Lustre is a functional, synchronous dataflow language. Kind 2 supports most of the Lustre V4 syntax and some elements of Lustre V6. See the file ./examples/syntax-test.lus
for examples of all supported language constructs.
To specify a property to verify in a Lustre node, add the following in the body (i.e. between keywords let
and tel
) of the node:
--%PROPERTY <bool_expr> ;
where <bool_expr>
is a Boolean Lustre expression.
Kind 2 only analyzes what it calls the top node. By default, the top node is the last node in the file. To force a node to be the top node, add
--%MAIN ;
to the body of that node.
You can also specify the top node in the command line arguments, with
kind2 --lustre_main <node_name> ...
The following example declares two nodes greycounter
and intcounter
, as well as an observer node top
that calls these nodes and verifies that their outputs are the same. The node top
is annotated with --%MAIN ;
which makes it the top node (redundant here because it is the last node). The line --PROPERTY OK;
means we want to verify that the Boolean stream OK
is always true.
node greycounter (reset: bool) returns (out: bool);
var a, b: bool;
let
a = false -> (not reset and not pre b);
b = false -> (not reset and pre a);
out = a and b;
tel
node intcounter (reset: bool; const max: int) returns (out: bool);
var t: int;
let
t = 0 -> if reset or pre t = max then 0 else pre t + 1;
out = t = 2;
tel
node top (reset: bool) returns (OK: bool);
var b, d: bool;
let
b = greycounter(reset);
d = intcounter(reset, 3);
OK = b = d;
--%MAIN ;
--%PROPERTY OK;
tel
Kind 2 produces the following on standard output when run with the default options (kind2 <file_name.lus>
):
kind2 v0.8.0
<Success> Property OK is valid by inductive step after 0.182s.
status of trans sys
------------------------------------------------------------------------------
Summary_of_properties:
OK: valid
We can see here that the property OK
has been proven valid for the system (by k-induction).
A contract (A,G,M)
for a node is a set of assumptions A
, a set of
guarantees G
, and a set of modes M
. The semantics of contracts is given
in the
Contract semantics
section, here we focus on the input format for contracts. Contracts are
specified either locally, using the inline syntax, or externally in a
contract node. Both the local and external syntax have a body
composed of items, each of which define
- a ghost variable / constant,
- an assumption,
- a guarantee,
- a mode, or
- an import of a contract node.
They are presented in detail below, after the discussion on local and external syntaxes.
A local contract is a special comment between the signature of the node
node <id> (...) returns (...) ;
and its body. That is, between the ;
of the node signature and the let
opening its body.
A local contract is a special block comment of the form
(*@contract
[item]+
*)
or
/*@contract
[item]+
*/
A contract node is very similar to a traditional lustre node. The two differences are that
- it starts with
contract
instead ofnode
, and - its body can only mention contract items.
A contract node thus has form
contract <id> (<in_params>) returns (<out_params>) ;
let
[item]+
tel
To use a contract node one needs to import it through an inline contract. See the next section for more details.
A ghost variable (constant) is a stream that is local to the contract. That is,
it is not accessible from the body of the node specified. Ghost variables
(constants) are defined with the var
(const
) keyword. Kind 2 performs type
inference for constants so in most cases type annotations are not necessary.
The general syntax is
const <id> [: <type>] = <expr> ;
var <id> : <type> = <expr> ;
For instance:
const max = 42 ;
var ghost_stream: real = if input > max then max else input ;
An assumption over a node n
is a constraint one must respect in order to use
n
legally. It cannot mention the outputs of n
in the current state, but
referring to outputs under a pre
is fine.
The idea is that it does not make sense to ask the caller to respect some
constraints over the outputs of n
, as the caller has no control over them
other than the inputs it feeds n
with.
The assumption may however depend on previous values of the outputs produced
by n
.
Assumptions are given with the assume
keyword, followed by any legal Boolean
expression:
assume <expr> ;
Unlike assumptions, guarantees do not have any restrictions on the streams they can mention. They typically mention the outputs in the current state since they express the behavior of the node they specified under the assumptions of this node.
