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ClickableWidgets.go
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ClickableWidgets.go
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package giu
import (
"fmt"
"image"
"image/color"
"github.com/AllenDang/cimgui-go/imgui"
"golang.org/x/image/colornames"
)
var _ Widget = &ButtonWidget{}
// ButtonWidget represents a ImGui button widget.
type ButtonWidget struct {
id ID
width float32
height float32
disabled bool
onClick func()
}
// Button creates a new button widget.
func Button(label string) *ButtonWidget {
return &ButtonWidget{
id: GenAutoID(label),
width: 0,
height: 0,
onClick: nil,
}
}
// Buttonf creates button with formatted label
// NOTE: works like fmt.Sprintf (see `go doc fmt`).
func Buttonf(format string, args ...any) *ButtonWidget {
return Button(fmt.Sprintf(format, args...))
}
// OnClick sets callback called when button is clicked
// NOTE: to set double click, see EventHandler.go.
func (b *ButtonWidget) OnClick(onClick func()) *ButtonWidget {
b.onClick = onClick
return b
}
// Disabled sets button's disabled state
// NOTE: same effect as Style().SetDisabled.
func (b *ButtonWidget) Disabled(d bool) *ButtonWidget {
b.disabled = d
return b
}
// Size sets button's size.
func (b *ButtonWidget) Size(width, height float32) *ButtonWidget {
b.width, b.height = width, height
return b
}
// ID allows to manually set widget's id.
func (b *ButtonWidget) ID(id ID) *ButtonWidget {
b.id = id
return b
}
// Build implements Widget interface.
func (b *ButtonWidget) Build() {
if b.disabled {
imgui.BeginDisabled()
defer imgui.EndDisabled()
}
if imgui.ButtonV(Context.FontAtlas.RegisterString(b.id.String()), imgui.Vec2{X: b.width, Y: b.height}) && b.onClick != nil {
b.onClick()
}
}
var _ Widget = &ArrowButtonWidget{}
// ArrowButtonWidget represents a square button with an arrow.
type ArrowButtonWidget struct {
id ID
dir Direction
onClick func()
}
// ArrowButton creates ArrowButtonWidget.
func ArrowButton(dir Direction) *ArrowButtonWidget {
return &ArrowButtonWidget{
id: GenAutoID("ArrowButton"),
dir: dir,
onClick: nil,
}
}
// OnClick adds callback called when button is clicked.
func (b *ArrowButtonWidget) OnClick(onClick func()) *ArrowButtonWidget {
b.onClick = onClick
return b
}
// ID allows to manually set widget's id.
func (b *ArrowButtonWidget) ID(id ID) *ArrowButtonWidget {
b.id = id
return b
}
// Build implements Widget interface.
func (b *ArrowButtonWidget) Build() {
if imgui.ArrowButton(b.id.String(), imgui.Dir(b.dir)) && b.onClick != nil {
b.onClick()
}
}
var _ Widget = &SmallButtonWidget{}
// SmallButtonWidget is like a button but without frame padding.
type SmallButtonWidget struct {
id ID
onClick func()
}
// SmallButton constructs a new small button widget.
func SmallButton(id string) *SmallButtonWidget {
return &SmallButtonWidget{
id: GenAutoID(id),
onClick: nil,
}
}
// SmallButtonf allows to set formatted label for small button.
// It calls SmallButton(fmt.Sprintf(label, args...)).
func SmallButtonf(format string, args ...any) *SmallButtonWidget {
return SmallButton(fmt.Sprintf(format, args...))
}
// OnClick adds OnClick event.
func (b *SmallButtonWidget) OnClick(onClick func()) *SmallButtonWidget {
b.onClick = onClick
return b
}
// Build implements Widget interface.
func (b *SmallButtonWidget) Build() {
if imgui.SmallButton(Context.FontAtlas.RegisterString(b.id.String())) && b.onClick != nil {
b.onClick()
}
}
var _ Widget = &InvisibleButtonWidget{}
// InvisibleButtonWidget is a clickable region.
