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ASE_VehicleOnRoad.sqf
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ASE_VehicleOnRoad.sqf
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/**
Check if a non-terrain vehicle is offroad, in that case, damage the weels.
Use this script to prevent a group from driving offroad with vehicles not made for it.
*/
if (!isServer) exitWith {};
[] spawn {
while { sleep 3; true } do {
// Get all groups that must drive land vehicles on roads
_allAffectedGroups = allGroups select {_x getVariable ["ASE_VehicleOnRoad", false]};
{
_affectedGroup = _x;
// If all units in the group is dead, move to the next one
if ({ alive _x } count units _affectedGroup < 1) exitWith {};
{
// Check if this unit is on foot
_isOnFoot = isNull objectParent _x;
if (_isOnFoot) exitWith {};
// The unit is in a vehicle, but process the driver unit only
if ((driver vehicle _x) != _x) exitWith {};
// Is this a land vehicle? Never mind air, water vehicles etc.
_isLandVehicle = vehicle _x isKindOf "LandVehicle";
if (!_isLandVehicle) exitWith {};
// Is this vehicle currently on a road?
_vehicleOnRoad = isOnRoad vehicle _x;
if (_vehicleOnRoad) exitWith {};
// Check if this vehicle prefer roads or not, offroad vehicles are allowed to be offroads (surprise)
_vehicleClass = typeOf vehicle _x;
_preferRoads = getNumber (configfile >> "CfgVehicles" >> _vehicleClass >> "preferRoads");
if (_preferRoads == 0) exitWith {};
// Check if speed is over 10 km/h, it's ok to be offroads if the speed is low
if (speed vehicle _x <= 10) exitWith {};
// If we reached this point, the vehicle is not on roads, and does prefer to be on roads, and the unit is driving faster than 10 km/h.
// Make them suffer. Hit the tires!
_randomWheel = selectRandom ["wheel_1_1_steering", "wheel_1_2_steering", "wheel_2_1_steering", "wheel_2_2_steering"];
_currentDamage = (vehicle _x) getHit _randomWheel;
(vehicle _x) setHit [_randomWheel, _currentDamage + 0.25];
// Or should we limit the max speed instead to something very very slow?
_maxSpeed = getNumber (configfile >> "CfgVehicles" >> _vehicleClass >> "maxSpeed");
//systemChat format ["%1 hit: %2, max speed: %3", _randomWheel, _currentDamage, _maxSpeed];
_msg = format ["Unit '%1' drove a vehicle offroad at grid %2", _x, mapGridPosition _x];
systemChat _msg;
} forEach units _affectedGroup;
} forEach _allAffectedGroups;
};
};