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Tile.cs
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Tile.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Biosphere
{
enum TileState
{
Water = 0,
Sand = 1,
Grass = 2,
}
class Tile
{
public TileState state { get; private set; }
public Rectangle rect { get; private set; }
public Tile(int st, Point p, Size s)
{
rect = new Rectangle(p, s);
state = (TileState)st;
}
public Color getColor()
{
switch (state)
{
case (TileState)0:
return Color.SandyBrown;
case (TileState)1:
return Color.ForestGreen;
case (TileState)2:
return Color.DeepSkyBlue;
default:
return Color.Black;
}
}
}
}