// NOTE: you may want to display other widgets on this button.
// to do so, you may move drawing cursor back by Get/SetCursor(Screen)Pos.
type InvisibleButtonWidget struct {
id ID
width float32
height float32
onClick func()
}
// InvisibleButton constructs a new invisible button widget.
func InvisibleButton() *InvisibleButtonWidget {
return &InvisibleButtonWidget{
id: GenAutoID("InvisibleButton"),
width: 0,
height: 0,
onClick: nil,
}
}
// Size sets button's size.
func (b *InvisibleButtonWidget) Size(width, height float32) *InvisibleButtonWidget {
b.width, b.height = width, height
return b
}
// OnClick sets click event.
func (b *InvisibleButtonWidget) OnClick(onClick func()) *InvisibleButtonWidget {
b.onClick = onClick
return b
}
// ID allows to manually set widget's id (no need to use in normal conditions).
func (b *InvisibleButtonWidget) ID(id ID) *InvisibleButtonWidget {
b.id = id
return b
}
// Build implements Widget interface.
func (b *InvisibleButtonWidget) Build() {
if imgui.InvisibleButton(Context.FontAtlas.RegisterString(b.id.String()), imgui.Vec2{X: b.width, Y: b.height}) && b.onClick != nil {
b.onClick()
}
}
var _ Widget = &ImageButtonWidget{}
// ImageButtonWidget is similar to ButtonWidget but with image texture instead of text label.
type ImageButtonWidget struct {
texture *Texture
width float32
height float32
uv0 image.Point
uv1 image.Point
framePadding int
bgColor color.Color
tintColor color.Color
onClick func()
}
// ImageButton constructs image button widget.
func ImageButton(texture *Texture) *ImageButtonWidget {
return &ImageButtonWidget{
texture: texture,
width: 50,
height: 50,
uv0: image.Point{X: 0, Y: 0},
uv1: image.Point{X: 1, Y: 1},
framePadding: -1,
bgColor: colornames.Black,
tintColor: colornames.White,
onClick: nil,
}
}
// Build implements Widget interface.
func (b *ImageButtonWidget) Build() {
if b.texture == nil || b.texture.tex == nil {
return
}
if imgui.ImageButtonV(
fmt.Sprintf("%v", b.texture.tex.ID),
b.texture.tex.ID,
imgui.Vec2{X: b.width, Y: b.height},
ToVec2(b.uv0), ToVec2(b.uv1),
ToVec4Color(b.bgColor),
ToVec4Color(b.tintColor),
) && b.onClick != nil {
b.onClick()
}
}
// Size sets BUTTONS size.
// NOTE: image size is button size - 2 * frame padding.
func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget {
b.width, b.height = width, height
return b
}
// OnClick sets click event.
func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget {
b.onClick = onClick
return b
}
// UV sets image's uv.
func (b *ImageButtonWidget) UV(uv0, uv1 image.Point) *ImageButtonWidget {
b.uv0, b.uv1 = uv0, uv1
return b
}
// BgColor sets button's background color.
func (b *ImageButtonWidget) BgColor(bgColor color.Color) *ImageButtonWidget {
b.bgColor = bgColor
return b
}
// TintColor sets tit color for image.
func (b *ImageButtonWidget) TintColor(tintColor color.Color) *ImageButtonWidget {
b.tintColor = tintColor
return b
}
// FramePadding sets button's frame padding (set 0 to fit image to the frame).
func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget {
b.framePadding = padding
return b
}
var _ Widget = &ImageButtonWithRgbaWidget{}
// ImageButtonWithRgbaWidget does similar to ImageButtonWidget,
// but implements image.Image instead of giu.Texture. It is probably
// more useful than the original ImageButtonWidget.
