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The Da Vinci Code (2006) - Character polygons stretch and fall apart constantly
So this is a issue that has long been present in regular wine and seems that D8VK for the moment can't render any better.
Basically your playable character polygons stretch and fall apart constantly.
The issue is present from the first level.
As a note, #100 might be the same underlying issue, or something related. It's the only other instance of "vertex surrealism" I'm aware of (it also happens with WineD3D).
He, he, i would rather bet this The Da Vinci Code game is one of these apps that suffers from WINE's msvcrt & friends sse2 issue.
It is boring to me to explain all this again, maybe read this: doitsujin#3306
And I was right, yes it is one of these. Dont ask me how... just recompiled WINE's msvcrt and msvcr71 without sse2 support ... and voila game works fine :
Game also goes into negative on perf, so forced d3d8.managedBufferPlacement = False name of the game Slayer.exe
Anyway bug is more like a driver or a WINE bug, depending how one prefer to look at it.
The Da Vinci Code (2006) - Character polygons stretch and fall apart constantly
So this is a issue that has long been present in regular wine and seems that D8VK for the moment can't render any better.
Basically your playable character polygons stretch and fall apart constantly.
The issue is present from the first level.
Software information
The Da Vinci Code (2006)
System information
Apitrace file(s)
Slayer.trace.tar.gz
Log files
Slayer_d3d8.log
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