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EditorInterface.cpp
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EditorInterface.cpp
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#include "EditorInterface.h"
#include "KEnvironment.h"
#include "imgui/imgui.h"
#include "imguiimpl.h"
#include <SDL2/SDL.h>
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <commdlg.h>
#include "rwrenderer.h"
#include "CKDictionary.h"
#include "CKNode.h"
#include "CKGraphical.h"
#include "CKLogic.h"
#include "CKComponent.h"
#include "CKGroup.h"
#include "CKHook.h"
#include <shlobj_core.h>
#include <stb_image_write.h>
#include "rwext.h"
#include <stack>
#include "imgui/ImGuizmo.h"
#include "GameLauncher.h"
#include "Shape.h"
#include "CKService.h"
#include <INIReader.h>
#include "rw.h"
#include "WavDocument.h"
#include "CKCinematicNode.h"
#include "KLocalObject.h"
#include "CKLocalObjectSubs.h"
#include <io.h>
#include "GuiUtils.h"
#include "LocaleEditor.h"
#include "Duplicator.h"
#include <nlohmann/json.hpp>
#include <charconv>
#include <fmt/format.h>
#include <shellapi.h>
#include "imgui/imnodes.h"
#include "CKManager.h"
#include "GameClasses/CKGameX1.h"
#include "GameClasses/CKGameX2.h"
#include "GameClasses/CKGameOG.h"
#include "Encyclopedia.h"
using namespace GuiUtils;
namespace {
template<typename C> std::unique_ptr<RwClump> LoadDFF(const C* filename)
{
std::unique_ptr<RwClump> clump = std::make_unique<RwClump>();
IOFile dff(filename, "rb");
auto rwverBackup = HeaderWriter::rwver; // TODO FIXME hack
rwCheckHeader(&dff, 0x10);
clump->deserialize(&dff);
dff.close();
HeaderWriter::rwver = rwverBackup;
return clump;
}
const char* GetPathFilename(const char* path)
{
const char* ptr = path;
const char* fnd = path;
while (*ptr) {
if (*ptr == '\\' || *ptr == '/')
fnd = ptr + 1;
ptr++;
}
return fnd;
}
std::string GetPathFilenameNoExt(const char* path)
{
const char* fe = GetPathFilename(path);
const char* end = strrchr(fe, '.');
if (end)
return std::string(fe, end);
return std::string(fe);
}
void InvertTextures(KEnvironment &kenv)
{
auto f = [](KObjectList &objlist) {
CTextureDictionary *dict = (CTextureDictionary*)objlist.getClassType<CTextureDictionary>().objects[0];
for (auto &tex : dict->piDict.textures) {
if (uint32_t *pal = tex.images[0].palette.data())
for (size_t i = 0; i < (size_t)(1u << tex.images[0].bpp); i++)
pal[i] ^= 0xFFFFFF;
}
};
f(kenv.levelObjects);
for (KObjectList &ol : kenv.sectorObjects)
f(ol);
}
bool IsNodeInvisible(CKSceneNode *node, bool isXXL2) {
return isXXL2 ? ((node->unk1 & 4) && !(node->unk1 & 0x10)) : (node->unk1 & 2);
}
void DrawSceneNode(CKSceneNode *node, const Matrix &transform, Renderer *gfx, ProGeoCache &geocache, ProTexDict *texdict, CCloneManager *clm, bool showTextures, bool showInvisibles, bool showClones, std::map<CSGBranch*, int> &nodeCloneIndexMap, bool isXXL2)
{
for (; node; node = node->next.get()) {
Matrix nodeTransform = node->transform;
nodeTransform.m[0][3] = nodeTransform.m[1][3] = nodeTransform.m[2][3] = 0.0f;
nodeTransform.m[3][3] = 1.0f;
Matrix globalTransform = nodeTransform * transform;
if (showInvisibles || !IsNodeInvisible(node, isXXL2)) {
if (node->isSubclassOf<CClone>() || node->isSubclassOf<CAnimatedClone>()) {
if (showClones) {
//auto it = std::find_if(clm->_clones.begin(), clm->_clones.end(), [node](const kobjref<CSGBranch> &ref) {return ref.get() == node; });
//assert(it != clm->_clones.end());
//size_t clindex = it - clm->_clones.begin();
int clindex = nodeCloneIndexMap.at((CSGBranch*)node);
gfx->setTransformMatrix(globalTransform);
for (uint32_t part : clm->_team.dongs[clindex].bongs)
if (part != 0xFFFFFFFF) {
RwGeometry *rwgeo = clm->_teamDict._bings[part]._clump.atomic.geometry.get();
geocache.getPro(rwgeo, texdict)->draw(showTextures);
}
}
}
else if (node->isSubclassOf<CNode>()) {
gfx->setTransformMatrix(globalTransform);
for (CKAnyGeometry *kgeo = node->cast<CNode>()->geometry.get(); kgeo; kgeo = kgeo->nextGeo.get()) {
