-
Notifications
You must be signed in to change notification settings - Fork 14
/
TR2_progress.txt
1474 lines (1387 loc) · 39.6 KB
/
TR2_progress.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
x function is unused / included in another function
+ function is reimplemented in DLL
* function used by DLL from EXE
// ======================================
// 3D SYSTEM
// ======================================
3dsystem/3d_gen.cpp
0x00401000: + phd_GenerateW2V
0x004011D0: + phd_LookAt
0x00401250: + phd_GetVectorAngles
0x004012D0: + phd_RotX
0x00401380: + phd_RotY
0x00401430: + phd_RotZ
0x004014E0: + phd_RotYXZ
0x004016C0: + phd_RotYXZpack
0x004018B0: + phd_TranslateRel
0x00401960: + phd_TranslateAbs
0x004019E0: + phd_PutPolygons
0x00401AE0: + S_InsertRoom
0x00401BD0: + calc_background_light
0x00401C10: + S_InsertBackground
----------: + S_InsertInvBgnd
0x00401D50: + calc_object_vertices
0x00401F30: + calc_vertice_light
0x004020A0: + calc_roomvert
0x00402320: + phd_RotateLight
0x004023F0: + phd_InitPolyList
0x00402420: + phd_SortPolyList
0x00402460: + do_quickysorty
0x00402530: + phd_PrintPolyList
0x00402570: + AlterFOV
0x00402680: + phd_SetNearZ
0x004026D0: + phd_SetFarZ
0x004026F0: + phd_InitWindow
----------: + phd_PopMatrix
---asm----: + phd_PushMatrix
---asm----: + phd_PushUnitMatrix
3dsystem/3d_out.cpp
0x00402960: + draw_poly_line
0x00402B00: + draw_poly_flat
0x00402B40: + draw_poly_trans
0x00402B80: + draw_poly_gouraud
0x00402BC0: + draw_poly_gtmap
0x00402C00: + draw_poly_wgtmap
0x00402C40: + xgen_x
0x00402D20: + xgen_xg
0x00402E70: + xgen_xguv
0x00403090: + xgen_xguvpersp_fp
0x00403320: + gtmap_persp32_fp
0x004042F0: + wgtmap_persp32_fp
0x004057C0: + draw_poly_gtmap_persp
0x00405800: + draw_poly_wgtmap_persp
---asm----: + flatA
---asm----: + transA
---asm----: + gourA
---asm----: + gtmapA
---asm----: + wgtmapA
3dsystem/3dinsert.cpp
0x00405840: + visible_zclip
0x004058B0: + ZedClipper
0x004059F0: + XYGUVClipper
0x00405F10: + InsertObjectGT4
0x00406970: + InsertObjectGT3
0x004071F0: + XYGClipper
0x00407620: + InsertObjectG4
0x00407A00: + InsertObjectG3
0x00407D20: + XYClipper
0x00407FF0: + InsertTrans8
0x004084A0: + InsertTransQuad
0x00408580: + InsertFlatRect
0x00408650: + InsertLine
0x00408710: + InsertGT3_ZBuffered
0x00408D60: + DrawClippedPoly_Textured
0x00408EA0: + InsertGT4_ZBuffered
0x004092E0: + InsertObjectGT4_ZBuffered
0x00409380: + InsertObjectGT3_ZBuffered
0x00409430: + InsertObjectG4_ZBuffered
0x004097D0: + DrawPoly_Gouraud
0x004098D0: + InsertObjectG3_ZBuffered
0x00409BB0: + InsertFlatRect_ZBuffered
0x00409D80: + InsertLine_ZBuffered
0x00409EC0: + InsertGT3_Sorted
0x0040A5D0: + InsertClippedPoly_Textured
0x0040A780: + InsertGT4_Sorted
0x0040AC60: + InsertObjectGT4_Sorted
0x0040ACF0: + InsertObjectGT3_Sorted
0x0040AD90: + InsertObjectG4_Sorted
0x0040B1D0: + InsertPoly_Gouraud
0x0040B350: + InsertObjectG3_Sorted
0x0040B6A0: + InsertSprite_Sorted
0x0040B9F0: + InsertFlatRect_Sorted
0x0040BB70: + InsertLine_Sorted
0x0040BCA0: + InsertTrans8_Sorted
0x0040BE40: + InsertTransQuad_Sorted
0x0040BF80: + InsertSprite
3dsystem/phd_math.cpp
---asm----: + phd_atan
---asm----: + phd_cos
---asm----: + phd_sin
---asm----: + phd_sqrt
3dsystem/scalespr.cpp
0x0040C030: + S_DrawSprite
0x0040C300: + S_DrawPickup
0x0040C390: + ins_room_sprite
0x0040C4F0: + S_DrawScreenSprite2d