type ImageButtonWithRgbaWidget struct {
*ImageButtonWidget
rgba image.Image
id ID
}
// ImageButtonWithRgba creates a new widget.
func ImageButtonWithRgba(rgba image.Image) *ImageButtonWithRgbaWidget {
return &ImageButtonWithRgbaWidget{
id: GenAutoID("ImageButtonWithRgba"),
ImageButtonWidget: ImageButton(nil),
rgba: rgba,
}
}
// Size sets button's size.
func (b *ImageButtonWithRgbaWidget) Size(width, height float32) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.Size(width, height)
return b
}
// OnClick sets click events.
func (b *ImageButtonWithRgbaWidget) OnClick(onClick func()) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.OnClick(onClick)
return b
}
// UV sets image's uv color.
func (b *ImageButtonWithRgbaWidget) UV(uv0, uv1 image.Point) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.UV(uv0, uv1)
return b
}
// BgColor sets button's background color.
func (b *ImageButtonWithRgbaWidget) BgColor(bgColor color.Color) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.BgColor(bgColor)
return b
}
// TintColor sets image's tint color.
func (b *ImageButtonWithRgbaWidget) TintColor(tintColor color.Color) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.TintColor(tintColor)
return b
}
// FramePadding sets frame padding (see (*ImageButtonWidget).TintColor).
func (b *ImageButtonWithRgbaWidget) FramePadding(padding int) *ImageButtonWithRgbaWidget {
b.ImageButtonWidget.FramePadding(padding)
return b
}
// Build implements Widget interface.
func (b *ImageButtonWithRgbaWidget) Build() {
if state := GetState[imageState](Context, b.id); state == nil {
SetState(Context, b.id, &imageState{})
NewTextureFromRgba(b.rgba, func(tex *Texture) {
SetState(Context, b.id, &imageState{texture: tex})
})
} else {
b.ImageButtonWidget.texture = state.texture
}
b.ImageButtonWidget.Build()
}
var _ Widget = &CheckboxWidget{}
// CheckboxWidget adds a checkbox.
type CheckboxWidget struct {
text ID
selected *bool
onChange func()
}
// Checkbox creates a new CheckboxWidget.
func Checkbox(text string, selected *bool) *CheckboxWidget {
return &CheckboxWidget{
text: GenAutoID(text),
selected: selected,
onChange: nil,
}
}
// OnChange adds callback called when checkbox's state was changed.
func (c *CheckboxWidget) OnChange(onChange func()) *CheckboxWidget {
c.onChange = onChange
return c
}
// Build implements Widget interface.
func (c *CheckboxWidget) Build() {
if imgui.Checkbox(Context.FontAtlas.RegisterString(c.text.String()), c.selected) && c.onChange != nil {
c.onChange()
}
}
var _ Widget = &RadioButtonWidget{}
// RadioButtonWidget is a small, round button.
// It is common to use it for single-choice questions.
// see examples/widgets.
type RadioButtonWidget struct {
text ID
active bool
onChange func()
}
// RadioButton creates a radio button.
func RadioButton(text string, active bool) *RadioButtonWidget {
return &RadioButtonWidget{
text: GenAutoID(text),
active: active,
onChange: nil,
}
}
// OnChange adds callback when button's state gets changed.
func (r *RadioButtonWidget) OnChange(onChange func()) *RadioButtonWidget {
r.onChange = onChange
return r
}
// Build implements Widget interface.
func (r *RadioButtonWidget) Build() {
if imgui.RadioButtonBool(Context.FontAtlas.RegisterString(r.text.String()), r.active) && r.onChange != nil {
r.onChange()
}
}
var _ Widget = &SelectableWidget{}
// SelectableWidget is a window-width button with a label which can get selected (highlighted).
