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joystick.rs
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joystick.rs
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use crate::sys;
use crate::sys::SDL_JoystickPowerLevel;
use crate::clear_error;
use crate::common::{validate_int, IntegerOrSdlError};
use crate::get_error;
use crate::JoystickSubsystem;
use libc::c_char;
use std::ffi::{CStr, CString, NulError};
use std::fmt::{Display, Error, Formatter};
impl JoystickSubsystem {
/// Retrieve the total number of attached joysticks *and* controllers identified by SDL.
#[doc(alias = "SDL_NumJoysticks")]
pub fn num_joysticks(&self) -> Result<u32, String> {
let result = unsafe { sys::SDL_NumJoysticks() };
if result >= 0 {
Ok(result as u32)
} else {
Err(get_error())
}
}
/// Attempt to open the joystick at index `joystick_index` and return it.
#[doc(alias = "SDL_JoystickOpen")]
pub fn open(&self, joystick_index: u32) -> Result<Joystick, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
let joystick_index = validate_int(joystick_index, "joystick_index")?;
let joystick = unsafe { sys::SDL_JoystickOpen(joystick_index) };
if joystick.is_null() {
Err(SdlError(get_error()))
} else {
Ok(Joystick {
subsystem: self.clone(),
raw: joystick,
})
}
}
/// Return the name of the joystick at index `joystick_index`.
#[doc(alias = "SDL_JoystickNameForIndex")]
pub fn name_for_index(&self, joystick_index: u32) -> Result<String, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
let joystick_index = validate_int(joystick_index, "joystick_index")?;
let c_str = unsafe { sys::SDL_JoystickNameForIndex(joystick_index) };
if c_str.is_null() {
Err(SdlError(get_error()))
} else {
Ok(unsafe {
CStr::from_ptr(c_str as *const _)
.to_str()
.unwrap()
.to_string()
})
}
}
/// Get the GUID for the joystick at index `joystick_index`
#[doc(alias = "SDL_JoystickGetDeviceGUID")]
pub fn device_guid(&self, joystick_index: u32) -> Result<Guid, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
let joystick_index = validate_int(joystick_index, "joystick_index")?;
let raw = unsafe { sys::SDL_JoystickGetDeviceGUID(joystick_index) };
let guid = Guid { raw };
if guid.is_zero() {
Err(SdlError(get_error()))
} else {
Ok(guid)
}
}
/// If state is `true` joystick events are processed, otherwise
/// they're ignored.
#[doc(alias = "SDL_JoystickEventState")]
pub fn set_event_state(&self, state: bool) {
unsafe { sys::SDL_JoystickEventState(state as i32) };
}
/// Return `true` if joystick events are processed.
#[doc(alias = "SDL_JoystickEventState")]
pub fn event_state(&self) -> bool {
unsafe { sys::SDL_JoystickEventState(sys::SDL_QUERY) == sys::SDL_ENABLE as i32 }
}
/// Force joystick update when not using the event loop
#[inline]
#[doc(alias = "SDL_JoystickUpdate")]
pub fn update(&self) {
unsafe { sys::SDL_JoystickUpdate() };
}
}
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
#[repr(i32)]
pub enum PowerLevel {
Unknown = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN as i32,
Empty = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_EMPTY as i32,
Low = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_LOW as i32,
Medium = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_MEDIUM as i32,
Full = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_FULL as i32,
Wired = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_WIRED as i32,
}
impl PowerLevel {
pub fn from_ll(raw: SDL_JoystickPowerLevel) -> PowerLevel {
match raw {
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN => PowerLevel::Unknown,
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_EMPTY => PowerLevel::Empty,
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_LOW => PowerLevel::Low,
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_MEDIUM => PowerLevel::Medium,
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_FULL => PowerLevel::Full,
SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_WIRED => PowerLevel::Wired,
_ => panic!("Unexpected power level: {}", raw as i32),
}
}
pub fn to_ll(self) -> SDL_JoystickPowerLevel {
match self {
PowerLevel::Unknown => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN,
PowerLevel::Empty => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_EMPTY,
PowerLevel::Low => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_LOW,
PowerLevel::Medium => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_MEDIUM,
PowerLevel::Full => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_FULL,
PowerLevel::Wired => SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_WIRED,
}
}
}
/// Wrapper around the `SDL_Joystick` object
pub struct Joystick {
subsystem: JoystickSubsystem,
raw: *mut sys::SDL_Joystick,
}
impl Joystick {
#[inline]
pub const fn subsystem(&self) -> &JoystickSubsystem {
&self.subsystem
}
/// Return the name of the joystick or an empty string if no name
/// is found.
