diff --git a/404.html b/404.html index b37e04c15d..a89a1dae2c 100644 --- a/404.html +++ b/404.html @@ -5,13 +5,13 @@ Page Not Found | Auxilor Plugins - +
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Page Not Found

We could not find what you were looking for.

Please contact the owner of the site that linked you to the original URL and let them know their link is broken.

- + \ No newline at end of file diff --git a/actions.html b/actions.html index d5ec9417f5..1404bf4077 100644 --- a/actions.html +++ b/actions.html @@ -5,14 +5,14 @@ Actions | Auxilor Plugins - +
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Actions

What are Actions?

Actions are mini-scripts that let you add and tweak things on your server. From anything as small as little server automations, like losing coins on death or making netherite hoes autosell crops, to something bigger like entire custom currencies that integrate in other plugins, random server events, or anything you want!

Instead of paying a developer to write a custom plugin to add small things to your server, you can just make them right in actions with no coding knowledge required! Anything you want to add, you can - your creativity is the only limit.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/actions/api.html b/actions/api.html index ae3888f201..22f37f95fd 100644 --- a/actions/api.html +++ b/actions/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +
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API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Actions:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/actions/commands-and-permissions.html b/actions/commands-and-permissions.html index 23db5517ca..6227344e26 100644 --- a/actions/commands-and-permissions.html +++ b/actions/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +
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Commands and Permissions

/actions reload (Reload the plugin)

Permission: actions.command.reload

/actions import (Import an action from lrcdb)

Permission: actions.command.import

General Usage: /actions import <id>

Find actions on lrcdb

/actions export (Export an action to lrcdb)

Permission: actions.command.export

General Usage: /actions export <id>

- + \ No newline at end of file diff --git a/actions/how-to-make-a-custom-action.html b/actions/how-to-make-a-custom-action.html index df26a4c208..928c339d47 100644 --- a/actions/how-to-make-a-custom-action.html +++ b/actions/how-to-make-a-custom-action.html @@ -5,7 +5,7 @@ How to make Actions | Auxilor Plugins - + @@ -13,7 +13,7 @@
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How to make Actions

Default Configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add actions

Each action has its own config file, placed in the /actions/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Action is the file name. This is what you use in placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Action Config

# If the action should be enabled
enabled: true

# Read https://plugins.auxilor.io/effects/configuring-an-effect
# The effects for the action
effects:
- id: give_money
args:
amount: "0.25 * %victim_max_health%"
triggers:
- kill
filters:
not_entities:
- player

# Read https://plugins.auxilor.io/effects/configuring-a-condition
# The conditions for the action to work
conditions: [ ]

The example effect: Pay players for killing non-player entities at a rate of $0.25 per health point.

Understanding all the sections

enabled: If the action is enabled.

Effects & Conditions

The effects section is the core functionality of the action. You can configure effects, conditions, filters, mutators and triggers in this section to run globally or individually.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

- + \ No newline at end of file diff --git a/actions/placeholderapi.html b/actions/placeholderapi.html index 78d7fcdc1f..5756d3113f 100644 --- a/actions/placeholderapi.html +++ b/actions/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai.html b/all-plugins/custom-entity-ai.html index 6615355d45..46a6b2adbf 100644 --- a/all-plugins/custom-entity-ai.html +++ b/all-plugins/custom-entity-ai.html @@ -5,14 +5,14 @@ AI Goals | Auxilor Plugins - +
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AI Goals

What are AI goals?

AI goals are how entities behave, how they interact with the world around them. There are two types of goals: entity goals, and target goals, where entity goals are how entities behave, and target goals is how they decide who to attack.

Configuring a goal

A goal consists of a key, a priority, and some arguments (options) - for example:

- key: minecraft:tempt
priority: 2
args:
items:
- ecoitems:dark_blade
speed: 0.6
canBeScared: false

Priorities are calculated in descending order, so 0 is the top priority, etc. All items use item lookup strings, as do all entities, so you can use custom items and entities in your goals.

- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html index 28426532e8..bf507277b9 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html @@ -5,13 +5,13 @@ minecraft:avoid_entity | Auxilor Plugins - +
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minecraft:avoid_entity

Avoids an entity

Example Config

- key: minecraft:avoid_entity
priority: 0
args:
entity: ecomobs:steel_golem # The entity to avoid
distance: 10 # The distance to flee to
slowSpeed: 0.8 # The slow flee speed
fastSpeed: 2.0 # The fast flee speed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html index bce272765d..f5f5f4ec40 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html @@ -5,13 +5,13 @@ minecraft:break_doors | Auxilor Plugins - +
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minecraft:break_doors

Allows an entity to break down doors

Example Config

- key: minecraft:break_doors
priority: 0
args:
ticks: 240 # The time taken to break the door. Must be above 240.
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html index 64eb42c60f..2b5611bdf4 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html @@ -5,13 +5,13 @@ minecraft:breathe_air | Auxilor Plugins - +
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minecraft:breathe_air

Allows an entity to breathe air

Example Config

- key: minecraft:breathe_air
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breed.html b/all-plugins/custom-entity-ai/all-entity-goals/breed.html index 5d3eddb3e4..f0608d6d78 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breed.html @@ -5,13 +5,13 @@ minecraft:breed | Auxilor Plugins - +
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minecraft:breed

Allows an entity to breed

Example Config

- key: minecraft:breed
priority: 0
args:
speed: 1.2 # The speed at which to move to a partner
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html index 749eeac657..2f0098c6ab 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to lie on a bed

Example Config

- key: minecraft:cat_lie_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
range: 10 # The range at which to search for beds
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html index bee3771613..ef07067f62 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to sit on a bed

Example Config

- key: minecraft:cat_sit_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html index c6b3494c91..4f4da0116c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html @@ -5,13 +5,13 @@ minecraft:eat_grass | Auxilor Plugins - +
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minecraft:eat_grass

Allows an entity to eat grass

Example Config

- key: minecraft:eat_grass
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html b/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html index 08756e470f..fb04fd035d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html @@ -5,13 +5,13 @@ ecomobs:random_teleport | Auxilor Plugins - +
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ecomobs:random_teleport

Allows a mob to teleport around randomly

Requires EcoMobs

Example Config

- key: ecomobs:random_teleport
priority: 0
args:
interval: 20 # The time to wait between teleportation attempts (in ticks)
range: 8 # The range to teleport within
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html index bb8469ed44..c1699f8ada 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html @@ -5,13 +5,13 @@ minecraft:flee_sun | Auxilor Plugins - +
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minecraft:flee_sun

Will make an entity actively avoid sunlight

Example Config

- key: minecraft:flee_sun
priority: 0
args:
speed: 2 # The speed at which to flee
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/float.html b/all-plugins/custom-entity-ai/all-entity-goals/float.html index be67f797c0..d5ccdd5a7e 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/float.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/float.html @@ -5,13 +5,13 @@ minecraft:float | Auxilor Plugins - +
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minecraft:float

Allows an entity to float in water

Example Config

- key: minecraft:float
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html index 4f5c95a149..8b9623b214 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html @@ -5,13 +5,13 @@ minecraft:follow_boats | Auxilor Plugins - +
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minecraft:follow_boats

Allows an entity to follow boats in water

Example Config

- key: minecraft:follow_boats
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html index c6579dd30b..8324fa7b4b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html @@ -5,13 +5,13 @@ minecraft:follow_mobs | Auxilor Plugins - +
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minecraft:follow_mobs

Allows an entity to follow and gather around all types of mobs, both hostile and neutral mobs

Example Config

- key: minecraft:follow_mobs
priority: 0
args:
speed: 1 # The speed at which to follow
minDistance: 2 # The minimum distance
maxDistance: 10 # The maximum distance
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html index 56fe5423dc..b85ded2ba0 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_blindness_spell | Auxilor Plugins - +
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minecraft:illusioner_blindness_spell

Allows an illusioner to perform the blindness spell

Example Config

- key: minecraft:illusioner_blindness_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html index b578497b65..71d7ed35e2 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_mirror_spell | Auxilor Plugins - +
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minecraft:illusioner_mirror_spell

Allows an illusioner to perform the mirror spell

Example Config

- key: minecraft:illusioner_mirror_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/interact.html b/all-plugins/custom-entity-ai/all-entity-goals/interact.html index 10392db7cd..47906fed5f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/interact.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/interact.html @@ -5,13 +5,13 @@ minecraft:interact | Auxilor Plugins - +
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minecraft:interact

Allows an entity to interact with other mobs

Example Config

- key: minecraft:interact
priority: 0
args:
target: cow # The type of entity to interact with
range: 5 # The range at which to interact with other entities
chance: 0.1 # The chance to interact, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html index 31ffe57c94..9d82de723a 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html @@ -5,13 +5,13 @@ minecraft:leap_at_target | Auxilor Plugins - +
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minecraft:leap_at_target

Allows an entity to jump towards a target

Example Config

- key: minecraft:leap_at_target
priority: 0
args:
velocity: 2 # The leap velocity
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html index 1d2b9d0283..61aafe711e 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html @@ -5,13 +5,13 @@ minecraft:look_at_player | Auxilor Plugins - +
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minecraft:look_at_player

Allows an entity to jump towards a target

Example Config

- key: minecraft:look_at_player
priority: 0
args:
range: 5.6 # The range at which to look at a player from
chance: 0.01 # The chance to look at the player, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html index 47740e8b94..ff572d0739 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html @@ -5,13 +5,13 @@ minecraft:melee_attack | Auxilor Plugins - +
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minecraft:melee_attack

Allows entities to make close combat melee attacks

Example Config

- key: minecraft:melee_attack
priority: 0
args:
speed: 1.6 # The speed at which to attack the target
pauseWhenMobIdle: true # If the entity should stop attacking when the target is idle
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html index a616ee1e5a..451aff9158 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html @@ -5,13 +5,13 @@ minecraft:move_back_to_village | Auxilor Plugins - +
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minecraft:move_back_to_village

Allows an entity to navigate and search for a nearby village

Example Config

- key: minecraft:move_back_to_village
priority: 0
args:
speed: 1.2 # The speed at which to move back to the village
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html index 957cc81b05..9107d2fc6d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html @@ -5,13 +5,13 @@ minecraft:move_through_village | Auxilor Plugins - +
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minecraft:move_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:move_through_village
priority: 0
args:
speed: 0.8 # The speed at which to move through the village
onlyAtNight: false # If the entity can only move through the village at night
distance: 20 # The distance to move through the village
canPassThroughDoors: true # If the entity can pass through doors
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html index f00d861f4b..da7881ff28 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html @@ -5,13 +5,13 @@ minecraft:move_towards_restriction | Auxilor Plugins - +
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minecraft:move_towards_restriction

Move towards restriction

Example Config

- key: minecraft:move_towards_restriction
priority: 0
args:
speed: 1.3 # The speed at which to move towards the restriction
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html index 95003a6a54..16a5ad7764 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html @@ -5,13 +5,13 @@ minecraft:move_towards_target | Auxilor Plugins - +
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minecraft:move_towards_target

Move towards target

Example Config

- key: minecraft:move_towards_target
priority: 0
args:
speed: 1.3 # The speed at which to move towards the target
maxDistance: 24 # The maximum distance the target can be where the entity will still move towards it
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html index 3208517d83..1c7cc48146 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html @@ -5,13 +5,13 @@ minecraft:ocelot_attack | Auxilor Plugins - +
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minecraft:ocelot_attack

Attack like an ocelot

Example Config

- key: minecraft:ocelot_attack
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html index 49af13b97f..389ae84450 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html @@ -5,13 +5,13 @@ minecraft:open_doors | Auxilor Plugins - +
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minecraft:open_doors

Allows an entity to open doors

Example Config

- key: minecraft:open_doors
priority: 0
args:
delayClosing: true # If door closing should be delayed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/panic.html b/all-plugins/custom-entity-ai/all-entity-goals/panic.html index 7627f64854..5faec9382f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/panic.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/panic.html @@ -5,13 +5,13 @@ minecraft:panic | Auxilor Plugins - +
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minecraft:panic

Allows an entity to react when it receives damage

Example Config

- key: minecraft:panic
priority: 0
args:
speed: 1.9 # The speed at which to move panic
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html index d029c9dcb1..53dc440407 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html @@ -5,13 +5,13 @@ minecraft:random_look_around | Auxilor Plugins - +
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minecraft:random_look_around

Allows an entity to choose a random direction to look in for a random duration within a range

Example Config

- key: minecraft:random_look_around
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html index a1196b6f9e..1a0b2471cd 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html @@ -5,13 +5,13 @@ minecraft:random_stroll | Auxilor Plugins - +
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minecraft:random_stroll

Allows an entity to choose a random direction to walk towards

Example Config

- key: minecraft:random_stroll
priority: 0
args:
speed: 0.4 # The speed at which to move around
interval: 80 # The amount of ticks (on average) to wait between strolling around
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html index 5c242b767a..2063212233 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html @@ -5,13 +5,13 @@ minecraft:random_swimming | Auxilor Plugins - +
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minecraft:random_swimming

Allows an entity to swim to a random point in water

Example Config

- key: minecraft:random_swimming
priority: 0
args:
speed: 0.6 # The speed at which to move around
interval: 100 # The amount of ticks (on average) to wait between swimming around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html index aca7dbb197..c30f95b9c6 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_attack | Auxilor Plugins - +
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minecraft:ranged_attack

Perform a ranged attack, can only be applied to mobs that have ranged attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
minInterval: 20 # The minimum interval between attacks (in ticks)
maxInterval: 40 # The maximum interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html index ac9c8a9f14..c129cee90c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_bow_attack | Auxilor Plugins - +
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minecraft:ranged_bow_attack

Perform a ranged bow attack, can only be applied to mobs that have bow attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
interval: 40 # The average interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html index 3cca820fb3..9f665b0f3a 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_crossbow_attack | Auxilor Plugins - +
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minecraft:ranged_crossbow_attack

Perform a ranged crossbow attack, can only be applied to mobs that have crossbow attacks

Example Config

- key: minecraft:ranged_crossbow_attack
priority: 0
args:
speed: 1.3 # The speed
range: 25 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html index cb5c95dd9a..1e54008d9f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html @@ -5,13 +5,13 @@ minecraft:restrict_sun | Auxilor Plugins - +
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minecraft:restrict_sun

Allows an entity to avoid direct sunlight

Example Config

- key: minecraft:restrict_sun
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html index 03cef00583..6bef89c754 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html @@ -5,13 +5,13 @@ minecraft:stroll_through_village | Auxilor Plugins - +
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minecraft:stroll_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:stroll_through_village
priority: 0
args:
searchRange: 16 # The search range
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html index 1026203cc5..2792e3409d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html @@ -5,13 +5,13 @@ minecraft:tempt | Auxilor Plugins - +
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minecraft:tempt

Allows an entity to be tempted by an item

Example Config

- key: minecraft:tempt
priority: 0
args:
speed: 0.8 # The speed at which the entity will follow the item
items: # The items that the entity will be tempted by
- ecoitems:dark_blade
- diamond 16
canBeScared: true # If the entity can be scared and lose track of the item
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html index accc8b06b0..6bbe791dcb 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html @@ -5,13 +5,13 @@ minecraft:try_find_water | Auxilor Plugins - +
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minecraft:try_find_water

Allows an entity to move to water when on land

Example Config

- key: minecraft:try_find_water
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html index 3c94947d30..b9238af4c6 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html @@ -5,13 +5,13 @@ minecraft:use_item | Auxilor Plugins - +
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minecraft:use_item

Allows an entity to use an item

Example Config

- key: minecraft:use_item
priority: 0
args:
item: apple # The item
sound: item_totem_use # The sound to play
condition: zombie health:10 # The condition the entity must match to use the item - takes an entity lookup string (eg requiring a certain amount of health)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html index 6ed263b29b..4802624954 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_flying | Auxilor Plugins - +
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minecraft:water_avoiding_random_flying

Fly randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_flying
priority: 0
args:
speed: 1.2 # The speed at which to fly around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html index cb26727cee..a543938733 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_stroll | Auxilor Plugins - +
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minecraft:water_avoiding_random_stroll

Stroll randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_stroll
priority: 0
args:
speed: 0.6 # The speed at which to stroll around
chance: 0.1 # The chance to stroll around every tick, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html index b4212a5337..25cbb1decd 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html +++ b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html @@ -5,13 +5,13 @@ minecraft:defend_village | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html index 9915b0ae71..491cd2f14d 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html @@ -5,13 +5,13 @@ minecraft:hurt_by | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html index d52e5b88fe..3dd9a77e29 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable | Auxilor Plugins - +
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minecraft:nearest_attackable

Allows an entity to attack the closest target within a given subset of specific target types

Example Config

- key: minecraft:nearest_attackable
priority: 0
args:
target: # The types of entities to attack
- zombie
- skeleton
- wither_skeleton
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: "" # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html index d3a9f6108f..475d00dfde 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable_witch | Auxilor Plugins - +
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minecraft:nearest_attackable_witch

Allows an entity to attack the closest witch within a given subset of specific target types. Can only be applied to raiders

Example Config

- key: minecraft:nearest_attackable_witch
priority: 0
args:
target: # The types of entities to attack
- witch
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: [] # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html index 385c019f9e..fe9635cc5b 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html @@ -5,13 +5,13 @@ minecraft:nearest_healable_raider | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html index d190c2a404..978d450874 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html +++ b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html @@ -5,13 +5,13 @@ minecraft:non_tame_random | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html index 8ada9c22ea..1642f0d325 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html @@ -5,13 +5,13 @@ minecraft:owner_hurt_by | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html index 9855221276..9d07f6ac4e 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html @@ -5,13 +5,13 @@ minecraft:owner_target | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html index 3517e373f8..d0964bbc44 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html +++ b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html @@ -5,13 +5,13 @@ minecraft:reset_universal_anger | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-gui-slots.html b/all-plugins/custom-gui-slots.html index 7c491ba052..8f28171cab 100644 --- a/all-plugins/custom-gui-slots.html +++ b/all-plugins/custom-gui-slots.html @@ -5,13 +5,13 @@ Custom GUI Slots | Auxilor Plugins - +
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Custom GUI Slots

What are custom GUI slots?

When configuring a GUI in a plugin, you might stumble across this:

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: []

This means you can add custom items (with commands) to your GUIs for that extra layer of customizability.

How to make a custom GUI slot

Quite simply, a GUI slot looks like this:

custom-slots:
- row: 6
column: 9
item: ecoitems:skill_gui_item
lore: []
left-click:
- console:op %player% # Commands can start with console: to be ran by console, and use %player% as a placeholder.
- spawn # If you don't specify, then the command will be ran by the player.
right-click: []
shift-left-click: []
shift-right-click: []

If you have no right click / shift left click / etc.. commands to add, you can omit the sections, like this:

custom-slots:
- row: 1
column: 5
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0=
right-click:
- console:eco give %player% 1000

And you can add as many custom slots as you want, like this:

custom-slots:
- <slot 1>
- <slot 2>
- <slot 3>
- ...etc
- + \ No newline at end of file diff --git a/all-plugins/pages.html b/all-plugins/pages.html index a1e4cae93e..6b3c48d94c 100644 --- a/all-plugins/pages.html +++ b/all-plugins/pages.html @@ -5,7 +5,7 @@ GUI Pages | Auxilor Plugins - + @@ -16,7 +16,7 @@ a-z is the remaining 26 items. In total you could display 35 different items as "filler" items in your GUI.

A mask is the items to be shown in the pattern layout, these work from the top down. You can use the Item Lookup System here to add custom items, apply names or any other of the options. The first item in the list will represent 1 in the pattern, the second item in the list is 2, etc..

Example Page Config

    - page: 1
mask:
items: # The order of items to display
- gray_stained_glass_pane # The 1st Item
- black_stained_glass_pane # The 2nd Item
pattern:
- "222222222"
- "211111112"
- "222222222"

This example has a surrounding layer of gray_stained_glass_pane and a center strip of black_stained_glass_pane.

Page

- + \ No newline at end of file diff --git a/all-plugins/prices.html b/all-plugins/prices.html index a4982b94db..b9a971ae58 100644 --- a/all-plugins/prices.html +++ b/all-plugins/prices.html @@ -5,7 +5,7 @@ Prices | Auxilor Plugins - + @@ -15,7 +15,7 @@ an item lookup string as the type to take items.

Display Names

You can specify display names for each price individually, however this might be quite cumbersome, especially if you use prices in lots of places.

So, instead of configuring your price like this:

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
display: "&b%value% Crystals ❖"

You can add the following to /plugins/eco/lang.yml:

price-display:
- type: crystals
display: "&b%value% Crystals ❖"

This will override any per-price formatting, which should make your life much easier to achieve consistency between different prices.

Config Examples

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
price:
value: 16
type: ecoitems:shiny_diamond
display: "%value% &fShiny Diamonds" # Uses local display
price:
value: 5000
type: xp
price:
value: 10
type: mana # EcoSkills magic
- + \ No newline at end of file diff --git a/all-plugins/the-entity-lookup-system.html b/all-plugins/the-entity-lookup-system.html index e4e2d3cbe2..673ed63f01 100644 --- a/all-plugins/the-entity-lookup-system.html +++ b/all-plugins/the-entity-lookup-system.html @@ -5,14 +5,14 @@ The Entity Lookup System | Auxilor Plugins - +
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The Entity Lookup System

What is the Entity Lookup System?

Much like how the item lookup system allows for specifying many options for ItemStacks in a simple, user-friendly string, the entity lookup system is designed to do the same for entities.

Keys Explained

In each string is the key for an entity. A key looks one of two ways:

  • A vanilla minecraft entity: (eg husk)
  • An entity from another plugin: (eg ecomobs:tarantula)

You may also have noticed the ? in some of the keys. This means 'try to use the first entity, but if it doesn't exist, use the second entity' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || . This means 'spawn the first entity, or the second entity'. These can also be chained together: in tests, this means any of the entities can pass, and in specifying the types of entities, this means that a random entity out of the options will be spawned on each call.

Modifiers

Entities can have modifiers applied to them in the key. For example, lets say you're configuring a mob in EcoMobs. You want it to be a massive slime, a baby zombie, or a charged creeper, but you're not sure how to do that, because it looks like you have to just specify an entity type. Actually, in all of my plugins, wherever it asks for an entity, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • adult Force the entity to be an adult
  • attack-damage Set the entities attack damage
  • attack-speed Set the entities attack speed
  • baby Force the entity to be a baby
  • charged Set a creeper to be charged
  • explosion-radius Set a creepers explosion radius
  • fly-speed Set the entities fly speed
  • follow-range Set the entities follow range
  • health Set the entities health
  • jump-strength Set a horses jump strength
  • knockback Set the entities attack knockback
  • knockback-resistance Set the entities knockback resistance
  • name Set the entities display name, use quotes (") for multi-word names
  • no-ai Set the entity to have no AI
  • size Set the size of a slime or phantom
  • spawn-reinforcements Set a zombie to spawn reinforcements
  • speed Set the movement speed of the entity
  • silent Set the entity to make no sound
  • head Set the helmet item
  • chest Set the chestplate
  • legs Set the leggings
  • feet Set the boots
  • hand Set the held item
  • off_hand Set the held item in the offhand
  • model-engine Set the Model Engine ID and animation (for ID do model-engine:id, for ID and animation do model-engine:id,animation)

You simply chain the modifiers together, for example: phantom size:5 follow-range:25 speed:2 health:200 name:"&4Deadly Phantom" model-engine:dragon,flap

- + \ No newline at end of file diff --git a/all-plugins/the-item-lookup-system.html b/all-plugins/the-item-lookup-system.html index 1e461b2220..19090c030f 100644 --- a/all-plugins/the-item-lookup-system.html +++ b/all-plugins/the-item-lookup-system.html @@ -5,13 +5,13 @@ The Item Lookup System | Auxilor Plugins - +
-
Skip to main content

The Item Lookup System

What is the Item Lookup System?

A lot of my plugins have crafting recipes in them and/or add custom items to the server. The Item Lookup system was designed to create a simple, powerful system to have custom item crafting and share items between plugins.

Crafting Recipes

If you've ever seen a crafting recipe in a plugin of mine, there's a decent chance that it looked something like this:

recipe:
- ""
- "ecoitems:toughened_string 8 ? string 64"
- ""

- ""
- "netherite_chestplate || diamond_chestplate"
- ""

- "ecoitems:arachnid_oculus ? nether_star 2"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"

This looks completely meaningless, but it's actually really simple. A crafting recipe is shown as a list of 9 strings, the first three being the top row (left to right), the second three being the middle row (left to right), and the last three being the last row (left to right).

Keys Explained

In each string is the key for an item. A key looks one of three ways:

  • A vanilla minecraft material ID: (e.g. golden_apple)
  • An item from another plugin: (e.g. ecoitems:packmaster_tear)
  • An exact item NBT tag: (e.g. {id:"stone",Count:3,tag:{Name:"your name"}})

You may also have noticed the ? in some of the items. This means 'try to use the first item, but if it doesn't exist, use the second item' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || to group two items together. This means 'allow the the first item and the second item'. You can chain these together in order to allow many different items.

You can specify the amount of any item by having a space and then a number (the stack size). For example: string 64 would mean a full stack of string.

When using exact item NBT, you can't use ?. ||, or other modifiers.

Modifiers

Items can have modifiers applied to them in the key. For example, lets say you're configuring the GUI for EcoSkills. You want it to be a player head with a texture, but you're not sure how to do that, because it looks like you have to just specify a material. Actually, in all of my plugins, wherever it asks for a material, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • Enchantments: You specify an enchantment by adding <enchantment>:<level> to the key, and you can chain these together
  • Skull Texture: If the material is a player head, you can specify the texture with texture:<base64>. A list of skulls and textures can be found here.
  • Player Head: If the material is a player head, you can specify a player using head:<name>. You can also use placeholders, e.g. head:%player%
  • Reforge: If you have reforges installed, you can specify the reforge by adding reforge:<id> to the key.
  • Name: You can specify the display name of an item with name:<name>. You can have multiple words by surrounding the name with quotes: name:"Long Name"
  • Item Flags: You can specify flags for the item to have, by dropping in any of these values (not case sensitive)
  • Unbreakable: You can make an item unbreakable by having the word unbreakable in the flags
  • Custom Model Data: You can specify custom model data with custom-model-data:<id>
  • Armor Trims: You can specify armor trims with trim:<material>:<pattern>, e.g. trim:emerald:snout
  • Spawner Entity: You can specify the spawner entity with entity:<id>
  • Leather Armor Color: You can specify the leather armor color with color:#hex, e.g. color:#303030

So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2

Using items from my other plugins

You can use items from my other plugins anywhere using The Item Lookup system.

PluginItem Lookup Key
EcoItemsecoitems:<id>
Talismanstalismans:<id>
EcoMobsecomobs:<id>_spawn_egg
EcoPetsecopets:<id>_spawn_egg
StatTrackersstattrackers:<id>
EcoCratesecocrates:<crate>_key
Reforgesreforges:stone_<id>
EcoArmorecoarmor:set_<set>_<slot> (Optional: _advanced)
ecoarmor:shard_<set>
ecoarmor:upgrade_crystal_<id>

Using items in MythicMobs

If you want to use a lookup item in MythicMobs, just do it like this: eco{type=<lookup_key>}, e.g. eco{(}type=ecoitems:<id>}

Using items in ShopGUIPlus

If you want to use a lookup item in ShopGUIPlus, just do it like this:

type: item
item:
eco: "ecoitems:holy_flesh"
quantity: 1
sellPrice: 7500
slot: 27

Custom Items

Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like itemsadder:namespace__key, where two underscores denote where the : would normally go

ItemsAdder

# ItemsAdder configuration
info:
namespace: my_items
items:
my_helmet:
display_name: '&9Custom Helmet'

Using this in the Item Lookup System would look like: itemsadder:my_items__my_helmet.

Oxaren

To use custom items from Oxaren, you can use oxaren:<id>.

ItemBridge

To use custom items from ItemBridge, you can use itembridge:saved__<id>. If it's an item from a supported plugin, it's itembridge:<prefix>__<id>

- +
Skip to main content

The Item Lookup System

What is the Item Lookup System?

A lot of my plugins have crafting recipes in them and/or add custom items to the server. The Item Lookup system was designed to create a simple, powerful system to have custom item crafting and share items between plugins.

Crafting Recipes

If you've ever seen a crafting recipe in a plugin of mine, there's a decent chance that it looked something like this:

recipe:
- ""
- "ecoitems:toughened_string 8 ? string 64"
- ""

- ""
- "netherite_chestplate || diamond_chestplate"
- ""

- "ecoitems:arachnid_oculus ? nether_star 2"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"

This looks completely meaningless, but it's actually really simple. A crafting recipe is shown as a list of 9 strings, the first three being the top row (left to right), the second three being the middle row (left to right), and the last three being the last row (left to right).

Keys Explained

In each string is the key for an item. A key looks one of three ways:

  • A vanilla minecraft material ID: (e.g. golden_apple)
  • An item from another plugin: (e.g. ecoitems:packmaster_tear)
  • An exact item NBT tag: (e.g. {id:"stone",Count:3,tag:{Name:"your name"}})

You may also have noticed the ? in some of the items. This means 'try to use the first item, but if it doesn't exist, use the second item' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || to group two items together. This means 'allow the the first item and the second item'. You can chain these together in order to allow many different items.

