surface.

As you are getting started learning and knowing JS more closely, one of the most important skills you can practice and bolster is curiosity, and the art of asking "why?" when you encounter something in the language.

Even though this chapter has gone deeper on some of the topics, many details have been entirely skimmed over. There's much more to learn here, and the path to that starts with you asking the right questions of the code.

In the final chapter of this book, we're going to briefly look at how to approach the rest of the You Don't Know JS Yet book series. Also, don't miss Appendix A, which has some practice code to review some of the main topics covered in this book.