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Do you mean executing action assigned to your button, or visualizing it in app? If this is problem with visualization of buttons I guess there is a problem with your gamepad. |
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Thank you for your answer. The visualization is working properly, the problem is indeed executing the action assigned to the button. For example, if the "A" key is assigned to one of my gamepad buttons, holding it will only display "A" once in any text field no matter how long I hold the button down. If I hold down the "A" key on my keyboard it will display one "A" at first, but soon after other "AAAAAAAAA" will appear. Exact same issue if I assign the "VOL+" key code, the volume is increased only one step no matter how long I hold the button down.. My gamepad (DS4) is working properly anywhere else. I have just tested with another one (8bitdo SN30), it "works" exactly the same. I must probably be doing something wrong but can't figure what. |
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How can I make it hold down a button, like I am trying to use an aimbot I set the L Trigger to press the C key on my keyboard, cause that's the key the aimbot uses to auto aim and it works with keyboard but with controller it needs to be held, I tried the turbo button and nothing |
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When I assign a key to a button, the key is not held while I hold the button down, it is only pressed once and released immediately. I am missing something?
Using the last AMD64 release.
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