You can specify the amount of any item by having a space and then a number (the stack size). For example: string 64 would mean a full stack of string.

When using exact item NBT, you can't use ?. ||, or other modifiers.

Modifiers

Items can have modifiers applied to them in the key. For example, lets say you're configuring the GUI for EcoSkills. You want it to be a player head with a texture, but you're not sure how to do that, because it looks like you have to just specify a material. Actually, in all of my plugins, wherever it asks for a material, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • Enchantments: You specify an enchantment by adding <enchantment>:<level> to the key, and you can chain these together
  • Skull Texture: If the material is a player head, you can specify the texture with texture:<base64>. A list of skulls and textures can be found here.
  • Player Head: If the material is a player head, you can specify a player using head:<name>. You can also use placeholders, e.g. head:%player%
  • Reforge: If you have reforges installed, you can specify the reforge by adding reforge:<id> to the key.
  • Name: You can specify the display name of an item with name:<name>. You can have multiple words by surrounding the name with quotes: name:"Long Name"
  • Item Flags: You can specify flags for the item to have, by dropping in any of these values (not case sensitive)
  • Unbreakable: You can make an item unbreakable by having the word unbreakable in the flags
  • Custom Model Data: You can specify custom model data with custom-model-data:<id>
  • Armor Trims: You can specify armor trims with trim:<material>:<pattern>, e.g. trim:emerald:snout
  • Spawner Entity: You can specify the spawner entity with entity:<id>
  • Leather Armor Color: You can specify the leather armor color with color:#hex, e.g. color:#303030

So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2

Using items from my other plugins

You can use items from my other plugins anywhere using The Item Lookup system.

PluginItem Lookup Key
EcoItemsecoitems:<id>
Talismanstalismans:<id>
EcoMobsecomobs:<id>_spawn_egg
EcoPetsecopets:<id>_spawn_egg
StatTrackersstattrackers:<id>
EcoCratesecocrates:<crate>_key
Reforgesreforges:stone_<id>
EcoArmorecoarmor:set_<set>_<slot> (Optional: _advanced)
ecoarmor:shard_<set>
ecoarmor:upgrade_crystal_<id>

Using items in MythicMobs

If you want to use a lookup item in MythicMobs, just do it like this: eco{type=<lookup_key>}, e.g. eco{type=ecoitems:<id>}

Using items in ShopGUIPlus

If you want to use a lookup item in ShopGUIPlus, just do it like this:

type: item
item:
eco: "ecoitems:holy_flesh"
quantity: 1
sellPrice: 7500
slot: 27

Custom Items

Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like itemsadder:namespace__key, where two underscores denote where the : would normally go

ItemsAdder

# ItemsAdder configuration
info:
namespace: my_items
items:
my_helmet:
display_name: '&9Custom Helmet'

Using this in the Item Lookup System would look like: itemsadder:my_items__my_helmet.

Oraxen

To use custom items from Oraxen, you can use oraxen:<id>.

ItemBridge

To use custom items from ItemBridge, you can use itembridge:saved__<id>. If it's an item from a supported plugin, it's itembridge:<prefix>__<id>

+ \ No newline at end of file diff --git a/all-plugins/the-particle-lookup-system.html b/all-plugins/the-particle-lookup-system.html index 833271adfa..825f93b981 100644 --- a/all-plugins/the-particle-lookup-system.html +++ b/all-plugins/the-particle-lookup-system.html @@ -5,13 +5,13 @@ The Particle Lookup System | Auxilor Plugins - +
Skip to main content

The Particle Lookup System

What is the Particle Lookup System?

In minecraft, there are more particles than meet the eye. While there are the default particles, there are also colored particles. The particle lookup system exists to give a unified way of getting both default and these custom colored particles.

Keys Explained

Particle keys are much simpler than entity or item keys. There are no arguments, no modifiers, nothing like that. (After all, they're just particles). Instead, there are two ways of specifying a particle:

Default particle names, such as magic, end_rod, etc. You can find a list of all default particles here.

Custom colored particles, written as rgb:0faab5 or color:15fe2f. You can pass in any valid hex code.

- + \ No newline at end of file diff --git a/all-plugins/what-is-eco.html b/all-plugins/what-is-eco.html index 94438d4608..406e5882f6 100644 --- a/all-plugins/what-is-eco.html +++ b/all-plugins/what-is-eco.html @@ -5,13 +5,13 @@ What is eco? | Auxilor Plugins - +
Skip to main content

What is eco?

eco is the development library that powers all eco plugins. It handles a wide range of backend features, and allows eco plugins to be as powerful as they are. However, it means that you have to install it as a separate plugin on your server.

How do I install it?

It's just like any other plugin on your server. Drop it into the /plugins/ folder and restart the server. However, eco also needs ProtocolLib to function - if you don't already have it on your server, make sure to grab the latest version here

Download the latest version of eco from GitHub or Polymart

- + \ No newline at end of file diff --git a/all-plugins/what-plugins-do-you-support.html b/all-plugins/what-plugins-do-you-support.html index fac6afae56..e5ba745535 100644 --- a/all-plugins/what-plugins-do-you-support.html +++ b/all-plugins/what-plugins-do-you-support.html @@ -5,13 +5,13 @@ What plugins do you support? | Auxilor Plugins - +
Skip to main content

What plugins do you support?

Compatibility is a huge part of eco plugins, so naturally we support a large range of plugins. If a plugin you love isn't found here, feel free to ask on the discord to get support added for it!

If a plugin isn't on this list, it doesn't mean it wont work, it just means that there isn't code in eco to directly integrate with it.

Antigrief / Claims / Protection

  • WorldGuard
  • IridiumSkyblock
  • DeluxeCombat
  • SuperiorSkyblock2
  • BentoBox
  • GriefPrevention
  • FactionsUUID
  • Towny
  • Lands
  • Kingdoms
  • RPGHorses
  • CrashClaim
  • CombatLogX
  • FabledSkyblock
  • HuskClaims
  • HuskTowns

Anticheat

  • AAC
  • Matrix
  • Vulcan
  • Spartan
  • NCP
  • Alice

Custom Entities

  • MythicMobs

Custom Items

  • Oraxen
  • ItemsAdder
  • HeadDatabase
  • ExecutableItems
  • CustomCrafting
  • MythicMobs
  • Scyther
  • Denizen
  • ItemBridge

Shop

  • ShopGUIPlus
  • EconomyShopGUI
  • zShop
  • DeluxeSellwands

Hologram

  • HolographicDisplays
  • CMI
  • DecentHolograms

Economy

  • Vault

Custom Terrain

  • Terra
  • TerraformGenerator

Skills

  • mcMMO
  • Aurelium Skills (v1)
  • AuraSkills (v2)

Misc

  • MultiverseInventories
  • Essentials
  • CustomCrafting
  • Model Engine
- + \ No newline at end of file diff --git a/assets/js/7a915469.2e6b8048.js b/assets/js/7a915469.2e6b8048.js deleted file mode 100644 index e2755727d6..0000000000 --- a/assets/js/7a915469.2e6b8048.js +++ /dev/null @@ -1 +0,0 @@ -"use strict";(self.webpackChunkauxilor_docs=self.webpackChunkauxilor_docs||[]).push([[6222],{3905:function(e,t,n){n.d(t,{Zo:function(){return u},kt:function(){return m}});var o=n(67294);function r(e,t,n){return t in e?Object.defineProperty(e,t,{value:n,enumerable:!0,configurable:!0,writable:!0}):e[t]=n,e}function i(e,t){var n=Object.keys(e);if(Object.getOwnPropertySymbols){var o=Object.getOwnPropertySymbols(e);t&&(o=o.filter((function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable}))),n.push.apply(n,o)}return n}function a(e){for(var t=1;t=0||(r[n]=e[n]);return r}(e,t);if(Object.getOwnPropertySymbols){var i=Object.getOwnPropertySymbols(e);for(o=0;o=0||Object.prototype.propertyIsEnumerable.call(e,n)&&(r[n]=e[n])}return r}var s=o.createContext({}),c=function(e){var t=o.useContext(s),n=t;return e&&(n="function"==typeof e?e(t):a(a({},t),e)),n},u=function(e){var t=c(e.components);return o.createElement(s.Provider,{value:t},e.children)},p={inlineCode:"code",wrapper:function(e){var t=e.children;return o.createElement(o.Fragment,{},t)}},f=o.forwardRef((function(e,t){var n=e.components,r=e.mdxType,i=e.originalType,s=e.parentName,u=l(e,["components","mdxType","originalType","parentName"]),f=c(n),m=r,h=f["".concat(s,".").concat(m)]||f[m]||p[m]||i;return n?o.createElement(h,a(a({ref:t},u),{},{components:n})):o.createElement(h,a({ref:t},u))}));function m(e,t){var n=arguments,r=t&&t.mdxType;if("string"==typeof e||r){var i=n.length,a=new Array(i);a[0]=f;var l={};for(var s in t)hasOwnProperty.call(t,s)&&(l[s]=t[s]);l.originalType=e,l.mdxType="string"==typeof e?e:r,a[1]=l;for(var c=2;c%")),(0,i.kt)("h2",{id:"global-points"},"Global Points"),(0,i.kt)("p",null,"There are also global points, which belong to the server rather than to the player."),(0,i.kt)("p",null,"You can get the value of these with ",(0,i.kt)("inlineCode",{parentName:"p"},"%libreforge_global_points_%")),(0,i.kt)("h2",{id:"item-points"},"Item Points"),(0,i.kt)("p",null,"Item Points exist too - instead of belonging to the player or the server, they belong to items."),(0,i.kt)("p",null,"You can get the value of these with ",(0,i.kt)("inlineCode",{parentName:"p"},"%libreforge_item_points_%")))}m.isMDXComponent=!0}}]); \ No newline at end of file diff --git a/assets/js/7a915469.8bd8fe01.js b/assets/js/7a915469.8bd8fe01.js new file mode 100644 index 0000000000..164c310bef --- /dev/null +++ b/assets/js/7a915469.8bd8fe01.js @@ -0,0 +1 @@ +"use strict";(self.webpackChunkauxilor_docs=self.webpackChunkauxilor_docs||[]).push([[6222],{3905:function(e,t,n){n.d(t,{Zo:function(){return u},kt:function(){return d}});var r=n(67294);function o(e,t,n){return t in e?Object.defineProperty(e,t,{value:n,enumerable:!0,configurable:!0,writable:!0}):e[t]=n,e}function a(e,t){var n=Object.keys(e);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(e);t&&(r=r.filter((function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable}))),n.push.apply(n,r)}return n}function i(e){for(var t=1;t=0||(o[n]=e[n]);return o}(e,t);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(e);for(r=0;r=0||Object.prototype.propertyIsEnumerable.call(e,n)&&(o[n]=e[n])}return o}var s=r.createContext({}),p=function(e){var t=r.useContext(s),n=t;return e&&(n="function"==typeof e?e(t):i(i({},t),e)),n},u=function(e){var t=p(e.components);return r.createElement(s.Provider,{value:t},e.children)},c={inlineCode:"code",wrapper:function(e){var t=e.children;return r.createElement(r.Fragment,{},t)}},m=r.forwardRef((function(e,t){var n=e.components,o=e.mdxType,a=e.originalType,s=e.parentName,u=l(e,["components","mdxType","originalType","parentName"]),m=p(n),d=o,f=m["".concat(s,".").concat(d)]||m[d]||c[d]||a;return n?r.createElement(f,i(i({ref:t},u),{},{components:n})):r.createElement(f,i({ref:t},u))}));function d(e,t){var n=arguments,o=t&&t.mdxType;if("string"==typeof e||o){var a=n.length,i=new Array(a);i[0]=m;var l={};for(var s in t)hasOwnProperty.call(t,s)&&(l[s]=t[s]);l.originalType=e,l.mdxType="string"==typeof e?e:o,i[1]=l;for(var p=2;p/libreforge points set/give/get/take",id:"libreforge-points-setgivegettake",level:2}],m={toc:c};function d(e){var t=e.components,n=(0,o.Z)(e,i);return(0,a.kt)("wrapper",(0,r.Z)({},m,n,{components:t,mdxType:"MDXLayout"}),(0,a.kt)("p",null,"Points are similar to currencies, however they exist purely as a way to keep track of something in a player. For example, lets say you want the player to have to used an item a certain amount of times in order to use another one - you would be able to keep track of this with a point."),(0,a.kt)("p",null,"You can have as many different points as you want, the plugins will keep track of them automatically. Points are shared between plugins, too - so if you make a point in EcoItems, then you can use it in EcoPets, EcoJobs, etc."),(0,a.kt)("p",null,"A point can hold any numeric value, including negatives and decimals, but of course how you decide to use them is completely up to you."),(0,a.kt)("h2",{id:"point-types"},"Point Types"),(0,a.kt)("table",null,(0,a.kt)("thead",{parentName:"table"},(0,a.kt)("tr",{parentName:"thead"},(0,a.kt)("th",{parentName:"tr",align:null},"Point Type"),(0,a.kt)("th",{parentName:"tr",align:null},"Placeholder"),(0,a.kt)("th",{parentName:"tr",align:null},"Description"))),(0,a.kt)("tbody",{parentName:"table"},(0,a.kt)("tr",{parentName:"tbody"},(0,a.kt)("td",{parentName:"tr",align:null},"Points"),(0,a.kt)("td",{parentName:"tr",align:null},(0,a.kt)("inlineCode",{parentName:"td"},"%libreforge_points_%")),(0,a.kt)("td",{parentName:"tr",align:null},"A general point that can be used to keep track of something per-player. (e.g. times jumped, zombies killed, etc.)")),(0,a.kt)("tr",{parentName:"tbody"},(0,a.kt)("td",{parentName:"tr",align:null},"Global Points"),(0,a.kt)("td",{parentName:"tr",align:null},(0,a.kt)("inlineCode",{parentName:"td"},"%libreforge_global_points_%")),(0,a.kt)("td",{parentName:"tr",align:null},"A general point that keeps track of something globally/server-wide for all players. (e.g. zombies killed by all players.)")),(0,a.kt)("tr",{parentName:"tbody"},(0,a.kt)("td",{parentName:"tr",align:null},"Item Points"),(0,a.kt)("td",{parentName:"tr",align:null},(0,a.kt)("inlineCode",{parentName:"td"},"%libreforge_item_points_%")),(0,a.kt)("td",{parentName:"tr",align:null},"A point that is tied to a specific item and tracks data on the item. 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A list of skulls and textures can be found ",(0,r.kt)("a",{parentName:"li",href:"https://minecraft-heads.com/"},"here"),"."),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Player Head:")," If the material is a player head, you can specify a player using ",(0,r.kt)("inlineCode",{parentName:"li"},"head:"),". You can also use placeholders, e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"head:%player%")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Reforge:")," If you have reforges installed, you can specify the reforge by adding ",(0,r.kt)("inlineCode",{parentName:"li"},"reforge:")," to the key."),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Name:")," You can specify the display name of an item with ",(0,r.kt)("inlineCode",{parentName:"li"},"name:"),". You can have multiple words by surrounding the name with quotes: ",(0,r.kt)("inlineCode",{parentName:"li"},'name:"Long Name"')),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Item Flags:")," You can specify flags for the item to have, by dropping in any of ",(0,r.kt)("a",{parentName:"li",href:"https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html"},"these values")," (not case sensitive) "),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Unbreakable:")," You can make an item unbreakable by having the word ",(0,r.kt)("inlineCode",{parentName:"li"},"unbreakable")," in the flags"),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Custom Model Data:")," You can specify custom model data with ",(0,r.kt)("inlineCode",{parentName:"li"},"custom-model-data:")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Armor Trims:")," You can specify armor trims with ",(0,r.kt)("inlineCode",{parentName:"li"},"trim::"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"trim:emerald:snout")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Spawner Entity:")," You can specify the spawner entity with ",(0,r.kt)("inlineCode",{parentName:"li"},"entity:")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Leather Armor Color:")," You can specify the leather armor color with ",(0,r.kt)("inlineCode",{parentName:"li"},"color:#hex"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"color:#303030"))),(0,r.kt)("p",null,"So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ",(0,r.kt)("inlineCode",{parentName:"p"},"ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2")),(0,r.kt)("h2",{id:"using-items-from-my-other-plugins"},"Using items from my other plugins"),(0,r.kt)("p",null,"You can use items from my other plugins anywhere using The Item Lookup system."),(0,r.kt)("table",null,(0,r.kt)("thead",{parentName:"table"},(0,r.kt)("tr",{parentName:"thead"},(0,r.kt)("th",{parentName:"tr",align:null},"Plugin"),(0,r.kt)("th",{parentName:"tr",align:null},"Item Lookup Key"))),(0,r.kt)("tbody",{parentName:"table"},(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoItems"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecoitems:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"Talismans"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"talismans:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoMobs"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecomobs:_spawn_egg"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoPets"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecopets:_spawn_egg"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"StatTrackers"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"stattrackers:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoCrates"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecocrates:_key"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"Reforges"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"reforges:stone_"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoArmor"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:set__")," (Optional: ",(0,r.kt)("inlineCode",{parentName:"td"},"_advanced"),") ",(0,r.kt)("br",null),(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:shard_"),(0,r.kt)("br",null),(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:upgrade_crystal_"))))),(0,r.kt)("h2",{id:"using-items-in-mythicmobs"},"Using items in MythicMobs"),(0,r.kt)("p",null,"If you want to use a lookup item in MythicMobs, just do it like this: ",(0,r.kt)("inlineCode",{parentName:"p"},"eco{type=}"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"p"},"eco{(}type=ecoitems:}")),(0,r.kt)("h2",{id:"using-items-in-shopguiplus"},"Using items in ShopGUIPlus"),(0,r.kt)("p",null,"If you want to use a lookup item in ShopGUIPlus, just do it like this:"),(0,r.kt)("pre",null,(0,r.kt)("code",{parentName:"pre",className:"language-yaml"},'type: item\nitem:\n eco: "ecoitems:holy_flesh"\n quantity: 1\nsellPrice: 7500\nslot: 27\n')),(0,r.kt)("h2",{id:"custom-items"},"Custom Items"),(0,r.kt)("p",null,"Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like ",(0,r.kt)("inlineCode",{parentName:"p"},"itemsadder:namespace__key"),", where two underscores denote where the ",(0,r.kt)("inlineCode",{parentName:"p"},":")," would normally go"),(0,r.kt)("h3",{id:"itemsadder"},"ItemsAdder"),(0,r.kt)("pre",null,(0,r.kt)("code",{parentName:"pre",className:"language-yaml"},"# ItemsAdder configuration\ninfo:\n namespace: my_items\nitems:\n my_helmet:\n display_name: '&9Custom Helmet'\n")),(0,r.kt)("p",null,"Using this in the Item Lookup System would look like: ",(0,r.kt)("inlineCode",{parentName:"p"},"itemsadder:my_items__my_helmet"),"."),(0,r.kt)("h3",{id:"oxaren"},"Oxaren"),(0,r.kt)("p",null,"To use custom items from Oxaren, you can use ",(0,r.kt)("inlineCode",{parentName:"p"},"oxaren:"),"."),(0,r.kt)("h3",{id:"itembridge"},"ItemBridge"),(0,r.kt)("p",null,"To use custom items from ItemBridge, you can use ",(0,r.kt)("inlineCode",{parentName:"p"},"itembridge:saved__"),". If it's an item from a supported plugin, it's ",(0,r.kt)("inlineCode",{parentName:"p"},"itembridge:__")))}c.isMDXComponent=!0}}]); \ No newline at end of file +"use strict";(self.webpackChunkauxilor_docs=self.webpackChunkauxilor_docs||[]).push([[12768],{3905:function(e,t,n){n.d(t,{Zo:function(){return u},kt:function(){return c}});var a=n(67294);function i(e,t,n){return t in e?Object.defineProperty(e,t,{value:n,enumerable:!0,configurable:!0,writable:!0}):e[t]=n,e}function r(e,t){var n=Object.keys(e);if(Object.getOwnPropertySymbols){var a=Object.getOwnPropertySymbols(e);t&&(a=a.filter((function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable}))),n.push.apply(n,a)}return n}function o(e){for(var t=1;t=0||(i[n]=e[n]);return i}(e,t);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(e);for(a=0;a=0||Object.prototype.propertyIsEnumerable.call(e,n)&&(i[n]=e[n])}return i}var s=a.createContext({}),m=function(e){var t=a.useContext(s),n=t;return e&&(n="function"==typeof e?e(t):o(o({},t),e)),n},u=function(e){var t=m(e.components);return a.createElement(s.Provider,{value:t},e.children)},p={inlineCode:"code",wrapper:function(e){var t=e.children;return a.createElement(a.Fragment,{},t)}},d=a.forwardRef((function(e,t){var n=e.components,i=e.mdxType,r=e.originalType,s=e.parentName,u=l(e,["components","mdxType","originalType","parentName"]),d=m(n),c=i,h=d["".concat(s,".").concat(c)]||d[c]||p[c]||r;return n?a.createElement(h,o(o({ref:t},u),{},{components:n})):a.createElement(h,o({ref:t},u))}));function c(e,t){var n=arguments,i=t&&t.mdxType;if("string"==typeof e||i){var r=n.length,o=new Array(r);o[0]=d;var l={};for(var s in t)hasOwnProperty.call(t,s)&&(l[s]=t[s]);l.originalType=e,l.mdxType="string"==typeof e?e:i,o[1]=l;for(var m=2;m:")," to the key, and you can chain these together"),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Skull Texture:")," If the material is a player head, you can specify the texture with ",(0,r.kt)("inlineCode",{parentName:"li"},"texture:"),". A list of skulls and textures can be found ",(0,r.kt)("a",{parentName:"li",href:"https://minecraft-heads.com/"},"here"),"."),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Player Head:")," If the material is a player head, you can specify a player using ",(0,r.kt)("inlineCode",{parentName:"li"},"head:"),". You can also use placeholders, e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"head:%player%")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Reforge:")," If you have reforges installed, you can specify the reforge by adding ",(0,r.kt)("inlineCode",{parentName:"li"},"reforge:")," to the key."),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Name:")," You can specify the display name of an item with ",(0,r.kt)("inlineCode",{parentName:"li"},"name:"),". You can have multiple words by surrounding the name with quotes: ",(0,r.kt)("inlineCode",{parentName:"li"},'name:"Long Name"')),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Item Flags:")," You can specify flags for the item to have, by dropping in any of ",(0,r.kt)("a",{parentName:"li",href:"https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html"},"these values")," (not case sensitive) "),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Unbreakable:")," You can make an item unbreakable by having the word ",(0,r.kt)("inlineCode",{parentName:"li"},"unbreakable")," in the flags"),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Custom Model Data:")," You can specify custom model data with ",(0,r.kt)("inlineCode",{parentName:"li"},"custom-model-data:")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Armor Trims:")," You can specify armor trims with ",(0,r.kt)("inlineCode",{parentName:"li"},"trim::"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"trim:emerald:snout")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Spawner Entity:")," You can specify the spawner entity with ",(0,r.kt)("inlineCode",{parentName:"li"},"entity:")),(0,r.kt)("li",{parentName:"ul"},(0,r.kt)("strong",{parentName:"li"},"Leather Armor Color:")," You can specify the leather armor color with ",(0,r.kt)("inlineCode",{parentName:"li"},"color:#hex"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"li"},"color:#303030"))),(0,r.kt)("p",null,"So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ",(0,r.kt)("inlineCode",{parentName:"p"},"ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2")),(0,r.kt)("h2",{id:"using-items-from-my-other-plugins"},"Using items from my other plugins"),(0,r.kt)("p",null,"You can use items from my other plugins anywhere using The Item Lookup system."),(0,r.kt)("table",null,(0,r.kt)("thead",{parentName:"table"},(0,r.kt)("tr",{parentName:"thead"},(0,r.kt)("th",{parentName:"tr",align:null},"Plugin"),(0,r.kt)("th",{parentName:"tr",align:null},"Item Lookup Key"))),(0,r.kt)("tbody",{parentName:"table"},(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoItems"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecoitems:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"Talismans"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"talismans:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoMobs"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecomobs:_spawn_egg"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoPets"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecopets:_spawn_egg"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"StatTrackers"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"stattrackers:"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoCrates"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecocrates:_key"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"Reforges"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"reforges:stone_"))),(0,r.kt)("tr",{parentName:"tbody"},(0,r.kt)("td",{parentName:"tr",align:null},"EcoArmor"),(0,r.kt)("td",{parentName:"tr",align:null},(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:set__")," (Optional: ",(0,r.kt)("inlineCode",{parentName:"td"},"_advanced"),") ",(0,r.kt)("br",null),(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:shard_"),(0,r.kt)("br",null),(0,r.kt)("inlineCode",{parentName:"td"},"ecoarmor:upgrade_crystal_"))))),(0,r.kt)("h2",{id:"using-items-in-mythicmobs"},"Using items in MythicMobs"),(0,r.kt)("p",null,"If you want to use a lookup item in MythicMobs, just do it like this: ",(0,r.kt)("inlineCode",{parentName:"p"},"eco{type=}"),", e.g. ",(0,r.kt)("inlineCode",{parentName:"p"},"eco{type=ecoitems:}")),(0,r.kt)("h2",{id:"using-items-in-shopguiplus"},"Using items in ShopGUIPlus"),(0,r.kt)("p",null,"If you want to use a lookup item in ShopGUIPlus, just do it like this:"),(0,r.kt)("pre",null,(0,r.kt)("code",{parentName:"pre",className:"language-yaml"},'type: item\nitem:\n eco: "ecoitems:holy_flesh"\n quantity: 1\nsellPrice: 7500\nslot: 27\n')),(0,r.kt)("h2",{id:"custom-items"},"Custom Items"),(0,r.kt)("p",null,"Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like ",(0,r.kt)("inlineCode",{parentName:"p"},"itemsadder:namespace__key"),", where two underscores denote where the ",(0,r.kt)("inlineCode",{parentName:"p"},":")," would normally go"),(0,r.kt)("h3",{id:"itemsadder"},"ItemsAdder"),(0,r.kt)("pre",null,(0,r.kt)("code",{parentName:"pre",className:"language-yaml"},"# ItemsAdder configuration\ninfo:\n namespace: my_items\nitems:\n my_helmet:\n display_name: '&9Custom Helmet'\n")),(0,r.kt)("p",null,"Using this in the Item Lookup System would look like: ",(0,r.kt)("inlineCode",{parentName:"p"},"itemsadder:my_items__my_helmet"),"."),(0,r.kt)("h3",{id:"oraxen"},"Oraxen"),(0,r.kt)("p",null,"To use custom items from Oraxen, you can use ",(0,r.kt)("inlineCode",{parentName:"p"},"oraxen:"),"."),(0,r.kt)("h3",{id:"itembridge"},"ItemBridge"),(0,r.kt)("p",null,"To use custom items from ItemBridge, you can use ",(0,r.kt)("inlineCode",{parentName:"p"},"itembridge:saved__"),". If it's an item from a supported plugin, it's ",(0,r.kt)("inlineCode",{parentName:"p"},"itembridge:__")))}c.isMDXComponent=!0}}]); \ No newline at end of file diff --git a/assets/js/935f2afb.24c84ae3.js b/assets/js/935f2afb.7323e1a7.js similarity index 98% rename from assets/js/935f2afb.24c84ae3.js rename to assets/js/935f2afb.7323e1a7.js index a99d1dcf5d..6aeac2e0e2 100644 --- a/assets/js/935f2afb.24c84ae3.js +++ b/assets/js/935f2afb.7323e1a7.js @@ -1 +1 @@ -"use strict";(self.webpackChunkauxilor_docs=self.webpackChunkauxilor_docs||[]).push([[80053],{1109:function(e){e.exports=JSON.parse('{"pluginId":"default","version":"current","label":"Next","banner":null,"badge":false,"className":"docs-version-current","isLast":true,"docsSidebars":{"tutorialSidebar":[{"type":"link","label":"Information (Read First)","href":"/","docId":"home"},{"type":"category","label":"Stuff in all plugins","collapsible":true,"collapsed":true,"items":[{"type":"link","label":"What is 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globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=function(e,a){return Object.prototype.hasOwnProperty.call(e,a)},c={},b="auxilor-docs:",n.l=function(e,a,d,f){if(c[e])c[e].push(a);else{var t,r;if(void 0!==d)for(var o=document.getElementsByTagName("script"),u=0;u Boosters | Auxilor Plugins - +

Boosters

What is Boosters?

Boosters are rewards purchased by a player, and then activated to give rewards to the whole server at once. For example, you can make a 1.5x Sell Multiplier booster that lasts and hour, which will increase everyone's sell prices for that time. It's perfect as an EULA-Friendly item to sell in your store, because no single player is getting a competitive advantage.

You can make your own boosters in config, or use the boosters that come with the plugin. Every single aspect of the plugin is completely customisable for you to play with - if you think a booster that does something should exist, you can make it in minutes.