0x0040C590: + S_DrawScreenSprite
0x0040C630: + draw_scaled_spriteC
// ======================================
// GAME
// ======================================
game/bird.cpp
0x0040C860: * InitialiseEagle
0x0040C8F0: * EagleControl
game/boat.cpp
0x0040CB10: InitialiseBoat
0x0040CB50: BoatCheckGeton
0x0040CCC0: BoatCollision
0x0040CE20: TestWaterHeight
0x0040CF20: DoBoatShift
0x0040D0F0: + DoWakeEffect
0x0040D270: DoBoatDynamics
0x0040D2C0: BoatDynamics
0x0040D7A0: BoatUserControl
0x0040D930: BoatAnimation
0x0040DAA0: BoatControl
0x0040E0D0: + GondolaControl
game/box.cpp
0x0040E190: * InitialiseCreature
0x0040E1C0: CreatureActive
0x0040E210: * CreatureAIInfo
0x0040E470: SearchLOT
0x0040E670: UpdateLOT
0x0040E6E0: TargetBox
0x0040E780: StalkBox
0x0040E880: EscapeBox
0x0040E930: ValidBox
0x0040E9E0: * CreatureMood
0x0040EE50: CalculateTarget
0x0040F2B0: CreatureCreature
0x0040F3B0: BadFloor
0x0040F440: + CreatureDie
0x0040F500: * CreatureAnimation
0x0040FDD0: * CreatureTurn
0x0040FEB0: * CreatureTilt
0x0040FEF0: * CreatureHead
0x0040FF40: CreatureNeck
0x0040FF90: CreatureFloat
0x00410040: CreatureUnderwater
0x00410090: * CreatureEffect
0x004100F0: CreatureVault
0x00410230: + CreatureKill
0x004103A0: GetBaddieTarget
game/camera.cpp
0x00410580: + InitialiseCamera
0x00410630: + MoveCamera
0x004109B0: * ClipCamera
0x00410A90: * ShiftCamera
0x00410BF0: * GoodPosition
0x00410C40: * SmartShift
0x004113D0: * ChaseCamera
0x004114C0: * ShiftClamp
0x00411660: * CombatCamera
0x004117F0: + LookCamera
0x004119E0: + FixedCamera
0x00411A80: + CalculateCamera
game/cinema.cpp
0x00411F30: + SetCutsceneTrack
0x00411F40: + StartCinematic
0x00412060: + InitCinematicRooms
0x00412100: + DoCinematic
0x00412270: * CalculateCinematicCamera
0x004123B0: * GetCinematicRoom
0x00412430: * ControlCinematicPlayer
0x00412510: * LaraControlCinematic
0x004125B0: * InitialisePlayer1
0x00412640: * InitialiseGenPlayer
0x00412680: * InGameCinematicCamera
game/collide.cpp
0x004128D0: GetCollisionInfo
0x00412F90: FindGridShift
0x00412FC0: + CollideStaticObjects
0x004133B0: + GetNearByRooms
0x00413480: + GetNewRoom
0x004134E0: ShiftItem
0x00413520: * UpdateLaraRoom
0x00413580: GetTiltType
0x00413620: LaraBaddieCollision
0x004137C0: EffectSpaz
0x00413840: * CreatureCollision
0x004138C0: * ObjectCollision
0x00413920: DoorCollision
0x004139A0: TrapCollision
0x00413A10: ItemPushLara
0x00413D20: TestBoundsCollide
0x00413DF0: TestLaraPosition
0x00413F30: AlignLaraPosition
0x00414070: MoveLaraPosition
0x00414200: Move3DPosTo3DPos
game/control.cpp
0x00414370: + ControlPhase
0x004146C0: * AnimateItem
0x00414A30: GetChange
0x00414AE0: TranslateItem
0x00414B40: * GetFloor
0x00414CE0: * GetWaterHeight
0x00414E50: * GetHeight
0x004150D0: RefreshCamera
0x004151C0: * TestTriggers
0x004158A0: * TriggerActive
0x00415900: * GetCeiling
0x00415B60: GetDoor
0x00415BB0: * LOS
0x00415C50: zLOS
0x00415F40: xLOS
0x00416230: ClipTarget
0x00416310: ObjectOnLOS
0x00416610: * FlipMap
0x004166D0: RemoveRoomFlipItems
0x00416770: AddRoomFlipItems
0x004167D0: + TriggerCDTrack
0x00416800: + TriggerNormalCDTrack
game/demo.cpp
0x004168E0: * DoDemoSequence
0x00416940: + StartDemo
0x00416AF0: * LoadLaraDemoPos
0x00416BC0: * GetDemoInput
game/diver.cpp
0x00416BF0: Harpoon
0x00416C70: GetWaterSurface
0x00416D80: * DiverControl
