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Flags.go
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Flags.go
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package giu
import (
"github.com/AllenDang/cimgui-go/backend/glfwbackend"
"github.com/AllenDang/cimgui-go/imgui"
"github.com/AllenDang/cimgui-go/implot"
)
// InputTextFlags represents input text flags.
type InputTextFlags imgui.InputTextFlags
// input text flags.
const (
// InputTextFlagsNone sets everything default.
InputTextFlagsNone = InputTextFlags(imgui.InputTextFlagsNone)
// InputTextFlagsCharsDecimal allows 0123456789.+-.
InputTextFlagsCharsDecimal = InputTextFlags(imgui.InputTextFlagsCharsDecimal)
// InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef.
InputTextFlagsCharsHexadecimal = InputTextFlags(imgui.InputTextFlagsCharsHexadecimal)
// InputTextFlagsCharsUppercase turns a..z into A..Z.
InputTextFlagsCharsUppercase = InputTextFlags(imgui.InputTextFlagsCharsUppercase)
// InputTextFlagsCharsNoBlank filters out spaces, tabs.
InputTextFlagsCharsNoBlank = InputTextFlags(imgui.InputTextFlagsCharsNoBlank)
// InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus.
InputTextFlagsAutoSelectAll = InputTextFlags(imgui.InputTextFlagsAutoSelectAll)
// InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified).
InputTextFlagsEnterReturnsTrue = InputTextFlags(imgui.InputTextFlagsEnterReturnsTrue)
// InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling).
InputTextFlagsCallbackCompletion = InputTextFlags(imgui.InputTextFlagsCallbackCompletion)
// InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling).
InputTextFlagsCallbackHistory = InputTextFlags(imgui.InputTextFlagsCallbackHistory)
// InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer.
InputTextFlagsCallbackAlways = InputTextFlags(imgui.InputTextFlagsCallbackAlways)
// InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them.
// Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
InputTextFlagsCallbackCharFilter = InputTextFlags(imgui.InputTextFlagsCallbackCharFilter)
// InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field.
InputTextFlagsAllowTabInput = InputTextFlags(imgui.InputTextFlagsAllowTabInput)
// InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter
// (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
InputTextFlagsCtrlEnterForNewLine = InputTextFlags(imgui.InputTextFlagsCtrlEnterForNewLine)
// InputTextFlagsNoHorizontalScroll disables following the cursor horizontally.
InputTextFlagsNoHorizontalScroll = InputTextFlags(imgui.InputTextFlagsNoHorizontalScroll)
// InputTextFlagsAlwaysInsertMode sets insert mode.
// InputTextFlagsReadOnly sets read-only mode.
InputTextFlagsReadOnly = InputTextFlags(imgui.InputTextFlagsReadOnly)
// InputTextFlagsPassword sets password mode, display all characters as '*'.
InputTextFlagsPassword = InputTextFlags(imgui.InputTextFlagsPassword)
// InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active,
// if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
InputTextFlagsNoUndoRedo = InputTextFlags(imgui.InputTextFlagsNoUndoRedo)
// InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input).
InputTextFlagsCharsScientific = InputTextFlags(imgui.InputTextFlagsCharsScientific)
)
// WindowFlags represents a window flags (see (*WindowWidget).Flags.
type WindowFlags glfwbackend.GLFWWindowFlags
// window flags.
const (
// WindowFlagsNone default = 0.
WindowFlagsNone WindowFlags = WindowFlags(imgui.WindowFlagsNone)
// WindowFlagsNoTitleBar disables title-bar.
WindowFlagsNoTitleBar WindowFlags = WindowFlags(imgui.WindowFlagsNoTitleBar)
// WindowFlagsNoResize disables user resizing with the lower-right grip.
WindowFlagsNoResize WindowFlags = WindowFlags(imgui.WindowFlagsNoResize)
// WindowFlagsNoMove disables user moving the window.
WindowFlagsNoMove WindowFlags = WindowFlags(imgui.WindowFlagsNoMove)
// WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically.
WindowFlagsNoScrollbar WindowFlags = WindowFlags(imgui.WindowFlagsNoScrollbar)
// WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel
// will be forwarded to the parent unless NoScrollbar is also set.
WindowFlagsNoScrollWithMouse WindowFlags = WindowFlags(imgui.WindowFlagsNoScrollWithMouse)
// WindowFlagsNoCollapse disables user collapsing window by double-clicking on it.