CKAnyGeometry *rgeo = kgeo->duplicateGeo ? kgeo->duplicateGeo.get() : kgeo;
if (auto& rwminiclp = rgeo->clump)
if (RwGeometry *rwgeo = rwminiclp->atomic.geometry.get())
if((rwgeo->flags & RwGeometry::RWGEOFLAG_NATIVE) == 0)
geocache.getPro(rwgeo, texdict)->draw(showTextures);
}
}
if (node->isSubclassOf<CSGBranch>())
DrawSceneNode(node->cast<CSGBranch>()->child.get(), globalTransform, gfx, geocache, texdict, clm, showTextures, showInvisibles, showClones, nodeCloneIndexMap, isXXL2);
if (CAnyAnimatedNode *anyanimnode = node->dyncast<CAnyAnimatedNode>())
DrawSceneNode(anyanimnode->branchs.get(), globalTransform, gfx, geocache, texdict, clm, showTextures, showInvisibles, showClones, nodeCloneIndexMap, isXXL2);
}
}
}
Vector3 getRay(const Camera &cam, Window *window) {
const float zNear = 0.1f;
Vector3 xvec = cam.direction.normal().cross(Vector3(0, 1, 0)).normal();
Vector3 yvec = cam.direction.normal().cross(xvec).normal();
float ys = tan(0.45f) * zNear;
yvec *= ys;
xvec *= ys * window->getWidth() / window->getHeight();
yvec *= (1 - window->getMouseY() * 2.0f / window->getHeight());
xvec *= (1 - window->getMouseX() * 2.0f / window->getWidth());
return cam.direction.normal() * zNear - xvec - yvec;
}
bool rayIntersectsSphere(const Vector3 &rayStart, const Vector3 &_rayDir, const Vector3 &spherePos, float sphereRadius) {
Vector3 rayDir = _rayDir.normal();
Vector3 rs2sp = spherePos - rayStart;
float sphereRadiusSq = sphereRadius * sphereRadius;
if (rs2sp.sqlen3() <= sphereRadiusSq)
return true;
float dot = rayDir.dot(rs2sp);
if (dot < 0.0f)
return false;
Vector3 shortPoint = rayStart + rayDir * dot;
float shortDistSq = (spherePos - shortPoint).sqlen3();
return shortDistSq <= sphereRadiusSq;
}
std::pair<bool, Vector3> getRaySphereIntersection(const Vector3 &rayStart, const Vector3 &_rayDir, const Vector3 &spherePos, float sphereRadius) {
Vector3 rayDir = _rayDir.normal();
Vector3 rs2sp = spherePos - rayStart;
float sphereRadiusSq = sphereRadius * sphereRadius;
if (rs2sp.sqlen3() <= sphereRadiusSq)
return std::make_pair(true, rayStart);
float dot = rayDir.dot(rs2sp);
if (dot < 0.0f)
return std::make_pair(false, Vector3());
Vector3 shortPoint = rayStart + rayDir * dot;
float shortDistSq = (spherePos - shortPoint).sqlen3();
if (shortDistSq > sphereRadiusSq)
return std::make_pair(false, Vector3());
Vector3 ix = shortPoint - rayDir * sqrt(sphereRadiusSq - shortDistSq);
return std::make_pair(true, ix);
}
std::pair<bool, Vector3> getRayTriangleIntersection(const Vector3 &rayStart, const Vector3 &_rayDir, const Vector3 &p1, const Vector3 &p2, const Vector3 &p3) {
Vector3 rayDir = _rayDir.normal();
Vector3 v2 = p2 - p1, v3 = p3 - p1;
Vector3 trinorm = v2.cross(v3).normal(); // order?
if (trinorm == Vector3(0, 0, 0))
return std::make_pair(false, trinorm);
float rayDir_dot_trinorm = rayDir.dot(trinorm);
if (rayDir_dot_trinorm < 0.0f)
return std::make_pair(false, Vector3(0, 0, 0));
float p = p1.dot(trinorm);
float alpha = (p - rayStart.dot(trinorm)) / rayDir_dot_trinorm;
if (alpha < 0.0f)
return std::make_pair(false, Vector3(0,0,0));
Vector3 sex = rayStart + rayDir * alpha;
Vector3 c = sex - p1;
float d = v2.sqlen3() * v3.sqlen3() - v2.dot(v3) * v2.dot(v3);
//assert(d != 0.0f);
float a = (c.dot(v2) * v3.sqlen3() - c.dot(v3) * v2.dot(v3)) / d;
float b = (c.dot(v3) * v2.sqlen3() - c.dot(v2) * v3.dot(v2)) / d;
if (a >= 0.0f && b >= 0.0f && (a + b) <= 1.0f)
return std::make_pair(true, sex);
else
return std::make_pair(false, Vector3(0, 0, 0));
}
bool isPointInAABB(const Vector3 &point, const Vector3 &highCorner, const Vector3 &lowCorner) {
for (int i = 0; i < 3; i++)
if (point.coord[i] < lowCorner.coord[i] || point.coord[i] > highCorner.coord[i])
return false;
return true;
}
std::pair<bool, Vector3> getRayAABBIntersection(const Vector3 &rayStart, const Vector3 &_rayDir, const Vector3 &highCorner, const Vector3 &lowCorner) {
if (isPointInAABB(rayStart, highCorner, lowCorner))
return std::make_pair(true, rayStart);
