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Teleport issue #53
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Plugin conflicts are not really geSuit issues. Unless you can show this is a bug or problem with geSuit I am closing the issue. We don't make any guarantees these plugins are compatible to use with other plugins, that replicate a function of geSuit. |
When removing all plugins (except gesuit, and the plugins it depends on) the problem persists. |
Is this still an issue? |
I have a multiserver setup, and use a different plugin for cross server teleportation.
When new players enter the server, and go through the portals they are back teleported to
the point they spawned (globalspawn), because their player data dont exists on the player they are connecting
Is it possible to add a flag to deactivate this behaviour?
EDIT: Tested it also with bungeeportals, portal type warp.
Some more info:
Tested in spigot and paperspigot
ForceAllPlayersToProxySpawn setting to true or on bungee false has no influence
Setting permode gesuit.spawns.new.server has no effect. ( I think it should teleport the player then to server spawn?)
how to reproduce: delete playerdata and stats in lobby and the destinationserver. Then join an go throuh the portals. It should teleport you back to the globylspawn of lobby
Edit 2: meaned gesuitportals instead bungeeportals
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