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ft_rotation.c
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ft_rotation.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_rotation.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: asfaihi <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/02/17 12:26:58 by asfaihi #+# #+# */
/* Updated: 2021/02/18 11:26:37 by asfaihi ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void ft_rotate_left(t_mlx *mlx)
{
mlx->player.olddirx = mlx->player.dirx;
mlx->player.dirx = (mlx->player.dirx * cos(mlx->player.rotspeed)) -
(mlx->player.diry * sin(mlx->player.rotspeed));
mlx->player.diry = (mlx->player.olddirx * sin(mlx->player.rotspeed)) +
(mlx->player.diry * cos(mlx->player.rotspeed));
mlx->player.oldplanex = mlx->player.planex;
mlx->player.planex = (mlx->player.planex * cos(mlx->player.rotspeed)) -
(mlx->player.planey * sin(mlx->player.rotspeed));
mlx->player.planey = (mlx->player.oldplanex * sin(mlx->player.rotspeed))
+ (mlx->player.planey * cos(mlx->player.rotspeed));
}
void ft_rotation(t_mlx *mlx)
{
if (mlx->keys.right == 1)
{
mlx->player.olddirx = mlx->player.dirx;
mlx->player.dirx = (mlx->player.dirx * cos(-mlx->player.rotspeed)) -
(mlx->player.diry * sin(-mlx->player.rotspeed));
mlx->player.diry = (mlx->player.olddirx * sin(-mlx->player.rotspeed)) +
(mlx->player.diry * cos(-mlx->player.rotspeed));
mlx->player.oldplanex = mlx->player.planex;
mlx->player.planex = (mlx->player.planex * cos(-mlx->player.rotspeed)) -
(mlx->player.planey * sin(-mlx->player.rotspeed));
mlx->player.planey = (mlx->player.oldplanex *
sin(-mlx->player.rotspeed)) + (mlx->player.planey *
cos(-mlx->player.rotspeed));
}
if (mlx->keys.left == 1)
ft_rotate_left(mlx);
}