game/dog.cpp
0x00417130: * DogControl
0x004174E0: * TigerControl
game/dragon.cpp
0x00417780: ControlTwinkle
0x00417900: CreateBartoliLight
0x004179E0: DragonFire
0x00417A90: * DragonCollision
0x00417D80: * DragonBones
0x00417E60: * DragonControl
0x004183B0: * InitialiseBartoli
0x004184D0: * BartoliControl
0x00418670: * DinoControl
game/draw.cpp
0x00418920: * DrawPhaseCinematic
0x00418960: * DrawPhaseGame
0x004189A0: + DrawRooms
0x00418C50: + GetRoomBounds
0x00418E20: + SetRoomBounds
0x004191A0: + ClipRoom
0x00419580: + PrintRooms
0x00419640: + PrintObjects
0x00419870: + DrawEffect
0x004199C0: + DrawSpriteItem
----------: + DrawDummyItem
0x00419A50: + DrawAnimatingItem
0x00419DD0: * DrawLara
0x0041AB00: + DrawLaraInt
0x0041B6F0: * InitInterpolate
0x0041B730: * phd_PopMatrix_I
0x0041B760: * phd_PushMatrix_I
0x0041B790: * phd_RotY_I
0x0041B7D0: * phd_RotX_I
0x0041B810: * phd_RotZ_I
0x0041B850: * phd_TranslateRel_I
0x0041B8A0: * phd_TranslateRel_ID
0x0041B8F0: * phd_RotYXZ_I
0x0041B940: * phd_RotYXZsuperpack_I
0x0041B980: + phd_RotYXZsuperpack
0x0041BA30: + phd_PutPolygons_I
0x0041BA60: * InterpolateMatrix
0x0041BC10: * InterpolateArmMatrix
0x0041BD10: + DrawGunFlash
0x0041BE80: * CalculateObjectLighting
0x0041BF70: * GetFrames
0x0041C010: * GetBoundsAccurate
0x0041C090: * GetBestFrame
0x0041C0D0: + AddDynamicLight
game/eel.cpp
0x0041C120: * BigEelControl
0x0041C2C0: * EelControl
game/effects.cpp
0x0041C4B0: + ItemNearLara
0x0041C540: + SoundEffects
0x0041C5B0: + DoBloodSplat
0x0041C610: + DoLotsOfBlood
0x0041C6C0: + ControlBlood1
0x0041C750: + ControlExplosion1
0x0041C7D0: + Richochet
0x0041C850: + ControlRichochet1
0x0041C880: + CreateBubble
0x0041C8F0: + LaraBubbles
0x0041C970: + ControlBubble1
0x0041CA70: + Splash
----------: + WadeSplash
0x0041CB40: + ControlSplash1
0x0041CBC0: + ControlWaterSprite
0x0041CC70: + ControlSnowSprite
0x0041CD00: + ControlHotLiquid
0x0041CDE0: + WaterFall
0x0041CF20: + finish_level_effect
0x0041CF30: + turn180_effect
0x0041CF50: + floor_shake_effect
0x0041CFF0: + lara_normal_effect
0x0041D030: + BoilerFX
0x0041D050: + FloodFX
0x0041D0E0: + RubbleFX
0x0041D110: + ChandelierFX
0x0041D140: + ExplosionFX
0x0041D170: + PistonFX
0x0041D190: + CurtainFX
0x0041D1B0: + StatueFX
0x0041D1D0: + SetChangeFX
0x0041D1F0: + ControlDingDong
0x0041D230: + ControlLaraAlarm
0x0041D270: + ControlAlarmSound
0x0041D2E0: + ControlBirdTweeter
0x0041D340: + DoChimeSound
0x0041D3A0: + ControlClockChimes
0x0041D410: + SphereOfDoomCollision
0x0041D540: + SphereOfDoom
0x0041D630: + DrawSphereOfDoom
0x0041D760: + lara_hands_free
0x0041D770: + flip_map_effect
0x0041D780: + draw_right_gun
0x0041D7D0: + draw_left_gun
----------: shoot_right_gun
----------: shoot_left_gun
0x0041D820: + swap_meshes_with_meshswap1
0x0041D890: + swap_meshes_with_meshswap2
0x0041D900: + swap_meshes_with_meshswap3
0x0041D9A0: + invisibility_on
0x0041D9B0: + invisibility_off
0x0041D9D0: + dynamic_light_on
0x0041D9E0: + dynamic_light_off
0x0041D9F0: + reset_hair
0x0041DA00: + AssaultStart
0x0041DA30: + AssaultStop
0x0041DA50: + AssaultReset
0x0041DA70: + AssaultFinished
game/enemies.cpp
0x0041DB30: Knife
0x0041DBB0: * Cult2Control
0x0041DFE0: * MonkControl
0x0041E4B0: * Worker3Control
0x0041EAC0: * DrawXianLord
0x0041EEC0: XianDamage
0x0041EF70: * InitialiseXianLord
0x0041EFD0: * XianLordControl
