From 020e232b6ef7b040510cfaadc3b6ed54062ca0d8 Mon Sep 17 00:00:00 2001 From: Paul Molodowitch Date: Tue, 30 Jul 2019 11:36:57 -0700 Subject: [PATCH] Note required USD version in build.md --- doc/build.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/doc/build.md b/doc/build.md index b293520275..ad0a66f88a 100644 --- a/doc/build.md +++ b/doc/build.md @@ -13,11 +13,14 @@ Follow the instructions below to run the script with its default behavior, which - GCC - Xcode - Microsoft Visual Studio + - USD, v19.05 - CMake - Python - Optional - Ninja +When building Pixar USD Core, you need to pass ```--no-maya``` to ensure that ```third_party/maya``` plugin doesn't get built. + #### 2. Download the source code Start by cloning the repository: @@ -34,7 +37,7 @@ There are four arguments that must be passed to the script: - --devkit-location ---> Directory where Maya Devkit is installed. - workspace_location ---> Directory where the project use as a workspace to build and install plugin/libraries. -When building Pixar USD Core, you need to pass ```--no-maya``` to ensure that ```third_party/maya``` plugin doesn't get built. + Custom arguments can be also passed to build system using ```--build-args```. e.g