WindowFlagsNoCollapse WindowFlags = WindowFlags(imgui.WindowFlagsNoCollapse)
// WindowFlagsAlwaysAutoResize resizes every window to its content every frame.
WindowFlagsAlwaysAutoResize WindowFlags = WindowFlags(imgui.WindowFlagsAlwaysAutoResize)
// WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using
// SetNextWindowBgAlpha(0.0f).
WindowFlagsNoBackground WindowFlags = WindowFlags(imgui.WindowFlagsNoBackground)
// WindowFlagsNoSavedSettings will never load/save settings in .ini file.
WindowFlagsNoSavedSettings WindowFlags = WindowFlags(imgui.WindowFlagsNoSavedSettings)
// WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through.
WindowFlagsNoMouseInputs WindowFlags = WindowFlags(imgui.WindowFlagsNoMouseInputs)
// WindowFlagsMenuBar has a menu-bar.
WindowFlagsMenuBar WindowFlags = WindowFlags(imgui.WindowFlagsMenuBar)
// WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use
// SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo
// in the "Horizontal Scrolling" section.
WindowFlagsHorizontalScrollbar WindowFlags = WindowFlags(imgui.WindowFlagsHorizontalScrollbar)
// WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state.
WindowFlagsNoFocusOnAppearing WindowFlags = WindowFlags(imgui.WindowFlagsNoFocusOnAppearing)
// WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or
// programmatically giving it focus.
WindowFlagsNoBringToFrontOnFocus WindowFlags = WindowFlags(imgui.WindowFlagsNoBringToFrontOnFocus)
// WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y .
WindowFlagsAlwaysVerticalScrollbar WindowFlags = WindowFlags(imgui.WindowFlagsAlwaysVerticalScrollbar)
// WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x .
WindowFlagsAlwaysHorizontalScrollbar WindowFlags = WindowFlags(imgui.WindowFlagsAlwaysHorizontalScrollbar)
// WindowFlagsNoNavInputs has no gamepad/keyboard navigation within the window.
WindowFlagsNoNavInputs WindowFlags = WindowFlags(imgui.WindowFlagsNoNavInputs)
// WindowFlagsNoNavFocus has no focusing toward this window with gamepad/keyboard navigation
// (e.g. skipped by CTRL+TAB).
WindowFlagsNoNavFocus WindowFlags = WindowFlags(imgui.WindowFlagsNoNavFocus)
// WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the
// ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one
// frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
WindowFlagsUnsavedDocument WindowFlags = WindowFlags(imgui.WindowFlagsUnsavedDocument)
// WindowFlagsNoNav combines WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
WindowFlagsNoNav WindowFlags = WindowFlags(imgui.WindowFlagsNoNav)
// WindowFlagsNoDocking Disable docking of this window.
WindowFlagsNoDocking WindowFlags = WindowFlags(imgui.WindowFlagsNoDocking)
// WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and
// WindowFlagsNoCollapse.
WindowFlagsNoDecoration WindowFlags = WindowFlags(imgui.WindowFlagsNoDecoration)
// WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
WindowFlagsNoInputs WindowFlags = WindowFlags(imgui.WindowFlagsNoInputs)
)
// ComboFlags represents imgui.ComboFlags.
type ComboFlags imgui.ComboFlags
// combo flags list.
const (
// ComboFlagsNone default = 0.
ComboFlagsNone = ComboFlags(imgui.ComboFlagsNone)
// ComboFlagsPopupAlignLeft aligns the popup toward the left by default.
ComboFlagsPopupAlignLeft = ComboFlags(imgui.ComboFlagsPopupAlignLeft)
// ComboFlagsHeightSmall has maxValue ~4 items visible.
// Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo().
ComboFlagsHeightSmall = ComboFlags(imgui.ComboFlagsHeightSmall)
// ComboFlagsHeightRegular has maxValue ~8 items visible (default).
ComboFlagsHeightRegular = ComboFlags(imgui.ComboFlagsHeightRegular)
// ComboFlagsHeightLarge has maxValue ~20 items visible.
ComboFlagsHeightLarge = ComboFlags(imgui.ComboFlagsHeightLarge)
// ComboFlagsHeightLargest has as many fitting items as possible.
ComboFlagsHeightLargest = ComboFlags(imgui.ComboFlagsHeightLargest)
// ComboFlagsNoArrowButton displays on the preview box without the square arrow button.