A player can activate a booster by opening the GUI with /boosters

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/boosters/api.html b/boosters/api.html index 4745f91ecc..d81b233f22 100644 --- a/boosters/api.html +++ b/boosters/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Boosters:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/boosters/boosters-effects/conditions/is_booster_active.html b/boosters/boosters-effects/conditions/is_booster_active.html index cd1e7961d5..2b0170bfc0 100644 --- a/boosters/boosters-effects/conditions/is_booster_active.html +++ b/boosters/boosters-effects/conditions/is_booster_active.html @@ -5,13 +5,13 @@ is_booster_active | Auxilor Plugins - + - + \ No newline at end of file diff --git a/boosters/commands-and-permissions.html b/boosters/commands-and-permissions.html index ab9d3c97b7..a4899706f2 100644 --- a/boosters/commands-and-permissions.html +++ b/boosters/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/boosters give (Give a booster)

Permission: boosters.command.give

Usage: /boosters give <player> <booster> [amount]

/boosters (Open the boosters menu)

Permission: boosters.command.boosters

/boosters cancel (Cancel the active booster)

Permission: boosters.command.cancel

/boosters activate (Activate a booster)

Permission: boosters.command.activate

- + \ No newline at end of file diff --git a/boosters/how-to-make-a-custom-booster.html b/boosters/how-to-make-a-custom-booster.html index ed4509d52a..9c7320f9b0 100644 --- a/boosters/how-to-make-a-custom-booster.html +++ b/boosters/how-to-make-a-custom-booster.html @@ -5,7 +5,7 @@ How to make a Booster | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Booster

Default Configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add boosters

Each booster has its own config file, placed in the /boosters/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the booster is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Booster Config

name: "2x Sell Multiplier" # The display name of the Booster.
duration: 72000 # The duration (in ticks) of the Booster. (e.g. 6000 = 5 minutes)

# The effects whilst the Booster is active (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: sell_multiplier
args:
multiplier: 2

# The conditions required for the effects to activate
conditions: [ ]

commands:
activation: [ ] # Commands to run when the booster is activated.
expiry: [ ] # Commands to run when the booster expires.

messages:
activation: # Broadcast message when the booster is activated.
- ""
- " %player%&f has activated a &a2x Sell Multiplier Booster&f!"
- " &fThis booster will last an hour, be sure to thank them!"
- ""
expiry: # Broadcast message when the booster expires.
- ""
- " &fThe &a2x Sell Multiplier Booster&f has ended"
- " &fGet another one here: &ahttps://store.ecomc.net/package/756888"
- ""
-
gui:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0= # The GUI item: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&d2x Sell Multiplier" # The name of the Booster in the GUI.
lore: # The lore of the Booster in the GUI.
- ""
- "&fGives everyone online a"
- "&a2x Sell Multiplier"
- "&fto make money faster!"
- ""
- "&fDuration: &a1 Hour"
- ""
- "&fYou have: &a%amount%"
- "&fGet more at &astore.ecomc.net"
- ""
- "&e&oClick to activate!"
- ""
position:
row: 2 # 1-6
column: 5 # 1-9

Understanding all the sections

name: The name of the booster.

duration: The duration of the Booster (in ticks).

commands: Commands to be run when the Booster is activated or expires.

messages: Broadcast messages to be sent when the Booster is activated or expires.

GUI

item: The item shown in the /boosters GUI, read here for more: Item Lookup System.

name: The name shown in the /boosters GUI.

lore: The lore shown in the /boosters GUI.

position: The position in the /boosters GUI.

Effects & Conditions

The effects section is the core functionality of the Booster. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the booster is active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%amount%The amount of the booster the player has
- + \ No newline at end of file diff --git a/boosters/placeholderapi.html b/boosters/placeholderapi.html index 2c697304c4..49dcf785d8 100644 --- a/boosters/placeholderapi.html +++ b/boosters/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%boosters_<booster>_info%If the booster is active, it will display the name of the booster and the player who activated it. If not, it will show a message showing that the booster is not active. The exact messages shown are configurable in lang.yml
%boosters_<booster>_active_name%Shows the name of the active booster, or an empty string if the booster is not active
%boosters_<booster>_name%Shows the name of the booster
%boosters_<booster>_player%Shows the display name of the player who activated the current booster, or an empty string if the booster is not active
%boosters_<booster>_seconds_remaining%Shows the amount of seconds left on a booster, or zero if the booster is not active
%boosters_<booster>_time_remaining%Shows the amount of time left on a booster, formatted as hh:mm:ss (ie 01:05:12). Shows 00:00:00 if the booster is not active
%boosters_active_list%Shows a list of names of active boosters separated by comma, or message showing that there isn't any active booster. Message is configurable in lang.yml
%boosters_active_ids_list%Shows a list of IDs of active boosters separated by comma, or message showing that there isn't any active booster. Message is configurable in lang.yml
- + \ No newline at end of file diff --git a/ecoarmor.html b/ecoarmor.html index cb11b25005..710bbdac22 100644 --- a/ecoarmor.html +++ b/ecoarmor.html @@ -5,14 +5,14 @@ Why EcoArmor? | Auxilor Plugins - +

Why EcoArmor?

What sets EcoArmor apart from other custom armor plugins?

Most importantly, EcoArmor isn't built for the sole purpose of PvP. Of course, you can use EcoArmor on a PvP-centric server, it will work perfectly - however it has a more generalized featureset. Perfect for Survival, MMORPG, Skyblock, Towny - anything you want, EcoArmor will work perfectly for. Empower your armor sets with better effects for all situations, make sets only work under certain conditions - bring a whole metagame to your armor.

Also - EcoArmor is completely customizable to anything you want. You can make your own Armor Sets and Upgrades in config, and with a little coding knowledge, create your own effects and conditions too. The sky's the limit!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoarmor/api.html b/ecoarmor/api.html index 30cdca6c0a..7c4e748bb1 100644 --- a/ecoarmor/api.html +++ b/ecoarmor/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoarmor/commands-and-permissions.html b/ecoarmor/commands-and-permissions.html index 516910ea2d..4e77496e47 100644 --- a/ecoarmor/commands-and-permissions.html +++ b/ecoarmor/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoarmor give (Give Items)

Permission: ecoarmor.command.give

Giving an armor piece

General command usage:

/ecoarmor give <player> set:<set> [piece] [advanced] [tier] [amount]

For example, if you want to give a player 2 osmium-tier advanced reaper boots, you would do:

/ecoarmor give <player> set:reaper boots true osmium 2

Or, if you want to give a player a full set of default young armor, you would do:

/ecoarmor give <player> set:young

Giving an Upgrade Crystal

/ecoarmor give <player> crystal:<tier> [amount]

Giving an Advancement Shard

/ecoarmor give <player> shard:<set> [amount]

/ecoarmor reload (Reload Config)

Permission: ecoarmor.command.reload

/ecoarmor import (Import an armor set from lrcdb)

Permission: ecoarmor.command.import

General Usage: /ecoarmor import <id>

Find armor sets on lrcdb

/ecoarmor export (Export an armor set to lrcdb)

Permission: ecoarmor.command.export

General Usage: /ecoarmor export <id>

- + \ No newline at end of file diff --git a/ecoarmor/ecoarmor-effects/conditions/is_wearing_set.html b/ecoarmor/ecoarmor-effects/conditions/is_wearing_set.html index 6779627ea6..fd20b9db6a 100644 --- a/ecoarmor/ecoarmor-effects/conditions/is_wearing_set.html +++ b/ecoarmor/ecoarmor-effects/conditions/is_wearing_set.html @@ -5,13 +5,13 @@ is_wearing_set | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoarmor/gameplay.html b/ecoarmor/gameplay.html index dfc4ebf284..4284c372d4 100644 --- a/ecoarmor/gameplay.html +++ b/ecoarmor/gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Sets

At the core of EcoArmor are the sets. A player must be wearing a full set of any given armor before the effects activate. For example, if the player is missing a piece, such as leggings, then the effects will not activate.

Armor pieces themselves have 2 distinct upgrades / properties:

Tiers

Tiers are attribute modifiers given to each individual piece in the set. These can be different for all armor pieces and will apply to the player even if they're not wearing the full set. This modifies things like the armor value (shown in the hotbar), the armor protection, movement speed, etc.

Tiers are modified using Upgrade Crystals. Of course, you can rename this however you want, but everything will be explained in terms of the default config. Upgrade crystals are dragged and dropped in the inventory, by clicking an upgrade crystal onto a piece of armor.

The default tier tree looks like this:

                                            /-> exotic
default --> iron --> diamond --> netherite --> manyullyn
\-> cobalt --> osmium

ancient --> mythic

The main progression goes from default -> manyullyn, with optional branches. Cobalt and osmium are more tanky, in other words you move slower but deal more damage and take less damage, and exotic makes you more vulnerable however you move faster.

Ancient and Mythic aren't craftable by default and exist more as a special tier, perfect for crates or drops from bosses.

You can make your own progression in config, this exists purely as an example.

Advancement

Advancement is an upgrade that must be applied to all items in the set before the bonus effects kick in. These can be more powerful versions of the base effects, or entirely new effects and potion effects altogether. For example, in the default config, Reaper Armor gives 1.25x attack damage, whereas Advanced Reaper Armor gives 1.5x attack damage and a 10% incoming damage reduction bonus.

Advancement can be applied with Advancement Shards. You can rename this however you want, like everything else in the plugin, but once again I'm using the default config as an example. Just like upgrade crystals, these can be dragged and dropped in the inventory, by clicking an advancement shard onto a piece of armor.

- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-set.html b/ecoarmor/how-to-make-a-custom-set.html index ae7f520717..0602a489cf 100644 --- a/ecoarmor/how-to-make-a-custom-set.html +++ b/ecoarmor/how-to-make-a-custom-set.html @@ -5,7 +5,7 @@ How to make a Armor Set | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Armor Set

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add sets

Each set is its own config file, placed in the /sets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Armor Set is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Armor Set Config

# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
-
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
advancedEffects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage

sounds:
equip:
enabled: false # If a sound should play when armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
advancedEquip:
enabled: false # If a sound should play when advanced armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
unequip:
enabled: false # If a sound should play when armor is unequipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1

advancedLore: # Lore to be added to the armor piece when it has been advanced.
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &6Take 10% less damage"
- "&8&oRequires full set to be worn"

shard:
item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
- "&8Drop this onto &cReaper Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false # If the shard is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- prismarine_shard
- ecoarmor:set_reaper_helmet
- prismarine_shard

- ecoarmor:set_reaper_chestplate
- nether_star
- ecoarmor:set_reaper_leggings

- prismarine_shard
- ecoarmor:set_reaper_boots
- prismarine_shard

helmet:
item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cReaper Helmet" # The name shown in-game.
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- netherite_helmet
- nether_star

- air
- nether_star
- air
defaultTier: default # The default tier of the armor

# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.

effectiveDurability: 2048 # Optional, set the durability

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: []
advancedEffects: []

# The conditions required for the effects to activate
conditions: [] # The conditions for the effects to be ru

chestplate:
item: leather_chestplate color:#303030 hide_dye
name: "&cReaper Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- netherite_chestplate
- nether_star

- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

elytra:
item: elytra
name: "&cReaper Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- elytra
- nether_star

- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

leggings:
item: leather_leggings color:#303030 hide_dye
name: "&cReaper Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- netherite_leggings
- nether_star

- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

boots:
item: leather_boots color:#303030 hide_dye
name: "&cReaper Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots"
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- netherite_boots
- nether_star

- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

Config Breakdown:

Armor Set Config

# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
-
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
advancedEffects:
- id: damage_multiplier
args:
multiplier: 1.25
triggers:
- melee_attack
- bow_attack
- trident_attack
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage

sounds:
equip:
enabled: false # If a sound should play when armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
advancedEquip:
enabled: false # If a sound should play when advanced armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
unequip:
enabled: false # If a sound should play when armor is unequipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1

advancedLore: # Lore to be added to the armor piece when it has been advanced.
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &6Take 10% less damage"
- "&8&oRequires full set to be worn"

Understanding all the sections

Sounds: The sounds to play when the armor is equipped and unequipped.

advancedLore: The lore added to the armor once it's advanced.

Effects / AdvancedEffects

The effects section is the core functionality of the Armor Set. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the full set is worn.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Advancement Shard Config

shard:
item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
- "&8Drop this onto &cReaper Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false # If the shard is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- prismarine_shard
- ecoarmor:set_reaper_helmet
- prismarine_shard

- ecoarmor:set_reaper_chestplate
- nether_star
- ecoarmor:set_reaper_leggings

- prismarine_shard
- ecoarmor:set_reaper_boots
- prismarine_shard

Understanding all the sections

item: The base item, read here for more: Item Lookup System.

name: The item name in-game.

lore: the item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

crafting-permission: (Optional) The permission required to craft the recipe.

recipe: The recipe, read here for more info: Crafting Recipes

Individual Armor Piece Config

A typical item (armor piece) config looks like this:

helmet:
item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cReaper Helmet" # The name shown in-game.
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air

- nether_star
- netherite_helmet
- nether_star

- air
- nether_star
- air
defaultTier: default # The default tier of the armor

# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.

effectiveDurability: 2048 # Optional, set the durability

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: []
advancedEffects: []

# The conditions required for the effects to activate
conditions: [] # The conditions for the effects to be ru

Understanding all the sections

item: The base item, read here for more: Item Lookup System.

name: The item name in-game.

advancedName: The advanced item name in-game.

lore: the item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

crafting-permission: (Optional) The permission required to craft the recipe.

recipe: The recipe, read here for more info: Crafting Recipes

defaultTier: The default tier of the armor piece. Tiers are found in /ecoarmor/tiers, read here for more: How to make a custom tier.

effectiveDurability: The scaled durability of the item.

Effects / AdvancedEffects

The effects section is the core functionality of the Armor Set. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the armor piece is worn.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%tier%The tier of the armor set.
- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-tier.html b/ecoarmor/how-to-make-a-custom-tier.html index 8047ce40a0..a5c2da3453 100644 --- a/ecoarmor/how-to-make-a-custom-tier.html +++ b/ecoarmor/how-to-make-a-custom-tier.html @@ -5,14 +5,14 @@ How to make a Tier | Auxilor Plugins - +

How to make a Tier

Default configs

The default configs can be found here.

How to add tiers

Each tier is its own config file, placed in the /tiers/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Tier is the file name. This is what you use in commands and the defaultTier section of the set configs. ID's must be lowercase letters, numbers, and underscores only.

Example Armor Set Config

display: "&c&lNETHERITE" # The display in-game
requiresTiers: # If this tier requires a prior tier
- diamond # Tier ID
- iron
crystal:
item: end_crystal # The crystal item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cNetherite Upgrade Crystal" # The name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&8Drop this onto an armor piece"
- "&8to set its tier to:"
- "&c&lNETHERITE"
- ''
- "&8&oRequires the armor to already have Diamond tier"
craftable: true # If the armor piece is craftable
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- air
- netherite_ingot
- air
- netherite_ingot
- ecoarmor:upgrade_crystal_diamond
- netherite_ingot
- air
- netherite_ingot
- air
giveAmount: 1 # Optional, set the amount of items to give in the recipe
properties:
helmet:
armor: 3 # The armor attribute
toughness: 3 # the toughness attribute
knockbackResistance: 1 # The knockback resistance attribute
speedPercentage: 0 # The movement speed attribute
attackSpeedPercentage: 0 # The attack speed attribute
attackDamagePercentage: 0 # The damage attribute
attackKnockbackPercentage: 0 # The knockback attribute
chestplate:
armor: 8
toughness: 3
knockbackResistance: 1
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0
elytra:
armor: 3
toughness: 0
knockbackResistance: 1
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0
leggings:
armor: 6
toughness: 3
knockbackResistance: 1
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0
boots:
armor: 3
toughness: 3
knockbackResistance: 1
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0

Understanding all the sections

Tier Config

display How the tier will show up on armor pieces

requiresTiers A list of tiers that the item must be in order to apply the crystal.

To explain this, here is an example progression:

display: "&c&lNETHERITE" # The display in-game
requiresTiers: # If this tier requires a prior tier
- diamond # Tier ID
- iron

The "Netherite" Tier can only be applied to armor pieces that have the "Diamond" or "Iron" tier.

Crystal

item: The base item, read here for more: Item Lookup System.

name: The item name in-game.

lore: the item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes

giveAmount: The amount of items to give when crafted.

Properties

properties: are the actual attributes given to an armor piece with that tier. You can find default attributes on the Minecraft Wiki

- + \ No newline at end of file diff --git a/ecobits.html b/ecobits.html index 9a6435e9ef..4d53646499 100644 --- a/ecobits.html +++ b/ecobits.html @@ -5,7 +5,7 @@ EcoBits | Auxilor Plugins - + @@ -16,7 +16,7 @@ command, instead of making your players do /ecobits, and it's been designed from the ground up to be the perfect tool to monetize your server.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecobits/api.html b/ecobits/api.html index d81e3aad46..09a6d59224 100644 --- a/ecobits/api.html +++ b/ecobits/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoBits:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecobits/commands-and-permissions.html b/ecobits/commands-and-permissions.html index 09aedeec58..a7fb9fc258 100644 --- a/ecobits/commands-and-permissions.html +++ b/ecobits/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecobits reload (Reload the plugin)

Permission: ecobits.command.reload

/<currency> pay (Pay a player)

Permission: ecobits.command.pay

/<currency> balance (Get your balance)

Permission: ecobits.command.balance

/<currency> get (Get the balance of another player)

Permission: ecobits.command.get

/<currency> give (Give a currency)

Permission: ecobits.command.give

/<currency> givesilent (Give a currency silently)

Permission: ecobits.command.givesilent

/<currency> reset (Reset a player's balance)

Permission: ecobits.command.reset

/<currency> set (Set a player's balance)

Permission: ecobits.command.set

/<currency> take (Take a currency)

Permission: ecobits.command.take

/<currency> takesilent (Take a currency silently)

Permission: ecobits.command.takesilent

- + \ No newline at end of file diff --git a/ecobits/how-to-make-a-currency.html b/ecobits/how-to-make-a-currency.html index badee7e584..139844378b 100644 --- a/ecobits/how-to-make-a-currency.html +++ b/ecobits/how-to-make-a-currency.html @@ -5,7 +5,7 @@ How to make a Currency | Auxilor Plugins - + @@ -14,7 +14,7 @@ entry to the currencies list. Simply add and remove currencies as you please.

Example Currency Config

currencies:
- id: crystals # The ID of the currency.
name: "&bCrystals ❖" # The name of the currency.
default: 0 # The default balance.
max: -1 # The maximum balance, set to -1 if no max.
payable: false # If players should be able to use /ecobits pay to pay other players
decimal: true # If decimal amounts are allowed rather than just integer amounts
vault: false # If this currency should be registered with vault
local: false # If this currency should not sync between servers
commands: # A list of commands dedicated to this currency (for easier paying, checking balance, etc)
- crystals
- ecocrystals

Understanding all the sections

id: The ID of the currency. This is what you use in commands, [[prices]] and placeholders. ID's must be lowercase letters, numbers, and underscores only.

name: The name of the currency.

default: The default balance

max: The maximum balance, set to -1 if no max.

payable: If players should be able to use /ecobits pay to pay other players

decimal: If decimal amounts are allowed

vault: If this currency should be registered with Vault

local: If this currency should not sync between servers

commands: A list of commands for this currency (for paying, balance, etc.)

Using EcoBits currencies

You can use your EcoBits anywhere within effects using the Price system. By setting your EcoBits currency as your Vault currency you can use your currency in other plugins too. Other plugins can also interact with EcoBits using the placeholders and commands.

- + \ No newline at end of file diff --git a/ecobits/placeholderapi.html b/ecobits/placeholderapi.html index a812ea9f3e..d9b618959f 100644 --- a/ecobits/placeholderapi.html +++ b/ecobits/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecobits_<id>%The amount of the currency a player has
%ecobits_<id>_commas%The amount of the currency a player has with commas
%ecobits_<id>_formatted%The formatted amount of the currency a player has
%ecobits_<id>_max%The maximum amount of the currency defined in config.yml
%ecobits_<id>_name%The name of the currency as specified in config.yml
%ecobits_top_<id>_<position[0-9]>_<name/amount>%Leaderboard placeholder for currency amounts
- + \ No newline at end of file diff --git a/ecocrates.html b/ecocrates.html index 32b22aa754..c29acb3482 100644 --- a/ecocrates.html +++ b/ecocrates.html @@ -5,14 +5,14 @@ EcoCrates | Auxilor Plugins - +

EcoCrates

What sets EcoCrates apart from other crate plugins?

EcoCrates is designed to get rid of the pain in making crates. No more dealing with terribly made in-game editors, a lack of custom item / custom enchant support, poor performance, and all the other issues that you usually get with other crate plugins. Instead, EcoCrates gives you a fast, polished platform to make as many crates as you want - and, crucially, it's designed to make you money. It gives you a plethora of ways to rig your crates any way you want - give certain ranks chance multipliers for certain rewards, have fake display chances that affect animations to hone in on the near-miss effect, use placeholders to calculate chances, and more. It also gives you sounds, animations, fireworks, broadcasts, messages, and all the rest of it in order to maximize the dopamine from opening crates and get your players opening as many as they can. That's not to say it's all about profit, it's great for gameplay systems as players can pay money to open crates rather than using keys (if you want), add rerolls to stop people feeling hard done by, make vote crates, etc. - it's a complete variable-reward system.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecocrates/animationsandrolls.html b/ecocrates/animationsandrolls.html index 2fa383cde1..3e951d31b7 100644 --- a/ecocrates/animationsandrolls.html +++ b/ecocrates/animationsandrolls.html @@ -5,13 +5,13 @@ Animations / Rolls | Auxilor Plugins - +

Animations / Rolls

What are rolls?

Rolls happen whenever you open a crate. It's essentially an animation the player sees before a reward is won.

Roll IDVideo
csgoVideo
encircleVideo
flashVideo
quickVideo
instantVideo
semi_instantVideo

Rerolls

Rerolls are a chance to get another reward - you can toggle this in crate config. The GUI is also completely customizable to your liking.

Rerolls

You can make rerolls require a permission (ecocrates.reroll.<crate>) - it is given to all players by default, so negate the permission if you don't want a rank to be able to reroll.

You have to enable rerolls in your crate config for rerolls to work at all.

- + \ No newline at end of file diff --git a/ecocrates/api.html b/ecocrates/api.html index 29dfb97066..deadc8ccda 100644 --- a/ecocrates/api.html +++ b/ecocrates/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/commands-and-permissions.html b/ecocrates/commands-and-permissions.html index 9929fd8096..d370bd1349 100644 --- a/ecocrates/commands-and-permissions.html +++ b/ecocrates/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

General Information

All crates commands can be either /crates, /crate, or /ecocrates

/crates set (Set a block to be a crate)

Permission: ecocrates.command.set

General Usage: /ecocrates set <crate>

Sets the block you're looking at to be a crate

/crates give (Gives a player a key)

Permission: ecocrates.command.give

General Usage: /ecocrates give <player> <crate> [virtual/physical] [amount]

For example, to give a player 5 virtual mythic keys, you would do /ecocrates give <player> mythic virtual 5

/crates giveall (Give all online players a key)

Permission: ecocrates.command.giveall

General Usage: /ecocrates giveall <crate> [virtual/physical] [amount]

For example, to give everyone 2 virtual ancient keys, you would do /ecocrates giveall ancient virtual 2

/crates take (Takes a key from a player)

Permission: ecocrates.command.take

General Usage: /ecocrates take <player> <crate> [virtual/physical] [amount]

For example, to take from a player 2 physical mythic keys, you would do /ecocrates take <player> mythic physical 2

/crate keys (View your keys)

Permission: ecocrates.command.keys

General usage: /crate keys

Opens the Key GUI

/crates preview (Open the preview for a crate)

Permission: ecocrates.command.preview

General usage: /crates preview <crate>

Opens the preview GUI for a given crate

/crates open (Opens a crate)

Permission: ecocrates.command.open

General usage: /crates open <crate>

Opens a crate virtually

You can open a crate for other people with /crates open <crate> [player] If you have the permission ecocrates.command.open.others

/crates forceopen (Force-opens a crate)

Permission: ecocrates.command.forceopen

General usage: /crates forceopen <crate>

Opens a virtual crate, without requiring a key

You can open a crate for other people with /crates forceopen <crate> [player] If you have the permission ecocrates.command.forceopen.others

/crates resetwins (Resets the wins for a reward)

Permission: ecocrates.command.resetwins

General usage: /crates resetwins <player/all>

Resets the tracked wins for a player, mostly useful for debugging or redoing your crates, so the max-wins for a reward are then reset back to zero for that player.

- + \ No newline at end of file diff --git a/ecocrates/how-to-make-a-custom-crate.html b/ecocrates/how-to-make-a-custom-crate.html index 54c5561f12..19ade7d69d 100644 --- a/ecocrates/how-to-make-a-custom-crate.html +++ b/ecocrates/how-to-make-a-custom-crate.html @@ -5,14 +5,14 @@ How to make a Crate | Auxilor Plugins - +

How to make a Crate

Default configs

The default configs can be found here.

How to add crates

Each crate is its own config file, placed in the /mobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the crate is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Crate Config

name: "Demo Crate" # The display name of the crate
roll: csgo # The opening style, check here: https://plugins.auxilor.io/ecocrates/animations-rolls
can-reroll: true # If once you win a reward, you can choose to reroll

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
item: arrow name:"&fPrevious Page"
row: 6
column: 4
pages: # All the pages in the preview GUI. You can add as many pages as you want.
- page: 1
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211011112"
- "211110112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 4 # The column
- id: stack_of_emeralds
row: 4
column: 6
- page: 2
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211110112"
- "211011112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: bedrock
row: 3
column: 6
- id: 1000_coins
row: 4
column: 4

key: # The physical key to be given to players
item: tripwire_hook unbreaking:1 hide_enchants name:"&aDemo Crate Key" # The item
lore: # Lore for the key to have
- "&fUse this key to open"
- "&fthe <g:#56ab2f>Demo Crate</g:#a8e063>"
use-custom-item: false # Set this to true in order to use a custom item as the key;
# For example making all ecoitems:blue_shards function as keys. This will prevent lore from being applied.

keygui: # Options for showing up in /crate keys
enabled: true # If the crate should be in the key gui
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate" # The item in the gui
lore: # The GUI lore
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2 # The position in the gui
column: 3
right-click-previews: true # If right click opens the preview
left-click-opens: true # If left click open the crate virtually
shift-left-click-messsage: # The messages to send on shift-left-click
- "Buy a Demo Crate key here! &astore.example.net"

pay-to-open: # If people can pay to open if they have no keys
enabled: false # If it should be allowed
price: 5000 # The price to buy the crate

placed: # Options for physically placed crates
random-reward: # The random reward hologram, shows an item
enabled: true # If the random reward should be shown
height: 1.5 # The height above the crate at which to show the reward
delay: 30 # The ticks between showing a new item
name: "&fYou could win:" # The text above the item
particles: # The particle effects around the crate, add as many as you want
- particle: flame # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
animation: spiral # spiral, double_spiral, circle, or twirl
hologram: # The text hologram, requires a hologram plugin to be installed
height: 1.5 # The height above the crate
ticks: 200 # The total ticks to cycle all frames
frames:
- tick: 0 # The starting tick to show this frame
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

open: # Effects when opening the crate, before rewards are given - right when the player clicks
messages: # The messages to send the player
- "Good luck!"
broadcasts: # The messages to send to everyone
- "%player%&f is opening the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
sounds: # The sounds to play
- sound: entity_villager_yes # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

finish: # Effects once the crate rewards have been given
messages: # The messages to send the player
- "You won %reward%&f!"
broadcasts: # The messages to send to everyone
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
fireworks: # The fireworks to launch, add as many as you want
- power: 2 # The duration of the firework, set to 0 for instant explosion
type: ball_large # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
colors: # Any hex colors
- 00ffff
- 00ff00
fade-colors: # Any hex colors
- ffffff
- 999999
trail: true
flicker: true
sounds: # The sounds to play, ad ass many as you want
- sound: entity_generic_explode # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

rewards: # The rewards to give, configure in rewards.yml
- diamond_sword
- stack_of_emeralds
- bedrock
- 1000_coin

Understanding all the sections

name: The name of the crate, shown to the player.

roll: The Roll type for this crate

can-reroll: Enable/disable reroll feature for this crate.

Preview

preview:
title: Demo Crate
rows: 6
forwards-arrow:
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 6
column: 4
pages:
- page: 1
mask:
items:
- gray_stained_glass_pane
- black_stained_glass_pane
pattern:
- "222222222"
- "211111112"
- "211011112"
- "211110112"
- "211111112"
- "222222222"
rewards:
- id: diamond_sword # The reward ID
row: 3
column: 4
- id: stack_of_emeralds
row: 4
column: 6

title: The title of preview GUI.

rows: The amount of rows in the preview GUI (1-6).

