diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 961747bd507..15c63a52188 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -824,7 +824,7 @@ namespace dxvk { }} }, /* Motor City Online */ { R"(\\MCity_d\.exe$)", {{ - { "d3d9.apitraceMode", "True" }, + { "d3d9.cachedDynamicBuffers", "True" }, { "d3d8.managedBufferPlacement", "False" }, { "d3d8.batching", "True" }, }} }, @@ -865,7 +865,7 @@ namespace dxvk { (with the "Modern Patch") */ { R"(\\nfs3\.exe$)", {{ { "d3d9.enableDialogMode", "True" }, - { "d3d9.apitraceMode", "True" }, + { "d3d9.cachedDynamicBuffers", "True" }, { "d3d8.managedBufferPlacement", "False" }, { "d3d8.batching", "True" }, }} }, @@ -875,6 +875,7 @@ namespace dxvk { without a memory limit in place */ { R"(\\nfs4\.exe$)", {{ { "d3d9.enableDialogMode", "True" }, + { "d3d9.cachedDynamicBuffers", "True" }, { "d3d9.memoryTrackTest", "True" }, { "d3d9.maxAvailableMemory", "256" }, { "d3d8.managedBufferPlacement", "False" }, @@ -882,8 +883,8 @@ namespace dxvk { }} }, /* Project I.G.I. 2: Covert Strike */ { R"(\\igi2\.exe$)", {{ - { "d3d9.managedBufferPlacement", "False" }, - { "d3d9.apitraceMode", "True" }, + { "d3d8.managedBufferPlacement", "False" }, + { "d3d9.cachedDynamicBuffers", "True" }, }} }, /* Treasure Planet: Battle at Procyon * * Declares v5 as color but shader uses v6 */