ComboFlagsNoArrowButton = ComboFlags(imgui.ComboFlagsNoArrowButton)
// ComboFlagsNoPreview displays only a square arrow button.
ComboFlagsNoPreview = ComboFlags(imgui.ComboFlagsNoPreview)
)
// SelectableFlags represents imgui.SelectableFlags.
type SelectableFlags imgui.SelectableFlags
// selectable flags list.
const (
// SelectableFlagsNone default = 0.
SelectableFlagsNone = SelectableFlags(imgui.SelectableFlagsNone)
// SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows.
SelectableFlagsDontClosePopups = SelectableFlags(imgui.SelectableFlagsNoAutoClosePopups)
// SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column).
SelectableFlagsSpanAllColumns = SelectableFlags(imgui.SelectableFlagsSpanAllColumns)
// SelectableFlagsAllowDoubleClick generates press events on double clicks too.
SelectableFlagsAllowDoubleClick = SelectableFlags(imgui.SelectableFlagsAllowDoubleClick)
// SelectableFlagsDisabled disallows selection and displays text in a greyed out color.
SelectableFlagsDisabled = SelectableFlags(imgui.SelectableFlagsDisabled)
)
// TabItemFlags represents tab item flags.
type TabItemFlags imgui.TabItemFlags
// tab item flags list.
const (
// TabItemFlagsNone default = 0.
TabItemFlagsNone = TabItemFlags(imgui.TabItemFlagsNone)
// TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the
// ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it
// without flicker.
TabItemFlagsUnsavedDocument = TabItemFlags(imgui.TabItemFlagsUnsavedDocument)
// TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem().
TabItemFlagsSetSelected = TabItemFlags(imgui.TabItemFlagsSetSelected)
// TabItemFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with
// p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if
// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
TabItemFlagsNoCloseWithMiddleMouseButton = TabItemFlags(imgui.TabItemFlagsNoCloseWithMiddleMouseButton)
// TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem().
)
// TabBarFlags represents imgui.TabBarFlags.
type TabBarFlags imgui.TabBarFlags
// tab bar flags list.
const (
// TabBarFlagsNone default = 0.
TabBarFlagsNone = TabBarFlags(imgui.TabBarFlagsNone)
// TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list.
TabBarFlagsReorderable = TabBarFlags(imgui.TabBarFlagsReorderable)
// TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear.
TabBarFlagsAutoSelectNewTabs = TabBarFlags(imgui.TabBarFlagsAutoSelectNewTabs)
// TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup.
TabBarFlagsTabListPopupButton = TabBarFlags(imgui.TabBarFlagsTabListPopupButton)
// TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL)
// with middle mouse button. You can still repro this behavior on user's side with if
// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
TabBarFlagsNoCloseWithMiddleMouseButton = TabBarFlags(imgui.TabBarFlagsNoCloseWithMiddleMouseButton)
// TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is
// TabBarFlagsFittingPolicyScroll).
TabBarFlagsNoTabListScrollingButtons = TabBarFlags(imgui.TabBarFlagsNoTabListScrollingButtons)
// TabBarFlagsNoTooltip Disable tooltips when hovering a tab.
TabBarFlagsNoTooltip = TabBarFlags(imgui.TabBarFlagsNoTooltip)
// TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit.
TabBarFlagsFittingPolicyResizeDown = TabBarFlags(imgui.TabBarFlagsFittingPolicyResizeDown)
// TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit.
TabBarFlagsFittingPolicyScroll = TabBarFlags(imgui.TabBarFlagsFittingPolicyScroll)
// TabBarFlagsFittingPolicyMask combines
// TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll.
TabBarFlagsFittingPolicyMask = TabBarFlags(imgui.TabBarFlagsFittingPolicyMask)
// TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown.
TabBarFlagsFittingPolicyDefault = TabBarFlags(imgui.TabBarFlagsFittingPolicyDefault)
)
// TreeNodeFlags represents tree node widget flags.
type TreeNodeFlags imgui.TreeNodeFlags
// tree node flags list.
const (
// TreeNodeFlagsNone default = 0.
TreeNodeFlagsNone = TreeNodeFlags(imgui.TreeNodeFlagsNone)
// TreeNodeFlagsSelected draws as selected.
TreeNodeFlagsSelected = TreeNodeFlags(imgui.TreeNodeFlagsSelected)
// TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader).