Pages

To configure a pattern and mask, read here for more info: Pages

Rewards

Where you set where crate rewards are placed in the preview GUI.

id: The ID of a Reward.

row/column: The location of this item in the crate

Key

key:
item: tripwire_hook unbreaking:1 hide_enchants name:"&aDemo Crate Key"
lore:
- "&fUse this key to open"
- "&fthe <g:#56ab2f>Demo Crate</g:#a8e063>"
use-custom-item: false

item: This is the item shown in the GUI, read here for more info: Item Lookup System.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

is-custom-item If the key should be the exact item provided, rather than using it as a base for it's own key item - enable this to have custom items as your keys, for example ecoitems:fuschium_shard would be the key, so all Fuschium Shards would open the crate.

Key GUI

keygui:
enabled: true
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate"
lore:
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2
column: 3
right-click-previews: true
left-click-opens: true
shift-left-click-messsage:
- "Buy a Demo Crate key here! &astore.example.net"

enabled: If the crate should be in /crate keys (true/false).

item: This is the item shown in the GUI, read here for more info: Item Lookup System.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

row/column: The location of this item in the GUI.

right-click-previews: If right click opens up crate preview (true/false).

left-click-opens: If left click should open the crate (true/false).

shift-left-click-message: A message to be sent on shift-left-click.

Pay To Open

enabled: Enable/Disable pay-to-open feature for this crate (true/false).

price: The price to open this crate (works only if enabled: is set to true).

Placed

placed:
random-reward:
enabled: true
height: 1.5
delay: 30
name: "&fYou could win:"
particles:
- particle: flame
animation: spiral
hologram:
height: 1.5
ticks: 200
frames:
- tick: 0
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

random-reward

enabled: If a random item shows in the hologram.

height: The height above the crate to show the rewards.

delay: The ticks between changing the displayed item.

name: The text shown above the display item.

particles

particle: The particle, read here for more info: Particles.

animation: The particle animation (spiral, double_spiral, circle, or twirl).

hologram

height: The Y offset for the hologram from the crate block.

ticks: The total ticks in the hologram animation.

frames

tick: The starting tick for this frame to be shown.

lines: A list of hologram text lines on this frame.

Opening/Finish opening crate effects config

open:
messages:
- "Good luck!"
broadcasts:
- "%player%&f is opening the Demo Crate!"
commands: [ ]
sounds:
- sound: entity_villager_yes
volume: 10
pitch: 1

finish:
messages:
- "You won %reward%&f!"
broadcasts:
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ]
fireworks:
- power: 2
type: ball_large
- 00ffff
- 00ff00
fade-colors:
- ffffff
- 999999
trail: true
flicker: true
sounds:
- sound: entity_generic_explode
volume: 10
pitch: 1

messages: A list of messages sent to the player when he starts/finishes opening the crate.

broadcasts: A list of messages sent to the whole server when a player starts/finishes opening the crate.

commands: A list of commands to be executed when a player starts/finishes opening the crate (%player% for a player name)

Fireworks:

power: The duration of the firework, set to 0 for instant explosion.

type: The Firework Effect Type.

colors: A list of the firework colors (any HEX color of #ffffff format).

fade-colors: A list of the firework fade colors (any HEX color of #ffffff format).

trail Enable/Disable the trail for this firework (true/false).

flicker Enable/Disable the flicker for this firework (true/false).

Sounds

sound: The Sound Name.

volume: Essentially the distance at which the sound should be heard.

pitch: The pitch for that sound (between 0.5 and 2).

Rewards

A list of rewards winnable in the crate.

rewards:
- diamond_sword

Internal Placeholders

PlaceholderValue
%keys%The amount of virtual keys for this crate the player has.
%reward%The display name of the reward.
%player%The player who won the reward.
- + \ No newline at end of file diff --git a/ecocrates/migration.html b/ecocrates/migration.html index ed12282c17..fbbe918ab0 100644 --- a/ecocrates/migration.html +++ b/ecocrates/migration.html @@ -5,14 +5,14 @@ Migrating/Converting from other crate plugins | Auxilor Plugins - +

Migrating/Converting from other crate plugins

Want to start using EcoCrates but do not have much time to convert all your configs from the old crate plugin? EcoCrates will kindly do that for you with a single command!

Supported plugins

  • CrateReloaded

    • Command: /ecocrates convert CrateReloaded

    • Requires CrateReloaded to be enabled as well!

  • CrazyCrates

    • Command: /ecocrates convert CrazyCrates

    • Requires CrazyCrates to be enabled as well!

  • ExcellentCrates (ex. GoldenCrates)

    • Command: /ecocrates convert ExcellentCrates

    • Requires ExcellentCrates to be enabled as well!

  • SpecializedCrates

    • Command: /ecocrates convert SpecializedCrates

    • Requires SpecializedCrates to be enabled as well!

Did not found your crates plugin in the list?

Feel free to request a converter for any crate plugin on our GitHub issues section

- + \ No newline at end of file diff --git a/ecocrates/placeholderapi.html b/ecocrates/placeholderapi.html index 7ce1d32605..28a09878d0 100644 --- a/ecocrates/placeholderapi.html +++ b/ecocrates/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/rewards.html b/ecocrates/rewards.html index 181f0f1805..aa90e1c0b1 100644 --- a/ecocrates/rewards.html +++ b/ecocrates/rewards.html @@ -5,13 +5,13 @@ How to configure Rewards | Auxilor Plugins - +

How to configure Rewards

Default configs

The default reward config can be found here.

How to configure rewards

Each reward goes into the rewards.yml file. From here you reference each one in your crates using the ID of the reward.

Example Reward Config

  - id: 1000_coins
commands:
- "eco give %player% 1000"
items: [ ]
messages: [ ]
max-wins: -1
weight:
permission-multipliers: false
actual: 10
display: 25
display:
name: "&a$1000"
item: paper 1 unbreaking:1 hide_enchants
dont-keep-lore: false
lore:
- "&fDisplay Chance: &a%chance%%"
- "&fActual Chance: &a%actual_chance%%"

Understanding all the sections

id: The ID of the reward, used to add the reward to a crate

commands: Commands to be ran when the reward is won - use %player% for the player-name

items: A list of items to be given to the player when the reward is won, read here for more info: Item Lookup System.

messages: The messages to be sent to the player when they win

max-wins: The max amount of times a given player can win the reward, perfect for single-use rewards like giving particle effects. Set to -1 to disable

Weight

permission-multipliers: If permission chance multipliers should apply to this reward

actual: The actual chance of winning the reward

display: The chance of the reward showing up in crate animations - this allows you to rig crates however you want, for example making a rare (or even unwinnable) item appear common, or vice versa. Both actual and display weight let you use PAPI placeholders to calculate them, for example %player_y%, if you want the chance to depend on a placeholder - very useful if you're basing it off of wins, ranks, or whatever - this supports mathematical expressions too, like when configuring an effect in my other plugins

Display

name: The name of the reward

item: The item to be shown in animations and previews, read here for more info: Item Lookup System.

dont-keep-lore: (Optional) Set to true to only show custom lore.

lore: The lore of the item.

Internal Placeholders

PlaceholderValue
%chance%The reward's display chance
%actual_chance%The reward's actual chance
- + \ No newline at end of file diff --git a/ecoenchants.html b/ecoenchants.html index a8673480f3..b75d045d43 100644 --- a/ecoenchants.html +++ b/ecoenchants.html @@ -5,14 +5,14 @@ EcoEnchants | Auxilor Plugins - +

EcoEnchants

What is EcoEnchants?

EcoEnchants adds hundreds custom enchantments to your server, and lets you make your own without any coding knowledge. It's built from the ground up to integrate fully with vanilla to provide a seamless and intuitive experience for your players. It supports the Enchanting Table, Villager Trading, Anvils, Grindstones, and even natural spawning around the world in structures like End Cities. It feels exactly like a part of the vanilla game.

What sets EcoEnchants apart from other custom enchantment plugins?

There's a long list of reasons why, but chief among them is how the enchants are stored on the server and on items. Most other plugins don't have real enchantments, but instead just add lore lines onto the items. The reason why registering them with the server is so much better is that it supports every plugin right out of the box. Essentials and CMI immediately work with it, as do all my other plugins, and as does every other plugin that works with enchantments, whether or not the developers know it. This leads to an important general rule for EcoEnchants - if you can do it with vanilla enchantments, you can do it with EcoEnchants enchantments. Because the lore is completely separate from the enchantments, it means that you can change the name of any enchantment you want and it will instantly update on items without having to worry about breaking anything. It's fully translatable into any language of your choice.

On top of that, you can create your own custom enchantments with zero coding knowledge. Just make them as you want, to give your server the ultimate unique feel and customize everything to be absolutely perfect. And if you don't like creating them yourself, you can download community-made enchantments from the online config explorer

EcoEnchants is also completely open-source. Many other enchantment plugins have extremely poor code and tend to obfuscate their plugins and try to prevent you from actually owning the plugin, instead treating you like you're borrowing it from them, with license checkers and enterprise licenses that restrict your freedom to use things how you want. EcoEnchants will never have licenses, obfuscation, or anything like that. The source code is public and open, and you can find it on GitHub.

EcoEnchants also doesn't fill your server with random clutter that you don't want. It was built out of frustration at the state of the most popular plugins at the time, filled with meaningless features and built around 1.8 PvP servers - this leads to bad performance, a bad user experience, and a bad developer experience too. Because it's built to feel like an extension of vanilla rather than a whole new system with the same name, your players will immediately understand it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoenchants/advanced-configuration.html b/ecoenchants/advanced-configuration.html index 61c827062b..34da58c03d 100644 --- a/ecoenchants/advanced-configuration.html +++ b/ecoenchants/advanced-configuration.html @@ -5,13 +5,13 @@ Advanced Configuration | Auxilor Plugins - +

Advanced Configuration

Cost Exponent

Cost exponent is a feature of anvils, which can increase or decrease cost based on the original cost.

The formula works as follows:

cost = original_cost * exponent^original_cost

So, working with an exponent of 1.02 and an original cost of 25:

cost = 25 * 1.02^25

This is then rounded up to the nearest whole number, so the cost in this example would then become 42.

Enchantment Type Bias

You might design some enchantment types (e.g. special enchantments) to be extremely rare, and require a lot of work to balance out their power.

To do this, you can bias enchantment levels according to a curve.

Let's use an enchantment called Razor for this example.

By default, Razor has 5 Levels. So, to calculate the level to apply, a random number between 0 and 1 is generated. This number is then biased according to a curve, which means that more inputs give a lower output, so for example 0.7 may become 0.1, and only extremely high inputs, such as 0.99 may become 0.6 or higher.

The "band" for each level is calculated by dividing 1 by the amount of levels. This looks like this for an enchantment with 5 levels:

LevelRange
10 - 0.2
20.21 - 0.4
30.41 - 0.6
40.61 - 0.8
50.81 - 1

Increasing the bias towards 1 will lead to an increased likeliness of low-level enchantments, and lowering the bias towards -1 will lead to an increased likeliness of high-level enchantments.

- + \ No newline at end of file diff --git a/ecoenchants/all-enchantments.html b/ecoenchants/all-enchantments.html index 13d7be41f8..6a31c46f14 100644 --- a/ecoenchants/all-enchantments.html +++ b/ecoenchants/all-enchantments.html @@ -5,13 +5,13 @@ All enchantments | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/api.html b/ecoenchants/api.html index 089e6c2d25..efa12b59b6 100644 --- a/ecoenchants/api.html +++ b/ecoenchants/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/commands-and-permissions.html b/ecoenchants/commands-and-permissions.html index a0970e03fd..b20ebae6f7 100644 --- a/ecoenchants/commands-and-permissions.html +++ b/ecoenchants/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have to do things the 'EcoEnchants way', just do it exactly like you already would.

/enchant (Give a player an enchant)

There is however an /enchant command because of bugs with some server implementations.

Permission: ecoenchants.command.enchant

Usage as a player: /enchant <enchant> <level>

Usage as console: /enchant <player> <enchant> <level>

/enchantinfo (Get information (description, max level, conflicts, etc) about an enchant)

Permission: ecoenchants.command.enchantinfo

/ecoenchants gui (View all enchantments that can be applied on any item)

Permission: ecoenchants.command.gui

/ecoenchants giverandombook (Give a player a random book)

Permission: ecoenchants.command.giverandombook

General Usage: /ecoenchants giverandombook <player> [type/rarity] [minimum level] [maximum level]

For example, to give someone a random special book between level 2 and 3, you would do /ecoenchants giverandombook %player% special 2 3

/ecoenchants import (Import an enchant from lrcdb)

Permission: ecoenchants.command.import

General Usage: /ecoenchants import <id>

Find enchants on lrcdb

/ecoenchants export (Export an enchant to lrcdb)

Permission: ecoenchants.command.export

General Usage: /ecoenchants export <id>

/ecoenchants toggledescriptions (Let players toggle enchantment descriptions)

Permission: ecoenchants.command.toggledescriptions

General Usage: /ecoenchants toggledescriptions

Let players decide whether they want to see enchantment descriptions or not. This command only works when enchantment descriptions are enabled in the config.

Enchantment Permissions

Want to make an enchantment only available through an enchanting table for certain players?

The permission to make an enchantment available from an enchanting table is this:

ecoenchants.fromtable.<id>

All enchantments are available by default, with all users having this permission by default:

ecoenchants.fromtable.*
- + \ No newline at end of file diff --git a/ecoenchants/ecoenchants-effects/triggers.html b/ecoenchants/ecoenchants-effects/triggers.html index 5197d72943..7146806ada 100644 --- a/ecoenchants/ecoenchants-effects/triggers.html +++ b/ecoenchants/ecoenchants-effects/triggers.html @@ -5,13 +5,13 @@ EcoEnchants Triggers | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/how-to-make-a-custom-enchant.html b/ecoenchants/how-to-make-a-custom-enchant.html index 43300d89b5..b11da4d0a6 100644 --- a/ecoenchants/how-to-make-a-custom-enchant.html +++ b/ecoenchants/how-to-make-a-custom-enchant.html @@ -5,7 +5,7 @@ How to make an Enchant | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make an Enchant

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add enchantments

Each enchant is its own config file, placed in the /enchants/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the enchantment is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Enchantment Config

display-name: "Example" # The name of the enchantment in-game
description: "Gives a &a%placeholder%%&8 bonus to damage" # The description of the enchantment
placeholder: "%level% * 20" # The placeholder to show in the enchantment description
placeholders: # [Optional] You can also create multiple placeholders to show in the enchantment description
example: "%level% * 800"
type: normal # The enchantment type, from types.yml

targets: # The items that the enchantment can be applied to, see targets.yml
- sword
conflicts: # The enchantments that conflict with this
- sharpness
rarity: common # The rarity of the enchantment, see rarity.yml
max-level: 4 # The max level of the enchantment

tradeable: true # If the enchantment can be obtained from villagers
discoverable: true # If the enchantment can generate naturally in chests
enchantable: true # If the enchantment can be obtained from enchanting tables

# The effects of the enchantment (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the enchantment level
effects:
- id: damage_multiplier
args:
multiplier: 1 + 0.2 * %level%
triggers:
- melee_attack

# The conditions required to use the enchantment,
# you can use %level% as a placeholder here too
conditions: [ ]

Understanding all the sections

display-name: The name of the enchantment, displayed in the item lore.

description: The enchantment description/lore.

placeholder: Custom placeholders to show in the enchantment description.

type: The enchantment type, from types.yml.

targets: The items this enchantment can be applied to, from targets.yml.

conflicts: Any conflicting enchantments. If one is present, the other cannot be.

rarity: The rarity of obtaining the enchantment, from rarity.yml.

max-level: The maximum obtainable enchantment level.

tradeable: If the enchantment can be obtained from villagers.

discoverable: If the enchantment can be found in chests and loot tables.

enchantable: If the enchantment can be obtained from enchanting tables.

Effects & Conditions

The effects section is the core functionality of the enchants. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the enchantment is active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%level%Returns the level of the custom enchantment. Useful for creating enchantments that get stronger as the level increases.
- + \ No newline at end of file diff --git a/ecoenchants/the-gameplay.html b/ecoenchants/the-gameplay.html index 34d24c0e22..f2c849eb01 100644 --- a/ecoenchants/the-gameplay.html +++ b/ecoenchants/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Types

What are types? Well, vanilla minecraft has 2 types: Normal, and Curse. However, EcoEnchants expands on this model to add more to the enchantment metagame.

You can create as many enchantment types as you want, but by default, EcoEnchants adds a third:

  • Normal Enchantments: These are very straightforward - most enchantments are like this, and they generally improve the item and make it stronger.

  • Curse Enchantments: These are the opposite of normal enchantments. They make the item worse and weaker.

  • Special Enchantments: These are the more powerful version of normal enchantments. They're very strong, and so by default you can only have one special enchantment on an item at a time. This forces players to specialize their items and focus them on a specific trait, which adds a whole new layer to the item metagame.

Rarity

Rarity is mostly hidden from the player, and functions more as a way for you to choose how each enchantment can be obtained. A rarity consists of several values. The minimum xp level required to get the enchantment from an enchanting table - should they be level 1, level 15, level 30? Something else altogether? The percentage chance for the enchantment to be applied to an item every time it is enchanted above that minimum level, the percentage chance for a villager to spawn with a trade for that enchantment, and the percentage chance for an item in a loot chest to spawn with that enchantment. All values are completely configurable, and you can create, edit, and delete as many rarities as you want.

Check out rarity.yml here:

GitHub

Means of obtaining

By default, all enchantments are available from Enchanting Tables, Villagers, and Loot Chests. This is completely configurable on a per-enchant basis.

Levels are calculated based on their cost. If you get an enchantment from 1 xp level or 1 emerald, it will probably be a level 1 enchantment. Of course, it is possible to get above this at a low cost but it is rare. This is designed to be as similar to vanilla as possible.

Loot chests will generally contain higher level enchantments. This is also designed to be like vanilla, where enchantments in, for example, and end city will have a relatively high level.

Some enchantment types (special by default) are set up with a bias to make it extremely, extremely rare for them to generate or be obtained higher than at level 1 or 2. Like everything else, you can change this.

Targets

Targets are the items that can be enchanted by any given enchantment. These are things like melee weapons, tools, armor pieces, elytra, fishing rods, etc. You can create your own targets (for example if you want diamond and netherite items to have exclusive enchantments) and edit and delete as many targets as you want.

Check out targets.yml here:

GitHub

- + \ No newline at end of file diff --git a/ecoitems.html b/ecoitems.html index 589c8d362c..af259aa011 100644 --- a/ecoitems.html +++ b/ecoitems.html @@ -5,7 +5,7 @@ EcoItems | Auxilor Plugins - + @@ -14,7 +14,7 @@ server. Built to be easy to use and flexible, you can make them craftable, set attributes, add custom effects, custom conditions, and more. From starter items, crafting ingredients, and collecables, to god gear, EcoItems has you covered.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoitems/api.html b/ecoitems/api.html index 2ca9586af7..2c2c03e687 100644 --- a/ecoitems/api.html +++ b/ecoitems/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoItems:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoitems/commands-and-permissions.html b/ecoitems/commands-and-permissions.html index 24660af3e2..390f276d92 100644 --- a/ecoitems/commands-and-permissions.html +++ b/ecoitems/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoitems give (Give players items)

Permission: ecoitems.commands.give

General Usage: /ecoitemsgive <player> <item> [amount]

For example, if you wanted to give a player a reaper scythe, you would do: /ecoitems give <player> reaper_scythe

/ecoitems import (Import an item from lrcdb)

Permission: ecoitems.command.import

General Usage: /ecoitems import <id>

Find items on lrcdb

/ecoitems export (Export an item to lrcdb)

Permission: ecoitems.command.export

General Usage: /ecoitems export <id>

- + \ No newline at end of file diff --git a/ecoitems/ecoitems-effects/conditions/has_ecoitem.html b/ecoitems/ecoitems-effects/conditions/has_ecoitem.html index 88c1c98d25..34d291fab0 100644 --- a/ecoitems/ecoitems-effects/conditions/has_ecoitem.html +++ b/ecoitems/ecoitems-effects/conditions/has_ecoitem.html @@ -5,13 +5,13 @@ has_ecoitem | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoitems/how-to-make-a-custom-item.html b/ecoitems/how-to-make-a-custom-item.html index 12bb57c34a..2caf93fcfb 100644 --- a/ecoitems/how-to-make-a-custom-item.html +++ b/ecoitems/how-to-make-a-custom-item.html @@ -5,7 +5,7 @@ How to make an Item | Auxilor Plugins - + @@ -14,7 +14,7 @@ You can find additional user-created configs on lrcdb.

How to add items

Each item is its own config file, placed in the /items/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the EcoItem is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Item Config

item:
item: iron_sword hide_attributes # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
display-name: "<g:#f953c6>Mithril Sword</g:#b91d73>" # The display name of the item
lore: # The item lore
- "&7Damage: &c12❤"
- "&7Attack Speed: &c1.5"
- ""
- "<g:#f953c6>MITHRIL BONUS</g:#b91d73>"
- "&8» &#f953c6Deal 50% more damage in the nether"
craftable: true # If the item can be crafted
crafting-permission: "ecoitems.craft.example" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ""
- ecoitems:mithril 2
- ""

- ""
- ecoitems:mithril 2
- ""

- ""
- stick
- ""
recipe-give-amount: 1 # Optional, set the amount of items to give in the recipe

# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.

effective-durability: 1024 # Optional, set the durability

# The slot the item has to be in to activate its effects.
# The options for slot are mainhand, offhand, hands, helmet, chestplate,
# leggings, boots, armor, any, a number from 0-40 (to specify an exact slot),
# or a list of slots like "9, 10, 11, mainhand"
# Use to choose weather this is a weapon, tool, armor piece, charm, etc.
# If you don't specify this, it will default to mainhand.
slot: mainhand

base-damage: 12 # (Optional) The item base damage
base-attack-speed: 1.5 # (Optional) The item base attack speed

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack

# The conditions required for the effects to activate
conditions:
- id: in_world
args:
world: world_the_nether

Understanding all the sections

item: The base item, read here for more: Item Lookup System.

display-name: The item name in-game.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

crafting-permission: (Optional) The permission required to craft the recipe.

recipe: The recipe, read here for more info: Crafting Recipes

recipe-give-amount: The amount of items to give when crafted.

effective-durability: The scaled durability of the item.

slot: The slot for the effects to be active in.

base-damage: The item base damage. You can find vanilla damage values on the Minecraft Wiki.

base-attack-speed: the item base attack speed. You can find the vanilla attack speed values on the Minecraft Wiki.

Effects & Conditions

The effects section is the core functionality of the EcoItem. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the item is held or used.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

How to add additional recipes

Recipes work the same - they are each config files placed in the /recipes/ folder, and you can add or remove them as you please. There's also an example config called _example.yml to help you out!

The ID of the recipe is the file name. This currently doesn't have a function but make sure it is unique. ID's must be lowercase letters, numbers, and underscores only.

Example Recipe Config

result: ecoitems:enchanted_emerald 9 # The item to give, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system

recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ""
- emerald_block 32
- ""
- emerald_block 32
- emerald_block 32
- emerald_block 32
- ""
- emerald_block 32
- ""

permission: "ecoitems.craft.enchanted_emerald_block_craft" # (Optional) The permission required to craft this recipe.

Understanding all the sections

result: The item(s) being crafted, read here for more: Item Lookup System.

recipe: The recipe, read here for more info: Crafting Recipes

permission: (Optional) The permission required to craft the recipe.

- + \ No newline at end of file diff --git a/ecojobs.html b/ecojobs.html index 898270f606..3f64257456 100644 --- a/ecojobs.html +++ b/ecojobs.html @@ -5,14 +5,14 @@ EcoJobs | Auxilor Plugins - +

EcoJobs

What is EcoJobs?

Jobs are methods by which players earn money, experience, items, or anything else you want. You can level them up to increase their rewards, put certain jobs behind paywalls if you want, unlock jobs through gameplay, or anything else!

You can make your own jobs right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a job that does something should exist, you can make it in minutes.

A player can activate a job by opening the GUI with /jobs

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecojobs/api.html b/ecojobs/api.html index d7bd47372d..db69c2c663 100644 --- a/ecojobs/api.html +++ b/ecojobs/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoJobs:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecojobs/commands-and-permissions.html b/ecojobs/commands-and-permissions.html index 313433114b..b4ee009027 100644 --- a/ecojobs/commands-and-permissions.html +++ b/ecojobs/commands-and-permissions.html @@ -5,14 +5,14 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecojobs unlock (Unlock a job)

Permission: ecojobs.command.unlock

Usage: /ecojobs unlock <player> <job>

/ecojobs reset (Reset a job)

Permission: ecojobs.command.reset

Usage: /ecojobs reset <player> <job>

/ecojobs givexp (Give xp to a job)

Permission: ecojobs.command.givexp

Usage: /ecojobs givexp <player> <job> <amount>

/jobs (Open the jobs menu)

Permission: ecojobs.command.jobs

/jobs join (Join a job)

Permission: ecojobs.command.join

Usage: /jobs join <job>

/jobs leave (Leave a job)

Permission: ecojobs.command.leave

Usage: /jobs leave

/ecojobs import (Import a job from lrcdb)

Permission: ecojobs.command.import

General Usage: /ecojobs import <id>

Find jobs on lrcdb

/ecojobs export (Export a job to lrcdb)

Permission: ecojobs.command.export

General Usage: /ecojobs export <id>

ecojobs.limit.<limit>

Sets the limit for the max amount of jobs the player can join at once

XP multiplier permission

Permission: ecojobs.xpmultiplier.<%increase>

General Usage: ecojobs.xpmultiplier.200 would give 200% more skill XP (3x) to anyone with the permission. The backend math is 1 + (<%increase> / 100) so

Permission: ecojobs.xpmultiplier.50percent Permission: ecojobs.xpmultiplier.doublePermission:ecojobs.xpmultiplier.triplePermission:ecojobs.xpmultiplier.quadruple`

General Usage: ecojobs.xpmultiplier.50percent would give 50% more skill XP (1.5x)

- + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/conditions/has_active_job.html b/ecojobs/ecojobs-effects/conditions/has_active_job.html index e6c8c5d6de..93a201a677 100644 --- a/ecojobs/ecojobs-effects/conditions/has_active_job.html +++ b/ecojobs/ecojobs-effects/conditions/has_active_job.html @@ -5,13 +5,13 @@ has_active_job | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/conditions/has_job_level.html b/ecojobs/ecojobs-effects/conditions/has_job_level.html index d5e78305d4..1907803969 100644 --- a/ecojobs/ecojobs-effects/conditions/has_job_level.html +++ b/ecojobs/ecojobs-effects/conditions/has_job_level.html @@ -5,13 +5,13 @@ has_job_level | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/effects/give_job_xp.html b/ecojobs/ecojobs-effects/effects/give_job_xp.html index 792e1554f4..8488a7b2d1 100644 --- a/ecojobs/ecojobs-effects/effects/give_job_xp.html +++ b/ecojobs/ecojobs-effects/effects/give_job_xp.html @@ -5,13 +5,13 @@ give_job_xp | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/effects/job_xp_multiplier.html b/ecojobs/ecojobs-effects/effects/job_xp_multiplier.html index 2244b16ed9..6d7d8d9cdb 100644 --- a/ecojobs/ecojobs-effects/effects/job_xp_multiplier.html +++ b/ecojobs/ecojobs-effects/effects/job_xp_multiplier.html @@ -5,13 +5,13 @@ job_xp_multiplier | Auxilor Plugins - +

job_xp_multiplier

Permanent Effect

Multiplies job xp gain

Requires EcoJobs

Example Config

- id: job_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- builder
- + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/filters/job.html b/ecojobs/ecojobs-effects/filters/job.html index dc679e5b50..ffd3e8fb10 100644 --- a/ecojobs/ecojobs-effects/filters/job.html +++ b/ecojobs/ecojobs-effects/filters/job.html @@ -5,13 +5,13 @@ job | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecojobs/ecojobs-effects/triggers.html b/ecojobs/ecojobs-effects/triggers.html index 825af97b4f..831a60884f 100644 --- a/ecojobs/ecojobs-effects/triggers.html +++ b/ecojobs/ecojobs-effects/triggers.html @@ -5,13 +5,13 @@ EcoJobs Triggers | Auxilor Plugins - +

EcoJobs Triggers

IDDescriptionValue Provided
gain_job_xpTriggered when gaining job experience points Requires EcoJobsThe experience gained
join_jobTriggered when joining a job Requires EcoJobsThe job level
leave_jobTriggered when leaving a job Requires EcoJobsThe job level
level_up_jobTriggered when levelling up a job Requires EcoJobsThe new level
- + \ No newline at end of file diff --git a/ecojobs/how-to-make-a-custom-job.html b/ecojobs/how-to-make-a-custom-job.html index 3175c9e93f..082dcbb333 100644 --- a/ecojobs/how-to-make-a-custom-job.html +++ b/ecojobs/how-to-make-a-custom-job.html @@ -5,7 +5,7 @@ How to make a Job | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Job

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add jobs

Each job is its own config file, placed in the /jobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Job is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Job Config

name: "&6Miner" # The display name of the job
description: "&8&oLevel up by mining blocks" # The description of the job
unlocked-by-default: true # If the job should be unlocked by default
reset-on-quit: false # If job progress should be reset when quitting