Vector3 rayDir = _rayDir.normal();
for (int i = 0; i < 3; i++) {
if (rayDir.coord[i] != 0.0f) {
int j = (i + 1) % 3, k = (i + 2) % 3;
for (const std::pair<const Vector3 &, float>& pe : { std::make_pair(highCorner,1.0f), std::make_pair(lowCorner,-1.0f) }) {
if (rayDir.coord[i] * pe.second > 0)
continue;
float t = (pe.first.coord[i] - rayStart.coord[i]) / rayDir.coord[i];
Vector3 candidate = rayStart + rayDir * t;
if (candidate.coord[j] >= lowCorner.coord[j] && candidate.coord[k] >= lowCorner.coord[k] &&
candidate.coord[j] <= highCorner.coord[j] && candidate.coord[k] <= highCorner.coord[k])
return std::make_pair(true, candidate);
}
}
}
return std::make_pair(false, Vector3(0,0,0));
}
void UpdateBeaconKlusterBounds(CKBeaconKluster *kluster) {
BoundingSphere bounds = kluster->bounds;
bool first = true;
for (auto &bing : kluster->bings) {
for (auto &beacon : bing.beacons) {
BoundingSphere beaconSphere;
if (bing.handler->isSubclassOf<CKCrateCpnt>()) {
Vector3 lc = beacon.getPosition() + Vector3(-0.5f, 0.0f, -0.5f);
Vector3 hc = lc + Vector3(1.0f, (float)(beacon.params & 7), 1.0f);
beaconSphere = BoundingSphere((lc + hc) * 0.5f, (hc - lc).len3() * 0.5f);
}
else
beaconSphere = BoundingSphere(beacon.getPosition(), 1.0f);
if (first) {
bounds = beaconSphere;
first = false;
}
else
bounds.merge(beaconSphere);
}
}
kluster->bounds = bounds;
}
void GimmeTheRocketRomans(KEnvironment &kenv) {
using namespace GameX1;
std::map<CKHkBasicEnemy*, CKHkRocketRoman*> hkmap;
for (CKObject *obj : kenv.levelObjects.getClassType<CKHkBasicEnemy>().objects) {
CKHkBasicEnemy *hbe = obj->cast<CKHkBasicEnemy>();
CKHkRocketRoman *hrr = kenv.createObject<CKHkRocketRoman>(-1);
hkmap[hbe] = hrr;
for (auto &ref : hbe->boundingShapes)
ref->object = hrr;
hbe->beBoundNode->object = hrr;
hbe->life->hook = hrr;
// copy
*static_cast<CKHkBasicEnemy*>(hrr) = *hbe;
// Rocket-specific values
CKAACylinder *rrsphere = kenv.createObject<CKAACylinder>(-1);
rrsphere->transform = kenv.levelObjects.getFirst<CSGSectorRoot>()->transform;
rrsphere->radius = 2.0f;
rrsphere->cylinderHeight = 2.0f;
rrsphere->cylinderRadius = 2.0f;
assert(hrr->romanAnimatedClone == hrr->romanAnimatedClone2 && hrr->romanAnimatedClone3 == hrr->node && hrr->node == hrr->romanAnimatedClone);
hrr->romanAnimatedClone2->insertChild(rrsphere);
//hrr->rrCylinderNode = rrsphere;
hrr->rrCylinderNode = hrr->boundingShapes[3]->cast<CKAACylinder>();
hrr->boundingShapes[3] = rrsphere;
CKSoundDictionaryID *sdid = kenv.createObject<CKSoundDictionaryID>(-1);
sdid->soundEntries.resize(32); // add 32 default (empty) sounds
int sndid = 0;
for (auto& se : sdid->soundEntries) {
se.active = true;
se.id = sndid++;
se.flags = 16;
se.obj = hrr->node.get();
}
hrr->rrSoundDictID = sdid;
hrr->rrParticleNode = kenv.levelObjects.getFirst<CKCrateCpnt>()->particleNode.get();
CAnimationDictionary* animDict = kenv.createAndInitObject<CAnimationDictionary>();
hrr->rrAnimDict = animDict;
animDict->numAnims = 4;
animDict->animIndices.resize(animDict->numAnims);
for (int i = 0; i < animDict->numAnims; ++i)
animDict->animIndices[i] = hrr->beAnimDict->animIndices[i];
}
for (CKObject *obj : kenv.levelObjects.getClassType<CKHkBasicEnemy>().objects) {
CKHkBasicEnemy *hbe = obj->cast<CKHkBasicEnemy>();
CKHkRocketRoman *hrr = hkmap[hbe];
if(hbe->next.get())
hrr->next = hkmap[(CKHkBasicEnemy*)hbe->next.get()];
hbe->next.reset();
}
CKSrvCollision *col = kenv.levelObjects.getFirst<CKSrvCollision>();
for (auto &ref : col->objs2)
if (ref->getClassFullID() == CKHkBasicEnemy::FULL_ID)
ref = hkmap[ref->cast<CKHkBasicEnemy>()];
for (CKObject *obj : kenv.levelObjects.getClassType<CKGrpSquadEnemy>().objects) {
CKGrpSquadEnemy *gse = obj->cast<CKGrpSquadEnemy>();
for (auto &pe : gse->pools) {
if (pe.cpnt->getClassFullID() == CKBasicEnemyCpnt::FULL_ID) {
CKBasicEnemyCpnt *becpnt = pe.cpnt->cast<CKBasicEnemyCpnt>();
CKRocketRomanCpnt *rrcpnt = kenv.createObject<CKRocketRomanCpnt>(-1);
*(CKBasicEnemyCpnt*)rrcpnt = *becpnt;
//....
