Releases: AGulev/defold-extension-unity-ads
Releases · AGulev/defold-extension-unity-ads
DefVideoADS 3.1.5
- New progaurd file. Thanks @jhonnyking !
DefVideoADS 3.1.4
- Fixes for avoiding conflicts with other NE
DefVideoADS 3.1.3
- New AndroidManifest.xml for the merging tool.
DefVideoADS 3.1.2
- Don't show Navigation Bar with a banner.
DefVideoADS 3.1.1
- Android layout fixes;
- Crash on Android when call
show_banner()
twice.
DefVideoADS 3.1.0
- UnityADS SDK was updated to the version 3.1.0
- Added new methods and constants for working with banners:
unityads.setBannerPosition(position)
unityads.loadBanner(placementId)
unityads.unloadBanner()
unityads.showBanner()
unityads.hideBanner()
DefVideoADS 2.0.0
- You don't need to make changes in
AndroidManifest.xml
file manually anymore. Now changes are merging automatically using Merging Tool. - Added
DefUnityAds.script_api
file for autocomplete in the editor. - Refactoring for easier maintenance and future UnityAds 3.x update
DefVideoADS 1.4.0
Unity ADS SKD updated to version 2.3
DefUnityADS 1.3.1
Now you can remove callback using unityads.setCallback()
or unityads.setCallback(nil)
DefUnityAds callback will not run when the instance has been deleted.
DefUnityADS 1.3.0
New method setCallback() added.
DefUnityCallback refactoring.
When you relaunch your game directly on device from editor (dmengine) or your game resources was unloaded by system because of long waiting on background. In these cases UnityAds will be still inited (return true
after call unityads.isInitialized()
) but you have to set new one callback and unityads.setCallback(callback)
will be useful here.