# The price to join this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
join-price:
value: 0
type: coins
display: "&a$%value%"

# Lore shown when clicking on the job icon to join it
# Reference with %join_lore%
join-lore: []

# The price to leave this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
leave-price:
value: 20000
type: coins
display: "&a$%value%"

# Lore shown on the confirm leave button
# Reference with %leave_lore%
leave-lore:
- " &8» This will cost %leave_price%"

# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The 'multiplier' takes the value produced by the trigger and multiplies it
# Alternatively, you can use 'value' to count a specific number and not a multiplier
xp-gain-methods:
- trigger: mine_block
multiplier: 0.5 # You can also use "value" here (see above comment)
conditions: [ ]
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "money"
value: "%level% * 0.4"
- id: "blocks"
value: "ceil(10 - %level% / 10)"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands:
- 1:eco give %player% 1000 # Runs the command at level 1
- eco give %player% 1000 # Runs the command at every level up

# The effects for the job, has %level% as a placeholder
effects:
- id: give_money
args:
every: "ceil(10 - %level% / 10)"
amount: "0.4 * %level%"
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"
triggers:
- mine_block

# The conditions for the job, also has %level% as a placeholder
conditions: [ ]

# The icon in GUIs
icon: player_head texture:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0="

Understanding all the sections

name: The name of the job in-game.

description: The description of the job.

join/leave-price: The cost of joining or leaving the job.

join/leave-lore: The lore shown to the player when they join or leave a job.

level-xp-requirements: A list of XP requirements for each level.

xp-requirements:
- 50
- 125
- 200

xp-gain-methods: The trigger, multiplier/value, conditions and filters that will award job XP.

level-placeholders: Custom placeholders to be used in descriptions.

effects-description: Job specific effect descriptions.

rewards-description: Job specific reward descriptions.

level-up-messages: Job specific level up messages.

level-commands: Commands to be executed when levelling the job.

icon: The item to show in /jobs, read here for more: Item Lookup System.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run when the job is levelled up.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%level%The player's job level. Useful for creating scaling effects
%level_numeral%The player's job level shown in Roman Numerals
- + \ No newline at end of file diff --git a/ecojobs/placeholderapi.html b/ecojobs/placeholderapi.html index e982246f7c..2d4f6edbfb 100644 --- a/ecojobs/placeholderapi.html +++ b/ecojobs/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecojobs_<id>%Get the level that a player has for any given job
%ecojobs_<id>_name%Get the formatted name (icon and color) of any job
%ecojobs_<id>_active%Get if a player has the job active (true / false)
%ecojobs_<id>_percentage_progress%Shows the percentage progress until the next job level
%ecojobs_<id>_current_xp%Shows the current job XP
%ecojobs_<id>_required_xp%Shows the job XP required for the next job
%ecojobs_<id>_total_players%Shows the total amount of players with this job active
%ecojobs_total_job_level%Shows the level of all jobs combined
%ecojobs_limit%Shows the max amount of jobs a player can join at once
%ecojobs_in_jobs%Shows the amount of jobs a player is currently in
%ecojobs_top_<id>_<position[0-9]>_<name/amount>%Leaderboard placeholder for job level
- + \ No newline at end of file diff --git a/ecomobs.html b/ecomobs.html index 7489638701..072a404275 100644 --- a/ecomobs.html +++ b/ecomobs.html @@ -5,7 +5,7 @@ EcoMobs | Auxilor Plugins - + @@ -17,7 +17,7 @@ debugging complex systems or paying people to make them for you, no subscription model or overpriced extras - once you buy it, it's yours forever.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecomobs/api.html b/ecomobs/api.html index 55752ded8b..ea44d4d17c 100644 --- a/ecomobs/api.html +++ b/ecomobs/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoMobs:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecomobs/commands-and-permissions.html b/ecomobs/commands-and-permissions.html index 7a4c0a2f87..572ec321c0 100644 --- a/ecomobs/commands-and-permissions.html +++ b/ecomobs/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecomobs spawn (Spawn a Mob)

Permission: ecomobs.command.spawn

Spawning a mob

General command usage: /ecomobs spawn <mob> [x] [y] [z] [world]

If you're spawning a mob from console, you must specify the coordinates and the world, for example: /ecomobs spawn dark_guardian 0 100 0 world_nether

If you're spawning a mob as a player, you can leave out the coordinates and world to use your current position, or specify relative coordinates like in vanilla (for example ~50 to mean my current coordinate + 50)

/ecomobs give (Gives a spawn egg)

Permission: ecomobs.command.give

/ecomobs reload (Reloads the plugin)

Permission: ecomobs.command.reload

- + \ No newline at end of file diff --git a/ecomobs/how-to-make-a-custom-mob.html b/ecomobs/how-to-make-a-custom-mob.html index 1b4bf56ea2..2f96fe9df3 100644 --- a/ecomobs/how-to-make-a-custom-mob.html +++ b/ecomobs/how-to-make-a-custom-mob.html @@ -5,7 +5,7 @@ How to make a Mob | Auxilor Plugins - + @@ -14,7 +14,7 @@ You can find additional user-created configs on lrcdb.

How to add mobs

Each mob is its own config file, placed in the /mobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the mob is the file name. This is what you use in commands, effects, the Entity Lookup System and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Mob Config

# A base mob and modifiers
# View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
mob: zombie attack-damage:90 movement-speed:1.5 follow-range:16 health:1200

# The ID of the mob category, handles spawning.
category: common

# Supported placeholders:
# %health%, %max_health%, %health_percent%, %time% (formats as minutes:seconds, eg 1:56)
display-name: "&cNecrotic Soldier &7| &c%health%♥ &7| &e%time%"

# The lifespan of the mob, in seconds. Set to -1 to disable.
lifespan: 120

# If the mob you're using supports equipment, you can specify the items in each slot.
# Remove any slots that you don't want to put equipment in.
equipment:
hand: diamond_sword sharpness:2
off-hand: shield
head: ""
chest: ""
legs: ""
feet: ""

# Options for plugin integrations
# Remove sections for plugins you're not using
integrations:
# Options for LevelledMobs
levelled-mobs:
can-level: true

# Options for ModelEngine
model-engine:
id: ""

# Options for LibsDisguises
libs-disguises:
id: ""

# Custom Mob AI
# Read here: https://plugins.auxilor.io/all-plugins/custom-entity-ai
custom-ai:
# If custom AI should override the vanilla entity AI.
clear: false

# How the mob decides who to attack.
target-goals: [ ]

# How the mob should behave.
entity-goals: [ ]

# Some effects are ran from the perspective of the entity, and others from the perspective
# of the player - each section is marked with which perspective it is run from.

# You can use display name placeholders in effects
# You can also use top damager placeholders:
# %top_damager_<place>_name%, %top_damager_<place>_damage%, %top_damager_<place>_display%
effects:
# Effects that are active all the time
# Ran from the perspective of the entity
permanent-effects: [ ]

# Effects ran when the mob spawns
# Ran from the perspective of the entity
spawn: [ ]

# Effects ran when the mob despawns
# Ran from the perspective of the entity
despawn: [ ]

# Effects ran when the player interacts with the mob
# Ran from the perspective of the player
interact: [ ]

# Effects ran when the player melee attacks the mob
# Ran from the perspective of the player
melee-attack: [ ]

# Effects ran when the player does a ranged attack on the mob
# Ran from the perspective of the player
ranged-attack: [ ]

# Effects ran when the player attacks the mob
# Ran from the perspective of the player
any-attack: [ ]

# Effects ran when the mob takes damage
# Ran from the perspective of the entity
take-damage: [ ]

# Effects ran when the player is damaged by the mob
# Ran from the perspective of the player
damage-player: [ ]

# Effects ran when the player is killed by the mob
# Ran from the perspective of the player
kill-player: [ ]

# Effects ran when the mob dies
# Ran from the perspective of the entity
death: [ ]

# Effects ran when the mob is killed by the player
# Ran from the perspective of the player
kill: [ ]

defence:
# If the mob can get into boats, minecarts, etc.
can-mount: true

# A list of damage causes that the mob should multiply incoming damage by.
# The list of damage causes can be found here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
damage-modifiers:
hot_floor: 1
fire_tick: 1
lava: 1
suffocation: 1
drowning: 1
entity_explosion: 1
block_explosion: 1

# Options for what the mob drops
drops:
# The amount of experience to drop
experience: 30

# You can specify as many drops as you want, and group several drops together under one chance
items:
- chance: 100
items:
- diamond_sword unbreaking:1 name:"Example Sword"

# Options for the boss bar
boss-bar:
# If the mob should have a boss bar
enabled: true

# Options: blue, green, pink, purple, red, white, yellow
color: white

# Options: progress, notched_20, notched_12, notched_10, notched_6
style: progress

# The distance from the mob where the boss bar is visible
radius: 120

# Options for spawning the mob
spawn:
# A spawn totem is a set of 3 blocks on top of each other to spawn a mob (like a snow golem)
totem:
# If spawn totems should be enabled
enabled: false

# The top block
top: netherite_block

# The middle block
middle: iron_block

# The bottom block
bottom: magma_block

# The conditions for the totem to work
conditions: [ ]

# Options for a spawn egg
egg:
# If the mob should have a spawn egg
enabled: true

# The conditions for the spawn egg to work
# not-met-lines will show up on the spawn egg
conditions: [ ]

# The spawn egg item
item: evoker_spawn_egg unbreaking:1 hide_enchants
name: "&cNecrotic Soldier&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &cNecrotic Soldier"

craftable: true

recipe:
- iron_block
- netherite_block
- iron_block

- air
- ecoitems:boss_core ? nether_star
- air

- iron_block
- netherite_block
- iron_block

Understanding all the sections

mob: The base mob and modifiers, read here for more info: Entity Lookup System.

category: The ID of the mob category, see How to make Mob Categories.

display-name: The name shown in game.

lifespan: How long the mob should live, in seconds (-1 to disable/infinite).

equipment: The equipment that your mob will hold/hear. Use the Item Lookup System here.

integrations: Options for supported external plugins - LevelledMobs, ModelEngine and LibsDisguises.

Custom AI

clear: If Custom AI should override vanilla mob AI (True/False)

target-goals: How the mob decides who/what to attack, read here for more info: Custom AI.

entity-goals: How the mob behaves, read here for more info: Custom AI.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run when specific actions happen, such as when the mob spawns, dies, takes damage and more.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Defence

can-mount: If the mob can get into boats and minecarts (True/False).

damage-modifiers: A list of damage causes that the mob multiplies damage by, eg:

  damage-modifiers:
hot_floor: 2

This means the mob will take double damage from standing on magma blocks. A list of damage causes can be found here: Damage Causes.

Drops

experience: The amount of experience to drop.

Items

chance: The chance of the drop

items: The list of items to drop. Use the Item Lookup System here.

Boss-Bar

enabled: If the mob has a boss bar.

color: The color of the boss-bar (blue, green, pink, purple, red, white, yellow).

style: The visual style of the boss-bar (progress, notched_20, notched_12, notched_10, notched_6).

radius: The distance from the mob where the boss bar is visible.

Spawn

Totem

enabled: If spawn totems are enabled.

top/middle/bottom: The block in it's location. Use the Item Lookup System here.

conditions: Conditions for the totem to work, read here for more info: Configuring a Condition.

Egg

enabled: If spawn eggs are enabled.

conditions: Conditions for the spawn egg to work, read here for more info: Configuring a Condition.

item: The base item, read here for more: Item Lookup System.

display-name: The item name in-game.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

Internal Placeholders

PlaceholderValue
%health%The current health of the mob.
%max_health%The max health of the mob.
%health_percent%The percentage of health the mob has.
%time%The time left before the mob despawns (minutes:seconds)
%top_damager_<place>_name%The name of the [0-9] top damager
%top_damager_<place>_damage%The damage dealt by the [0-9] top damager
%top_damager_<place>_display%The ranking of the [0-9] top damager
- + \ No newline at end of file diff --git a/ecomobs/how-to-make-mob-categories.html b/ecomobs/how-to-make-mob-categories.html index a7291b2a29..e795f8e989 100644 --- a/ecomobs/how-to-make-mob-categories.html +++ b/ecomobs/how-to-make-mob-categories.html @@ -5,7 +5,7 @@ How to make Mob Categories | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make Mob Categories

What are categories?

In EcoMobs, each mob belongs to a category, which control things like spawning behavior.

For example, you might have a category for common mobs, one for rare mobs, one for nether bosses, etc.

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add categories

Each category is its own config file, placed in the /categories/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the category is the file name. This is what you use when creating a mob. ID's must be lowercase letters, numbers, and underscores only.

Example Category Config

# If the mob is persistent, then it will not despawn naturally.
persistent: false

spawning:
# Available methods:

# replace
# Uses the vanilla spawning system to spawn the mob, by replacing
# the vanilla mob with the custom mob when it spawns.

# custom
# Uses the EcoMobs spawning system.

# none
# Disables natural spawning

type: custom

# Options for replace spawning
replace:
# The vanilla mobs to replace
replace:
- zombie
- skeleton

# Options for custom spawning
custom:
# Spawn types (choose from land, water)
spawn-types:
- land

# Conditions that the location must match in order for the mob to spawn
# Read here: https://plugins.auxilor.io/effects/configuring-a-condition
conditions: [ ]

# The chance for the mob to spawn if a valid spawn point is found (as a percentage)
chance: 1.5

Understanding all the sections

persistent: If the mob should not despawn (True/False).

Spawning

TypeBehavior
replaceUses the vanilla spawning system by replacing the vanilla mob. (supports chance: arg)
customUses the EcoMobs spawning system.
noneDisables natural spawning.

type: The spawning method

Replace

The vanilla mobs to replace, supports chance args:

  replace:
replace:
- zombie
- skeleton
chance: 100

Custom

spawn-types: Where to spawn (land/water).

conditions: Conditions to be met for the mob to spawn, read here for more info: Configuring a Condition.

chance: The chance of the mob spawning once conditions are met.

- + \ No newline at end of file diff --git a/ecopets.html b/ecopets.html index 22b99b650c..b3c8205caf 100644 --- a/ecopets.html +++ b/ecopets.html @@ -5,14 +5,14 @@ EcoPets | Auxilor Plugins - +

EcoPets

What is EcoPets?

Pets are upgradable companions that float around the player, giving them passive (or active) buffs depending on their level. You can craft them, be given them, collect them, whatever you want.

You can make your own pets right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a pet that does something should exist, you can make it in minutes.

A player can activate a pet by opening the GUI with /pets

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecopets/api.html b/ecopets/api.html index b9d5c78125..c49c83dbfe 100644 --- a/ecopets/api.html +++ b/ecopets/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoPets:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecopets/commands-and-permissions.html b/ecopets/commands-and-permissions.html index f53120f613..585e75f447 100644 --- a/ecopets/commands-and-permissions.html +++ b/ecopets/commands-and-permissions.html @@ -5,14 +5,14 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecopets give (Give a pet)

Permission: ecopets.command.give

Usage: /ecopets give <player> <pet>

/ecopets giveegg (Give a pet egg)

Permission: ecopets.command.give

Usage: /ecopets giveegg <player> <pet>

/ecopets reset (Reset a pet)

Permission: ecopets.command.reset

Usage: /ecopets reset <player> <pet>

/ecopets givexp (Give xp to a pet)

Permission: ecopets.command.givexp

Usage: /ecopets givexp <player> <pet> <amount>

/pets (Open the pets menu)

Permission: ecopets.command.pets

/pets activate (Activate a pet)

Permission: ecopets.command.activate

Usage: /pets activate <pet>

/pets deactivate (Deactivate a pet)

Permission: ecopets.command.deactivate

Usage: /pets deactivate

/ecopets import (Import a pet from lrcdb)

Permission: ecopets.command.import

General Usage: /ecopets import <id>

Find pets on lrcdb

/ecopets export (Export a pet to lrcdb)

Permission: ecopets.command.export

General Usage: /ecopets export <id>

XP multiplier permission

Permission: ecopets.xpmultiplier.<%increase>

General Usage: ecopets.xpmultiplier.200 would give 200% more skill XP (3x) to anyone with the permission. The backend math is 1 + (<%increase> / 100) so

Permission: ecopets.xpmultiplier.50percent Permission: ecopets.xpmultiplier.doublePermission:ecopets.xpmultiplier.triplePermission:ecopets.xpmultiplier.quadruple`

General Usage: ecopets.xpmultiplier.50percent would give 50% more skill XP (1.5x)

- + \ No newline at end of file diff --git a/ecopets/ecopets-effects/conditions/has_active_pet.html b/ecopets/ecopets-effects/conditions/has_active_pet.html index 821326a398..77b71b9302 100644 --- a/ecopets/ecopets-effects/conditions/has_active_pet.html +++ b/ecopets/ecopets-effects/conditions/has_active_pet.html @@ -5,13 +5,13 @@ has_active_pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecopets/ecopets-effects/conditions/has_pet.html b/ecopets/ecopets-effects/conditions/has_pet.html index 1a911fa8f2..4dfd06c6cd 100644 --- a/ecopets/ecopets-effects/conditions/has_pet.html +++ b/ecopets/ecopets-effects/conditions/has_pet.html @@ -5,13 +5,13 @@ `has_pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecopets/ecopets-effects/conditions/has_pet_level.html b/ecopets/ecopets-effects/conditions/has_pet_level.html index c5302fe13a..16553c6b66 100644 --- a/ecopets/ecopets-effects/conditions/has_pet_level.html +++ b/ecopets/ecopets-effects/conditions/has_pet_level.html @@ -5,13 +5,13 @@ has_pet_level | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecopets/ecopets-effects/effects/give_pet_xp.html b/ecopets/ecopets-effects/effects/give_pet_xp.html index 797e58c0a9..f37ad60f6d 100644 --- a/ecopets/ecopets-effects/effects/give_pet_xp.html +++ b/ecopets/ecopets-effects/effects/give_pet_xp.html @@ -5,13 +5,13 @@ give_pet_xp | Auxilor Plugins - +

give_pet_xp

Triggered Effect

Gives experience points for a certain pet

Requires EcoPets

Example Config

- id: give_pet_xp
args:
amount: 100 # The amount of xp to give
pet: ghost_wolf # The pet to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/ecopets/ecopets-effects/effects/pet_xp_multiplier.html b/ecopets/ecopets-effects/effects/pet_xp_multiplier.html index d2ffba85e1..7b80776231 100644 --- a/ecopets/ecopets-effects/effects/pet_xp_multiplier.html +++ b/ecopets/ecopets-effects/effects/pet_xp_multiplier.html @@ -5,13 +5,13 @@ pet_xp_multiplier | Auxilor Plugins - +

pet_xp_multiplier

Permanent Effect

Multiplies pet xp gain

Requires EcoPets

Example Config

- id: pet_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
pets: # The list of pets to multiply xp for. If removed, it will multiply all pets.
- tiger
- golem
- + \ No newline at end of file diff --git a/ecopets/ecopets-effects/filters/pet.html b/ecopets/ecopets-effects/filters/pet.html index f31f2e38ae..95f034145d 100644 --- a/ecopets/ecopets-effects/filters/pet.html +++ b/ecopets/ecopets-effects/filters/pet.html @@ -5,13 +5,13 @@ pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecopets/ecopets-effects/triggers.html b/ecopets/ecopets-effects/triggers.html index 86c97af40c..05037426ff 100644 --- a/ecopets/ecopets-effects/triggers.html +++ b/ecopets/ecopets-effects/triggers.html @@ -5,13 +5,13 @@ EcoPets Triggers | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecopets/how-to-make-a-custom-pet.html b/ecopets/how-to-make-a-custom-pet.html index 19068326f9..a380c13e8a 100644 --- a/ecopets/how-to-make-a-custom-pet.html +++ b/ecopets/how-to-make-a-custom-pet.html @@ -5,7 +5,7 @@ How to make a Pet | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Pet

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add pets

Each pet is its own config file, placed in the /pets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Pet is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Pet Config

name: "&6Tiger" # The display name of the pet
description: "&8&oLevel up by dealing melee damage" # The description of the pet

# The xp requirements for each pet level - add new levels by adding more to this list
level-xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The 'multiplier' takes the value produced by the trigger and multiplies it
# Alternatively, you can use 'value' to count a specific number and not a multiplier
xp-gain-methods:
- id: melee_attack
multiplier: 0.5 # You can also use "value" here (see above comment)
conditions: [ ] # You can add a list of conditions that must be met on xp gain

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathetmatical expression
level-placeholders:
- id: "damage_multiplier"
value: "%level%"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands:
- 1:eco give %player% 1000 # Runs the command at level 1
- eco give %player% 1000 # Runs the command at every level up

# The effects for the pet, has %level% as a placeholder
effects:
- id: damage_multiplier
args:
multiplier: "%level% * 0.01 + 1"
triggers:
- melee_attack

# The conditions for the pet, also has %level% as a placeholder
conditions: [ ]

# The texture of the pet entity in game
# If you're using modelengine, use modelengine:id as the texture
entity-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0="

# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0=

# The spawn egg
spawn-egg:
enabled: true # If the pet should have a spawn egg
item: blaze_spawn_egg unbreaking:1 hide_enchants
name: "&6Tiger&f Pet Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&ounlock the &r&6Tiger&8&o pet!"
craftable: false
recipe: [ ]
# recipe-permission: ecopets.craft.tiger

Understanding all the sections

name: The name of the pet in-game.

description: The description of the pet.

level-xp-requirements: A list of XP requirements for each level.

xp-requirements:
- 50
- 125
- 200

xp-gain-methods: The trigger, multiplier/value, conditions and filters that will award pet XP.

level-placeholders: Custom placeholders to be used in descriptions.

effects-description: Pet specific effect descriptions.

rewards-description: Pet specific reward descriptions.

level-up-messages: Pet specific level up messages.

level-commands: Commands to be executed when levelling the pet.

entity-texture: The texture of the pet that follows you around. Use modelengine:<id> if you're using Model Engine

modelengine-animation: If you're using Model Engine, you can supply an animation here

icon: The item to show in /pets, read here for more: Item Lookup System.

Spawn Egg

enabled: If the skill should show in /pets.

icon: The item to show in /pets, read here for more: Item Lookup System.

name: The name of the spawn egg in-game.

lore: The lore to show in /pets when hovering the icon.

craftable: If the item should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes.

recipe-permission: (Optional) The permission required to craft the recipe.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run whilst this pet is active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%level%The player's pet level. Useful for creating scaling effects
%level_numeral%The player's pet level shown in Roman Numerals
- + \ No newline at end of file diff --git a/ecopets/placeholderapi.html b/ecopets/placeholderapi.html index 20b003fdc5..ac029a5860 100644 --- a/ecopets/placeholderapi.html +++ b/ecopets/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecopets_<id>%Get the level that a player has for any given pet
%ecopets_<id>_name%Get the formatted name (icon and color) of any pet. Used internally for configuration
%ecopets_<id>_percentage_progress%Shows the percentage progress until the next pet level
%ecopets_<id>_current_xp%Shows the current pet XP
%ecopets_<id>_required_xp%Shows the pet XP required for the next pet
%ecopets_pet%Shows the name of the active pet, or an empty string
%ecopets_pet_id%Shows the id of the active pet, or an empty string
- + \ No newline at end of file diff --git a/ecoquests.html b/ecoquests.html index 2f32c68f0d..ee5eb0a0c5 100644 --- a/ecoquests.html +++ b/ecoquests.html @@ -5,7 +5,7 @@ EcoQuests | Auxilor Plugins - + @@ -14,7 +14,7 @@ full effect / condition system support, and everything else you could ever want! Even more, it's completely GUI based and literally every part of EcoQuests can be customised to your liking..

It works on bungee / velocity with MySQL!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoquests/api.html b/ecoquests/api.html index cadb4fa3f9..f7267dba13 100644 --- a/ecoquests/api.html +++ b/ecoquests/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoQuests:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoquests/commands-and-permissions.html b/ecoquests/commands-and-permissions.html index 554f33cff8..fb5e5e7052 100644 --- a/ecoquests/commands-and-permissions.html +++ b/ecoquests/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/quests, /quest, /q (Open the main menu)

Permission: ecoquests.command.quests

/ecoquests reset (Reset a quest)

Permission: ecoquests.command.reset

General Usage: /ecoquests reset <quest>

/ecoquests resetplayer (Reset a quest for a player)

Permission: ecoquests.command.resetplayer

General Usage: /ecoquests reset <player> <quest>

/ecoquests start (Start a quest for a player)

Permission: ecoquests.command.start

General Usage: /ecoquests start <player> <quest>

- + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/conditions/has_completed_quest.html b/ecoquests/ecoquests-effects/conditions/has_completed_quest.html index 881b469195..f22d7384b7 100644 --- a/ecoquests/ecoquests-effects/conditions/has_completed_quest.html +++ b/ecoquests/ecoquests-effects/conditions/has_completed_quest.html @@ -5,13 +5,13 @@ has_completed_quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/conditions/has_completed_task.html b/ecoquests/ecoquests-effects/conditions/has_completed_task.html index ae33369f7b..2e43b287c9 100644 --- a/ecoquests/ecoquests-effects/conditions/has_completed_task.html +++ b/ecoquests/ecoquests-effects/conditions/has_completed_task.html @@ -5,13 +5,13 @@ has_completed_task | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/conditions/has_quest_active.html b/ecoquests/ecoquests-effects/conditions/has_quest_active.html index 043a97e5a6..618b992832 100644 --- a/ecoquests/ecoquests-effects/conditions/has_quest_active.html +++ b/ecoquests/ecoquests-effects/conditions/has_quest_active.html @@ -5,13 +5,13 @@ has_quest_active | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/effects/gain_task_xp.html b/ecoquests/ecoquests-effects/effects/gain_task_xp.html index 1e89730fcf..8996b49168 100644 --- a/ecoquests/ecoquests-effects/effects/gain_task_xp.html +++ b/ecoquests/ecoquests-effects/effects/gain_task_xp.html @@ -5,13 +5,13 @@ gain_task_xp | Auxilor Plugins - +

gain_task_xp

Triggered Effect

Gains experience points for a task in a quest, including multipliers.

Requires EcoQuests

Example Config

- id: gain_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/effects/give_task_xp.html b/ecoquests/ecoquests-effects/effects/give_task_xp.html index a1e4c06f51..ff4f35aa4c 100644 --- a/ecoquests/ecoquests-effects/effects/give_task_xp.html +++ b/ecoquests/ecoquests-effects/effects/give_task_xp.html @@ -5,13 +5,13 @@ give_task_xp | Auxilor Plugins - +

give_task_xp

Triggered Effect

Gives experience points for a task in a quest, excluding multipliers.

Requires EcoQuests

Example Config

- id: give_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/effects/quest_xp_multiplier.html b/ecoquests/ecoquests-effects/effects/quest_xp_multiplier.html index 9a9dd2ce8c..4ca08a825b 100644 --- a/ecoquests/ecoquests-effects/effects/quest_xp_multiplier.html +++ b/ecoquests/ecoquests-effects/effects/quest_xp_multiplier.html @@ -5,13 +5,13 @@ quest_xp_multiplier | Auxilor Plugins - +

quest_xp_multiplier

Permanent Effect

Multiplies quest xp gain

Requires EcoQuests

Example Config

- id: quest_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
quests: # The list of quests to multiply xp for. If removed, it will multiply all quests.
- daily_1
- weekly_1
- + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/effects/start_quest.html b/ecoquests/ecoquests-effects/effects/start_quest.html index ff6762bcce..12e264ad64 100644 --- a/ecoquests/ecoquests-effects/effects/start_quest.html +++ b/ecoquests/ecoquests-effects/effects/start_quest.html @@ -5,13 +5,13 @@ start_quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/filters/quest.html b/ecoquests/ecoquests-effects/filters/quest.html index 5d24c05c79..9d00023baf 100644 --- a/ecoquests/ecoquests-effects/filters/quest.html +++ b/ecoquests/ecoquests-effects/filters/quest.html @@ -5,13 +5,13 @@ quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/filters/task.html b/ecoquests/ecoquests-effects/filters/task.html index 76bbe11a8b..70d03355f1 100644 --- a/ecoquests/ecoquests-effects/filters/task.html +++ b/ecoquests/ecoquests-effects/filters/task.html @@ -5,13 +5,13 @@ task | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoquests/ecoquests-effects/triggers.html b/ecoquests/ecoquests-effects/triggers.html index 18c88f3f06..eb7a32fb1f 100644 --- a/ecoquests/ecoquests-effects/triggers.html +++ b/ecoquests/ecoquests-effects/triggers.html @@ -5,13 +5,13 @@ EcoQuests Triggers | Auxilor Plugins - +

EcoQuests Triggers

IDDescriptionValue Provided
complete_questTriggered when completing a quest Requires EcoQuests1
complete_taskTriggered when completing a task Requires EcoQuests1
gain_task_xpTriggered when gaining task XP Requires EcoQuestsThe experience gained
start_questTriggered when starting a quest Requires EcoQuests1
- + \ No newline at end of file diff --git a/ecoquests/how-to-make-a-quest.html b/ecoquests/how-to-make-a-quest.html index f847e98a2e..5839af476a 100644 --- a/ecoquests/how-to-make-a-quest.html +++ b/ecoquests/how-to-make-a-quest.html @@ -5,7 +5,7 @@ How to make a Quest | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Quest

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add quests

Each quest is its own config file, placed in the /quests/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Quest is the file name. This is what you use in commands and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Quests are made up of specific tasks, and when all tasks are completed the quest will complete, giving the player rewards!

