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Releases: AGulev/defold-extension-unity-ads

DefVideoADS 3.1.5

05 Jul 17:06
53b78f1
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DefVideoADS 3.1.4

04 Jul 09:20
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  • Fixes for avoiding conflicts with other NE

DefVideoADS 3.1.3

02 Jul 13:31
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  • New AndroidManifest.xml for the merging tool.

DefVideoADS 3.1.2

01 Jul 08:14
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  • Don't show Navigation Bar with a banner.

DefVideoADS 3.1.1

30 Jun 14:38
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  • Android layout fixes;
  • Crash on Android when call show_banner() twice.

DefVideoADS 3.1.0

28 Jun 20:13
c5eb37c
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  • UnityADS SDK was updated to the version 3.1.0
  • Added new methods and constants for working with banners:
    unityads.setBannerPosition(position)
    unityads.loadBanner(placementId)
    unityads.unloadBanner()
    unityads.showBanner()
    unityads.hideBanner()

DefVideoADS 2.0.0

15 Jun 13:22
c06abd9
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  • You don't need to make changes in AndroidManifest.xml file manually anymore. Now changes are merging automatically using Merging Tool.
  • Added DefUnityAds.script_api file for autocomplete in the editor.
  • Refactoring for easier maintenance and future UnityAds 3.x update

DefVideoADS 1.4.0

13 Jul 07:27
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Unity ADS SKD updated to version 2.3

DefUnityADS 1.3.1

23 May 20:18
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Now you can remove callback using unityads.setCallback() or unityads.setCallback(nil)
DefUnityAds callback will not run when the instance has been deleted.

DefUnityADS 1.3.0

19 May 10:05
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New method setCallback() added.
DefUnityCallback refactoring.

When you relaunch your game directly on device from editor (dmengine) or your game resources was unloaded by system because of long waiting on background. In these cases UnityAds will be still inited (return true after call unityads.isInitialized()) but you have to set new one callback and unityads.setCallback(callback) will be useful here.