0x0041F5B0: WarriorSparkleTrail
0x0041F650: * WarriorControl
game/gameflow.cpp
0x0041FA40: + GF_LoadScriptFile
0x0041FC30: + GF_DoFrontEndSequence
0x0041FC50: + GF_DoLevelSequence
0x0041FCC0: + GF_InterpretSequence
0x004201A0: + GF_ModifyInventory
game/hair.cpp
0x00420E80: * InitialiseHair
0x00420F00: * HairControl
0x00421900: * DrawHair
game/health.cpp
0x00421980: + FlashIt
0x004219B0: + DrawAssaultTimer
0x00421B00: + DrawGameInfo
0x00421B50: + DrawHealthBar
0x00421C00: + DrawAirBar
0x00421CA0: + MakeAmmoString
0x00421CD0: + DrawAmmoInfo
0x00421E20: + InitialisePickUpDisplay
0x00421E40: + DrawPickups
0x00421F40: + AddDisplayPickup
0x00421FB0: + DisplayModeInfo
0x00422030: + DrawModeInfo
game/inventory.cpp
0x00422060: + Display_Inventory
0x004232F0: + Construct_Inventory
0x00423450: + SelectMeshes
0x004234E0: + AnimateInventoryItem
0x00423570: + DrawInventoryItem
0x004239A0: + GetDebouncedInput
0x004239C0: + DoInventoryPicture
0x004239D0: + DoInventoryBackground
game/invfunc.cpp
0x00423B10: + InitColours
0x00423C20: + RingIsOpen
0x00423D90: + RingIsNotOpen
0x00423E20: + RingNotActive
0x00424290: + RingActive
0x004242D0: + Inv_AddItem
0x00424AE0: + Inv_InsertItem
0x00424C10: + Inv_RequestItem
0x00424C90: + Inv_RemoveAllItems
0x00424CB0: + Inv_RemoveItem
0x00424DC0: + Inv_GetItemOption
0x00424FB0: + RemoveInventoryText
0x00424FE0: + Inv_RingInit
0x004250F0: + Inv_RingGetView
0x00425150: + Inv_RingLight
0x00425190: + Inv_RingCalcAdders
0x004251C0: + Inv_RingDoMotions
0x00425300: + Inv_RingRotateLeft
0x00425330: + Inv_RingRotateRight
0x00425360: + Inv_RingMotionInit
0x004253D0: + Inv_RingMotionSetup
0x00425400: + Inv_RingMotionRadius
0x00425430: + Inv_RingMotionRotation
0x00425460: + Inv_RingMotionCameraPos
0x00425490: + Inv_RingMotionCameraPitch
0x004254B0: + Inv_RingMotionItemSelect
0x00425510: + Inv_RingMotionItemDeselect
game/invtext.cpp
0x00425580: + Init_Requester
0x00425610: + Remove_Requester
0x004256C0: + ReqItemCentreAlign
0x004256E0: + ReqItemLeftAlign
0x00425740: + ReqItemRightAlign
0x004257A0: + Display_Requester
0x00426010: + SetRequesterHeading
0x004260C0: + RemoveAllReqItems
0x004260E0: + ChangeRequesterItem
0x004261A0: + AddRequesterItem
0x00426250: + SetPCRequesterSize
0x00426290: + AddAssaultTime
0x00426320: + ShowGymStatsText
0x00426500: + ShowStatsText
0x004268A0: + ShowEndStatsText
game/items.cpp
0x00426CD0: + InitialiseItemArray
0x00426D30: * KillItem
0x00426E50: * CreateItem
0x00426E90: + InitialiseItem
0x00427050: * RemoveActiveItem
0x004270E0: * RemoveDrawnItem
0x00427150: + AddActiveItem
0x004271B0: * ItemNewRoom
0x00427250: + GlobalItemReplace
0x004272D0: * InitialiseFXArray
0x00427300: * CreateEffect
0x00427370: * KillEffect
0x00427460: * EffectNewRoom
0x00427500: * ClearBodyBag
game/lara.cpp
0x00427560: * LaraAboveWater
0x00427700: LookUpDown
0x00427770: LookLeftRight
0x004277F0: ResetLook
0x00427880: lara_as_walk
0x00427910: lara_as_run
0x00427A60: lara_as_stop
0x00427BB0: lara_as_forwardjump
----------: lara_as_pose
0x00427C90: lara_as_fastback
0x00427CF0: lara_as_turn_r
0x00427D80: lara_as_turn_l
0x00427E10: lara_as_death
0x00427E30: lara_as_fastfall
0x00427E70: lara_as_hang
0x00427ED0: lara_as_reach
0x00427EF0: lara_as_splat
----------: lara_as_land
0x00427F00: lara_as_compress
0x00428010: lara_as_back
0x004280A0: lara_as_null