Example Quest Config

name: "Traveller" # The name of the task
description: "&7Stretch your legs! Walk around Lumoria and find new places to explore."

# How many minutes between this quest being reset (set to -1 to disable)
# 1 Day: 1440
# 1 Week: 10080
# 1 Month: 43200
reset-time: -1

# A list of tasks and their XP requirements to complete this quest.
# If the task is one action, set XP to 1.
# XP requirements can use placeholder math, for example %ecoskills_combat% * 100
tasks:
- task: move
xp: 1000

# (For resettable tasks) The amount of tasks to select from the list above.
# Set to -1 to use all tasks.
task-amount: -1

# The messages for the %rewards% placeholder in icons, messages, etc.
reward-messages:
- " &8» &r&f+2 %ecoskills_defense_name%"

# A list of effects to run when the quest is completed.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
rewards: []

# If the player should be told when they have started the quest.
announce-start: false

# A list of effects to run when the quest is started.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
start-effects: []

# A list of conditions required to start the quest.
# The quest will be automatically started when these conditions are met.
# Read https://plugins.auxilor.io/conditions/configuring-a-condition
# If gui.always is true, then not-met-lines will show up on the GUI icon!
start-conditions: []

# If the quest should auto start when all conditions are met
# If this is set to false, the quest can only be started with /ecoquests start
auto-start: true

# Options for the /quests GUI
gui:
enabled: true # If the quest should be shown in the GUI
always: false # If the quest should always be in the GUI, even if it's not started
# The item to show in the GUI, read https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: paper

Understanding all the sections

name: The item name in-game.

description: The item lore shown in-game. Set to description: [] to remove all lore lines.

reset-time: The time (in ticks) between being reset

tasks: The list of tasks and their XP requirements.

tasks:
- task: move # The ID of the task (from /ecoquests/tasks/id.yml)
xp: 1000 # The amount of XP required to complete the task

task-amount: The amount of tasks to be completed. These are selected from the list at random. Set to -1 to use all tasks.

reward-messages: The message for the %rewards% placeholder in icons, messages, etc.

rewards: Effects to be run when the quest is completed (Supports triggered effects). See Configuring an Effect

announce-start: If the player should be told the quest has started (true/false)

start-effects: Effects to be run when the quest is started (Supports triggered effects). See Configuring an Effect

start-conditions: Conditions that must be met for the quest to start. See Configuring a Condition.

auto-start: If the quest should start automatically when the conditions are met.

GUI

enabled: If the quest should appear in /quests

always: If the quest should always appear in /quests, even when not started

item: The item to show in /quests, read here for more: Item Lookup System

Effects & Conditions

The quest rewards uses the effects system. You can configure effects, conditions, filters, and mutators in this section to run when the quest is started or as rewards.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

- + \ No newline at end of file diff --git a/ecoquests/how-to-make-a-task.html b/ecoquests/how-to-make-a-task.html index 8a2a5aece0..33825733c3 100644 --- a/ecoquests/how-to-make-a-task.html +++ b/ecoquests/how-to-make-a-task.html @@ -5,7 +5,7 @@ How to make a Task | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Task

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add tasks

Each task is its own config file, placed in the /tasks/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Task is the file name. This is what you use in quests and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Tasks are the goals that players must complete in order to complete quests.

Example Task Config

description: "&fBreak stone blocks (&a%xp%&8/&a%required-xp%&f)" # The description of the task.

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The 'multiplier' takes the value produced by the trigger and multiplies it
# Alternatively, you can use 'value' to count a specific number and not a multiplier
xp-gain-methods:
- trigger: mine_block # See list of triggers: https://plugins.auxilor.io/effects/all-triggers
multiplier: 1 # You can also use "value" here (see above comment)
filters: # (Optional) Example of using filters in tasks
blocks:
- stone

# An optional list of effects to run when a player completes the task
# Read here: https://plugins.auxilor.io/effects/configuring-an-effect
on-complete:
- id: send_message
args:
message: "Task Completed!"

Understanding all the sections

description: The description of the quest. Shown in the quest lore in /quests

xp-gain-methods: The trigger, multiplier/value, conditions and filters that will award task XP

on-complete: Effects to be run when the task is completed (Supports triggered effects). See Configuring an Effect

Effects & Conditions

The task rewards uses the effects system. You can configure effects, conditions, filters, and mutators in this section to run when the quest is started or as rewards.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%xp%The amount of XP the player has for the task
%required-xp%The amount of XP required to complete the task
- + \ No newline at end of file diff --git a/ecoquests/placeholderapi.html b/ecoquests/placeholderapi.html index ae4564f69f..f7c83d9a5e 100644 --- a/ecoquests/placeholderapi.html +++ b/ecoquests/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoquests_amount%The total amount of quests on the server
%ecoquests_quests_completed%The amount of quests the player has completed
%ecoquests_quests_active%The amount of quests the player has active
%ecoquests_quests_percent_completed%The percentage of quests the player has completed
%ecoquests_recent_quest_name%The name of the quest the player has most recently started
%ecoquests_quest_<quest>_name%The quest name
%ecoquests_quest_<quest>_description%The quest description
%ecoquests_quest_<quest>_tasks%The amount of tasks in the quest
%ecoquests_quest_<quest>_tasks_completed%The amount of tasks the player has completed in the quest
%ecoquests_quest_<quest>_started%If the player has started the quest (true / false)
%ecoquests_quest_<quest>_completed%If the player has completed the quest (true / false)
%ecoquests_quest_<quest>_time_until_reset%The amount of time until the quest resets
%ecoquests_quest_<quest>_time_since_start%The amount of time since the player has started the quest
%ecoquests_quest_<quest>_time_since_completed%The amount of time since the player has completed the quest
%ecoquests_quest_<quest>_time_since%Time since start / completion / "Not Yet Started"
%ecoquests_quest_<quest>_task_<task>_required_xp%The XP required to complete the task
%ecoquests_quest_<quest>_task_<task>_xp%The XP the player has for the task
%ecoquests_quest_<quest>_task_<task>_description%The description of the task
%ecoquests_quest_<quest>_task_<task>_completed%If the player has completed the task (true / false)

Task-Amount Placeholders

These placeholders are dependent on the amount of tasks in the quest, they return the info on the active tasks.

Example: task-amount: 1 You would use %ecoquests_quest_<quest>_task_1_required_xp% to see XP required for the 1st task.

PlaceholderDescription
%ecoquests_quest_<quest>_task_<task_number[0-9]>_required_xp%The XP required to complete the [numbered] active task
%ecoquests_quest_<quest>_task_<task_number[0-9]>_xp%The XP the player has for the [numbered] active task
%ecoquests_quest_<quest>_task_<task_number[0-9]>_completed%If the player has completed the [numbered] active task (true / false)
%ecoquests_quest_<quest>_task_<task_number[0-9]>_description%The description of the [numbered] active task
%ecoquests_quest_<quest>_task_<task_number[0-9]>_completed_description%The description (including completion) of the [numbered] active task
- + \ No newline at end of file diff --git a/ecoshop.html b/ecoshop.html index 6f6013df08..6383ea4c95 100644 --- a/ecoshop.html +++ b/ecoshop.html @@ -5,7 +5,7 @@ EcoShop | Auxilor Plugins - + @@ -15,7 +15,7 @@ item buy limits, paged shops, multiple shops, multiple buy options - the list goes on. If there's ever something you've wanted from a shop plugin, EcoShop has it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoshop/api.html b/ecoshop/api.html index 84fa299ae2..cd7808d468 100644 --- a/ecoshop/api.html +++ b/ecoshop/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoshop/commands-and-permissions.html b/ecoshop/commands-and-permissions.html index 16dc18f6f7..2eba693251 100644 --- a/ecoshop/commands-and-permissions.html +++ b/ecoshop/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have ecoshop.open.shop as its permission.

If you want to make buying/selling an item require a permission, the permission nodes are ecoshop.buy.<id> and ecoshop.sell.<id>. By default, all players have this permission.

- + \ No newline at end of file diff --git a/ecoshop/ecoshop-effects/filters/shop_item.html b/ecoshop/ecoshop-effects/filters/shop_item.html index 5008b44316..397b30549c 100644 --- a/ecoshop/ecoshop-effects/filters/shop_item.html +++ b/ecoshop/ecoshop-effects/filters/shop_item.html @@ -5,13 +5,13 @@ shop_item | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoshop/ecoshop-effects/triggers.html b/ecoshop/ecoshop-effects/triggers.html index 581aeca5c1..fd4587bf83 100644 --- a/ecoshop/ecoshop-effects/triggers.html +++ b/ecoshop/ecoshop-effects/triggers.html @@ -5,13 +5,13 @@ EcoShop Triggers | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-category.html b/ecoshop/how-to-make-a-category.html index c178778f89..eef6a60c8a 100644 --- a/ecoshop/how-to-make-a-category.html +++ b/ecoshop/how-to-make-a-category.html @@ -5,14 +5,14 @@ How to make a Category | Auxilor Plugins - +

How to make a Category

Categories

Categories are how shops are organised. Items are sold / bought in categories, they're the actual 'shop' part. In the How to make a Shop section, you will have seen how shops can either be a portal to a bunch of categories, or alternatively just directly link to a category.

Default configs

The default configs can be found here.

How to add shops

Each category is its own config file, placed in the /categories/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the category is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

One category can be in as many shops as you want! EcoShop is smart, it knows what shop you opened the category from, so any sounds / broadcasts from the shop you came from will work even if 2 shops share the same category.

Example Category Config

item: diamond_sword name:"&fExample Category" # The item shown in the shop.  
lore: [ ] # The lore of the item shown in the shop.
# permission: ecoshop.category.permission1 # (Optional) The permission required to access/use the category.

# Options for the category GUI.
gui:
rows: 6 # The amount of rows to have (1-6).
title: "Demo Category" # The title of the GUI.

# Navigation options, hidden if on the first/last page.
forwards-arrow:
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow:
item: arrow name:"&fPrevious Page"
row: 6
column: 4

# Add as many pages as you want by appending to this list
pages:
- page: 1
mask:
items: # The background material
- gray_stained_glass_pane
- black_stained_glass_pane
pattern: # 0 for empty, 1 for the first item, 2 for the second item, etc
- "222222222"
- "211111112"
- "211111112"
- "211111112"
- "211111112"
- "222222222"

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

# The items for your players to buy or sell, read here for more info: https://plugins.auxilor.io/ecoshop/how-to-make-an-item
items:
- id: cooked_mutton
item: cooked_mutton
buy:
type: coins
value: 20
display: $%value%
amount: 32
sell:
type: coins
value: 10
display: $%value%
gui:
column: 4
row: 3
page: 1

- id: iron_rank
command:
- lp user %player% parent set iron
buy:
value: "%ecomc_iron_price%"
type: crystals
display: "&b%value% Crystals ❖"
limit: 1 # (Optional) The max amount of times each player can buy this item, defaults to infinite.
## Placeholders: %playerlimit% (Displays player purchase limit) %playerbuys% (Displays amount bought by player).
gui:
display:
item: diamond_chestplate name:"&aIron Rank"
lore:
- "&fBuy &7&lIRON&r&f rank to get"
- "&fthe following benefits:"
- " &8»&f &eExample Perk"
bottom-lore: # You can also add lore to be put under other lore (e.g. price, quick buy/sell info, etc.)
- ""
- "&e&oLeft click to buy with money,"
- "&e&oRight click to buy with &bCrystals ❖&e&o!"
column: 5 # The column.
row: 3 # The row.
page: 1 # The page.

- id: my_effect_item
effects: [ ]
buy:
value: 65
type: crystals
display: "&b%value% Crystals ❖"
global-limit: 5 # (Optional) The max amount of this item that can be bought by all players, defaults to infinite.
## Placeholders: %globallimit% (Displays global purchase limit) %globalbuys% (Displays amount bought globally).
gui:
display:
item: nether_star
lore:
- "&fBuy me to do something cool!"
column: 6 # The column.
row: 3 # The row.
page: 1 # The page.
show-quick-buy-sell: false

Understanding all the sections

Basic Options

item: The item that is displayed in your shop GUI, read here for more info: Item Lookup System. Use name:<name> to set a custom name for the category.

lore: The lore/description to be shown in your shop GUI.

permission: (Optional) The permission required to open this category.

GUI

rows: The amount of rows the category GUI will have (1-6).

title: The name shown at the top of the GUI.

forwards/backwards-arrow: The item and location of the navigation arrows.

Pages

To configure a pattern and mask, read here for more info: Pages

custom-slots: Any non-shop items for the GUI (eg. info items), read here for more info: Custom GUI Slots.

Items

This section is where you put any items that you are buying and/or selling in this category.

Read here for more info on creating your shop items: How to make an Item.

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-shop.html b/ecoshop/how-to-make-a-shop.html index 3c6a63d83b..e761baf330 100644 --- a/ecoshop/how-to-make-a-shop.html +++ b/ecoshop/how-to-make-a-shop.html @@ -5,14 +5,14 @@ How to make a Shop | Auxilor Plugins - +

How to make a Shop

Shops

Creating shops is easy if you follow the the basic rules: A shop requires categories, and categories require items.

Default configs

The default configs can be found here.

How to add shops

Each shop is its own config file, placed in the /shops/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the shop is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Shop Config

title: Demo Shop # The GUI title.
command: demoshop # The command to open the shop.

forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
item: arrow name:"&fNext Page"
row: 6
column: 6

backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
item: arrow name:"&fPrevious Page"
row: 6
column: 4

buy-broadcasts: # Options for buy broadcasts
enabled: true # If purchases in this shop should be broadcast to the server, good for /buy menus.
message: "&b&lCrystal Shop&r &8»&r %player%&r&f has bought &r%item%&r&ffrom the &bCrystal Shop ❖&f!" # Use %player%, %item%, and %amount%
sound: # Broadcast sound, remove this section if you don't want a sound.
sound: ui_toast_challenge_complete
pitch: 1.5
volume: 2

click-sound: # A sound to be played when clicking an icon in this shop, remove this section if you don't want a sound.
sound: block_stone_button_click_on # The sound https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
pitch: 1 # The pitch (0.5 - 2)
volume: 1

buy-sound: # A sound to be played when buying something in this shop, remove this section if you don't want a sound.
sound: entity_player_levelup
pitch: 2
volume: 1

sell-sound: # A sound to be played when selling something in this shop, remove this section if you don't want a sound.
sound: block_amethyst_block_place
pitch: 1.5
volume: 1

# Shops can work in two ways.

# You can either have a shop contain a list of categories, or you can make a shop be one
# category that you're instantly sent to (for single page shops, e.g. a boss spawn egg shop)

# If you want a single-page shop, use direct-category to link it straight to a category
# direct-category: example_category

# If you want a regular shop that contains multiple categories, use these options here
rows: 3
pages: # All the pages in the preview GUI. You can add as many pages as you want.
- page: 1
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211000112"
- "211000112"
- "211111112"
- "222222222"
categories: # Where to put categories in the GUI
- id: example # The category ID
row: 3 # The row
column: 3 # The column
- id: example_2
row: 4
column: 6

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

Understanding all the sections

title: The name shown at the top of the GUI.

forwards/backwards-arrow: The item and location of the navigation arrows.

Buy Broadcasts

enabled: If a broadcast should be sent when a player buys from this shop.

message: The broadcast message to be sent

sound: (Optional) The sound to play when an item is bought.

Sounds (Optional)

click-sound: The sound to play when buttons in this shop are pressed.

buy-sound: The sound to play when an item is bought from this shop.

sell-sound: The sound to play when an item is sold from this shop.

You can find all the sounds here: Sounds

Configuring Categories

There are two methods to add categories, first is a direct and second is a list.

Direct Category

direct-category: The ID of the category, this will open the category directly instead of the shop GUI - for single page shops.

List of Categories

rows: How many rows are in the shop GUI.

Pages

To configure a pattern and mask, read here for more info: Pages

Categories

id: The ID of the category (eg. example.yml has an ID of example)

row/column: The location of this category in the shop

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-an-item.html b/ecoshop/how-to-make-an-item.html index 7362530e4b..4d5c1a955d 100644 --- a/ecoshop/how-to-make-an-item.html +++ b/ecoshop/how-to-make-an-item.html @@ -5,7 +5,7 @@ How to make an Item | Auxilor Plugins - + @@ -15,7 +15,7 @@ to use a unique ID for every item in all of your shops. This is used in commands, placeholders and referencing the item

command: This is the command to be run when a player buys this item. You can use %player% and %amount% as placeholders.

Buy

type/value/display: This is standard configuration of prices, read here for more info: Prices. Prices are configured per-item.

limit: (Optional) The max amount of times a player can buy this item.

GUI

display.item: This is the item shown in the GUI, read here for more info: Item Lookup System.

display.lore: This is the lore shown on the item.

display.bottom-lore: Lore shown under other lore, such as displaying prices.

row/column/page: The location of this item in the shop

Effect Items

Instead of just using commands, EcoShop also has full access to the effects system, so you can run effects when a player buys an item, or even just put effects themselves in the shop.

Like commands, these are unsellable.

- id: my_effect_item
effects: [ ]
buy:
value: 65
type: crystals
display: "&b%value% Crystals ❖"
global-limit: 5
gui:
display:
item: nether_star
lore:
- "&fBuy me to do something cool!"
column: 6 # The column.
row: 3 # The row.
page: 2 # The page.
show-quick-buy-sell: false

Understanding all the sections

id: This is the internal ID of the item. Players don't see this, but it's important to use a unique ID for every item in all of your shops. This is used in commands, placeholders and referencing the item

effects: These are the effects that are ran when the player buys the item. Read here for more info: Configuring an Effect. Only Triggered Effects.

Buy

type/value/display: This is standard configuration of prices, read here for more info: Prices. Prices are configured per-item.

limit: (Optional) The max amount of times a player can buy this item.

GUI

display.item: This is the item shown in the GUI, read here for more info: Item Lookup System.

row/column/page: The location of this item in the shop

Alt-Buy

EcoShop supports buying items with multiple currencies using the alt-buy options. All the options that work with buy also apply to alt-buy. These are configured the same way, using the price system.

    alt-buy:
value: 65
type: crystals
display: "&b%value%❖"

Optional Arguments

Buy

require

A mathematical expression that must be met to buy this item.

buy:
require: "%player_xp% >= 300"

conditions

Any conditions that must be met to buy the item. Read here for more info: Configuring a Condition.

buy:
conditions:
- id: has_permission
args:
permission: group.iron

limit

The max times a player can buy this item.

buy:
limit: 1

global-limit

The max times all players can buy this item.

buy:
global-limit: 1

max-at-once

The max amount of this item a player can buy at once. (Removes the multi-buy GUI).

buy:
max-at-once: 1

amount

The amount of items to be bought at once.

buy:
amount: 32

buy-message

A message to be sent to the player when this item is bought.

buy:
. buy-message:
- "&6Thanks for buying this specific item"

Sell

require

A mathematical expression that must be met to buy this item.

buy:
require: "%player_xp% >= 300"

conditions

Any conditions that must be met to sell the item. Read here for more info: Configuring a Condition.

sell:
conditions:
- id: has_permission
args:
permission: group.iron

sell-message

A message to be sent to the player when this item is sold.

sell:
. sell-message:
- "&6Thanks for buying this specific item"

sell-command

Commands to be run when the player sells this item.

sell:
. sell-command:
- "lp user parent set top.seller"

GUI

show-quick-buy-sell

By default, quick buy/sell lore is shown, disable it using show-quick-buy-sell

sell:
. show-quick-buy-sell: false

Internal Placeholders

PlaceholderValue
%amount%The amount of items the player bought
%value%The buy/sell value, to use in price display
%value_commas%The comma separated buy/sell value, to use in price display
%playerlimit%The per-player purchase limit for the item
%playerbuys%The amount of times the player has bought this item
%globallimit%The global purchase limit for the item
%globalbuys%The amount of times the item has been bought globally
- + \ No newline at end of file diff --git a/ecoskills.html b/ecoskills.html index d76fdc4197..546c1f6f2b 100644 --- a/ecoskills.html +++ b/ecoskills.html @@ -5,7 +5,7 @@ EcoSkills | Auxilor Plugins - + @@ -16,7 +16,7 @@ types, you can redesign every GUI, change literally every aspect of anything that exists in the default config. It's also completely Plug-and-Play, so if you don't want to configure everything, you don't have to!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoskills/api.html b/ecoskills/api.html index 5e6c68eb21..b622f0c781 100644 --- a/ecoskills/api.html +++ b/ecoskills/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/commands-and-permissions.html b/ecoskills/commands-and-permissions.html index dd7c8a1b8b..d72aa975f0 100644 --- a/ecoskills/commands-and-permissions.html +++ b/ecoskills/commands-and-permissions.html @@ -5,14 +5,14 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/skills, /stats (Open the main menu)

Permission: ecoskills.command.skills

/skills top (View the leaderboard)

Permission: ecoskills.command.top

/ecoskills give (Give a player xp or stat levels)

Permission: ecoskills.command.give

General Usage: /ecoskills give <player> <skill / stat> <xp / levels>

For example, to give a player 30 strength, you would do /ecoskills give <player> strength 30

/ecoskills reset (Reset a player)

Permission: ecoskills.command.reset

General Usage: /ecoskills reset <player>

/ecoskills recount (Recount a players stat / effect levels)

Permission: ecoskills.command.recount

General Usage: /ecoskills recount <player>

XP multiplier permission

Permission: ecoskills.xpmultiplier.<%increase>

General Usage: ecoskills.xpmultiplier.200 would give 200% more skill XP (3x) to anyone with the permission. The backend math is 1 + (<%increase> / 100) so

Permission: ecoskills.xpmultiplier.50percent Permission: ecoskills.xpmultiplier.doublePermission:ecoskills.xpmultiplier.triplePermission:ecoskills.xpmultiplier.quadruple`

General Usage: ecoskills.xpmultiplier.50percent would give 50% more skill XP (1.5x)

- + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/above_magic.html b/ecoskills/ecoskills-effects/conditions/above_magic.html index af55823869..46b1367f88 100644 --- a/ecoskills/ecoskills-effects/conditions/above_magic.html +++ b/ecoskills/ecoskills-effects/conditions/above_magic.html @@ -5,13 +5,13 @@ above_magic | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/below_magic.html b/ecoskills/ecoskills-effects/conditions/below_magic.html index f87b44a4e4..ee64d91a6c 100644 --- a/ecoskills/ecoskills-effects/conditions/below_magic.html +++ b/ecoskills/ecoskills-effects/conditions/below_magic.html @@ -5,13 +5,13 @@ below_magic | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/has_skill_level.html b/ecoskills/ecoskills-effects/conditions/has_skill_level.html index 59c03d51c9..ba932f15b2 100644 --- a/ecoskills/ecoskills-effects/conditions/has_skill_level.html +++ b/ecoskills/ecoskills-effects/conditions/has_skill_level.html @@ -5,13 +5,13 @@ has_skill_level | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/stat_above.html b/ecoskills/ecoskills-effects/conditions/stat_above.html index 4dca3a8cd4..14691a4b67 100644 --- a/ecoskills/ecoskills-effects/conditions/stat_above.html +++ b/ecoskills/ecoskills-effects/conditions/stat_above.html @@ -5,13 +5,13 @@ stat_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/stat_below.html b/ecoskills/ecoskills-effects/conditions/stat_below.html index 758ea55b79..240d68d6de 100644 --- a/ecoskills/ecoskills-effects/conditions/stat_below.html +++ b/ecoskills/ecoskills-effects/conditions/stat_below.html @@ -5,13 +5,13 @@ stat_below | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/conditions/stat_equals.html b/ecoskills/ecoskills-effects/conditions/stat_equals.html index fa7725b6ab..224545e639 100644 --- a/ecoskills/ecoskills-effects/conditions/stat_equals.html +++ b/ecoskills/ecoskills-effects/conditions/stat_equals.html @@ -5,13 +5,13 @@ stat_equals | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/add_stat.html b/ecoskills/ecoskills-effects/effects/add_stat.html index 0800db5ea7..3cbfbb74c5 100644 --- a/ecoskills/ecoskills-effects/effects/add_stat.html +++ b/ecoskills/ecoskills-effects/effects/add_stat.html @@ -5,13 +5,13 @@ add_stat | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/add_stat_temporarily.html b/ecoskills/ecoskills-effects/effects/add_stat_temporarily.html index 039692b3f9..56dd88638d 100644 --- a/ecoskills/ecoskills-effects/effects/add_stat_temporarily.html +++ b/ecoskills/ecoskills-effects/effects/add_stat_temporarily.html @@ -5,13 +5,13 @@ add_stat_temporarily | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/give_magic.html b/ecoskills/ecoskills-effects/effects/give_magic.html index 0295f2cf9b..072343a751 100644 --- a/ecoskills/ecoskills-effects/effects/give_magic.html +++ b/ecoskills/ecoskills-effects/effects/give_magic.html @@ -5,13 +5,13 @@ give_magic | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/give_skill_xp.html b/ecoskills/ecoskills-effects/effects/give_skill_xp.html index a521c463e6..61f8857263 100644 --- a/ecoskills/ecoskills-effects/effects/give_skill_xp.html +++ b/ecoskills/ecoskills-effects/effects/give_skill_xp.html @@ -5,13 +5,13 @@ give_skill_xp | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/give_skill_xp_naturally.html b/ecoskills/ecoskills-effects/effects/give_skill_xp_naturally.html index a703e5ebb5..dfbf8e31c7 100644 --- a/ecoskills/ecoskills-effects/effects/give_skill_xp_naturally.html +++ b/ecoskills/ecoskills-effects/effects/give_skill_xp_naturally.html @@ -5,13 +5,13 @@ give_skill_xp_naturally | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/magic_regen_multiplier.html b/ecoskills/ecoskills-effects/effects/magic_regen_multiplier.html index 407340755c..ec20d72ab8 100644 --- a/ecoskills/ecoskills-effects/effects/magic_regen_multiplier.html +++ b/ecoskills/ecoskills-effects/effects/magic_regen_multiplier.html @@ -5,13 +5,13 @@ magic_regen_multiplier | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/make_skill_crit.html b/ecoskills/ecoskills-effects/effects/make_skill_crit.html index dd42a87696..fc3e41a0d1 100644 --- a/ecoskills/ecoskills-effects/effects/make_skill_crit.html +++ b/ecoskills/ecoskills-effects/effects/make_skill_crit.html @@ -5,13 +5,13 @@ make_skill_crit | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/multiply_all_stats.html b/ecoskills/ecoskills-effects/effects/multiply_all_stats.html index 7c755dec6b..5c6ac7d9ee 100644 --- a/ecoskills/ecoskills-effects/effects/multiply_all_stats.html +++ b/ecoskills/ecoskills-effects/effects/multiply_all_stats.html @@ -5,13 +5,13 @@ multiply_all_stats | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/multiply_magic.html b/ecoskills/ecoskills-effects/effects/multiply_magic.html index 6539e8a0b5..33b11c2747 100644 --- a/ecoskills/ecoskills-effects/effects/multiply_magic.html +++ b/ecoskills/ecoskills-effects/effects/multiply_magic.html @@ -5,13 +5,13 @@ multiply_magic | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/multiply_stat.html b/ecoskills/ecoskills-effects/effects/multiply_stat.html index 7a7ea9bb38..1c84b4ddb0 100644 --- a/ecoskills/ecoskills-effects/effects/multiply_stat.html +++ b/ecoskills/ecoskills-effects/effects/multiply_stat.html @@ -5,13 +5,13 @@ multiply_stat | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/multiply_stat_temporarily.html b/ecoskills/ecoskills-effects/effects/multiply_stat_temporarily.html index 2d87dc924f..a483401a41 100644 --- a/ecoskills/ecoskills-effects/effects/multiply_stat_temporarily.html +++ b/ecoskills/ecoskills-effects/effects/multiply_stat_temporarily.html @@ -5,13 +5,13 @@ multiply_stat_temporarily | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/effects/skill_xp_multiplier.html b/ecoskills/ecoskills-effects/effects/skill_xp_multiplier.html index ba00c6e94b..b4fe19f073 100644 --- a/ecoskills/ecoskills-effects/effects/skill_xp_multiplier.html +++ b/ecoskills/ecoskills-effects/effects/skill_xp_multiplier.html @@ -5,13 +5,13 @@ skill_xp_multiplier | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/filters/magic_type.html b/ecoskills/ecoskills-effects/filters/magic_type.html index d1c98b6d9b..1da8ccbbc5 100644 --- a/ecoskills/ecoskills-effects/filters/magic_type.html +++ b/ecoskills/ecoskills-effects/filters/magic_type.html @@ -5,13 +5,13 @@ magic_type | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/filters/skill.html b/ecoskills/ecoskills-effects/filters/skill.html index d243368e05..879ef6f70f 100644 --- a/ecoskills/ecoskills-effects/filters/skill.html +++ b/ecoskills/ecoskills-effects/filters/skill.html @@ -5,13 +5,13 @@ skill | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/ecoskills-effects/triggers.html b/ecoskills/ecoskills-effects/triggers.html index 9c81b9d019..c204252735 100644 --- a/ecoskills/ecoskills-effects/triggers.html +++ b/ecoskills/ecoskills-effects/triggers.html @@ -5,13 +5,13 @@ EcoSkills Triggers | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoskills/how-to-configure-magic.html b/ecoskills/how-to-configure-magic.html index 9640557832..0b28ed443f 100644 --- a/ecoskills/how-to-configure-magic.html +++ b/ecoskills/how-to-configure-magic.html @@ -5,7 +5,7 @@ How to configure Magic | Auxilor Plugins - + @@ -14,7 +14,7 @@ amounts of things like Mana, which can then be used in other plugins, for example in EcoItems or EcoEnchants.