rrcpnt->rrCylinderRadius = 1.0f;
rrcpnt->rrCylinderHeight = 1.0f;
rrcpnt->rrUnk3 = Vector3(1.0f, 1.0f, 1.0f);
rrcpnt->rrUnk4 = 0;
rrcpnt->rrFireDistance = 3.0f;
rrcpnt->rrUnk6 = 0;
rrcpnt->rrFlySpeed = 5.0f;
rrcpnt->rrRomanAimFactor = 10.0f;
rrcpnt->rrUnk9 = kenv.levelObjects.getClassType(2, 28).objects[0]; // Asterix Hook
//
pe.cpnt = rrcpnt;
kenv.removeObject(becpnt);
}
}
}
for (CKObject *obj : kenv.levelObjects.getClassType<CKGrpPoolSquad>().objects) {
CKGrpPoolSquad *pool = obj->cast<CKGrpPoolSquad>();
if (pool->childHook.get())
if(pool->childHook->getClassFullID() == CKHkBasicEnemy::FULL_ID)
pool->childHook = hkmap[pool->childHook->cast<CKHkBasicEnemy>()];
}
for (auto &ent : hkmap) {
if (ent.first)
kenv.removeObject(ent.first);
}
//col->objs.clear();
//col->objs2.clear();
//col->bings.clear();
//col->unk1 = 0;
//col->unk2 = 0;
kenv.levelObjects.getClassType<CKHkRocketRoman>().info = kenv.levelObjects.getClassType<CKHkBasicEnemy>().info;
kenv.levelObjects.getClassType<CKHkBasicEnemy>().info = 0;
kenv.levelObjects.getClassType<CKRocketRomanCpnt>().info = kenv.levelObjects.getClassType<CKBasicEnemyCpnt>().info;
kenv.levelObjects.getClassType<CKBasicEnemyCpnt>().info = 0;
}
bool audioInitDone = false;
SDL_AudioDeviceID audiodevid;
int audioLastFreq = 0;
void InitSnd(int freq, bool byteSwapped) {
if (audioInitDone && audioLastFreq == freq) {
SDL_ClearQueuedAudio(audiodevid);
return;
}
if (audioInitDone) {
SDL_ClearQueuedAudio(audiodevid);
SDL_CloseAudioDevice(audiodevid);
}
SDL_AudioSpec spec, have;
memset(&spec, 0, sizeof(spec));
spec.freq = freq;
spec.format = byteSwapped ? AUDIO_S16MSB : AUDIO_S16LSB;
spec.channels = 1;
spec.samples = 4096;
audiodevid = SDL_OpenAudioDevice(NULL, 0, &spec, &have, 0);
assert(audiodevid);
SDL_PauseAudioDevice(audiodevid, 0);
audioInitDone = true;
audioLastFreq = freq;
}
void PlaySnd(KEnvironment &kenv, RwSound &snd) {
InitSnd(snd.info.dings[0].sampleRate, kenv.platform == KEnvironment::PLATFORM_X360 || kenv.platform == KEnvironment::PLATFORM_PS3);
SDL_QueueAudio(audiodevid, snd.data.data.data(), snd.data.data.size());
}
RwClump CreateClumpFromGeo(std::shared_ptr<RwGeometry> rwgeo, RwExtHAnim *hanim = nullptr) {
RwClump clump;
RwFrame frame;
for (int i = 0; i < 4; i++)
for (int j = 0; j < 3; j++)
frame.matrix[i][j] = (i == j) ? 1.0f : 0.0f;
frame.index = 0xFFFFFFFF;
frame.flags = 0;
clump.frameList.frames.push_back(frame);
clump.frameList.extensions.emplace_back();
clump.geoList.geometries.push_back(rwgeo);
RwAtomic& atom = clump.atomics.emplace_back();
atom.frameIndex = 0;
atom.geoIndex = 0;
atom.flags = 5;
atom.unused = 0;
if (hanim) {
frame.index = 0;
clump.frameList.frames.push_back(frame);
RwsExtHolder freh;
auto haclone = hanim->clone();
((RwExtHAnim*)haclone.get())->nodeId = hanim->bones[0].nodeId;
freh.exts.push_back(std::move(haclone));
clump.frameList.extensions.push_back(std::move(freh));
std::stack<uint32_t> parBoneStack;
parBoneStack.push(0);
uint32_t parBone = 0;
std::vector<std::pair<uint32_t, uint32_t>> bones;
for (uint32_t i = 1; i < hanim->bones.size(); i++) {
auto &hb = hanim->bones[i];
assert(hb.nodeIndex == i);
bones.push_back(std::make_pair(hb.nodeId, parBone));
if (hb.flags & 2)
parBoneStack.push(parBone);
parBone = i;
if (hb.flags & 1) {
parBone = parBoneStack.top();
parBoneStack.pop();
}
}
for (auto &bn : bones) {
frame.index = bn.second + 1;
clump.frameList.frames.push_back(frame);
auto bha = std::make_unique<RwExtHAnim>();
bha->version = 0x100;
bha->nodeId = bn.first;
RwsExtHolder reh;
reh.exts.push_back(std::move(bha));
clump.frameList.extensions.push_back(std::move(reh));
}
}
return clump;
}
RwGeometry createEmptyGeo() {
RwGeometry geo;
geo.flags = RwGeometry::RWGEOFLAG_POSITIONS;
geo.numVerts = 3;
geo.numTris = 1;
geo.numMorphs = 1;
RwGeometry::Triangle tri;
tri.indices = { 0,1,2 };
tri.materialId = 0;
geo.tris = { std::move(tri) };
geo.spherePos = Vector3(0, 0, 0);
geo.sphereRadius = 0;
geo.hasVertices = 1;
geo.hasNormals = 0;
geo.verts = { Vector3(0,0,0), Vector3(0,0,0), Vector3(0,0,0) };
geo.materialList.slots = { 0xFFFFFFFF };
RwMaterial mat;
mat.flags = 0;
mat.color = 0xFFFFFFFF;
mat.unused = 0;
mat.isTextured = 0;
mat.ambient = mat.specular = mat.diffuse = 1.0f;
geo.materialList.materials = { std::move(mat) };
return geo;
}
ImVec4 getPFCellColor(uint8_t val) {
ImVec4 color(1, 0, 1, 1);
switch (val) {
case 0: color = ImVec4(0, 1, 1, 1); break; // enemy
case 1: color = ImVec4(1, 1, 1, 1); break; // partner + enemy
case 4: color = ImVec4(1, 1, 0, 1); break; // partner
case 7: color = ImVec4(1, 0, 0, 1); break; // wall
}
return color;
}
void ImportGroundOBJ(KEnvironment &kenv, const std::filesystem::path& filename, int sector) {
KObjectList& objlist = (sector == -1) ? kenv.levelObjects : kenv.sectorObjects[sector];
CKMeshKluster* kluster = objlist.getFirst<CKMeshKluster>();
CKSector* ksector = kenv.levelObjects.getClassType<CKSector>().objects[sector + 1]->cast<CKSector>();
std::map<std::string, CGround*> groundMap;
for (auto& gnd : kluster->grounds) {
if (!gnd->isSubclassOf<CDynamicGround>()) {
groundMap[kenv.getObjectName(gnd.get())] = gnd.get();
}
}
FILE *wobj;
fsfopen_s(&wobj, filename, "rt");
if (!wobj) return;
char line[512]; char* context = nullptr; const char* const spaces = " \t\r\n";
std::vector<Vector3> positions;
std::vector<CGround::Triangle> triangles; // change int16 to int32 ??