0x004280B0: lara_as_fastturn
0x00428100: lara_as_stepright
0x00428180: lara_as_stepleft
0x00428200: lara_as_slide
0x00428230: lara_as_backjump
0x00428280: lara_as_rightjump
0x004282C0: lara_as_leftjump
0x00428300: lara_as_upjump
0x00428320: lara_as_fallback
0x00428350: lara_as_hangleft
0x00428390: lara_as_hangright
0x004283D0: lara_as_slideback
0x004283F0: lara_as_pushblock
----------: lara_as_pullblock
0x00428420: lara_as_ppready
0x00428450: lara_as_pickup
0x00428480: lara_as_pickupflare
0x004284E0: lara_as_switchon
----------: lara_as_switchoff
0x00428520: lara_as_usekey
----------: lara_as_usepuzzle
----------: lara_as_roll
----------: lara_as_roll2
0x00428550: lara_as_special
----------: lara_as_usemidas
----------: lara_as_diemidas
0x00428570: lara_as_swandive
0x004285A0: lara_as_fastdive
----------: lara_as_gymnast
0x00428600: lara_as_waterout
----------: lara_as_laratest1
----------: lara_as_laratest2
----------: lara_as_laratest3
0x00428620: lara_as_wade
----------: lara_as_twist
----------: lara_as_kick
0x004286F0: lara_as_deathslide
0x00428790: extra_as_breath
----------: extra_as_plunger
0x004287E0: extra_as_yetikill
0x00428830: extra_as_sharkkill
0x004288D0: extra_as_airlock
0x004288F0: extra_as_gongbong
0x00428910: extra_as_dinokill
0x00428970: extra_as_pulldagger
0x00428A30: extra_as_startanim
0x00428A80: extra_as_starthouse
0x00428B30: extra_as_finalanim
0x00428BE0: LaraFallen
0x00428C40: LaraCollideStop
0x00428D00: lara_col_walk
0x00428EA0: lara_col_run
0x00429020: lara_col_stop
0x004290B0: lara_col_forwardjump
----------: lara_col_pose
0x00429190: lara_col_fastback
0x00429250: lara_col_turn_r
0x004292F0: lara_col_turn_l
0x00429310: lara_col_death
0x00429380: lara_col_fastfall
0x00429420: lara_col_hang
0x00429550: lara_col_reach
0x004295E0: lara_col_splat
----------: lara_col_land
0x00429640: lara_col_compress
0x004296E0: lara_col_back
----------: lara_col_null
0x004297E0: lara_col_fastturn
0x00429800: lara_col_stepright
0x004298C0: lara_col_stepleft
0x004298E0: lara_col_slide
0x00429900: lara_col_backjump
0x00429930: lara_col_rightjump
0x00429960: lara_col_leftjump
0x00429990: lara_col_upjump
0x00429AD0: lara_col_fallback
0x00429B60: lara_col_hangleft
0x00429BA0: lara_col_hangright
0x00429BE0: lara_col_slideback
----------: lara_col_pushblock
----------: lara_col_pullblock
----------: lara_col_ppready
----------: lara_col_pickup
----------: lara_col_switchon
----------: lara_col_switchoff
----------: lara_col_usekey
----------: lara_col_usepuzzle
0x00429C10: lara_col_roll
0x00429CB0: lara_col_roll2
0x00429D80: lara_col_special
----------: lara_col_usemidas
----------: lara_col_diemidas
0x00429DA0: lara_col_swandive
0x00429E10: lara_col_fastdive
----------: lara_col_gymnast
----------: lara_col_waterout
----------: lara_col_laratest1
----------: lara_col_laratest2
----------: lara_col_laratest3
0x00429E90: lara_col_wade
----------: lara_col_twist
0x0042A000: lara_default_col
0x0042A040: + lara_col_jumper
0x0042A120: lara_col_kick
----------: lara_col_deathslide
0x0042A130: * GetLaraCollisionInfo
0x0042A170: lara_slide_slope
0x0042A260: LaraHitCeiling
0x0042A2D0: LaraDeflectEdge
0x0042A350: * LaraDeflectEdgeJump
0x0042A4D0: LaraSlideEdgeJump
0x0042A5C0: TestWall
0x0042A6D0: LaraTestHangOnClimbWall
0x0042A7E0: LaraTestClimbStance