Default configs

The default configs can be found here.

How to add magic types

Each magic type is its own config file, placed in the /magic_types/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Magic is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Magic Config

name: "&#40ffe6🌊 Mana" # The name of the magic type, shown to players

# The rate at which the magic type regenerates per second
regen-rate: "0.02 * %ecoskills_mana_limit%"

# The maximum amount of this type a player can have
limit: "100 + %ecoskills_wisdom%"

# If players should join with full magic (true) or empty magic (false)
join-on-full: true

Understanding all the sections

name: The name of the magic in-game.

regen-rate: The rate that the magic regenerates per second.

limit: The maximum amount of magic the player can have.

join-on-full: If the player's magic should be full when they join the server (true/false).

Using Magic in Effects

You can use your magic in other plugins by utilising the price system.

Optional Effect Arguments

You can use optional effect arguments to use magic in your effects:

<magic>_cost

The magic cost (e.g. mana) required to use or activate this effect.

args:
mana_cost: 10
price

The price required to use or activate this effect.

This supports all known prices: supports money, items, points, second currencies, etc. Read more about the system here: Prices

Looks like this in config:

args:
price:
value: 100 * %v%
type: mana
display: "&#40ffe6%value% 🌊 Mana"
- + \ No newline at end of file diff --git a/ecoskills/how-to-make-a-skill.html b/ecoskills/how-to-make-a-skill.html index 21962680db..cda664a03b 100644 --- a/ecoskills/how-to-make-a-skill.html +++ b/ecoskills/how-to-make-a-skill.html @@ -5,7 +5,7 @@ How to make a Skill | Auxilor Plugins - + @@ -14,7 +14,7 @@ when levelling up.

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

Default Skills

SkillTask
MiningBreak blocks to earn XP
CombatKill mobs to earn XP
EnchantingEnchant items to earn XP
FarmingHarvest crops to earn XP
WoodcuttingCut down trees to earn XP
FishingFish to earn XP
AlchemyBrew potions to earn XP
ArmoryTake damage to earn XP
ExplorationMove to earn XP

How to add skills

Each skill is its own config file, placed in the /skills/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Skill is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Skill Config

name: Mining # The display name of the skill
description: Break blocks to earn XP # The description of the skill

# Options for the GUI
gui:
enabled: true # (Optional) If this skill should be shown in the GUI
icon: player_head texture:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmIxYzI2OGVmZWM4ZDdkODhhMWNiODhjMmJmYTA5N2ZhNTcwMzc5NDIyOTlmN2QyMDIxNTlmYzkzY2QzMDM2ZCJ9fX0="
lore:
- "&fImproves Stats:"
- "&8» &r%ecoskills_defense_name%"
- "&8» &r%ecoskills_ferocity_name%"
- "&f"
- "&fEffects:"
- "&8» &r&6%ecoskills_versatile_tools_name% %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- "&8» &r&6%ecoskills_spelunking_name% %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- "&8» &r&6%ecoskills_dynamic_mining_name% %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
position:
row: 3
column: 3

hide-before-level-1: true # If this skill should be hidden before level 1

# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 100 # (Optional) The max level, if not specified, there is no max level

# List
xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000
- 200000
- 300000

# The rewards given on level up
# You specify a reward (either a stat or an effect),
# the number of levels to give it, and optionally
# a start and end level, which are inclusive.

# An example reward config:
# - reward: strength
# levels: 1
# start-level: 10
# end-level: 20

rewards:
- reward: defense
levels: 2

- reward: ferocity
levels: 1
start-level: 15

- reward: versatile_tools
levels: 1

- reward: spelunking
levels: 1
start-level: 10

- reward: dynamic_mining
levels: 1
every: 1

# Effects to run when an item levels up
# %level% is the level the item leveled up to.
# If you want to restrict this to certain levels, you can use
# require: %level% = 20, or require: %level% < 50, etc.
level-up-effects:
- id: give_money
args:
amount: 1000 * %level%

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
placeholders:
money: "%level% * 0.4"
blocks: "ceil(10 - %level% / 10)"

# The chat messages to send on level up,
# and the lore that will be shown with %rewards% in the GUI

# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
reward-messages:
1:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6%ecoskills_versatile_tools_name% %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6%ecoskills_dynamic_mining_name% %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
10:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6%ecoskills_versatile_tools_name% %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6%ecoskills_spelunking_name% %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6%ecoskills_dynamic_mining_name% %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
15:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&f+1 %ecoskills_ferocity_name%"
- " &8» &r&6%ecoskills_versatile_tools_name% %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6%ecoskills_spelunking_name% %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6%ecoskills_dynamic_mining_name% %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The 'multiplier' takes the value produced by the trigger and multiplies it
# Alternatively, you can use 'value' to count a specific number and not a multiplier
xp-gain-methods:
- trigger: break_block
multiplier: 0.5 # You can also use "value" here (see above comment)
filters:
blocks:
- netherrack

- trigger: break_block
multiplier: 1
filters:
blocks:
- stone
- diorite
- granite
- andesite
- cobblestone

# Conditions that must be met to gain XP. While you can add conditions to xp
# gain methods, if you have many this can be annoying, so this is global.
conditions: [ ]

Understanding all the sections

name: The name of the skill in-game.

description: The description of the skill.

gui: See below.

hide-before-level-1: If the skill should show as "Unknown" before levelling up (true/false).

xp-requirements: A list of XP requirements for each level.

xp-requirements:
- 50
- 125
- 200

xp-formula: A formula to calculate XP requirements for each level.

max-level: The maximum level for the skill (Optional).

rewards: The rewards given on level up - must be stats or effects. See below for more info.

level-up-effects: Effects to run when the skill is levelled up (Supports triggered effects). See Configuring an Effect. You can use a require argument here for level requirements, for example:

level-up-effects:
- id: run_command
args:
command: "give %player% diamond 1"
require: "%level% < 10"

placeholders: Custom placeholders to be used in descriptions.

reward-messages: Messages to send in chat on level up.

xp-gain-methods: The trigger, multiplier/value, conditions and filters that will award skill XP.

conditions: Global conditions that must be met to gain skill XP. See Configuring a Condition.

GUI

enabled: If the skill should show in /skills.

icon: The item to show in /skills, read here for more: Item Lookup System.

lore: The lore to show in /skills when hovering the icon.

position: The location of the icon in /skills, using row and column numbers.

Rewards

reward: The ID of the stat or effect.

levels: The amount of levels to give the stat or effect.

start-level: (Optional) The skill level to start giving the stat or effect (inclusive).

end-level: (Optional) The skill level to stop giving the stat or effect (inclusive).

every: (Optional) If the stat or effect should be given every x levels.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run when the skill is levelled up.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%level%The player's skill level. Useful for creating scaling effects
%level_numeral%The player's skill level shown in Roman Numerals
- + \ No newline at end of file diff --git a/ecoskills/how-to-make-a-stat.html b/ecoskills/how-to-make-a-stat.html index ee4f1daa8d..079cc6e7e5 100644 --- a/ecoskills/how-to-make-a-stat.html +++ b/ecoskills/how-to-make-a-stat.html @@ -5,7 +5,7 @@ How to make a Stat | Auxilor Plugins - + @@ -15,7 +15,7 @@ ID's must be lowercase letters, numbers, and underscores only.

Example Stat Config

name: "&#f5aa42🍖 Saturation" # The name of the stat, shown to players
placeholder: "%level% / 3" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&8Lose &a%placeholder%%&8 less hunger" # The description to be shown in lore and messages

# Options for the stat in the GUI
gui:
enabled: false # (Optional) If the stat should show up in the GUI
icon: player_head texture:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDMzZGRiOTJjYjZiM2E3OTI4MGI4YmRjZWQ4OTc2YWVhYjEzYTRiZmZlYWVmMmQ0NmQ4MjhiZDkxZGVlMGYzZSJ9fX0="
position:
row: 5
column: 5

# The effects of the stat (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the stat level
effects:
- id: hunger_multiplier
args:
multiplier: "1 - (%level% / 300)"

# The conditions required for the effects to activate,
# you can use %level% as a placeholder here too
conditions: [ ]

Understanding all the sections

name: The name of the stat in-game.

placeholder: The placeholder to be shown in the description.

description: The description of the stat.

GUI

enabled: If the stat should show in /stats. icon: The item to show in /stats, read here for more: Item Lookup System. position: The location of the icon in /stats, using row and column numbers.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run whilst this stat is levelled and active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

Internal Placeholders

PlaceholderValue
%level%The player's stat level. Useful for creating scaling effects
%level_numeral%The player's skill level shown in Roman Numerals
- + \ No newline at end of file diff --git a/ecoskills/how-to-make-an-effect.html b/ecoskills/how-to-make-an-effect.html index eba7e380c2..e487486f73 100644 --- a/ecoskills/how-to-make-an-effect.html +++ b/ecoskills/how-to-make-an-effect.html @@ -5,7 +5,7 @@ How to make an Effect | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make an Effect

Effects

Effects are special abilities given to a player. They are levelled up by levelling skills.

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

Default Effects

NameDescription
Bountiful HarvestIncreases chance to get extra drops from farming
Versatile ToolsIncreases damage dealt by pickaxes
Eye of the DepthsIncreases chance to get rare loot from fishing
Serrated StrikesIncreases chance to cause your opponent to bleed, damaging them repeatedly
Seamless MovementIncreases chance to ignore fall damage
PotionmasterBrewed potions last longer
ShamanismIncreases the speed at which you regain health
CraftsmanshipTake less durability damage on axes
Second ChanceChance to instantly fix items on low durability
Efficient BrewingDecreases the time taken to brew potions
Mystic ResilienceIncreases the chance to ignore negative potion effects
SatiationDecreases the rate at which you lose hunger
Golden YieldIncreases the chance to get 5x drops from farming
DodgingIncreases chance to ignore incoming damage
Accelerated EscapeGo faster after taking damage
BraveryTake less damage from bosses
Infernal ResistanceChance to ignore fire damage
DazzleChance to give your opponent nausea
Strong ImpactSmall chance to deal 3x damage
EndangeringChance to remove your opponents invulnerability frame
SpelunkingChance to get extra drops from ores
Dynamic MiningChance to get a short burst of Haste III while mining
ReimbursementChance to get given back xp levels after enchanting an item
OvercompensationChance to get given back lapis after enchanting
Magnetic RodIncreases fishing speed
Master LumberjackIncreases chance to get extra drops from trees

How to add effects

Each effect is its own config file, placed in the /effects/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Effect is the file name. This is what you use in commands, effects and placeholders. ID's must be lowercase letters, numbers, and underscores only.

Example Effect Config

name: "Midas Touch" # The name of the effect, shown to players
placeholder: "%level% / 50" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&a%placeholder%%&8 chance to get $50 every time you mine a block" # The description to be shown in lore and messages

# The effects of the effect (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the effect level
effects:
- id: give_money
args:
chance: "%level% / 50"
amount: 50
triggers:
- mine_block

# The conditions required for the effect to activate,
# you can use %level% as a placeholder here too
conditions: [ ]

Understanding all the sections

name: The name of the effect in-game.

placeholder: The placeholder to be shown in the description.

description: The description of the effect.

Effects & Conditions

You can configure effects, conditions, filters, and mutators in this section to run whilst this effect is levelled and active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

- + \ No newline at end of file diff --git a/ecoskills/placeholderapi.html b/ecoskills/placeholderapi.html index 1cc5e62281..0b49a86ad0 100644 --- a/ecoskills/placeholderapi.html +++ b/ecoskills/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoskills_average_skill_level%The average skill level for a player
%ecoskills_total_skill_level%The total skill level for a player: all skill levels added together
%ecoskills_<id>%Get the level that a player has for any given effect, stat, or skill
%ecoskills_<id>_numeral%Get the level that a player has for any given effect, stat, or skill, as a roman numeral
%ecoskills_<effect>_name%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_base%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_bonus%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_description%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<stat>_name%Get the formatted name (icon and color) of any stat. Used internally for configuration
%ecoskills_<stat>_base%Get the base level that a player has for any stat (before modifiers are applied)
%ecoskills_<stat>_bonus%Get the bonus levels that a player has for any stat (from modifiers)
%ecoskills_<stat>_description%Get the description that a player would be shown for any stat
%ecoskills_<skill>_percentage_progress%Shows the percentage progress until the next skill level
%ecoskills_<skill>_current_xp%Shows the current skill XP
%ecoskills_<skill>_required_xp%Shows the skill XP required for the next level
%ecoskills_top_<id>_<position[0-9]>_<name/amount>%Leaderboard placeholder for skill level
- + \ No newline at end of file diff --git a/effects/all-conditions/above_balance.html b/effects/all-conditions/above_balance.html index fedbbd2ec7..8dc0db72f6 100644 --- a/effects/all-conditions/above_balance.html +++ b/effects/all-conditions/above_balance.html @@ -5,13 +5,13 @@ above_balance | Auxilor Plugins - +

above_balance

Requires a player to have a certain amount of money

Requires Vault

Example Config

- id: above_balance
args:
balance: 150000.50 # The minimum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/above_global_points.html b/effects/all-conditions/above_global_points.html index 83d7b1913e..37d72a30c5 100644 --- a/effects/all-conditions/above_global_points.html +++ b/effects/all-conditions/above_global_points.html @@ -5,13 +5,13 @@ above_global_points | Auxilor Plugins - +

above_global_points

Requires the server to have a certain amount of points

Example Config

- id: above_global_points
args:
type: item_stock # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_health_percent.html b/effects/all-conditions/above_health_percent.html index f1ad9bb31a..497bd574e4 100644 --- a/effects/all-conditions/above_health_percent.html +++ b/effects/all-conditions/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - +

above_health_percent

Requires a player to be above a certain % of their max health

Example Config

- id: above_health_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_hunger_percent.html b/effects/all-conditions/above_hunger_percent.html index 8c9e01855b..1091691c49 100644 --- a/effects/all-conditions/above_hunger_percent.html +++ b/effects/all-conditions/above_hunger_percent.html @@ -5,13 +5,13 @@ above_hunger_percent | Auxilor Plugins - +

above_hunger_percent

Requires a player to be above a certain % of their max hunger

Example Config

- id: above_hunger_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_magic.html b/effects/all-conditions/above_magic.html index 716947e34f..b812b749f2 100644 --- a/effects/all-conditions/above_magic.html +++ b/effects/all-conditions/above_magic.html @@ -5,13 +5,13 @@ above_magic | Auxilor Plugins - +

above_magic

Requires a player to have a certain amount of magic

Requires EcoSkills

Example Config

- id: above_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/above_points.html b/effects/all-conditions/above_points.html index 7eb52aa258..92e6e8fa79 100644 --- a/effects/all-conditions/above_points.html +++ b/effects/all-conditions/above_points.html @@ -5,13 +5,13 @@ above_points | Auxilor Plugins - +

above_points

Requires a player to have a certain amount of points

Example Config

- id: above_points
args:
type: g_souls # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_xp_level.html b/effects/all-conditions/above_xp_level.html index a169726085..8be4cb3ada 100644 --- a/effects/all-conditions/above_xp_level.html +++ b/effects/all-conditions/above_xp_level.html @@ -5,13 +5,13 @@ above_xp_level | Auxilor Plugins - +

above_xp_level

Requires the player to be above a certain xp level

Example Config

- id: above_xp_level
args:
levels: 100 # The minimum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/above_y.html b/effects/all-conditions/above_y.html index c9085d4430..e28b84b751 100644 --- a/effects/all-conditions/above_y.html +++ b/effects/all-conditions/above_y.html @@ -5,13 +5,13 @@ above_y | Auxilor Plugins - +

above_y

Requires a player to be above a certain y level

Example Config

- id: above_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/any_of.html b/effects/all-conditions/any_of.html index f3c8ed118c..d56eeaec2e 100644 --- a/effects/all-conditions/any_of.html +++ b/effects/all-conditions/any_of.html @@ -5,13 +5,13 @@ any_of | Auxilor Plugins - +

any_of

Requires any of a certain list of conditions to be matched

Example Config

- id: any_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/at_least_of.html b/effects/all-conditions/at_least_of.html index 07303f9786..6f4c9821f4 100644 --- a/effects/all-conditions/at_least_of.html +++ b/effects/all-conditions/at_least_of.html @@ -5,13 +5,13 @@ at_least_of | Auxilor Plugins - +

at_least_of

Requires at least a certain mount of a certain list of conditions to be met

Example Config

- id: at_least_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
amount: 1 # The amount of conditions
- + \ No newline at end of file diff --git a/effects/all-conditions/below_balance.html b/effects/all-conditions/below_balance.html index fbb938906b..070352cdb4 100644 --- a/effects/all-conditions/below_balance.html +++ b/effects/all-conditions/below_balance.html @@ -5,13 +5,13 @@ below_balance | Auxilor Plugins - +

below_balance

Requires a player to have below a certain amount of money

Requires Vault

Example Config

- id: below_balance
args:
balance: 150000.50 # The maximum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/below_global_points.html b/effects/all-conditions/below_global_points.html index 98130ba09d..95a1124168 100644 --- a/effects/all-conditions/below_global_points.html +++ b/effects/all-conditions/below_global_points.html @@ -5,13 +5,13 @@ below_global_points | Auxilor Plugins - +

below_global_points

Requires the server to have a below an amount of points

Example Config

- id: below_global_points
args:
type: item_stock # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_health_percent.html b/effects/all-conditions/below_health_percent.html index cc1f7eab4f..eba1e458ae 100644 --- a/effects/all-conditions/below_health_percent.html +++ b/effects/all-conditions/below_health_percent.html @@ -5,13 +5,13 @@ below_health_percent | Auxilor Plugins - +

below_health_percent

Requires a player to be below a certain % of their max health

Example Config

- id: below_health_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_hunger_percent.html b/effects/all-conditions/below_hunger_percent.html index bfd8d985ca..e575db1442 100644 --- a/effects/all-conditions/below_hunger_percent.html +++ b/effects/all-conditions/below_hunger_percent.html @@ -5,13 +5,13 @@ below_hunger_percent | Auxilor Plugins - +

below_hunger_percent

Requires a player to be below a certain % of their max hunger

Example Config

- id: below_hunger_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_magic.html b/effects/all-conditions/below_magic.html index 615f183605..efdf61c7be 100644 --- a/effects/all-conditions/below_magic.html +++ b/effects/all-conditions/below_magic.html @@ -5,13 +5,13 @@ below_magic | Auxilor Plugins - +

below_magic

Requires a player to have less than a certain amount of magic

Requires EcoSkills

Example Config

- id: below_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/below_points.html b/effects/all-conditions/below_points.html index 008b5a90f7..4cd94de843 100644 --- a/effects/all-conditions/below_points.html +++ b/effects/all-conditions/below_points.html @@ -5,13 +5,13 @@ below_points | Auxilor Plugins - +

below_points

Requires a player to have a below amount of points

Example Config

- id: below_points
args:
type: g_souls # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_xp_level.html b/effects/all-conditions/below_xp_level.html index fa096c37b1..d66a3ce91d 100644 --- a/effects/all-conditions/below_xp_level.html +++ b/effects/all-conditions/below_xp_level.html @@ -5,13 +5,13 @@ below_xp_level | Auxilor Plugins - +

below_xp_level

Requires a player to be below a certain XP level

Example Config

- id: below_xp_level
args:
level: 50 # The maximum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/below_y.html b/effects/all-conditions/below_y.html index 12bf1c795b..9202209144 100644 --- a/effects/all-conditions/below_y.html +++ b/effects/all-conditions/below_y.html @@ -5,13 +5,13 @@ below_y | Auxilor Plugins - +

below_y

Requires a player to be below a certain y level

Example Config

- id: below_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/can_afford_price.html b/effects/all-conditions/can_afford_price.html index b53e6481ee..640cec422b 100644 --- a/effects/all-conditions/can_afford_price.html +++ b/effects/all-conditions/can_afford_price.html @@ -5,13 +5,13 @@ can_afford_price | Auxilor Plugins - +

can_afford_price

Requires a player to be able to afford a certain price

Example Config

- id: can_afford_price
args:
value: 1000 # The value of the price
type: coins # The price type
- + \ No newline at end of file diff --git a/effects/all-conditions/global_points_equal.html b/effects/all-conditions/global_points_equal.html index ae36f0c3f1..439f14dcf2 100644 --- a/effects/all-conditions/global_points_equal.html +++ b/effects/all-conditions/global_points_equal.html @@ -5,13 +5,13 @@ global_points_equal | Auxilor Plugins - +

global_points_equal

Requires the server to have a exactly a certain amount of points

Example Config

- id: global_points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_job.html b/effects/all-conditions/has_active_job.html index 915d32c1f7..19d1ae15a9 100644 --- a/effects/all-conditions/has_active_job.html +++ b/effects/all-conditions/has_active_job.html @@ -5,13 +5,13 @@ has_active_job | Auxilor Plugins - +

has_active_job

Requires a player to have a job active

Requires EcoJobs

Example Config

- id: has_active_job
args:
job: builder # The job ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_pet.html b/effects/all-conditions/has_active_pet.html index 0254675441..c072ce8a61 100644 --- a/effects/all-conditions/has_active_pet.html +++ b/effects/all-conditions/has_active_pet.html @@ -5,13 +5,13 @@ has_active_pet | Auxilor Plugins - +

has_active_pet

Requires a player to have a pet active

Requires EcoPets

Example Config

- id: has_active_pet
args:
pet: dragon # The pet ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_boss_bar_visible.html b/effects/all-conditions/has_boss_bar_visible.html index 9ec3af5822..8ccc2fa38f 100644 --- a/effects/all-conditions/has_boss_bar_visible.html +++ b/effects/all-conditions/has_boss_bar_visible.html @@ -5,13 +5,13 @@ has_boss_bar_visible | Auxilor Plugins - +

has_boss_bar_visible

Requires a player to have the TAB boss bar shown to them

Requires TAB

Example Config

- id: has_boss_bar_visible
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_advancement.html b/effects/all-conditions/has_completed_advancement.html index f8b3b3d930..3748efa690 100644 --- a/effects/all-conditions/has_completed_advancement.html +++ b/effects/all-conditions/has_completed_advancement.html @@ -5,13 +5,13 @@ has_completed_advancement | Auxilor Plugins - +

has_completed_advancement

Requires a player to have completed an advancement

A list of advancement keys can be found here

Example Config

- id: has_completed_advancement
args:
advancement: "minecraft:story/mine_stone" # The advancement ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_quest.html b/effects/all-conditions/has_completed_quest.html index 419ace73df..53831f6f41 100644 --- a/effects/all-conditions/has_completed_quest.html +++ b/effects/all-conditions/has_completed_quest.html @@ -5,13 +5,13 @@ has_completed_quest | Auxilor Plugins - +

has_completed_quest

Requires a player to have completed a quest

Requires EcoQuests

Example Config

- id: has_completed_quest
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_task.html b/effects/all-conditions/has_completed_task.html index f1c6dcb648..477e49df5c 100644 --- a/effects/all-conditions/has_completed_task.html +++ b/effects/all-conditions/has_completed_task.html @@ -5,13 +5,13 @@ has_completed_task | Auxilor Plugins - +

has_completed_task

Requires a player to have completed task for a quest

Requires EcoQuests

Example Config

- id: has_completed_task
args:
quest: magic_miner # The quest ID
task: mine_diamonds # The task ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_ecoitem.html b/effects/all-conditions/has_ecoitem.html index 5023b36cb0..44d1d07ed8 100644 --- a/effects/all-conditions/has_ecoitem.html +++ b/effects/all-conditions/has_ecoitem.html @@ -5,13 +5,13 @@ has_ecoitem | Auxilor Plugins - +

has_ecoitem

Requires a player to have a certain EcoItem active

Requires EcoItems

Example Config

- id: has_ecoitem
args:
item: reaper_scythe # The item ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item.html b/effects/all-conditions/has_item.html index de038a842d..bbaba60ca2 100644 --- a/effects/all-conditions/has_item.html +++ b/effects/all-conditions/has_item.html @@ -5,13 +5,13 @@ has_item | Auxilor Plugins - +

has_item

Requires a player to have an item in their inventory

Example Config

- id: has_item
args:
items: # The list of allowed items
- talismans:archery_2 sparkly
- netherite_ingot
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item_data.html b/effects/all-conditions/has_item_data.html index 2c3d933d4f..0b083fd975 100644 --- a/effects/all-conditions/has_item_data.html +++ b/effects/all-conditions/has_item_data.html @@ -5,13 +5,13 @@ has_item_data | Auxilor Plugins - +

has_item_data

Requires an item to have a certain data value present on it

Example Config

- id: has_item_data
args:
key: owner # The data key
- + \ No newline at end of file diff --git a/effects/all-conditions/has_job_level.html b/effects/all-conditions/has_job_level.html index 3efe3cf504..ff4efc01eb 100644 --- a/effects/all-conditions/has_job_level.html +++ b/effects/all-conditions/has_job_level.html @@ -5,13 +5,13 @@ has_job_level | Auxilor Plugins - +

has_job_level

Requires a player to have a certain job level

Requires EcoJobs

Example Config

- id: has_job_level
args:
job: miner # The job ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_mana.html b/effects/all-conditions/has_mana.html index 5860694ddc..acbb7c5dd9 100644 --- a/effects/all-conditions/has_mana.html +++ b/effects/all-conditions/has_mana.html @@ -5,13 +5,13 @@ has_mana | Auxilor Plugins - +

has_mana

Requires a player to have amount of mana

Requires Aurelium Skills

Example Config

- id: has_mana
args:
amount: 200 # The amount of mana
- + \ No newline at end of file diff --git a/effects/all-conditions/has_permission.html b/effects/all-conditions/has_permission.html index ba57946733..05dc09b039 100644 --- a/effects/all-conditions/has_permission.html +++ b/effects/all-conditions/has_permission.html @@ -5,13 +5,13 @@ has_permission | Auxilor Plugins - +

has_permission

Requires a player to have a certain permission

Example Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
- + \ No newline at end of file diff --git a/effects/all-conditions/has_pet.html b/effects/all-conditions/has_pet.html index 55324cf5ad..4c4a1a5047 100644 --- a/effects/all-conditions/has_pet.html +++ b/effects/all-conditions/has_pet.html @@ -5,13 +5,13 @@ has_pet | Auxilor Plugins - +

has_pet

Requires a player to have a certain pet

Requires EcoPets

Example Config

- id: has_pet
args:
pet: black_cat # The pet ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_pet_level.html b/effects/all-conditions/has_pet_level.html index a1833f8ede..eeb53bc52a 100644 --- a/effects/all-conditions/has_pet_level.html +++ b/effects/all-conditions/has_pet_level.html @@ -5,13 +5,13 @@ has_pet_level | Auxilor Plugins - +

has_pet_level

Requires a player to have a certain pet level

Requires EcoPets

Example Config

- id: has_pet_level
args:
pet: black_cat # The pet ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_potion_effect.html b/effects/all-conditions/has_potion_effect.html index 647d0678aa..bd3f7e6786 100644 --- a/effects/all-conditions/has_potion_effect.html +++ b/effects/all-conditions/has_potion_effect.html @@ -5,13 +5,13 @@ has_potion_effect | Auxilor Plugins - +

has_potion_effect

Requires a player to have a potion effect active

Example Config

- id: has_potion_effect
args:
effect: confusion # The potion effect
- + \ No newline at end of file diff --git a/effects/all-conditions/has_quest_active.html b/effects/all-conditions/has_quest_active.html index cf2b93634d..28370de0ca 100644 --- a/effects/all-conditions/has_quest_active.html +++ b/effects/all-conditions/has_quest_active.html @@ -5,13 +5,13 @@ has_quest_active | Auxilor Plugins - +

has_quest_active

Requires a player to have a quest active

Requires EcoQuests

Example Config

- id: has_quest_active
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_reforge.html b/effects/all-conditions/has_reforge.html index 4b11b443f4..25c51953fa 100644 --- a/effects/all-conditions/has_reforge.html +++ b/effects/all-conditions/has_reforge.html @@ -5,13 +5,13 @@ has_reforge | Auxilor Plugins - +