Guarantees are given with the guarantee
keyword, followed by any legal
Boolean expression:
guarantee <expr> ;
A mode (R,E)
is a set of requires R
and a set of ensures E
. Requires
have the same restrictions as assumptions: they cannot mention outputs of the
node they specify in the current state. Ensures, like guarantees, have no
restriction.
Modes are named to ease traceability and improve feedback. The general syntax is
mode <id> (
[require <expr> ;]*
[ensure <expr> ;]*
) ;
For instance:
mode engaging (
require true -> not pre engage_input ;
require engage_input ;
-- No ensure, same as `ensure true ;`.
) ;
mode engaged (
require engage_input ;
require false -> pre engage_input ;
ensure output <= upper_bound ;
ensure lower_bound <= output ;
) ;
A contract import merges the current contract with the one imported. That
is, if the current contract is (A,G,M)
and we import (A',G',M')
, the
resulting contract is (A U A', G U G', M U M')
where U
is set union.
When importing a contract, it is necessary to specify how the instantiation of the contract is performed. This defines a mapping from the input (output) formal parameters to the actual ones of the import.
When importing contract c
in the contract of node n
, it is illegal to
mention an output of n
in the actual input parameters of the import of c
.
The reason is that the distinction between inputs and outputs lets Kind 2 check
that the assumptions and mode requirements make sense, i.e. do not mention
outputs of n
in the current state.
The general syntax is
import <id> ( <expr>,* ) returns ( <expr>,* ) ;
For instance:
contract spec (engage, disengage: bool) returns (engaged: bool) ;
let ... tel
node my_node (
-- Flags are "signals" here, but `bool`s in the contract.
engage, disengage: real
) returns (
engaged: real
) ;
(*@contract
var bool_eng: bool = engage <> 0.0 ;
var bool_dis: bool = disengage <> 0.0 ;
var bool_enged: bool = engaged <> 0.0 ;
var never_triggered: bool = (
not bool_eng -> not bool_eng and pre never_triggered
) ;
assume not (bool_eng and bool_dis) ;
guarantee true -> (
(not engage and not pre bool_eng) => not engaged
) ;
mode init (
require never_triggered ;
ensure not bool_enged ;
) ;
import spec (bool_eng, bool_dis) returns (bool_enged) ;
*)
let ... tel
Once a mode has been defined it is possible to refer to it with
::<scope>::<mode_id>
where <mode_id>
is the name of the mode, and <scope>
is the path to the
mode in terms of contract imports.
In the example from the previous section for instance, say contract spec
has
a mode m
. The inline contract of my_node
can refer to it by
::spec::m
To refer to the init
mode:
::init
A mode reference is syntactic sugar for the requires
of the mode in question.
So if mode m
is
mode m (
require <r_1> ;
require <r_2> ;
...
require <r_n> ; -- Last require.
...
) ;
then ::<path>::m
is exactly the same as
(<r_1> and <r_1> and ... and <r_n>)
N.B.: a mode reference
- is a Lustre expression of type
bool
just like any other Boolean expression. It can appear under apre
, be used in a node call or a contract import, etc. - is only legal after the mode item itself. That is, no forward/self-references are allowed.
An interesting use-case for mode references is that of checking properties over the specification itself. One may want to do so to make sure the specification behaves as intended. For instance
mode m1 (...) ;
mode m2 (...) ;
mode m3 (...) ;
guarantee true -> ( -- `m3` cannot succeed to `m1`.
(pre ::m1) => not ::m3
) ;
guarantee true -> ( -- `m1`, `m2` and `m3` are exclusive.
not (::m1 and ::m2 and ::m3)
) ;
Disclaimer: the first few examples of this section illustrating (unsafe) uses of
when
andactivate
are not legal in Kind 2. They aim at introducing the semantics of lustre clocks. As discussed below, they are only legal when used inside amerge
, hence making them safe clock-wise.Also,
activate
andrestart
are actually not a legal Lustre v6 operator. They are however legal in Scade 6.
