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script.js
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script.js
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'use strict';
// First Solution
//==================
// let rollDice = 0;
// let currentScore0 = 0;
// let currentScore1 = 0;
// let score0 = 0;
// let score1 = 0;
// let isActivePlayer0;
// let isActivePlayer1;
// const scorePLayer0El = document.getElementById('score--0');
// const scorePLayer1El = document.getElementById('score--1');
// const currentScore0El = document.getElementById('current--0');
// const currentScore1El = document.getElementById('current--1');
// const player0 = document.querySelector('.player--0');
// const player1 = document.querySelector('.player--1');
// const diceImg = document.querySelector('.dice');
// const btnNew = document.querySelector('.btn--new');
// const btnRoll = document.querySelector('.btn--roll');
// const btnHold = document.querySelector('.btn--hold');
// scorePLayer0El.textContent = 0;
// scorePLayer1El.textContent = 0;
// diceImg.classList.add('hidden');
// btnRoll.addEventListener('click', function () {
// //Random Dice
// rollDice = Math.trunc(Math.random() * 6 + 1);
// diceImg.src = `dice-${rollDice}.png`;
// diceImg.classList.remove('hidden');
// isActivePlayer0 = player0.classList.contains('player--active');
// isActivePlayer1 = player1.classList.contains('player--active');
// if (rollDice !== 1) {
// if (isActivePlayer0) {
// currentScore0 += rollDice;
// score0 = currentScore0;
// currentScore0El.textContent = currentScore0;
// console.log('Roll Score 0 : ' + score0);
// } else if (isActivePlayer1) {
// currentScore1 += rollDice;
// score1 = currentScore1;
// currentScore1El.textContent = currentScore1;
// console.log('Roll Score 1 : ' + score1);
// }
// } else {
// if (isActivePlayer0) {
// currentScore0 = 0;
// currentScore0El.textContent = 0;
// player0.classList.remove('player--active');
// player1.classList.add('player--active');
// } else if (isActivePlayer1) {
// currentScore1 = 0;
// currentScore1El.textContent = 0;
// player0.classList.add('player--active');
// player1.classList.remove('player--active');
// }
// }
// });
// btnHold.addEventListener('click', function () {
// // console.log('score0 => ' + score0);
// // console.log('score1 => ' + score1);
// if (score0 < 10 && score1 < 10) {
// isActivePlayer0 = player0.classList.contains('player--active');
// if (isActivePlayer0) {
// scorePLayer0El.textContent = score0;
// currentScore0 += currentScore0;
// currentScore0El.textContent = currentScore0;
// player0.classList.remove('player--active');
// player1.classList.add('player--active');
// currentScore0 = 0;
// } else {
// scorePLayer1El.textContent = score1;
// currentScore1 += currentScore1;
// currentScore1El.textContent = currentScore1;
// currentScore1 = 0;
// player0.classList.add('player--active');
// player1.classList.remove('player--active');
// }
// } else {
// if (score0 >= 10) {
// player0.classList.add('player--winner');
// scorePLayer0El.textContent = score0;
// currentScore0 = 0;
// currentScore0El.textContent = currentScore0;
// } else if (score1 >= 10) {
// player1.classList.add('player--winner');
// scorePLayer1El.textContent = score1;
// currentScore1 = 0;
// currentScore1El.textContent = currentScore1;
// }
// }
// // console.log('Hold score0 => ' + score0);
// // console.log('Hold score1 => ' + score1);
// });
// btnNew.addEventListener('click', function () {
// currentScore0 = 0;
// currentScore1 = 0;
// score0 = 0;
// score1 = 0;
// scorePLayer0El.textContent = 0;
// scorePLayer1El.textContent = 0;
// currentScore0El.textContent = 0;
// currentScore1El.textContent = 0;
// diceImg.classList.add('hidden');
// player0.classList.remove('player--winner');
// player1.classList.remove('player--winner');
// player0.classList.add('player--active');
// player1.classList.remove('player--active');
// });
// Second Solution
//==================
// TODO:
// 1. Roll Dice Button DONE:
// # Show dice DONE:
// # Create Random Dice Number DONE:
// # Add dice iamge according to dice number DONE:
// # Add Dice number to current score DONE:
// # Somme dice number on current score DONE:
// # dice number = 1 => Reset current score DONE:
// && switch player DONE:
// 2. Hold Button
// # save curent score to score player DONE:
// # switch player DONE:
// # add winner player if score > 100 DONE:
// 3. New Game Button (reset game) DONE:
// # create function init() DONE:
// # reset all variables DONE:
// Declare variables
let score = [0, 0];
let currentScore = 0;
let player = 0;
let gameOver = false;
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const btnNew = document.querySelector('.btn--new');
const dice = document.querySelector('.dice');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
let playerScore;
let currentScoreEl;
let winnerPlayer;
//1. Roll Dice Button
btnRoll.addEventListener('click', function () {
if (!gameOver) {
dice.classList.remove('hidden');
let diceNumber = Math.trunc(Math.random() * 6 + 1);
dice.src = `dice-${diceNumber}.png`;
currentScoreEl = document.getElementById(`current--${player}`);
if (diceNumber !== 1) {
currentScore += diceNumber;
currentScoreEl.textContent = currentScore;
score[player] = currentScore;
} else {
currentScore = 0;
currentScoreEl.textContent = 0;
switchToggle(player);
}
}
});
function switchToggle() {
player = player === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}
btnHold.addEventListener('click', function () {
if (!gameOver) {
playerScore = document.getElementById(`score--${player}`);
currentScoreEl = document.getElementById(`current--${player}`);
if (score[player] < 10) {
console.log(`score[${player}] = ` + score[player]);
playerScore.textContent = score[player];
currentScore = 0;
currentScoreEl.textContent = 0;
switchToggle();
} else {
console.log(`WInner 🏆 score[${player}] = ` + score[player]);
playerScore.textContent = score[player];
winnerPlayer = document.querySelector(`.player--${player}`);
winnerPlayer.classList.add('player--winner');
gameOver = true;
}
}
});
const init = function () {
winnerPlayer = document.querySelector(`.player--${player}`);
playerScore = document.getElementById(`score--${player}`);
currentScoreEl = document.getElementById(`current--${player}`);
winnerPlayer.classList.remove('player--winner');
playerScore.textContent = 0;
currentScoreEl.textContent = 0;
score = [0, 0];
currentScore = 0;
gameOver = false;
switchToggle();
};
btnNew.addEventListener('click', init);