std::vector<std::array<int, 4>> walls;
std::set<int> floorIndices; // in if vertex index used in some ground floor, not in if only used in walls
CGround* currentGround = nullptr;
std::string nextGroundName;
auto flushTriangles = [&positions, &triangles, &kenv, §or, ¤tGround, kluster, ksector, &nextGroundName, &walls, &floorIndices]() {
if (!triangles.empty()) {
CGround* gnd = currentGround;
if (!gnd) {
gnd = kenv.createObject<CGround>(sector);
kluster->grounds.emplace_back(gnd);
kenv.setObjectName(gnd, std::move(nextGroundName));
gnd->x2sectorObj = ksector;
}
gnd->vertices.clear();
gnd->triangles.clear();
gnd->aabb = {};
gnd->finiteWalls.clear();
gnd->infiniteWalls.clear();
std::map<int, int> idxmap;
uint16_t nextIndex = 0;
for (auto &tri : triangles) {
CGround::Triangle cvtri;
for (int c = 0; c < 3; c++) {
int objIndex = tri.indices[c];
int cvIndex;
const Vector3 &objPos = positions[objIndex];
auto pmit = idxmap.find(objIndex);
if (pmit == idxmap.end()) {
idxmap[objIndex] = nextIndex;
gnd->vertices.push_back(objPos);
cvIndex = nextIndex++;
}
else {
cvIndex = pmit->second;
}
cvtri.indices[c] = cvIndex;
}
gnd->triangles.push_back(std::move(cvtri));
}
for (auto& wall : walls) {
auto sorted = wall;
size_t cnt = std::count_if(sorted.begin(), sorted.end(), [&floorIndices](int x) {return floorIndices.count(x); });
if (cnt == 2) {
// sorting after the inclusion of index in floorIndices first, and those that aren't
std::sort(sorted.begin(), sorted.end(), [&floorIndices](int a, int b) {return floorIndices.count(a) > floorIndices.count(b); });
}
else {
// sorting after the height of the vertices, first the bottom of the wall which becomes the base, then the top
std::sort(sorted.begin(), sorted.end(), [&positions](int a, int b) {return positions[a].y < positions[b].y; });
}
// after sorting, sorted[0] and sorted[1] are the base of the wall, sorted[2] and sorted[3] are the top/bottom of wall
int oriindex0 = std::find(wall.begin(), wall.end(), sorted[0]) - wall.begin();
int oriindex1 = std::find(wall.begin(), wall.end(), sorted[1]) - wall.begin();
// swap to keep order and front/backface
if (((oriindex1 - oriindex0) & 3) == 3) {
std::swap(sorted[0], sorted[1]);
}
// swap so that sorted[0] and [2] are base and top/bottom corresponding to each other, on same XZ
float swap_no_dist = (positions[sorted[2]] - positions[sorted[0]]).len2xz() + (positions[sorted[3]] - positions[sorted[1]]).len2xz();
float swap_yes_dist = (positions[sorted[3]] - positions[sorted[0]]).len2xz() + (positions[sorted[2]] - positions[sorted[1]]).len2xz();
if (swap_yes_dist < swap_no_dist) {
std::swap(sorted[2], sorted[3]);
}
CGround::FiniteWall finWall;
for (int c = 0; c < 2; c++) {
int objIndex = sorted[c];
int cvIndex;
const Vector3& objPos = positions[objIndex];
auto pmit = idxmap.find(objIndex);
if (pmit == idxmap.end()) {
idxmap[objIndex] = nextIndex;
gnd->vertices.push_back(objPos);
cvIndex = nextIndex++;
}
else {
cvIndex = pmit->second;
}
finWall.baseIndices[c] = cvIndex;
}
finWall.heights[0] = positions[sorted[2]].y - positions[sorted[0]].y;
finWall.heights[1] = positions[sorted[3]].y - positions[sorted[1]].y;
// flip wall except for walls with negative heights
if (!(finWall.heights[0] < 0.0f && finWall.heights[1] < 0.0f)) {
std::swap(finWall.baseIndices[0], finWall.baseIndices[1]);
std::swap(finWall.heights[0], finWall.heights[1]);
}
gnd->finiteWalls.push_back(std::move(finWall));
}
gnd->aabb = AABoundingBox(gnd->vertices[0]);
for (Vector3 &vec : gnd->vertices) {
gnd->aabb.mergePoint(vec);
}
AABoundingBox safeaabb = gnd->aabb;
safeaabb.highCorner.y += 10.0f;
safeaabb.lowCorner.y -= 5.0f;
kluster->aabb.merge(safeaabb);
ksector->boundaries.merge(safeaabb);
// Compute negative height extension (param3)
float minheight = gnd->aabb.lowCorner.y;
for (auto& wall : gnd->finiteWalls) {
float h0 = gnd->vertices[wall.baseIndices[0]].y + wall.heights[0];
float h1 = gnd->vertices[wall.baseIndices[1]].y + wall.heights[1];
minheight = std::min({ minheight, h0, h1 });