// useful for certain lists.
type SelectableWidget struct {
label ID
selected bool
flags SelectableFlags
width float32
height float32
onClick func()
onDClick func()
}
// Selectable constructs a selectable widget.
func Selectable(label string) *SelectableWidget {
return &SelectableWidget{
label: GenAutoID(label),
selected: false,
flags: 0,
width: 0,
height: 0,
onClick: nil,
}
}
// Selectablef creates a selectable widget with formatted label.
func Selectablef(format string, args ...any) *SelectableWidget {
return Selectable(fmt.Sprintf(format, args...))
}
// Selected sets if selectable widget is selected.
func (s *SelectableWidget) Selected(selected bool) *SelectableWidget {
s.selected = selected
return s
}
// Flags add flags.
func (s *SelectableWidget) Flags(flags SelectableFlags) *SelectableWidget {
s.flags = flags
return s
}
// Size sets selectable's size.
func (s *SelectableWidget) Size(width, height float32) *SelectableWidget {
s.width, s.height = width, height
return s
}
// OnClick sets on click event.
func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget {
s.onClick = onClick
return s
}
// OnDClick handles mouse left button's double click event.
// SelectableFlagsAllowDoubleClick will set once tonDClick callback is notnull.
// NOTE: IT IS DEPRECATED and could be removed. Use EventHandler instead.
func (s *SelectableWidget) OnDClick(onDClick func()) *SelectableWidget {
s.onDClick = onDClick
return s
}
// Build implements Widget interface.
func (s *SelectableWidget) Build() {
// If onDClick is set, check flags and set related flag when necessary
if s.onDClick != nil && s.flags&SelectableFlagsAllowDoubleClick != 0 {
s.flags |= SelectableFlagsAllowDoubleClick
}
if imgui.SelectableBoolV(Context.FontAtlas.RegisterString(s.label.String()), s.selected, imgui.SelectableFlags(s.flags), imgui.Vec2{X: s.width, Y: s.height}) && s.onClick != nil {
s.onClick()
}
if s.onDClick != nil && IsItemActive() && IsMouseDoubleClicked(MouseButtonLeft) {
s.onDClick()
}
}
var _ Widget = &TreeNodeWidget{}
// TreeNodeWidget is a a wide button with open/close state.
// if is opened, the `layout` is displayed below the widget.
// It can be used to create certain lists, advanced settings sections e.t.c.
type TreeNodeWidget struct {
label string
flags TreeNodeFlags
layout Layout
eventHandler func()
}
// TreeNode creates a new tree node widget.
func TreeNode(label string) *TreeNodeWidget {
return &TreeNodeWidget{
label: Context.FontAtlas.RegisterString(label),
flags: 0,
layout: nil,
eventHandler: nil,
}
}
// TreeNodef adds TreeNode with formatted label.
func TreeNodef(format string, args ...any) *TreeNodeWidget {
return TreeNode(fmt.Sprintf(format, args...))
}
// Flags sets flags.
func (t *TreeNodeWidget) Flags(flags TreeNodeFlags) *TreeNodeWidget {
t.flags = flags
return t
}
// Event create TreeNode with eventHandler
// You could detect events (e.g. IsItemClicked IsMouseDoubleClicked etc...) and handle them for TreeNode inside eventHandler.
// Deprecated: Use EventHandler instead!
func (t *TreeNodeWidget) Event(handler func()) *TreeNodeWidget {
t.eventHandler = handler
return t
}
// Layout sets layout to be displayed when tree node is opened.
func (t *TreeNodeWidget) Layout(widgets ...Widget) *TreeNodeWidget {
t.layout = Layout(widgets)
return t
}
// Build implements Widget interface.
func (t *TreeNodeWidget) Build() {
open := imgui.TreeNodeExStrV(t.label, imgui.TreeNodeFlags(t.flags))
if t.eventHandler != nil {
t.eventHandler()
}
if open {
t.layout.Build()
if (imgui.TreeNodeFlags(t.flags) & imgui.TreeNodeFlagsNoTreePushOnOpen) == 0 {
imgui.TreePop()
}
}
}