0x0042A8A0: LaraHangTest
0x0042AC00: LaraTestEdgeCatch
0x0042ACB0: LaraTestHangJumpUp
0x0042AE20: LaraTestHangJump
0x0042AFC0: TestHangSwingIn
0x0042B080: TestLaraVault
0x0042B370: TestLaraSlide
0x0042B4A0: LaraFloorFront
0x0042B520: * LaraLandedBad
0x0042B5E0: * GetLaraJointAbsPosition
0x0042B970: GetLJAInt
game/lara1gun.cpp
0x0042BC90: draw_shotgun_meshes
0x0042BCD0: undraw_shotgun_meshes
0x0042BD00: ready_shotgun
0x0042BD70: + RifleHandler
0x0042BE70: + FireShotgun
0x0042BF70: + FireM16
0x0042BFF0: + FireHarpoon
0x0042C180: ControlHarpoonBolt
0x0042C4D0: + FireRocket
0x0042C5C0: + ControlRocket
0x0042C9D0: draw_shotgun
0x0042CB40: undraw_shotgun
0x0042CC50: * AnimateShotgun
game/lara2gun.cpp
0x0042D000: set_pistol_arm
0x0042D050: draw_pistols
0x0042D0D0: undraw_pistols
0x0042D300: ready_pistols
0x0042D360: draw_pistol_meshes
0x0042D3B0: undraw_pistol_mesh_left
0x0042D3F0: undraw_pistol_mesh_right
0x0042D430: + PistolHandler
0x0042D5C0: * AnimatePistols
game/laraclimb.cpp
0x0042D8F0: lara_as_climbleft
0x0042D930: lara_as_climbright
0x0042D970: lara_as_climbstnc
0x0042D9F0: lara_as_climbing
0x0042DA10: lara_as_climbend
0x0042DA30: lara_as_climbdown
0x0042DA50: lara_col_climbleft
0x0042DAB0: lara_col_climbright
0x0042DB10: lara_col_climbstnc
0x0042DD20: lara_col_climbing
----------: lara_col_climbend
0x0042DE70: lara_col_climbdown
0x0042E010: LaraCheckForLetGo
0x0042E0C0: LaraTestClimb
0x0042E330: LaraTestClimbPos
0x0042E400: LaraDoClimbLeftRight
0x0042E4F0: LaraTestClimbUpPos
game/larafire.cpp
0x0042E740: * LaraGun
0x0042ECB0: * CheckForHoldingState
0x0042ECF0: * InitialiseNewWeapon
0x0042EE30: * LaraTargetInfo
0x0042EFD0: * LaraGetNewTarget
0x0042F1F0: * find_target_point
0x0042F2A0: * AimWeapon
0x0042F370: * FireWeapon
0x0042F6E0: * HitTarget
0x0042F780: * SmashItem
0x0042F7E0: * WeaponObject
game/laraflare.cpp
0x0042F840: DoFlareLight
0x0042F8E0: DoFlareInHand
0x0042F9C0: + DrawFlareInAir
0x0042FAC0: CreateFlare
0x0042FCA0: set_flare_arm
0x0042FCF0: draw_flare
0x0042FE60: undraw_flare
0x00430090: draw_flare_meshes
0x004300B0: undraw_flare_meshes
0x004300D0: ready_flare
0x00430110: FlareControl
game/laramisc.cpp
0x00430380: + LaraControl
0x00430A10: * AnimateLara
0x00430D10: + UseItem
0x00430ED0: + LaraCheatGetStuff
0x00430F90: + ControlLaraExtra
0x00430FB0: + InitialiseLaraLoad
0x00430FE0: * InitialiseLara
0x004312A0: + InitialiseLaraInventory
0x00431610: * LaraInitialiseMeshes
game/larasurf.cpp
0x00431710: * LaraSurface
0x00431870: lara_as_surfswim
0x004318E0: lara_as_surfback
0x00431940: lara_as_surfleft
0x004319A0: lara_as_surfright
0x00431A00: lara_as_surftread
0x00431AC0: lara_col_surfswim
0x00431B00: lara_col_surfback
0x00431B30: lara_col_surfleft
0x00431B60: lara_col_surfright
0x00431B90: lara_col_surftread
0x00431BF0: LaraSurfaceCollision
0x00431CF0: LaraTestWaterStepOut
0x00431DE0: LaraTestWaterClimbOut
game/laraswim.cpp
0x00432000: * LaraUnderWater
0x00432230: + SwimTurn
0x004322C0: + lara_as_swim
0x00432330: lara_as_glide
0x004323B0: lara_as_tread
0x00432440: lara_as_dive
0x00432460: lara_as_uwdeath
0x004324C0: lara_as_waterroll
0x004324D0: lara_col_swim
----------: lara_col_glide
----------: lara_col_tread
----------: lara_col_dive
0x004324F0: lara_col_uwdeath
----------: lara_col_waterroll
0x00432550: * GetWaterDepth
0x004326F0: LaraTestWaterDepth