}
gnd->param3 = minheight - gnd->aabb.lowCorner.y;
}
currentGround = nullptr;
triangles.clear();
walls.clear();
floorIndices.clear();
};
while (!feof(wobj)) {
fgets(line, 511, wobj);
std::string word = strtok_s(line, spaces, &context);
if (word == "o") {
flushTriangles();
std::string name = strtok_s(NULL, spaces, &context);
auto it = groundMap.find(name);
if (it != groundMap.end())
currentGround = it->second;
else
nextGroundName = std::move(name);
}
else if (word == "v") {
Vector3 vec;
for (float &coord : vec) {
coord = std::strtof(strtok_s(NULL, spaces, &context), nullptr);
}
positions.push_back(vec);
}
else if (word == "f") {
std::vector<uint16_t> face;
while (char *arg = strtok_s(NULL, spaces, &context)) {
int index = 1;
sscanf_s(arg, "%i", &index);
if (index < 0) index += positions.size();
else index -= 1;
face.push_back(index);
}
bool isWall = false;
if (face.size() == 4) {
Vector3 v1 = positions[face[0]] - positions[face[2]];
Vector3 v2 = positions[face[1]] - positions[face[3]];
Vector3 norm = v1.cross(v2).normal();
if (std::abs(norm.dot(Vector3(0, 1, 0))) < 0.001f) {
// It's a wall!
walls.push_back({ face[0], face[1], face[2], face[3] });
isWall = true;
}
}
if (!isWall) {
// It's a ground!
for (size_t i = 2; i < face.size(); i++) {
CGround::Triangle tri;
tri.indices = { face[0], face[i - 1], face[i] };
triangles.push_back(std::move(tri));
}
for (auto& index : face) {
floorIndices.insert(index);
}
}
}
}
flushTriangles();
fclose(wobj);
}
void IGObjectNameInput(const char* label, CKObject* obj, KEnvironment& kenv) {
std::string* pstr = nullptr;
auto it = kenv.globalObjNames.dict.find(obj);
if (it != kenv.globalObjNames.dict.end())
pstr = &it->second.name;
else {
it = kenv.levelObjNames.dict.find(obj);
if (it != kenv.levelObjNames.dict.end())
pstr = &it->second.name;
else {
for (auto& str : kenv.sectorObjNames) {
it = str.dict.find(obj);
if (it != str.dict.end())
pstr = &it->second.name;
}
}
}
if (pstr) {
ImGui::InputText(label, pstr->data(), pstr->capacity() + 1, ImGuiInputTextFlags_CallbackResize, IGStdStringInputCallback, pstr);
}
else {
char test[2] = { 0,0 };
void* user[2] = { obj, &kenv };
ImGui::InputText(label, test, 1, ImGuiInputTextFlags_CallbackResize,
[](ImGuiInputTextCallbackData* data) -> int {
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
void** user = (void**)data->UserData;
CKObject* obj = (CKObject*)user[0];
KEnvironment* kenv = (KEnvironment*)user[1];
auto& info = kenv->makeObjInfo(obj);
info.name.resize(data->BufTextLen);
data->Buf = info.name.data();
}
return 0;
}, user);
}
}
void IGStringInput(const char* label, std::string& str) {
ImGui::InputText(label, str.data(), str.capacity() + 1, ImGuiInputTextFlags_CallbackResize, IGStdStringInputCallback, &str);
}
void IGLink(const char* text, const wchar_t* url, Window* window = nullptr) {
ImVec2 pos = ImGui::GetCursorScreenPos();
ImVec2 box = ImGui::CalcTextSize(text);
uint32_t color = 0xFFFA870F;
if (ImGui::InvisibleButton(text, box)) {
ShellExecuteW(window ? (HWND)window->getNativeWindow() : nullptr, NULL, url, NULL, NULL, SW_SHOWNORMAL);
}
if (ImGui::IsItemHovered()) {
color = 0xFFFFC74F;
ImGui::SetTooltip("%S", url);
}
float ly = pos.y + box.y;
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->AddText(pos, color, text);
drawList->AddLine(ImVec2(pos.x, ly), ImVec2(pos.x + box.x, ly), color);
};
static const char* beaconX1Names[] = {
// 0x00
"*", "*", "*", "Wooden Crate", "Metal Crate", "Simple", "Helmet", "Golden Helmet",
// 0x08
"Potion", "Shield", "Ham", "x3 Multiplier", "x10 Multiplier", "Laurel", "Boar", "Water flow",
// 0x10
"Merchant", "*", "*", "*", "*", "Save point", "Respawn point", "Hero respawn pos",
// 0x18
"?", "?", "X2 Potion", "X2 Helmet", "X2 x3 Multiplier", "X2 x10 Multiplier", "X2 Ham", "X2 Shield",
// 0x20
"X2 Golden Helmet", "X2 Diamond Helmet", "?", "?", "?", "?", "X2 Enemy spawn", "X2 Marker",
// 0x28
"?", "?", "X2 Food Basket", "?", "?", "Ar Egg", "Ar Burried Surprise", "?",
// 0x30
"?", "?", "?", "?", "?", "?", "?", "?",