#[doc(alias = "SDL_JoystickName")]
pub fn name(&self) -> String {
let name = unsafe { sys::SDL_JoystickName(self.raw) };
c_str_to_string(name)
}
/// Return true if the joystick has been opened and currently
/// connected.
#[doc(alias = "SDL_JoystickGetAttached")]
pub fn attached(&self) -> bool {
unsafe { sys::SDL_JoystickGetAttached(self.raw) != sys::SDL_bool::SDL_FALSE }
}
#[doc(alias = "SDL_JoystickInstanceID")]
pub fn instance_id(&self) -> u32 {
let result = unsafe { sys::SDL_JoystickInstanceID(self.raw) };
if result < 0 {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
result as u32
}
}
/// Retrieve the joystick's GUID
#[doc(alias = "SDL_JoystickGetGUID")]
pub fn guid(&self) -> Guid {
let raw = unsafe { sys::SDL_JoystickGetGUID(self.raw) };
let guid = Guid { raw };
if guid.is_zero() {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
guid
}
}
/// Retrieve the battery level of this joystick
#[doc(alias = "SDL_JoystickCurrentPowerLevel")]
pub fn power_level(&self) -> Result<PowerLevel, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
clear_error();
let result = unsafe { sys::SDL_JoystickCurrentPowerLevel(self.raw) };
let state = PowerLevel::from_ll(result);
if result != SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN {
Ok(state)
} else {
let err = get_error();
if err.is_empty() {
Ok(state)
} else {
Err(SdlError(err))
}
}
}
/// Retrieve the number of axes for this joystick
#[doc(alias = "SDL_JoystickNumAxes")]
pub fn num_axes(&self) -> u32 {
let result = unsafe { sys::SDL_JoystickNumAxes(self.raw) };
if result < 0 {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
result as u32
}
}
/// Gets the position of the given `axis`.
///
/// The function will fail if the joystick doesn't have the provided axis.
#[doc(alias = "SDL_JoystickGetAxis")]
pub fn axis(&self, axis: u32) -> Result<i16, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
// This interface is a bit messed up: 0 is a valid position
// but can also mean that an error occured. As far as I can
// tell the only way to know if an error happened is to see if
// get_error() returns a non-empty string.
clear_error();
let axis = validate_int(axis, "axis")?;
let pos = unsafe { sys::SDL_JoystickGetAxis(self.raw, axis) };
if pos != 0 {
Ok(pos)
} else {
let err = get_error();
if err.is_empty() {
Ok(pos)
} else {
Err(SdlError(err))
}
}
}
/// Retrieve the number of buttons for this joystick
#[doc(alias = "SDL_JoystickNumButtons")]
pub fn num_buttons(&self) -> u32 {
let result = unsafe { sys::SDL_JoystickNumButtons(self.raw) };
if result < 0 {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
result as u32
}
}
/// Return `Ok(true)` if `button` is pressed.
///
/// The function will fail if the joystick doesn't have the provided button.
#[doc(alias = "SDL_JoystickGetButton")]
pub fn button(&self, button: u32) -> Result<bool, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
// Same deal as axis, 0 can mean both unpressed or
// error...
clear_error();
let button = validate_int(button, "button")?;
let pressed = unsafe { sys::SDL_JoystickGetButton(self.raw, button) };
match pressed {
1 => Ok(true),
0 => {
let err = get_error();
if err.is_empty() {
// Button is not pressed
Ok(false)
} else {
Err(SdlError(err))
}
}
// Should be unreachable
_ => unreachable!(),
}
}
/// Retrieve the number of balls for this joystick
#[doc(alias = "SDL_JoystickNumBalls")]
pub fn num_balls(&self) -> u32 {
let result = unsafe { sys::SDL_JoystickNumBalls(self.raw) };
if result < 0 {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
result as u32
}
}
/// Return a pair `(dx, dy)` containing the difference in axis
/// position since the last poll
#[doc(alias = "SDL_JoystickGetBall")]
pub fn ball(&self, ball: u32) -> Result<(i32, i32), IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
let mut dx = 0;
let mut dy = 0;
let ball = validate_int(ball, "ball")?;
let result = unsafe { sys::SDL_JoystickGetBall(self.raw, ball, &mut dx, &mut dy) };
if result == 0 {
Ok((dx, dy))
} else {
Err(SdlError(get_error()))
}
}
/// Retrieve the number of balls for this joystick
#[doc(alias = "SDL_JoystickNumHats")]
pub fn num_hats(&self) -> u32 {
let result = unsafe { sys::SDL_JoystickNumHats(self.raw) };
if result < 0 {
// Should only fail if the joystick is NULL.