TreeNodeFlagsFramed = TreeNodeFlags(imgui.TreeNodeFlagsFramed)
// TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one.
TreeNodeFlagsAllowItemOverlap = TreeNodeFlags(imgui.TreeNodeFlagsAllowOverlap)
// TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open
// (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack.
TreeNodeFlagsNoTreePushOnOpen = TreeNodeFlags(imgui.TreeNodeFlagsNoTreePushOnOpen)
// TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active
// (by default logging will automatically open tree nodes).
TreeNodeFlagsNoAutoOpenOnLog = TreeNodeFlags(imgui.TreeNodeFlagsNoAutoOpenOnLog)
// TreeNodeFlagsDefaultOpen defaults node to be open.
TreeNodeFlagsDefaultOpen = TreeNodeFlags(imgui.TreeNodeFlagsDefaultOpen)
// TreeNodeFlagsOpenOnDoubleClick needs double-click to open node.
TreeNodeFlagsOpenOnDoubleClick = TreeNodeFlags(imgui.TreeNodeFlagsOpenOnDoubleClick)
// TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part.
// If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
TreeNodeFlagsOpenOnArrow = TreeNodeFlags(imgui.TreeNodeFlagsOpenOnArrow)
// TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes).
TreeNodeFlagsLeaf = TreeNodeFlags(imgui.TreeNodeFlagsLeaf)
// TreeNodeFlagsBullet displays a bullet instead of an arrow.
TreeNodeFlagsBullet = TreeNodeFlags(imgui.TreeNodeFlagsBullet)
// TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to
// vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
TreeNodeFlagsFramePadding = TreeNodeFlags(imgui.TreeNodeFlagsFramePadding)
// TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed.
// This is not the default in order to allow adding other items on the same line.
// In the future we may refactor the hit system to be front-to-back, allowing natural overlaps
// and then this can become the default.
TreeNodeFlagsSpanAvailWidth = TreeNodeFlags(imgui.TreeNodeFlagsSpanAvailWidth)
// TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area).
TreeNodeFlagsSpanFullWidth = TreeNodeFlags(imgui.TreeNodeFlagsSpanFullWidth)
// TreeNodeFlagsNavLeftJumpsBackHere (WIP) Nav: left direction may move to this TreeNode() from any of its child
// (items submitted between TreeNode and TreePop).
TreeNodeFlagsNavLeftJumpsBackHere = TreeNodeFlags(imgui.TreeNodeFlagsNavLeftJumpsBackHere)
// TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog.
TreeNodeFlagsCollapsingHeader = TreeNodeFlags(imgui.TreeNodeFlagsCollapsingHeader)
)
// FocusedFlags represents imgui.FocusedFlags.
type FocusedFlags imgui.FocusedFlags
// focused flags list.
const (
FocusedFlagsNone = (imgui.FocusedFlagsNone)
FocusedFlagsChildWindows = (imgui.FocusedFlagsChildWindows) // Return true if any children of the window is focused
FocusedFlagsRootWindow = (imgui.FocusedFlagsRootWindow) // Test from root window (top most parent of the current hierarchy)
FocusedFlagsAnyWindow = (imgui.FocusedFlagsAnyWindow) // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
FocusedFlagsNoPopupHierarchy = imgui.FocusedFlagsNoPopupHierarchy // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with ChildWindows or RootWindow)
// FocusedFlagsDockHierarchy = 1 << 4 // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with ChildWindows or RootWindow).
FocusedFlagsRootAndChildWindows = imgui.FocusedFlagsRootAndChildWindows
)
// HoveredFlags represents a hovered flags.
type HoveredFlags imgui.HoveredFlags
// hovered flags list.
const (
// HoveredFlagsNone Return true if directly over the item/window, not obstructed by another window,
// not obstructed by an active popup or modal blocking inputs under them.
HoveredFlagsNone = HoveredFlags(imgui.HoveredFlagsNone)
// HoveredFlagsChildWindows IsWindowHovered() only: Return true if any children of the window is hovered.
HoveredFlagsChildWindows = HoveredFlags(imgui.HoveredFlagsChildWindows)
// HoveredFlagsRootWindow IsWindowHovered() only: Test from root window (top most parent of the current hierarchy).
HoveredFlagsRootWindow = HoveredFlags(imgui.HoveredFlagsRootWindow)
// HoveredFlagsAnyWindow IsWindowHovered() only: Return true if any window is hovered.