0x004327C0: LaraSwimCollision
0x00432920: LaraWaterCurrent
game/lot.cpp
0x00432B10: InitialiseLOTarray
0x00432B70: * DisableBaddieAI
0x00432BC0: * EnableBaddieAI
0x00432D70: InitialiseSlot
0x00432F80: CreateZone
0x00433040: ClearLOT
game/missile.cpp
0x00433090: + ControlMissile
0x00433360: ShootAtLara
0x00433410: * ExplodingDeath
0x004337A0: ControlBodyPart
game/moveblock.cpp
0x004339A0: InitialiseMovingBlock
0x004339D0: * MovableBlock
0x00433B20: MovableBlockCollision
0x00433D80: TestBlockMovable
0x00433DD0: TestBlockPush
0x00433F20: TestBlockPull
0x00434160: * AlterFloorHeight
0x00434220: DrawMovableBlock
0x00434250: * DrawUnclippedItem
game/objects.cpp
0x004342C0: EarthQuake
0x004343A0: ControlCutShotgun
0x004343E0: InitialiseFinalLevel
0x004344B0: FinalLevelCounter
0x004346C0: MiniCopterControl
0x004347A0: InitialiseDyingMonk
0x00434820: DyingMonk
0x004348B0: ControlGongBonger
0x00434970: DeathSlideCollision
0x00434A30: ControlDeathSlide
0x00434CC0: BigBowlControl
0x00434DB0: BellControl
0x00434E30: InitialiseWindow
0x00434EB0: * SmashWindow
0x00434F80: WindowControl
0x00435020: SmashIceControl
0x00435100: ShutThatDoor
0x00435150: OpenThatDoor
0x00435190: InitialiseDoor
0x00435570: DoorControl
0x00435640: OnDrawBridge
0x00435700: DrawBridgeFloor
0x00435740: DrawBridgeCeiling
0x00435780: DrawBridgeCollision
0x004357B0: InitialiseLift
0x004357F0: LiftControl
0x004358D0: LiftFloorCeiling
0x00435A50: LiftFloor
0x00435A90: LiftCeiling
0x00435AD0: BridgeFlatFloor
0x00435AF0: BridgeFlatCeiling
0x00435B10: GetOffset
0x00435B50: BridgeTilt1Floor
0x00435B80: BridgeTilt1Ceiling
0x00435BC0: BridgeTilt2Floor
0x00435BF0: BridgeTilt2Ceiling
0x00435C30: CopterControl
0x00435D40: GeneralControl
0x00435E20: DetonatorControl
game/people.cpp
0x00435EB0: Targetable
0x00435F40: ControlGlow
0x00435F80: ControlGunShot
0x00435FD0: + GunShot
0x00436040: + GunHit
0x00436100: GunMiss
0x004361B0: ShotLara
0x00436380: * InitialiseCult1
0x004363D0: * Cult1Control
0x00436800: * InitialiseCult3
0x00436850: * Cult3Control
0x00436DC0: * Worker1Control
0x004371C0: * Worker2Control
0x00437620: * BanditControl
0x00437960: * Bandit2Control
0x00437DA0: * WinstonControl
game/pickup.cpp
0x00437F20: * PickUpCollision
0x004383A0: SwitchCollision
0x004385B0: SwitchCollision2
0x004386B0: DetonatorCollision
0x004388F0: KeyHoleCollision
0x00438B30: * PuzzleHoleCollision
0x00438DF0: SwitchControl
0x00438E30: SwitchTrigger
0x00438EF0: KeyTrigger
0x00438F30: PickupTrigger
0x00438F70: SecretControl
game/rat.cpp
0x00438FA0: * MouseControl
game/savegame.cpp
0x00439190: + InitialiseStartInfo
0x00439200: + ModifyStartInfo
0x004392E0: + CreateStartInfo
0x004394F0: + CreateSaveGameInfo
0x00439A20: + ExtractSaveGameInfo
0x0043A280: + ResetSG
0x0043A2A0: + WriteSG
0x0043A2F0: + ReadSG
game/setup.cpp
0x0043A330: * InitialiseLevel
0x0043A490: InitialiseGameFlags
0x0043A500: + InitialiseLevelFlags
0x0043A530: + BaddyObjects
0x0043B570: * TrapObjects
0x0043BB70: * ObjectObjects
0x0043C7C0: + InitialiseObjects
0x0043C830: GetCarriedItems
game/shark.cpp
0x0043C900: * JellyControl
0x0043CA20: * BaracuddaControl
0x0043CC50: * SharkControl
game/skidoo.cpp
0x0043CEE0: * InitialiseSkidoo
0x0043CF20: SkidooCheckGeton
0x0043D010: SkidooCollision
0x0043D110: SkidooBaddieCollision
0x0043D310: TestHeight
0x0043D3D0: DoShift