A merge
is an operator combining several streams defined on complementary
clocks. There is two ways to define a stream on a clock. First, by wrapping its
definition inside a when
.
node example (in: int) returns (out: int) ;
var in_pos: bool ; x: int ;
let
...
in_pos = x >= 0 ;
x = in when in_pos ;
...
tel
Here, x
is only defined when in_pos
, its clock, is true
. That is, with
nil
the undefined value, a trace of execution of example
sliced to x
could be
step | in |
in_pos |
x |
|
---|---|---|---|---|
0 | 3 |
true |
3 |
|
1 | -2 |
false |
nil |
|
0 | -1 |
false |
nil |
|
1 | 7 |
true |
7 |
|
0 | 42 |
true |
42 |
The second way to define a stream on a clock is to wrap a node call with the
activate
keyword. The syntax for this is
(activate <node_name> every <clock>)(<input_1>, <input_2>, ...)
For example, consider the following node:
node sum_ge_10 (in: int) returns (out: bool) ;
var sum: int ;
let
sum = in + (0 -> pre sum) ;
out = sum >= 10 ;
tel
Say now we call this node as follows:
node example (in: int) returns (...) ;
var tmp, in_pos: bool ;
let
...
in_pos = in >= 0 ;
tmp = (activate sum_ge_10 every in_pos)(in) ;
...
tel
That is, we want sum_ge_10(in)
to tick iff in
is positive. Here is an
example trace of example
sliced to tmp
; notice how the internal state of
sub
(i.e. pre sub.sum
) is maintained so that it does refer to the value
of sub.sum
at the last clock tick of the activate
:
step | in |
in_pos |
tmp |
sub.in |
pre sub.sum |
sub.sum |
||
---|---|---|---|---|---|---|---|---|
0 | 3 |
true |
false |
3 |
nil |
3 |
||
1 | 2 |
true |
false |
2 |
3 |
5 |
||
2 | -1 |
false |
nil |
nil |
5 |
nil |
||
3 | 2 |
true |
false |
2 |
5 |
7 |
||
4 | -7 |
false |
nil |
nil |
7 |
nil |
||
5 | 35 |
true |
true |
35 |
7 |
42 |
||
6 | -2 |
false |
nil |
nil |
42 |
nil |
Now, as mentioned above the merge
operator combines two streams defined on
complimentary clocks. The syntax of merge
is:
merge( <clock> ; <e_1> ; <e_2> )
where e_1
and e_2
are streams defined on <clock>
and not <clock>
respectively, or on not <clock>
and <clock>
respectively.
Building on the previous example, say add two new streams pre_tmp
and
safe_tmp
:
node example (in: int) returns (...) ;
var tmp, in_pos, pre_tmp, safe_tmp: bool ;
let
...
in_pos = in >= 0 ;
tmp = (activate sum_ge_10 every in_pos)(in) ;
pre_tmp = false -> pre safe_tmp ;
safe_tmp = merge( in_pos ; tmp ; pre_tmp when not in_pos ) ;
...
tel
That is, safe_tmp
is the value of tmp
whenever it is defined, otherwise it
is the previous value of safe_tmp
if any, and false
otherwise.
The execution trace given above becomes
step | in |
in_pos |
tmp |
pre_tmp |
safe_tmp |
|
---|---|---|---|---|---|---|
0 | 3 |
true |
false |
false |
false |
|
1 | 2 |
true |
false |
false |
false |
|
2 | -1 |
false |
nil |
false |
false |
|
3 | 2 |
true |
false |
false |
false |
|
4 | -7 |
false |
nil |
false |
false |
|
5 | 35 |
true |
true |
false |
true |
|
6 | -2 |
false |
nil |
true |
true |
Just like with uninitialized pre
s, if not careful one can easily end up
manipulating undefined streams. Kind 2 forces good practice by allowing
when
and activate ... every
expressions only inside a merge
. All the
examples of this section above this point are thus invalid from Kind 2's point
of view.
Rewriting them as valid Kind 2 input is not difficult however. Here is a legal version of the last example:
node example (in: int) returns (...) ;
var in_pos, pre_tmp, safe_tmp: bool ;
let
...
in_pos = in >= 0 ;
pre_tmp = false -> pre safe_tmp ;
safe_tmp = merge(
in_pos ;
(activate sum_ge_10 every in_pos)(in) ;
pre_tmp when not in_pos
) ;
...
tel
Kind 2 supports resetting the internal state of a node to its initial state by using the construct restart/every. Writing
(restart n every c)(x1, ..., xn)
makes a call to the node n
with arguments x1
, ..., xn
and every time the
Boolean stream c
is true, the internal state of the node is reset to its
initial value.