HoveredFlagsAnyWindow = HoveredFlags(imgui.HoveredFlagsAnyWindow)
// HoveredFlagsAllowWhenBlockedByPopup Return true even if a popup window is normally blocking access to this item/window.
HoveredFlagsAllowWhenBlockedByPopup = HoveredFlags(imgui.HoveredFlagsAllowWhenBlockedByPopup)
// HoveredFlagsAllowWhenBlockedByActiveItem Return true even if an active item is blocking access to this item/window.
// Useful for Drag and Drop patterns.
HoveredFlagsAllowWhenBlockedByActiveItem = HoveredFlags(imgui.HoveredFlagsAllowWhenBlockedByActiveItem)
// HoveredFlagsAllowWhenOverlapped Return true even if the position is overlapped by another window.
HoveredFlagsAllowWhenOverlapped = HoveredFlags(imgui.HoveredFlagsAllowWhenOverlapped)
// HoveredFlagsAllowWhenDisabled Return true even if the item is disabled.
HoveredFlagsAllowWhenDisabled = HoveredFlags(imgui.HoveredFlagsAllowWhenDisabled)
)
// ColorEditFlags for ColorEdit3V(), etc.
type ColorEditFlags int
// list of color edit flags.
const (
ColorEditFlagsNone ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNone)
// // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
ColorEditFlagsNoAlpha ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoAlpha)
// // ColorEdit: disable picker when clicking on color square.
ColorEditFlagsNoPicker ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoPicker)
// // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
ColorEditFlagsNoOptions ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoOptions)
// // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs)
ColorEditFlagsNoSmallPreview ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoSmallPreview)
// // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
ColorEditFlagsNoInputs ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoInputs)
// // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
ColorEditFlagsNoTooltip ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoTooltip)
// // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
ColorEditFlagsNoLabel ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoLabel)
// // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
ColorEditFlagsNoSidePreview ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoSidePreview)
// // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
ColorEditFlagsNoDragDrop ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoDragDrop)
// // ColorButton: disable border (which is enforced by default)
ColorEditFlagsNoBorder ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsNoBorder)
// // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ColorEditFlagsAlphaBar ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsAlphaBar)
// // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
ColorEditFlagsAlphaPreview ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsAlphaPreview)
// // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
ColorEditFlagsAlphaPreviewHalf ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsAlphaPreviewHalf)
// // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
ColorEditFlagsHDR ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsHDR)
// [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
ColorEditFlagsDisplayRGB ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDisplayRGB)
// [Display] // ".
ColorEditFlagsDisplayHSV ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDisplayHSV)
// [Display] // ".
ColorEditFlagsDisplayHex ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDisplayHex)
// [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
ColorEditFlagsUint8 ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsUint8)
// [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ColorEditFlagsFloat ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsFloat)
// [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
ColorEditFlagsPickerHueBar ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsPickerHueBar)
// [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
ColorEditFlagsPickerHueWheel ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsPickerHueWheel)
// [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
ColorEditFlagsInputRGB ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsInputRGB)
// [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
ColorEditFlagsInputHSV ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsInputHSV)
ColorEditFlagsDefaultOptions ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDefaultOptions)
ColorEditFlagsDisplayMask ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDisplayMask)
ColorEditFlagsDataTypeMask ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsDataTypeMask)
ColorEditFlagsPickerMask ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsPickerMask)
ColorEditFlagsInputMask ColorEditFlags = ColorEditFlags(imgui.ColorEditFlagsInputMask)
)
// TableFlags represents table flags.
type TableFlags imgui.TableFlags
// Table flags enum:.
