Releases: AKEric/skinner
v1.1.3 Updates
Updating Window 'extras' tab with separators and Skinner package install path.
Adding updated screenshots.
v1.1.2 Updates
Updating all source to use Python3 type hint notation.
v1.1.1 Updates
- Updating SkinChunks to store local transformations and rotateOrder values on joints : This will provide for more accurate/original values to be applied to new influences during creation.
- Updating Window enable/disable logic or 'Import Using Pre-Deformed Shape Positions?', 'Set To Bindpose?', and 'Unbind First?'.
- Bugfixing core.setWeights to properly set influences to bindpose on mesh that didn't yet have skinning, based on the influences stored in the SkinChunk data.
- SkinChunks now track if they weren't at the bindpose when created.
- Bugfixing utils.getAtBindPose to return correct values.
v1.1.0 Updates
- New feature to also query/store worldspace positions during export based on the pre-deformed (aka intermediateObject) shape node, in addition to the post-deformed one.
- Bugfix to setWeights undo queue, that was applying bad weights when only a subset should be imported on.
- Updating docs with more animated gif showcasing functionality.
v1.0.17 Updates
Updating generateSkinChunks to handle buggy imported FBX data that was setting skinCluster.skinningMethod to -1 (invalid).
v1.0.16 Updates
Adding version info to SkinChunks. Small bugfix to SkinChunk.printData for numVerts.
v1.015 Updates
Updating core.setWeights to update the return to include any new influences created.
Updating core.export, core.exportTempSkin, core.importTempSkin, and window.App.importSkin to have consistent parameters/args with core.importSkin
v1.014 Updates
Import and export will now pre-detect if skinCluster normalization isn't set to 'interactive', and prompt the user if they want Skinner to auto-updated this before the operation takes place. If they cancel, no work is done, since skinner requires interactive weights.