In the example below, the node top
makes a call to counter
(which is an
integer counter modulo a constant max
) which is reset every time the input
stream reset
is true.
node counter (const max: int) returns (t: int);
let
t = 0 -> if pre t = max then 0 else pre t + 1;
tel
node top (reset: bool) returns (c: int);
let
c = (restart counter every reset)(3);
tel
A trace of execution for the node top could be:
step | reset |
c |
|
---|---|---|---|
0 | false |
0 | |
1 | false |
1 | |
2 | false |
2 | |
3 | false |
3 | |
4 | true |
0 | |
5 | false |
1 | |
6 | false |
2 | |
7 | true |
0 | |
8 | true |
0 | |
9 | false |
1 |
Remark: This construction can be encoded in traditional Lustre by having a Boolean input for the reset stream for each node. However providing a built-in way to do it facilitates the modeling of complex control systems.
Restart and activate can also be combined in the following way:
(activate (restart n every r) every c)(a1, ..., an)
(activate n every c restart every r)(a1, ..., an)
These two calls are the same (the second one is just syntactic sugar). The
(instance of the) node n
is restarted whenever r
is true and the resulting
call is activated when the clock c
is true. Notice that the restart clock
r
is also sampled by c
in this call.
type t = enum { A, B, C };
node n (x : enum { C1, C2 }, ...) ...
Enumerated datatypes are encoded as subranges so that solvers handle arithmetic constraints only. This also allows to use the already present quantifier instantiation techniques in Kind 2.
As in Lustre V6, merges can also be performed on a clock of a user defined enumerated datatype.
merge c
(A -> x when A(c))
(B -> w + 1 when B(c));
Arguments of merge have to be sampled with the correct clock. Clock expressions
for merge can be just a clock identifier or its negation or A(c)
which is a
stream that is true whenever c = A
.
Merging on a Boolean clock can be done with two equivalent syntaxes:
merge(c; a when c; b when not c);
merge c
(true -> a when c)
(false -> b when not c);
Kind 2 allows nodes to define their outputs only partially. For instance, the node
node count (trigger: bool) returns (count: int ; error: bool) ;
(*@contract
var once: bool = trigger or (false -> pre once) ;
guarantee count >= 0 ;
mode still_zero (
require not once ;
ensure count = 0 ;
) ;
mode gt (
require not ::still_zero ;
ensure count > 0 ;
) ;
*)
let
count = (if trigger then 1 else 0) + (0 -> pre count) ;
tel
can be analyzed: first for mode exhaustiveness, and the body is checked against its contract, although it is only partially defined. Here, both will succeed.
Nodes (and functions, see below) can be declared imported
. This means that
the node does not have a body (let ... tel
). In a Lustre compiler, this is
usually used to encode a C function or more generally a call to an external
library.
node imported no_body (inputs: ...) returns (outputs: ...) ;
In Kind 2, this means that the node is always abstract in the contract-sense. It can never be refined, and is always abstracted by its contract. If none is given, then the implicit (rather weak) contract
(*@contract
assume true ;
guarantee true ;
*)
is used.
In a modular analysis, imported
nodes will not be analyzed, although if their
contract has modes they will be checked for exhaustiveness, consistently with
the usual Kind 2 contract workflow.
Kind 2 allows partially defined nodes, that is nodes in which some streams
do not have a definition. At first glance, it might seem like a node with no
definitions at all (with an empty body) is the same as an imported
node.
It is not the case. A partially defined node still has a (potentially empty) body which can be analyzed. The fact that it is not completely defined does not change this fact. If a partially defined node is at the top level, or is in the cone of influence of the top node in a modular analysis, then it's body will be analyzed.
An imported
node on the other hand explicitely does not have a body. Its
non-existent body will thus never be analyzed.
Kind 2 supports the function
keyword which is used just like the node
one
but has slightly different semantics. Like the name suggests, the output(s) of
a function
should be a non-temporal combination of its inputs. That is, a
function cannot the ->
, pre
, merge
, when
, condact
, or activate
operators. A function is also not allowed to call a node, only other functions.