panic!("{}", get_error())
} else {
result as u32
}
}
/// Return the position of `hat` for this joystick
#[doc(alias = "SDL_JoystickGetHat")]
pub fn hat(&self, hat: u32) -> Result<HatState, IntegerOrSdlError> {
use crate::common::IntegerOrSdlError::*;
// Guess what? This function as well uses 0 to report an error
// but 0 is also a valid value (HatState::Centered). So we
// have to use the same hack as `axis`...
clear_error();
let hat = validate_int(hat, "hat")?;
let result = unsafe { sys::SDL_JoystickGetHat(self.raw, hat) };
let state = HatState::from_raw(result as u8);
if result != 0 {
Ok(state)
} else {
let err = get_error();
if err.is_empty() {
Ok(state)
} else {
Err(SdlError(err))
}
}
}
/// Set the rumble motors to their specified intensities, if supported.
/// Automatically resets back to zero after `duration_ms` milliseconds have passed.
///
/// # Notes
///
/// The value range for the intensities is 0 to 0xFFFF.
///
/// Do *not* use `std::u32::MAX` or similar for `duration_ms` if you want
/// the rumble effect to keep playing for a long time, as this results in
/// the effect ending immediately after starting due to an overflow.
/// Use some smaller, "huge enough" number instead.
#[doc(alias = "SDL_JoystickRumble")]
pub fn set_rumble(
&mut self,
low_frequency_rumble: u16,
high_frequency_rumble: u16,
duration_ms: u32,
) -> Result<(), IntegerOrSdlError> {
let result = unsafe {
sys::SDL_JoystickRumble(
self.raw,
low_frequency_rumble,
high_frequency_rumble,
duration_ms,
)
};
if result != 0 {
Err(IntegerOrSdlError::SdlError(get_error()))
} else {
Ok(())
}
}
/// Start a rumble effect in the joystick's triggers.
#[doc(alias = "SDL_JoystickRumbleTriggers")]
pub fn set_rumble_triggers(
&mut self,
left_rumble: u16,
right_rumble: u16,
duration_ms: u32,
) -> Result<(), IntegerOrSdlError> {
let result = unsafe {
sys::SDL_JoystickRumbleTriggers(self.raw, left_rumble, right_rumble, duration_ms)
};
if result != 0 {
Err(IntegerOrSdlError::SdlError(get_error()))
} else {
Ok(())
}
}
/// Query whether a joystick has an LED.
#[doc(alias = "SDL_JoystickHasLED")]
pub fn has_led(&self) -> bool {
let result = unsafe { sys::SDL_JoystickHasLED(self.raw) };
match result {
sys::SDL_bool::SDL_FALSE => false,
sys::SDL_bool::SDL_TRUE => true,
}
}
/// Query whether a joystick has rumble support.
#[doc(alias = "SDL_JoystickHasRumble")]
pub fn has_rumble(&self) -> bool {
let result = unsafe { sys::SDL_JoystickHasRumble(self.raw) };
match result {
sys::SDL_bool::SDL_FALSE => false,
sys::SDL_bool::SDL_TRUE => true,
}
}
/// Query whether a joystick has rumble support on triggers.
#[doc(alias = "SDL_JoystickHasRumbleTriggers")]
pub fn has_rumble_triggers(&self) -> bool {
let result = unsafe { sys::SDL_JoystickHasRumbleTriggers(self.raw) };
match result {
sys::SDL_bool::SDL_FALSE => false,
sys::SDL_bool::SDL_TRUE => true,
}
}
/// Update a joystick's LED color.
#[doc(alias = "SDL_JoystickSetLED")]
pub fn set_led(&mut self, red: u8, green: u8, blue: u8) -> Result<(), IntegerOrSdlError> {
let result = unsafe { sys::SDL_JoystickSetLED(self.raw, red, green, blue) };
if result != 0 {
Err(IntegerOrSdlError::SdlError(get_error()))
} else {
Ok(())
}
}
/// Send a joystick specific effect packet.