const (
TableFlagsNone TableFlags = TableFlags(imgui.TableFlagsNone)
TableFlagsResizable TableFlags = TableFlags(imgui.TableFlagsResizable)
TableFlagsReorderable TableFlags = TableFlags(imgui.TableFlagsReorderable)
TableFlagsHideable TableFlags = TableFlags(imgui.TableFlagsHideable)
TableFlagsSortable TableFlags = TableFlags(imgui.TableFlagsSortable)
TableFlagsNoSavedSettings TableFlags = TableFlags(imgui.TableFlagsNoSavedSettings)
TableFlagsContextMenuInBody TableFlags = TableFlags(imgui.TableFlagsContextMenuInBody)
TableFlagsRowBg TableFlags = TableFlags(imgui.TableFlagsRowBg)
TableFlagsBordersInnerH TableFlags = TableFlags(imgui.TableFlagsBordersInnerH)
TableFlagsBordersOuterH TableFlags = TableFlags(imgui.TableFlagsBordersOuterH)
TableFlagsBordersInnerV TableFlags = TableFlags(imgui.TableFlagsBordersInnerV)
TableFlagsBordersOuterV TableFlags = TableFlags(imgui.TableFlagsBordersOuterV)
TableFlagsBordersH TableFlags = TableFlags(imgui.TableFlagsBordersH)
TableFlagsBordersV TableFlags = TableFlags(imgui.TableFlagsBordersV)
TableFlagsBordersInner TableFlags = TableFlags(imgui.TableFlagsBordersInner)
TableFlagsBordersOuter TableFlags = TableFlags(imgui.TableFlagsBordersOuter)
TableFlagsBorders TableFlags = TableFlags(imgui.TableFlagsBorders)
TableFlagsNoBordersInBody TableFlags = TableFlags(imgui.TableFlagsNoBordersInBody)
TableFlagsNoBordersInBodyUntilResize TableFlags = TableFlags(imgui.TableFlagsNoBordersInBodyUntilResize)
TableFlagsSizingFixedFit TableFlags = TableFlags(imgui.TableFlagsSizingFixedFit)
TableFlagsSizingFixedSame TableFlags = TableFlags(imgui.TableFlagsSizingFixedSame)
TableFlagsSizingStretchProp TableFlags = TableFlags(imgui.TableFlagsSizingStretchProp)
TableFlagsSizingStretchSame TableFlags = TableFlags(imgui.TableFlagsSizingStretchSame)
TableFlagsNoHostExtendX TableFlags = TableFlags(imgui.TableFlagsNoHostExtendX)
TableFlagsNoHostExtendY TableFlags = TableFlags(imgui.TableFlagsNoHostExtendY)
TableFlagsNoKeepColumnsVisible TableFlags = TableFlags(imgui.TableFlagsNoKeepColumnsVisible)
TableFlagsPreciseWidths TableFlags = TableFlags(imgui.TableFlagsPreciseWidths)
TableFlagsNoClip TableFlags = TableFlags(imgui.TableFlagsNoClip)
TableFlagsPadOuterX TableFlags = TableFlags(imgui.TableFlagsPadOuterX)
TableFlagsNoPadOuterX TableFlags = TableFlags(imgui.TableFlagsNoPadOuterX)
TableFlagsNoPadInnerX TableFlags = TableFlags(imgui.TableFlagsNoPadInnerX)
TableFlagsScrollX TableFlags = TableFlags(imgui.TableFlagsScrollX)
TableFlagsScrollY TableFlags = TableFlags(imgui.TableFlagsScrollY)
TableFlagsSortMulti TableFlags = TableFlags(imgui.TableFlagsSortMulti)
TableFlagsSortTristate TableFlags = TableFlags(imgui.TableFlagsSortTristate)
TableFlagsSizingMask TableFlags = TableFlags(imgui.TableFlagsSizingMask)
)
// TableRowFlags represents table row flags.
type TableRowFlags imgui.TableRowFlags
// table row flags:.
const (
TableRowFlagsNone TableRowFlags = TableRowFlags(imgui.TableRowFlagsNone)
// Identify header row (set default background color + width of its contents accounted different for auto column width).
TableRowFlagsHeaders TableRowFlags = TableRowFlags(imgui.TableRowFlagsHeaders)
)
// TableColumnFlags represents a flags for table column (see (*TableColumnWidget).Flags()).
type TableColumnFlags imgui.TableColumnFlags
// table column flags list.
const (
// Input configuration flags.
TableColumnFlagsNone TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNone)
TableColumnFlagsDefaultHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsDefaultHide)
TableColumnFlagsDefaultSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsDefaultSort)
TableColumnFlagsWidthStretch TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsWidthStretch)
TableColumnFlagsWidthFixed TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsWidthFixed)
TableColumnFlagsNoResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoResize)
TableColumnFlagsNoReorder TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoReorder)
TableColumnFlagsNoHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoHide)
TableColumnFlagsNoClip TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoClip)
TableColumnFlagsNoSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoSort)
TableColumnFlagsNoSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoSortAscending)
TableColumnFlagsNoSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoSortDescending)
TableColumnFlagsNoHeaderWidth TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoHeaderWidth)
TableColumnFlagsPreferSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsPreferSortAscending)
TableColumnFlagsPreferSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsPreferSortDescending)
TableColumnFlagsIndentEnable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIndentEnable)
TableColumnFlagsIndentDisable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIndentDisable)
// Output status flags read-only via TableGetColumnFlags().
