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jumpingBall.html
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jumpingBall.html
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<!DOCTYPE html>
<html>
<head>
<title>Joypad.js jumping ball example (with custom button mapping)</title>
<meta charset="UTF-8" />
<style>
html,
body {
margin: 0;
padding: 0;
position: relative;
font-family: sans-serif;
}
.info {
position: absolute;
right: 0;
color: #fff;
background-color: #222;
padding: 15px;
z-index: 1;
}
.info>h2 {
font-weight: 400;
font-size: 1em;
margin: 0;
}
.info>p {
font-weight: 300;
font-size: .85em;
margin: 25px auto 0;
}
#ball {
background-color: #547ae2;
width: 70px;
height: 70px;
border-radius: 50%;
position: absolute;
top: 180px;
left: calc(50% - 35px);
transition: all .2s ease-in-out;
}
</style>
</head>
<body>
<div class="info">
<h2 id="heading"></h2>
<p id="message"></p>
</div>
<div id="ball"></div>
<script type="module">
import '../dist/joypad.min.js';
let ball = document.getElementById('ball');
let heading = document.getElementById('heading');
let message = document.getElementById('message');
function resetInfo(e) {
heading.innerText = 'No controller connected!';
message.innerText = 'Please connect a controller and press any key to start.';
};
function updateInfo(e) {
const { gamepad } = e;
heading.innerText = 'Controller connected!';
message.innerText = gamepad.id + '\n\n' + 'Press button_0 to make the ball jump.';
};
function bounceBall() {
ball.style.transform = 'translateY(-50px)';
};
function setCustomButtonMapping() {
// If browser is firefox
if (window.navigator.userAgent.includes('Firefox')) {
return {
button_0: 1
}
} else {
return null;
}
};
resetInfo();
joypad.set({
axisMovementThreshold: 0.3,
customButtonMapping: setCustomButtonMapping()
});
joypad.on('connect', e => updateInfo(e));
joypad.on('disconnect', e => resetInfo(e));
joypad.on('button_press', e => {
console.log(e.detail);
const { buttonName } = e.detail;
if (buttonName === 'button_0') {
bounceBall();
}
});
ball.addEventListener('transitionend', () => {
ball.style.transform = 'translateY(0px)';
});
</script>
</body>
</html>