// 0x38
"?", "?", "?", "?", "?", "Ar Eggbag", "?", "?",
// 0x40
"OG Helmet", "OG Golden Helmet", "OG Glue", "OG Powder", "OG x3 Multiplier", "OG x10 Multiplier", "OG Ham", "OG Shield",
// 0x48
"OG Potion", "OG Bird Cage", "?", "?", "?", "?", "?", "?",
};
static const char* beaconX1RomasterNames[] = {
// 0x00
"*", "*", "*", "Wooden Crate", "Metal Crate", "?", "Helmet", "Golden Helmet",
// 0x08
"Potion", "Shield", "Ham", "x3 Multiplier", "x10 Multiplier", "Laurel", "Boar", "Water flow",
// 0x10
"Merchant", "Retro Coin", "Remaster Coin", "*", "*", "Save point", "Respawn point", "Hero respawn pos",
// 0x18
"?", "?", "Freeze Crate 1", "Freeze Crate 3", "Freeze Crate 5",
};
static auto getBeaconName = [](KEnvironment& kenv, int handlerId) -> const char* {
if (kenv.version <= kenv.KVERSION_XXL1 && kenv.isRemaster && handlerId < std::extent<decltype(beaconX1RomasterNames)>::value)
return beaconX1RomasterNames[handlerId];
if (handlerId < std::extent<decltype(beaconX1Names)>::value)
return beaconX1Names[handlerId];
return "!";
};
void ChangeNodeGeometry(KEnvironment& kenv, CNode* geonode, RwGeometry** rwgeos, size_t numRwgeos) {
// Remove current geometry
// TODO: Proper handling of duplicate geometries
CKAnyGeometry* kgeo = geonode->geometry.get();
CLightSet* lightSetBackup = kgeo ? kgeo->lightSet.get() : nullptr;
geonode->geometry.reset();
while (kgeo) {
if (CMaterial* mat = kgeo->material.get()) {
kgeo->material.reset();
if (mat->getRefCount() == 0)
kenv.removeObject(mat);
}
CKAnyGeometry* next = kgeo->nextGeo.get();
kenv.removeObject(kgeo);
kgeo = next;
}
// Create new geometry
CKAnyGeometry* prevgeo = nullptr;
for (size_t g = 0; g < numRwgeos; ++g) {
RwGeometry* rwgeotot = rwgeos[g];
auto splitgeos = rwgeotot->splitByMaterial();
for (auto& rwgeo : splitgeos) {
if (rwgeo->tris.empty())
continue;
rwgeo->flags &= ~0x60;
rwgeo->materialList.materials[0].color = 0xFFFFFFFF;
// Create BinMeshPLG extension for RwGeo
auto bmplg = std::make_unique<RwExtBinMesh>();
bmplg->flags = 0;
bmplg->totalIndices = rwgeo->numTris * 3;
bmplg->meshes.emplace_back();
RwExtBinMesh::Mesh& bmesh = bmplg->meshes.front();
bmesh.material = 0;
for (const auto& tri : rwgeo->tris) {
bmesh.indices.push_back(tri.indices[0]);
bmesh.indices.push_back(tri.indices[2]);
bmesh.indices.push_back(tri.indices[1]);
}
rwgeo->extensions.exts.push_back(std::move(bmplg));
// Create MatFX extension for RwAtomic
std::unique_ptr<RwExtUnknown> fxaext = nullptr;
if (rwgeo->materialList.materials[0].extensions.find(0x120)) {
fxaext = std::make_unique<RwExtUnknown>();
fxaext->_type = 0x120;
fxaext->_length = 4;
fxaext->_ptr = malloc(4);
uint32_t one = 1;
memcpy(fxaext->_ptr, &one, 4);
}
int sector = kenv.getObjectSector(geonode);
CKAnyGeometry* newgeo;
if (geonode->isSubclassOf<CAnimatedNode>())
newgeo = kenv.createObject<CKSkinGeometry>(sector);
else
newgeo = kenv.createObject<CKGeometry>(sector);
kenv.setObjectName(newgeo, "XE Geometry");
if (prevgeo) prevgeo->nextGeo = kobjref<CKAnyGeometry>(newgeo);
else geonode->geometry.reset(newgeo);
prevgeo = newgeo;
newgeo->flags = 1;
newgeo->flags2 = 0;
newgeo->clump = std::make_shared<RwMiniClump>();
newgeo->clump->atomic.flags = 5;
newgeo->clump->atomic.unused = 0;
newgeo->clump->atomic.geometry = std::move(rwgeo);
if (fxaext)
newgeo->clump->atomic.extensions.exts.push_back(std::move(fxaext));
// Create material for XXL2+
if (kenv.version >= kenv.KVERSION_XXL2) {
CMaterial* mat = kenv.createObject<CMaterial>(sector);
kenv.setObjectName(mat, "XE Material");
mat->geometry = newgeo;
mat->flags = 0x10;
newgeo->material = mat;
newgeo->lightSet = lightSetBackup;
}
}
}
}
void InitImNodes() {
static bool ImNodesInitialized = false;
if (!ImNodesInitialized) {
ImNodes::CreateContext();
ImNodes::GetIO().AltMouseButton = ImGuiMouseButton_Right;
ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
ImNodesInitialized = true;
}
}
bool IGU32Color(const char* name, uint32_t& color) {
ImVec4 cf = ImGui::ColorConvertU32ToFloat4(color);