0x0043D650: DoDynamics
0x0043D6B0: GetCollisionAnim
0x0043D740: + DoSnowEffect
0x0043D880: SkidooDynamics
0x0043DD20: SkidooUserControl
0x0043DEE0: SkidooCheckGetOffOK
0x0043DFF0: SkidooAnimation
0x0043E2D0: + SkidooExplode
0x0043E350: SkidooCheckGetOff
0x0043E590: + SkidooGuns
0x0043E6B0: SkidooControl
0x0043EB10: + DrawSkidoo
0x0043EDF0: * InitialiseSkidman
0x0043EE80: * SkidManControl
0x0043F280: SkidmanPush
0x0043F3A0: * SkidmanCollision
game/sound.cpp
0x0043F430: + GetRealTrack
0x0043F470: * PlaySoundEffect
0x0043F910: * StopSoundEffect
0x0043F970: * SOUND_EndScene
0x0043FA00: * SOUND_Stop
0x0043FA30: + SOUND_Init
game/sphere.cpp
0x0043FA60: TestCollision
0x0043FB90: GetSpheres
0x0043FE70: * GetJointAbsPosition
0x00440010: * BaddieBiteEffect
game/spider.cpp
0x00440070: SpiderLeap
0x00440120: * SpiderControl
0x00440340: * BigSpiderControl
game/text.cpp
0x00440500: + T_InitPrint
0x00440530: + T_Print
0x00440640: + T_ChangeText
0x00440680: + T_SetScale
0x004406A0: + T_FlashText
0x004406D0: + T_AddBackground
0x00440760: + T_RemoveBackground
0x00440770: + T_AddOutline
0x004407A0: + T_RemoveOutline
0x004407B0: + T_CentreH
0x004407D0: + T_CentreV
0x004407F0: + T_RightAlign
0x00440810: + T_BottomAlign
0x00440830: + T_GetTextWidth
0x00440940: + T_RemovePrint
0x00440970: + T_GetStringLen
0x004409A0: + T_DrawText
0x004409D0: + T_DrawTextBox
0x00440B60: + T_DrawThisText
0x00440F40: + GetTextScaleH
0x00440F80: + GetTextScaleV
game/traps.cpp
0x00440FC0: + MineControl
0x004411C0: + ControlSpikeWall
0x00441300: + ControlCeilingSpikes
0x00441420: + HookControl
0x004414B0: PropellerControl
0x00441640: + SpinningBlade
0x004417C0: + IcicleControl
0x004418C0: + InitialiseBlade
0x00441900: + BladeControl
0x004419A0: + InitialiseKillerStatue
0x004419F0: + KillerStatueControl
0x00441B00: SpringBoardControl
0x00441BE0: InitialiseRollingBall
0x00441C20: RollingBallControl
0x00441F70: RollingBallCollision
0x004421C0: SpikeCollision
0x00442320: TrapDoorControl
0x00442370: TrapDoorFloor
0x004423B0: TrapDoorCeiling
0x004423F0: OnTrapDoor
0x004424A0: + Pendulum
0x004425B0: FallingBlock
0x004426C0: FallingBlockFloor
0x00442700: FallingBlockCeiling
0x00442750: + TeethTrap
0x00442810: + FallingCeiling
0x004428F0: + DartEmitterControl
0x00442A30: + DartsControl
0x00442B90: + DartEffectControl
0x00442BE0: + FlameEmitterControl
0x00442C70: + FlameControl
0x00442DE0: + LaraBurn
0x00442E30: + LavaBurn
0x00442F20: LavaSpray
0x00442FF0: ControlLavaBlob
game/yeti.cpp
0x00443100: * GiantYetiControl
0x00443400: * YetiControl
// ======================================
// SPECIFIC
// ======================================
specific/background.cpp
0x00443A40: + BGND_Make640x480
0x00443C00: + BGND_AddTexture
0x00443CC0: + BGND_GetPageHandles
0x00443D00: + BGND_DrawInGameBlack
0x00443D60: + DrawQuad
0x00443E40: + BGND_DrawInGameBackground
0x00444060: + DrawTextureTile
0x004442C0: + BGND_CenterLighting
0x00444570: + BGND_Free
0x004445C0: + BGND_Init
specific/init_3d.cpp
0x004445F0: + Enumerate3DDevices
0x00444620: + D3DCreate
0x00444640: + D3DRelease
0x00444660: + Enum3DDevicesCallback
0x00444720: + D3DIsSupported
0x00444760: + D3DSetViewport
0x00444820: + D3DDeviceCreate
0x004449E0: + Direct3DRelease
0x00444A30: + Direct3DInit
0x00444A40: x unused
0x00444A50: x unused
0x00444A80: x unused
0x00444B50: x unused