#[doc(alias = "SDL_JoystickSendEffect")]
pub fn send_effect(&mut self, data: &[u8]) -> Result<(), IntegerOrSdlError> {
let result = unsafe {
sys::SDL_JoystickSendEffect(
self.raw,
data.as_ptr() as *const libc::c_void,
data.len() as i32,
)
};
if result != 0 {
Err(IntegerOrSdlError::SdlError(get_error()))
} else {
Ok(())
}
}
}
impl Drop for Joystick {
#[doc(alias = "SDL_JoystickClose")]
fn drop(&mut self) {
if self.attached() {
unsafe { sys::SDL_JoystickClose(self.raw) }
}
}
}
/// Wrapper around a `SDL_JoystickGUID`, a globally unique identifier
/// for a joystick.
#[derive(Copy, Clone)]
pub struct Guid {
raw: sys::SDL_JoystickGUID,
}
impl PartialEq for Guid {
fn eq(&self, other: &Guid) -> bool {
self.raw.data == other.raw.data
}
}
impl Eq for Guid {}
impl Guid {
/// Create a GUID from a string representation.
#[doc(alias = "SDL_JoystickGetGUIDFromString")]
pub fn from_string(guid: &str) -> Result<Guid, NulError> {
let guid = CString::new(guid)?;
let raw = unsafe { sys::SDL_JoystickGetGUIDFromString(guid.as_ptr() as *const c_char) };
Ok(Guid { raw })
}
/// Return `true` if GUID is full 0s
pub fn is_zero(&self) -> bool {
for &i in &self.raw.data {
if i != 0 {
return false;
}
}
true
}
/// Return a String representation of GUID
#[doc(alias = "SDL_JoystickGetGUIDString")]
pub fn string(&self) -> String {
// Doc says "buf should supply at least 33bytes". I took that
// to mean that 33bytes should be enough in all cases, but
// maybe I'm wrong?
let mut buf = [0; 33];
let len = buf.len() as i32;
let c_str = buf.as_mut_ptr();
unsafe {
sys::SDL_JoystickGetGUIDString(self.raw, c_str, len);
}
// The buffer should always be NUL terminated (the
// documentation doesn't explicitly say it but I checked the
// code)
if c_str.is_null() {
String::new()
} else {
unsafe {
CStr::from_ptr(c_str as *const _)
.to_str()
.unwrap()
.to_string()
}
}
}
/// Return a copy of the internal SDL_JoystickGUID
pub fn raw(self) -> sys::SDL_JoystickGUID {
self.raw
}
}
impl Display for Guid {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
write!(f, "{}", self.string())
}
}
/// This is represented in SDL2 as a bitfield but obviously not all
/// combinations make sense: 5 for instance would mean up and down at
/// the same time... To simplify things I turn it into an enum which
/// is how the SDL2 docs present it anyway (using macros).
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
pub enum HatState {
Centered = 0,
Up = 0x01,
Right = 0x02,
Down = 0x04,
Left = 0x08,
RightUp = 0x02 | 0x01,
RightDown = 0x02 | 0x04,
LeftUp = 0x08 | 0x01,
LeftDown = 0x08 | 0x04,
}
impl HatState {
pub fn from_raw(raw: u8) -> HatState {
match raw {
0 => HatState::Centered,
1 => HatState::Up,
2 => HatState::Right,
4 => HatState::Down,
8 => HatState::Left,
3 => HatState::RightUp,
6 => HatState::RightDown,
9 => HatState::LeftUp,
12 => HatState::LeftDown,
// The Xinput driver on Windows can report hat states on certain hardware that don't
// make any sense from a gameplay perspective, and so aren't worth putting in the
// HatState enumeration.
_ => HatState::Centered,
}
}
pub fn to_raw(self) -> u8 {
match self {
HatState::Centered => 0,
HatState::Up => 1,
HatState::Right => 2,
HatState::Down => 4,
HatState::Left => 8,
HatState::RightUp => 3,
HatState::RightDown => 6,
HatState::LeftUp => 9,
HatState::LeftDown => 12,
}
}
}
/// Convert C string `c_str` to a String. Return an empty string if
/// `c_str` is NULL.
fn c_str_to_string(c_str: *const c_char) -> String {
if c_str.is_null() {
String::new()
} else {
let bytes = unsafe { CStr::from_ptr(c_str as *const _).to_bytes() };
String::from_utf8_lossy(bytes).to_string()
}
}