if (ImGui::ColorEdit4(name, &cf.x)) {
color = ImGui::ColorConvertFloat4ToU32(cf);
return true;
}
return false;
}
void AnimDictEditor(EditorInterface& ui, CAnimationDictionary* animDict, bool showHeader = true) {
CAnimationManager* animMgr = ui.kenv.levelObjects.getFirst<CAnimationManager>();
ImGui::PushID(animDict);
ImGui::Indent();
if (!showHeader || ImGui::CollapsingHeader("Animation Dictionary")) {
ImGui::BeginChild("AnimDictEdit", ImVec2(0, 250.0f), true);
ImGui::Columns(animDict->numSets); // TODO: correct order for Arthur sets
for (size_t i = 0; i < animDict->animIndices.size(); ++i) {
ImGui::PushID(i);
ImGui::AlignTextToFramePadding();
uint32_t animFullIndex = animDict->animIndices[i];
uint32_t animSector = animFullIndex >> 24;
uint32_t animIndex = animFullIndex & 0xFFFFFF;
CSectorAnimation* secAnim = (animFullIndex == -1) ? nullptr : (ui.kenv.version < KEnvironment::KVERSION_ARTHUR) ? &animMgr->commonAnims : animMgr->arSectors[animSector].get();
if ((i % animDict->numSets) == 0) {
ImGui::Text("%2i:", (uint32_t)i / animDict->numSets);
ImGui::SameLine();
}
if (ImGui::Button("A")) {
auto anmpath = GuiUtils::OpenDialogBox(ui.g_window, "Renderware Animation (*.anm)\0*.ANM\0\0", "anm");
if (!anmpath.empty()) {
IOFile file = IOFile(anmpath.c_str(), "rb");
RwAnimAnimation rwAnim;
auto rwVerBackup = HeaderWriter::rwver; // TODO: Remove hack
rwCheckHeader(&file, 0x1B);
rwAnim.deserialize(&file);
HeaderWriter::rwver = rwVerBackup;
int32_t newIndex = animMgr->addAnimation(rwAnim, animDict->arSector);
animDict->animIndices[i] = newIndex;
}
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Import from .ANM (unique)");
ImGui::SameLine();
ImGui::BeginDisabled(animFullIndex == -1);
if (ImGui::Button("I")) {
auto anmpath = GuiUtils::OpenDialogBox(ui.g_window, "Renderware Animation (*.anm)\0*.ANM\0\0", "anm");
if (!anmpath.empty()) {
IOFile file = IOFile(anmpath.c_str(), "rb");
RwAnimAnimation& rwAnim = secAnim->anims[animIndex].rwAnim;
rwAnim = {};
auto rwVerBackup = HeaderWriter::rwver; // TODO: Remove hack
rwCheckHeader(&file, 0x1B);
rwAnim.deserialize(&file);
HeaderWriter::rwver = rwVerBackup;
}
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Import from .ANM (shared)");
ImGui::SameLine();
if (ImGui::Button("E")) {
auto anmpath = GuiUtils::SaveDialogBox(ui.g_window, "Renderware Animation (*.anm)\0*.ANM\0\0", "anm");
if (!anmpath.empty()) {
IOFile file = IOFile(anmpath.c_str(), "wb");
RwAnimAnimation& rwAnim = secAnim->anims[animIndex].rwAnim;
rwAnim.serialize(&file);
}
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Export to .ANM");
ImGui::SameLine();
if (animFullIndex != -1)
ImGui::Text("Sec %2u, Index %3u", animSector, animIndex);
else
ImGui::TextUnformatted("None");
ImGui::EndDisabled();
ImGui::PopID();
ImGui::NextColumn();
}
ImGui::Columns(1);
if (ImGui::Button("New slot")) {
for (uint32_t i = 0; i < animDict->numSets; ++i) {
animDict->animIndices.emplace_back(-1);
}
animDict->numAnims += 1;
}
ImGui::EndChild();
}
ImGui::Unindent();
ImGui::PopID();
}
bool PropFlagsEditor(unsigned int& flagsValue, const nlohmann::json& flagsInfo) {
bool modified = false;
for (auto& [key, jsobj] : flagsInfo.items()) {
auto sep = key.find('-');
int bitStartIndex = 0, bitEndIndex = 0;
if (sep == key.npos) {
bitStartIndex = bitEndIndex = std::stoi(key);
}
else {
std::from_chars(key.data(), key.data() + sep, bitStartIndex);
std::from_chars(key.data() + sep + 1, key.data() + key.size(), bitEndIndex);
}
unsigned int mask = ((1 << (bitEndIndex - bitStartIndex + 1)) - 1) << bitStartIndex;
if (jsobj.is_string()) {
const auto& name = jsobj.get_ref<const std::string&>();
if (bitStartIndex == bitEndIndex) {
modified |= ImGui::CheckboxFlags(name.c_str(), &flagsValue, 1 << bitStartIndex);
}
else {
unsigned int v = (flagsValue & mask) >> bitStartIndex;
ImGui::SetNextItemWidth(48.0f);
bool b = ImGui::InputScalar(name.c_str(), ImGuiDataType_U32, &v);
if (b) {
modified = true;
flagsValue = (flagsValue & ~mask) | ((v << bitStartIndex) & mask);
}
}