In Lustre terms, functions are stateless.
In Kind 2, these retrictions extend to the contract attached to the function, if any. Note that besides the ones mentioned here, no additional restrictions are enforced on functions compared to nodes.
Functions are interesting in the model-checking context of Kind 2 mainly as
a mean to make an abstraction more precise. A realistic use-case is when one
wants to abstract non-linear expressions. While the simple expression x*y
seems harmless, at SMT-level it means bringing in the theory of non-linear
arithmetic.
Non-linear arithmetic has a huge impact not only on the performances of the underlying SMT solvers, but also on the SMT-level features Kind 2 can use (not to mention undecidability). Typically, non-lineary arithmetic tends to prevent Kind 2 from performing satisfiability checks with assumptions, a feature it heavily relies on.
The bottom line is that as soon as some non-linear expression appear, Kind 2 will most likely fail to analyze most non-trivial systems because the underlying solver will simply give up.
Hence, it is usually extremely rewarding to abstract non-linear expressions away in a separate function equipped with a contract. The contract would be a linear abstraction of the non-linear expression that is precise enough to prove the system using correct. That way, a compositional analysis would i) verify the abstraction is correct and ii) analyze the rest of the system using this abstraction, thus making the analysis a linear one.
Using a function instead of a node simply results in a better abstraction. Kind 2 will encode, at SMT-level, that the outputs of this component depend on the current version of its inputs only, not on its previous values.
Experimental feature
Kind 2 supports both the syntax used in LustreC and a subset of the one used in Scade 6.
node n (i1, ..., in : ...) returns (o1, ..., on : ...);
let
automaton automaton_name
initial state S1:
unless if c restart Si elsif c' resume Sj else restart Sk end;
var v : ...;
let
v = ...;
o1 = i1 -> last o2 + 1;
o2 = 99;
tel
until c restart S2;
state S2:
let
...;
tel
...
returns o1, o2;
o3 = something () ...;
tel
An automaton is declared inside a node (there can be several) and can be
anonymous. Automata can be nested, i.e. an automaton can contain other
automata in some of its states bodies. This effectively allows to describe
hierarchical state machines. An automaton is defined by its list of states
and a returns
statement that specifies which variables (locals or output) are
defined by the automaton.
The set of returned streams can be inferred by writing
returns ..;
. One can also simply omit thereturns
statement which will have the same effect.
States (much like regular nodes) do not need to give equations that define all their outputs (but they do for their local variables). If defined streams are different between the states of the automaton, then the set considered will be their union and states that do not define all the inferred streams will be considered underconstrained.
Each state has a name and one of them can be declared initial
(if no initial
state is specified, the first one is considered initial). They can have local
variables (to the state). The body of the state contains Lustre equations (or
assertions) and can use the operator last
. In contrast to pre x
which is
the value of the stream x
the last time the state was in the declared state,
last x
(or the Scade 6 syntax last 'x
) is the previous value of the stream
x
on the base clock. This construct is useful for communicating information
between states.
States can have a strong transition (declared with unless
) placed before
the body and a weak transition placed after the body. The unless transition
is taken when entering the state, whereas the until transition is evaluated
after execution of the body of the state. If none are applicable then the
automaton remains in the same state. These transitions express conditions to
change states following a branching pattern. Following are examples of legal
branching patterns (c*
are Lustre Boolean expressions):
c restart S
if c1 restart S1
elsif c2 restart S2
elsif c3 restart S3
end;
if c1
if c2 restart S2
else if c3 resume S1
end
elsif c3 resume S3
else restart S0
end;
Targets are of the form restart State_name
or resume State_name
. When
transiting to a state with restart
, the internal state of the state is rested
to its initial value. On the contrary when transiting with resume
, execution
in the state resumes to where it was when the state was last executed.
In counter-examples, we show the value of additional internal state information
for each automaton: state
is a stream that denotes the state in which the
automaton is and restart
indicates if the state in which the automaton is was
restarted in the current instant.
The internal state of an automaton state is also represented in counter-example traces, separately. States and subsequent streams are sampled with the clock state, i.e. values of streams are shown only when the automaton is in the corresponding state.