TableColumnFlagsIsEnabled TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIsEnabled)
TableColumnFlagsIsVisible TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIsVisible)
TableColumnFlagsIsSorted TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIsSorted)
TableColumnFlagsIsHovered TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIsHovered)
// [Internal] Combinations and masks.
TableColumnFlagsWidthMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsWidthMask)
TableColumnFlagsIndentMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsIndentMask)
TableColumnFlagsStatusMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsStatusMask)
TableColumnFlagsNoDirectResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlagsNoDirectResize)
)
// SliderFlags represents imgui.SliderFlags.
type SliderFlags imgui.SliderFlags
// slider flags.
const (
SliderFlagsNone = SliderFlags(imgui.SliderFlagsNone)
// Clamp value to minValue/maxValue bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
SliderFlagsAlwaysClamp = SliderFlags(imgui.SliderFlagsAlwaysClamp)
// Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlagsNoRoundToFormat = SliderFlags(imgui.SliderFlagsNoRoundToFormat)
// a format-string with small amount of digits.
SliderFlagsLogarithmic = SliderFlags(imgui.SliderFlagsLogarithmic)
// Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
SliderFlagsNoRoundToFormat = SliderFlags(imgui.SliderFlagsNoRoundToFormat)
// Disable CTRL+Click or Enter key allowing to input text directly into the widget.
SliderFlagsNoInput = SliderFlags(imgui.SliderFlagsNoInput)
// [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast
// to this enum, and will trigger an assert if needed.
SliderFlagsInvalidMask = SliderFlags(imgui.SliderFlagsInvalidMask)
)
// PlotFlags represents implot.Flags.
type PlotFlags implot.Flags
// plot flags.
const (
PlotFlagsNone = PlotFlags(implot.FlagsNone)
PlotFlagsNoTitle = PlotFlags(implot.FlagsNoTitle)
PlotFlagsNoLegend = PlotFlags(implot.FlagsNoLegend)
PlotFlagsNoMenus = PlotFlags(implot.FlagsNoMenus)
PlotFlagsNoBoxSelect = PlotFlags(implot.FlagsNoBoxSelect)
// PlotFlagsNoMousePos = PlotFlags(implot.FlagsNoMousePos)
// PlotFlagsNoHighlight = PlotFlags(implot.FlagsNoHighlight)
// PlotFlagsNoChild = PlotFlags(implot.FlagsNoChild).
PlotFlagsEqual = PlotFlags(implot.FlagsEqual)
// PlotFlagsYAxis2 = PlotFlags(implot.FlagsYAxis2)
// PlotFlagsYAxis3 = PlotFlags(implot.FlagsYAxis3)
// PlotFlagsQuery = PlotFlags(implot.FlagsQuery)
PlotFlagsCrosshairs = PlotFlags(implot.FlagsCrosshairs)
// PlotFlagsAntiAliased = PlotFlags(implot.FlagsAntiAliased)
PlotFlagsCanvasOnly = PlotFlags(implot.FlagsCanvasOnly)
)
// PlotAxisFlags represents implot.AxisFlags.
type PlotAxisFlags implot.AxisFlags
// plot axis flags.
const (
PlotAxisFlagsNone PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNone)
PlotAxisFlagsNoLabel PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoLabel)
PlotAxisFlagsNoGridLines PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoGridLines)
PlotAxisFlagsNoTickMarks PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoTickMarks)
PlotAxisFlagsNoTickLabels PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoTickLabels)
PlotAxisFlagsForeground PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsForeground)
// PlotAxisFlagsLogScale PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsLogScale)
// PlotAxisFlagsTime PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsTime)
PlotAxisFlagsInvert PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsInvert)
PlotAxisFlagsNoInitialFit PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoInitialFit)
PlotAxisFlagsAutoFit PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsAutoFit)
PlotAxisFlagsRangeFit PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsRangeFit)
PlotAxisFlagsLockMin PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsLockMin)
PlotAxisFlagsLockMax PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsLockMax)
PlotAxisFlagsLock PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsLock)
PlotAxisFlagsNoDecorations PlotAxisFlags = PlotAxisFlags(implot.AxisFlagsNoDecorations)
)