has_reforge

Requires a player to have a certain reforge active

Requires Reforges

Example Config

- id: has_reforge
args:
reforge: shiny # The reforge ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_scoreboard_visible.html b/effects/all-conditions/has_scoreboard_visible.html index 5e4326c2cb..244c847034 100644 --- a/effects/all-conditions/has_scoreboard_visible.html +++ b/effects/all-conditions/has_scoreboard_visible.html @@ -5,13 +5,13 @@ has_scoreboard_visible | Auxilor Plugins - +

has_scoreboard_visible

Requires a player to have the TAB scoreboard shown to them

Requires TAB

Example Config

- id: has_scoreboard_visible
- + \ No newline at end of file diff --git a/effects/all-conditions/has_skill_level.html b/effects/all-conditions/has_skill_level.html index bda1c77acb..8f3744a419 100644 --- a/effects/all-conditions/has_skill_level.html +++ b/effects/all-conditions/has_skill_level.html @@ -5,13 +5,13 @@ has_skill_level | Auxilor Plugins - +

has_skill_level

Requires a player to have a certain skill level

Requires EcoSkills

Example Config

- id: has_skill_level
args:
skill: combat # The skill ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_talisman.html b/effects/all-conditions/has_talisman.html index c367b1da6b..1527defb34 100644 --- a/effects/all-conditions/has_talisman.html +++ b/effects/all-conditions/has_talisman.html @@ -5,13 +5,13 @@ has_talisman | Auxilor Plugins - +

has_talisman

Requires a player to have a certain talisman active

Requires Talismans

Example Config

- id: has_talisman
args:
talisman: attack_speed_2 # The talisman ID
- + \ No newline at end of file diff --git a/effects/all-conditions/in_air.html b/effects/all-conditions/in_air.html index 2e8a9fef64..2c77576438 100644 --- a/effects/all-conditions/in_air.html +++ b/effects/all-conditions/in_air.html @@ -5,13 +5,13 @@ in_air | Auxilor Plugins - +

in_air

Requires a player to be in the air

Example Config

- id: in_air
- + \ No newline at end of file diff --git a/effects/all-conditions/in_biome.html b/effects/all-conditions/in_biome.html index 2f626086bf..7875c09f0b 100644 --- a/effects/all-conditions/in_biome.html +++ b/effects/all-conditions/in_biome.html @@ -5,13 +5,13 @@ in_biome | Auxilor Plugins - +

in_biome

Requires a player to be in a specific biome

Example Config

- id: in_biome
args:
biomes: # A list of biomes
- river
- savanna
- + \ No newline at end of file diff --git a/effects/all-conditions/in_block.html b/effects/all-conditions/in_block.html index c9840d832f..54db50f1f0 100644 --- a/effects/all-conditions/in_block.html +++ b/effects/all-conditions/in_block.html @@ -5,13 +5,13 @@ in_block | Auxilor Plugins - +

in_block

Requires a player to be in a block

Example Config

- id: in_block
- + \ No newline at end of file diff --git a/effects/all-conditions/in_bubble.html b/effects/all-conditions/in_bubble.html index 13131b904d..a6e29a12d0 100644 --- a/effects/all-conditions/in_bubble.html +++ b/effects/all-conditions/in_bubble.html @@ -5,13 +5,13 @@ in_bubble | Auxilor Plugins - +

in_bubble

Requires a player to be in a bubble column

Requires Paper

Example Config

- id: in_bubble
- + \ No newline at end of file diff --git a/effects/all-conditions/in_lava.html b/effects/all-conditions/in_lava.html index d38803f4d8..30e86e909c 100644 --- a/effects/all-conditions/in_lava.html +++ b/effects/all-conditions/in_lava.html @@ -5,13 +5,13 @@ in_lava | Auxilor Plugins - +

in_lava

Requires a player to be in lava

Requires Paper

Example Config

- id: in_lava
- + \ No newline at end of file diff --git a/effects/all-conditions/in_mainhand.html b/effects/all-conditions/in_mainhand.html index 7c6468935a..99abdf55ed 100644 --- a/effects/all-conditions/in_mainhand.html +++ b/effects/all-conditions/in_mainhand.html @@ -5,13 +5,13 @@ in_mainhand | Auxilor Plugins - +

in_mainhand

Requires a player to have an item in their main hand

Example Config

- id: in_mainhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_offhand.html b/effects/all-conditions/in_offhand.html index 39c8a4791b..19e4fd3009 100644 --- a/effects/all-conditions/in_offhand.html +++ b/effects/all-conditions/in_offhand.html @@ -5,13 +5,13 @@ in_offhand | Auxilor Plugins - +

in_offhand

Requires a player to have an item in their offhand

Example Config

- id: in_offhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_rain.html b/effects/all-conditions/in_rain.html index f5a91fa227..48f88ca783 100644 --- a/effects/all-conditions/in_rain.html +++ b/effects/all-conditions/in_rain.html @@ -5,13 +5,13 @@ in_rain | Auxilor Plugins - +

in_rain

Requires a player to be in rain

Requires Paper

Example Config

- id: in_rain
- + \ No newline at end of file diff --git a/effects/all-conditions/in_region.html b/effects/all-conditions/in_region.html index 4e028d6ed0..29d51d1f03 100644 --- a/effects/all-conditions/in_region.html +++ b/effects/all-conditions/in_region.html @@ -5,13 +5,13 @@ in_region | Auxilor Plugins - +

in_region

Requires a player to be in a certain region

Requires WorldGuard

Example Config

- id: in_region
args:
region: # The list of regions to allow
- spawn
- arena
- + \ No newline at end of file diff --git a/effects/all-conditions/in_slot.html b/effects/all-conditions/in_slot.html index e487c8c437..3db5d4a47b 100644 --- a/effects/all-conditions/in_slot.html +++ b/effects/all-conditions/in_slot.html @@ -5,14 +5,14 @@ in_slot | Auxilor Plugins - +

in_slot

Requires the item (e.g. the EcoItem, enchanted item, reforged item) to be in a certain slot.

This is useful if you want one holder to have different effects depending on the slot it is in.

The options for slot are mainhand, offhand, hands, helmet, chestplate, leggings, boots, armor, any, or a number from 0-40 (to specify an exact slot).

Example Configs

- id: in_slot
args:
slot: mainhand # The slot
- id: in_slot
args:
slots: # You can also provide a list of slots
- mainhand
- 6
- helmet
- + \ No newline at end of file diff --git a/effects/all-conditions/in_water.html b/effects/all-conditions/in_water.html index 5fcad98650..441ca38e1b 100644 --- a/effects/all-conditions/in_water.html +++ b/effects/all-conditions/in_water.html @@ -5,13 +5,13 @@ in_water | Auxilor Plugins - +

in_water

Requires a player to be in water

Example Config

- id: in_water
- + \ No newline at end of file diff --git a/effects/all-conditions/in_world.html b/effects/all-conditions/in_world.html index 6560a164a4..a0900d325c 100644 --- a/effects/all-conditions/in_world.html +++ b/effects/all-conditions/in_world.html @@ -5,13 +5,13 @@ in_world | Auxilor Plugins - +

in_world

Requires a player to be in a certain world

Example Config

- id: in_world
args:
world: the_end # The world name
- + \ No newline at end of file diff --git a/effects/all-conditions/is_booster_active.html b/effects/all-conditions/is_booster_active.html index d97d09f42d..68af353d66 100644 --- a/effects/all-conditions/is_booster_active.html +++ b/effects/all-conditions/is_booster_active.html @@ -5,13 +5,13 @@ is_booster_active | Auxilor Plugins - +

is_booster_active

Requires a certain booster to be active on the server

Requires Boosters

Example Config

- id: is_booster_active
args:
booster: 1_5skill_multiplier # The Booster ID
- + \ No newline at end of file diff --git a/effects/all-conditions/is_expression_true.html b/effects/all-conditions/is_expression_true.html index 349fa5a27c..b42e5fd844 100644 --- a/effects/all-conditions/is_expression_true.html +++ b/effects/all-conditions/is_expression_true.html @@ -5,13 +5,13 @@ is_expression_true | Auxilor Plugins - +

is_expression_true

Requires a certain expression to be true

Example Config

- id: is_expression_true
args:
expression: "%level% > 3"
- + \ No newline at end of file diff --git a/effects/all-conditions/is_falling.html b/effects/all-conditions/is_falling.html index 9a166f23dc..efb6586adf 100644 --- a/effects/all-conditions/is_falling.html +++ b/effects/all-conditions/is_falling.html @@ -5,13 +5,13 @@ is_falling | Auxilor Plugins - +

is_falling

Requires a player to be falling

Example Config

- id: is_falling
- + \ No newline at end of file diff --git a/effects/all-conditions/is_flying.html b/effects/all-conditions/is_flying.html index 1eaf92c165..d006608fff 100644 --- a/effects/all-conditions/is_flying.html +++ b/effects/all-conditions/is_flying.html @@ -5,13 +5,13 @@ is_flying | Auxilor Plugins - +

is_flying

Requires a player to be flying

Example Config

- id: is_flying
- + \ No newline at end of file diff --git a/effects/all-conditions/is_frozen.html b/effects/all-conditions/is_frozen.html index 1f401b960b..0de823cf14 100644 --- a/effects/all-conditions/is_frozen.html +++ b/effects/all-conditions/is_frozen.html @@ -5,13 +5,13 @@ is_frozen | Auxilor Plugins - +

is_frozen

Requires a player to be frozen

Example Config

- id: is_frozen
- + \ No newline at end of file diff --git a/effects/all-conditions/is_gliding.html b/effects/all-conditions/is_gliding.html index cf9b5b7472..1e70d4a71e 100644 --- a/effects/all-conditions/is_gliding.html +++ b/effects/all-conditions/is_gliding.html @@ -5,13 +5,13 @@ is_gliding | Auxilor Plugins - +

is_gliding

Requires a player to be gliding with an elytra

Example Config

- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/is_night.html b/effects/all-conditions/is_night.html index e553eaf74e..ee43d4991c 100644 --- a/effects/all-conditions/is_night.html +++ b/effects/all-conditions/is_night.html @@ -5,13 +5,13 @@ is_night | Auxilor Plugins - +

is_night

Requires night

Example Config

- id: is_night
- + \ No newline at end of file diff --git a/effects/all-conditions/is_op.html b/effects/all-conditions/is_op.html index 134a5a6918..daaea0572b 100644 --- a/effects/all-conditions/is_op.html +++ b/effects/all-conditions/is_op.html @@ -5,13 +5,13 @@ is_op | Auxilor Plugins - +

is_op

Requires a player to be an operator

Example Config

- id: is_op
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sneaking.html b/effects/all-conditions/is_sneaking.html index ec45a8aaf0..d558b088a8 100644 --- a/effects/all-conditions/is_sneaking.html +++ b/effects/all-conditions/is_sneaking.html @@ -5,13 +5,13 @@ is_sneaking | Auxilor Plugins - +

is_sneaking

Requires a player to be sneaking

Example Config

- id: is_sneaking
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sprinting.html b/effects/all-conditions/is_sprinting.html index 18bbd6eeaa..555bc4e997 100644 --- a/effects/all-conditions/is_sprinting.html +++ b/effects/all-conditions/is_sprinting.html @@ -5,13 +5,13 @@ is_sprinting | Auxilor Plugins - +

is_sprinting

Requires a player to be sprinting

Example Config

- id: is_sprinting
- + \ No newline at end of file diff --git a/effects/all-conditions/is_storm.html b/effects/all-conditions/is_storm.html index a617cfda48..2504f6ba86 100644 --- a/effects/all-conditions/is_storm.html +++ b/effects/all-conditions/is_storm.html @@ -5,13 +5,13 @@ is_storm | Auxilor Plugins - +

is_storm

Requires a player to be in a storm

Example Config

- id: is_storm
- + \ No newline at end of file diff --git a/effects/all-conditions/is_swimming.html b/effects/all-conditions/is_swimming.html index 327d1ffcf8..61fb1367ed 100644 --- a/effects/all-conditions/is_swimming.html +++ b/effects/all-conditions/is_swimming.html @@ -5,13 +5,13 @@ is_swimming | Auxilor Plugins - +

is_swimming

Requires a player to be swimming

Example Config

- id: is_swimming
- + \ No newline at end of file diff --git a/effects/all-conditions/is_wearing_set.html b/effects/all-conditions/is_wearing_set.html index 63762df9bf..fcbe54c752 100644 --- a/effects/all-conditions/is_wearing_set.html +++ b/effects/all-conditions/is_wearing_set.html @@ -5,13 +5,13 @@ is_wearing_set | Auxilor Plugins - +

is_wearing_set

Requires a player to be wearing a certain EcoArmor set

Requires EcoArmor

Example Config

- id: is_wearing_set
args:
set: reaper # The EcoArmor set ID
- + \ No newline at end of file diff --git a/effects/all-conditions/item_data_equals.html b/effects/all-conditions/item_data_equals.html index db43cf1f01..dc2e6b02e7 100644 --- a/effects/all-conditions/item_data_equals.html +++ b/effects/all-conditions/item_data_equals.html @@ -5,13 +5,13 @@ item_data_equals | Auxilor Plugins - +

item_data_equals

Requires an item to have a certain data value

Example Config

- id: item_data_equals
args:
key: owner # The data key
value: "%player_uuid%" # The data value
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_above.html b/effects/all-conditions/item_level_above.html index 591d1c0a01..8c86213d4c 100644 --- a/effects/all-conditions/item_level_above.html +++ b/effects/all-conditions/item_level_above.html @@ -5,13 +5,13 @@ item_level_above | Auxilor Plugins - +

item_level_above

Requires an item to be above a certain level

Example Config

- id: item_level_above
args:
id: mining_progress # The level ID
level: 2 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_below.html b/effects/all-conditions/item_level_below.html index 2f701a1762..2479d88f23 100644 --- a/effects/all-conditions/item_level_below.html +++ b/effects/all-conditions/item_level_below.html @@ -5,13 +5,13 @@ item_level_below | Auxilor Plugins - +

item_level_below

Requires an item to be below a certain level

Example Config

- id: item_level_below
args:
id: mining_progress # The level ID
level: 5 # The maximum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_equals.html b/effects/all-conditions/item_level_equals.html index 776462597d..9b189169ed 100644 --- a/effects/all-conditions/item_level_equals.html +++ b/effects/all-conditions/item_level_equals.html @@ -5,13 +5,13 @@ item_level_equals | Auxilor Plugins - +

item_level_equals

Requires an item to be on a certain level

Example Config

- id: item_level_equals
args:
id: mining_progress # The level ID
level: 3 # The level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_above.html b/effects/all-conditions/item_points_above.html index fb1b9a6ff6..469c832576 100644 --- a/effects/all-conditions/item_points_above.html +++ b/effects/all-conditions/item_points_above.html @@ -5,13 +5,13 @@ item_points_above | Auxilor Plugins - +

item_points_above

Requires an item to have a certain amount of points

Example Config

- id: item_points_above
args:
type: point_name # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_below.html b/effects/all-conditions/item_points_below.html index ea6f69caa9..1954ebc02d 100644 --- a/effects/all-conditions/item_points_below.html +++ b/effects/all-conditions/item_points_below.html @@ -5,13 +5,13 @@ item_points_below | Auxilor Plugins - +

item_points_below

Requires an item to have below a certain amount of points

Example Config

- id: item_points_below
args:
type: point_name # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_equal.html b/effects/all-conditions/item_points_equal.html index a3d7af40eb..d7082d713e 100644 --- a/effects/all-conditions/item_points_equal.html +++ b/effects/all-conditions/item_points_equal.html @@ -5,13 +5,13 @@ item_points_equal | Auxilor Plugins - +

item_points_equal

Requires an item to have exactly a certain amount of points

Example Config

- id: item_points_equal
args:
type: point_name # The type of point
amount: 10 # The amount of points to equal
- + \ No newline at end of file diff --git a/effects/all-conditions/light_level_below.html b/effects/all-conditions/light_level_below.html index 8390be75f1..2b0036d842 100644 --- a/effects/all-conditions/light_level_below.html +++ b/effects/all-conditions/light_level_below.html @@ -5,13 +5,13 @@ light_level_below | Auxilor Plugins - +

light_level_below

Requires the light level to be less than or equal to certain level

Example Config

- id: light_level_below
args:
level: 7 # The level
- + \ No newline at end of file diff --git a/effects/all-conditions/near_entity.html b/effects/all-conditions/near_entity.html index 2be6ad4152..61b73a2005 100644 --- a/effects/all-conditions/near_entity.html +++ b/effects/all-conditions/near_entity.html @@ -5,13 +5,13 @@ near_entity | Auxilor Plugins - +

near_entity

Requires a player to be within a certain radius of an entity

Example Config

- id: near_entity
args:
entities: # The list of entities
- zombie
- ecomobs:illusioner
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-conditions/on_fire.html b/effects/all-conditions/on_fire.html index f8c9c521dc..8a7eb75f39 100644 --- a/effects/all-conditions/on_fire.html +++ b/effects/all-conditions/on_fire.html @@ -5,13 +5,13 @@ on_fire | Auxilor Plugins - +

on_fire

Requires a player to be on fire

Example Config

- id: on_fire
- + \ No newline at end of file diff --git a/effects/all-conditions/on_ground.html b/effects/all-conditions/on_ground.html index 05f40575ab..52c1dd9ffd 100644 --- a/effects/all-conditions/on_ground.html +++ b/effects/all-conditions/on_ground.html @@ -5,13 +5,13 @@ on_ground | Auxilor Plugins - +

on_ground

Requires a player to be on the ground

Example Config

- id: on_ground
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_contains.html b/effects/all-conditions/placeholder_contains.html index f8a55b6ea4..d1357c517b 100644 --- a/effects/all-conditions/placeholder_contains.html +++ b/effects/all-conditions/placeholder_contains.html @@ -5,13 +5,13 @@ placeholder_contains | Auxilor Plugins - +

placeholder_contains

Requires a placeholder to contain a certain value

Example Config

- id: placeholder_contains
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: "test" # The value the placeholder should contain
ignore_case: true # If the case should be ignored (optional)
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_equals.html b/effects/all-conditions/placeholder_equals.html index a5e145623e..eb36187d88 100644 --- a/effects/all-conditions/placeholder_equals.html +++ b/effects/all-conditions/placeholder_equals.html @@ -5,13 +5,13 @@ placeholder_equals | Auxilor Plugins - +

placeholder_equals

Requires a placeholder to equal a certain value

Example Config

- id: placeholder_equals
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must equal
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_greater_than.html b/effects/all-conditions/placeholder_greater_than.html index ab0ae61145..6bc7e5e82a 100644 --- a/effects/all-conditions/placeholder_greater_than.html +++ b/effects/all-conditions/placeholder_greater_than.html @@ -5,13 +5,13 @@ placeholder_greater_than | Auxilor Plugins - +

placeholder_greater_than

Requires a placeholder to be greater than or equal to a certain value

Example Config

- id: placeholder_greater_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be >= to
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_less_than.html b/effects/all-conditions/placeholder_less_than.html index 19502d5551..b898c82fa8 100644 --- a/effects/all-conditions/placeholder_less_than.html +++ b/effects/all-conditions/placeholder_less_than.html @@ -5,13 +5,13 @@ placeholder_less_than | Auxilor Plugins - +

placeholder_less_than

Requires a placeholder to be less than a certain value

Example Config

- id: placeholder_less_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be less than
- + \ No newline at end of file diff --git a/effects/all-conditions/points_equal.html b/effects/all-conditions/points_equal.html index f2a55939b5..79fd53bc50 100644 --- a/effects/all-conditions/points_equal.html +++ b/effects/all-conditions/points_equal.html @@ -5,13 +5,13 @@ points_equal | Auxilor Plugins - +

points_equal

Requires a player to have a exactly a certain amount of points

Example Config

- id: points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/riding_entity.html b/effects/all-conditions/riding_entity.html index 1d1b8dbde6..562f81ad2c 100644 --- a/effects/all-conditions/riding_entity.html +++ b/effects/all-conditions/riding_entity.html @@ -5,13 +5,13 @@ riding_entity | Auxilor Plugins - +

riding_entity

Requires a player to be riding a certain entity

Example Config

- id: riding_entity
args:
entities: # A list of entities
- pig
- zombie
- + \ No newline at end of file diff --git a/effects/all-conditions/standing_on_block.html b/effects/all-conditions/standing_on_block.html index 2efcf321a2..7f9ddceb91 100644 --- a/effects/all-conditions/standing_on_block.html +++ b/effects/all-conditions/standing_on_block.html @@ -5,13 +5,13 @@ standing_on_block | Auxilor Plugins - +

standing_on_block

Requires a player to be standing on a block

Example Config

- id: standing_on_block
args:
block: diamond_ore # The block type
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_above.html b/effects/all-conditions/stat_above.html index d210835829..42e334c212 100644 --- a/effects/all-conditions/stat_above.html +++ b/effects/all-conditions/stat_above.html @@ -5,13 +5,13 @@ stat_above | Auxilor Plugins - +

stat_above

Requires a player to have at least a certain stat level

Requires EcoSkills

Example Config

- id: stat_above
args:
stat: wisdom # The stat ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_below.html b/effects/all-conditions/stat_below.html index f93a7e3725..7910f23c41 100644 --- a/effects/all-conditions/stat_below.html +++ b/effects/all-conditions/stat_below.html @@ -5,13 +5,13 @@ stat_below | Auxilor Plugins - +

stat_below

Requires a player to have less than a certain stat level

Requires EcoSkills

Example Config

- id: stat_above
args:
stat: ferocity # The stat ID
level: 5 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_equals.html b/effects/all-conditions/stat_equals.html index f54ccfbaf2..89389e46d2 100644 --- a/effects/all-conditions/stat_equals.html +++ b/effects/all-conditions/stat_equals.html @@ -5,13 +5,13 @@ stat_equals | Auxilor Plugins - +

stat_equals

Requires a player to have exactly a certain stat level

Requires EcoSkills

Example Config

- id: stat_equals
args:
stat: speed # The stat ID
level: 0 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_boots.html b/effects/all-conditions/wearing_boots.html index 1226b4749a..e4e9af49df 100644 --- a/effects/all-conditions/wearing_boots.html +++ b/effects/all-conditions/wearing_boots.html @@ -5,13 +5,13 @@ wearing_boots | Auxilor Plugins - +

wearing_boots

Requires a player to have an item as their boots

Example Config

- id: wearing_boots
args:
items: # The list of allowed items
- diamond_boots protection:4
- netherite_boots protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_chestplate.html b/effects/all-conditions/wearing_chestplate.html index 7d9f50f441..7f815200d7 100644 --- a/effects/all-conditions/wearing_chestplate.html +++ b/effects/all-conditions/wearing_chestplate.html @@ -5,13 +5,13 @@ wearing_chestplate | Auxilor Plugins - +

wearing_chestplate

Requires a player to have an item as their chestplate

Example Config

- id: wearing_chestplate
args:
items: # The list of allowed items
- diamond_chestplate protection:4
- netherite_chestplate protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_helmet.html b/effects/all-conditions/wearing_helmet.html index 35b9af233a..0a175d7a94 100644 --- a/effects/all-conditions/wearing_helmet.html +++ b/effects/all-conditions/wearing_helmet.html @@ -5,13 +5,13 @@ wearing_helmet | Auxilor Plugins - +

wearing_helmet

Requires a player to have an item as their helmet

Example Config

- id: wearing_helmet
args:
items: # The list of allowed items
- diamond_helmet protection:4
- netherite_helmet protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_leggings.html b/effects/all-conditions/wearing_leggings.html index 718ded6c9a..37ef90944f 100644 --- a/effects/all-conditions/wearing_leggings.html +++ b/effects/all-conditions/wearing_leggings.html @@ -5,13 +5,13 @@ wearing_leggings | Auxilor Plugins - +

wearing_leggings

Requires a player to have an item as their leggings

Example Config

- id: wearing_leggings
args:
items: # The list of allowed items
- diamond_leggings protection:4
- netherite_leggings protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/within_radius_of.html b/effects/all-conditions/within_radius_of.html index 844ea4a729..179bc685a6 100644 --- a/effects/all-conditions/within_radius_of.html +++ b/effects/all-conditions/within_radius_of.html @@ -5,13 +5,13 @@ within_radius_of | Auxilor Plugins - +

within_radius_of

Requires a player to be within a certain radius of a location

Example Config

- id: within_radius_of
args:
x: 100 # The x coordinate
y: 100 # The y coordinate
z: 100 # The z coordinate
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-effects/add_damage.html b/effects/all-effects/add_damage.html index b4d7a56cf4..8f2e366244 100644 --- a/effects/all-effects/add_damage.html +++ b/effects/all-effects/add_damage.html @@ -5,13 +5,13 @@ add_damage | Auxilor Plugins - +

add_damage

Triggered Effect

Adds incoming or outgoing damage from any damage trigger

Example Config

- id: add_damage
args:
damage: 2 # The damage to add (or subtract)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_enchant.html b/effects/all-effects/add_enchant.html index a91dc35dd1..5f4b6f2b33 100644 --- a/effects/all-effects/add_enchant.html +++ b/effects/all-effects/add_enchant.html @@ -5,13 +5,13 @@ add_enchant | Auxilor Plugins - +

add_enchant

Triggered Effect

Adds an enchant to the item

Example Config

- id: add_enchant
args:
enchant: razor # The ID of the enchant
level: 2 # The level of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_global_points.html b/effects/all-effects/add_global_points.html index c232b1b1a9..d9fadeab9c 100644 --- a/effects/all-effects/add_global_points.html +++ b/effects/all-effects/add_global_points.html @@ -5,13 +5,13 @@ add_global_points | Auxilor Plugins - +

add_global_points

Permanent Effect

Add / subtract global points (check the points wiki page if you don't know what these are)

Example Config

- id: add_global_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder.html b/effects/all-effects/add_holder.html index d4feb73f59..f14718b84c 100644 --- a/effects/all-effects/add_holder.html +++ b/effects/all-effects/add_holder.html @@ -5,13 +5,13 @@ add_holder | Auxilor Plugins - +

add_holder

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_in_radius.html b/effects/all-effects/add_holder_in_radius.html index 9519c16231..2a7a4d8d48 100644 --- a/effects/all-effects/add_holder_in_radius.html +++ b/effects/all-effects/add_holder_in_radius.html @@ -5,13 +5,13 @@ add_holder_in_radius | Auxilor Plugins - +

add_holder_in_radius

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time to people around you.

Example Config

- id: add_holder_in_radius
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_to_victim.html b/effects/all-effects/add_holder_to_victim.html index 908b4c43a7..d5adcfc8d3 100644 --- a/effects/all-effects/add_holder_to_victim.html +++ b/effects/all-effects/add_holder_to_victim.html @@ -5,13 +5,13 @@ add_holder_to_victim | Auxilor Plugins - +

add_holder_to_victim

Triggered Effect

Gives a custom holder temporarily to your victim (they must be a player) for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder_to_victim
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_permanent_holder_in_radius.html b/effects/all-effects/add_permanent_holder_in_radius.html index fc06ceddae..913ea8260c 100644 --- a/effects/all-effects/add_permanent_holder_in_radius.html +++ b/effects/all-effects/add_permanent_holder_in_radius.html @@ -5,13 +5,13 @@ add_permanent_holder_in_radius | Auxilor Plugins - +

add_permanent_holder_in_radius

Permanent Effect

Gives a custom holder to people within a certain radius of you.

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

Example Config

- id: add_permanent_holder_in_radius
args:
effects:
- id: multiply_all_stats
args:
multiplier: 1.05
conditions: []
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_points.html b/effects/all-effects/add_points.html index f82e0beb28..2f0f3dc293 100644 --- a/effects/all-effects/add_points.html +++ b/effects/all-effects/add_points.html @@ -5,13 +5,13 @@ add_points | Auxilor Plugins - +

add_points

Permanent Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: add_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat.html b/effects/all-effects/add_stat.html index 0aff0c2751..666df393b2 100644 --- a/effects/all-effects/add_stat.html +++ b/effects/all-effects/add_stat.html @@ -5,13 +5,13 @@ add_stat | Auxilor Plugins - +

add_stat

Permanent Effect

Adds a value to a specific stat

Requires EcoSkills / Aurelium Skills

Example Config

- id: add_stat
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat_temporarily.html b/effects/all-effects/add_stat_temporarily.html index 06b0d5af99..e777aaaa0b 100644 --- a/effects/all-effects/add_stat_temporarily.html +++ b/effects/all-effects/add_stat_temporarily.html @@ -5,13 +5,13 @@ add_stat_temporarily | Auxilor Plugins - +

add_stat_temporarily

Triggered Effect

Adds a value to a specific stat

Requires EcoSkills

Example Config

- id: add_stat_temporarily
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/age_crop.html b/effects/all-effects/age_crop.html index d17bb3f155..515ba72ddf 100644 --- a/effects/all-effects/age_crop.html +++ b/effects/all-effects/age_crop.html @@ -5,13 +5,13 @@ age_crop | Auxilor Plugins - +

age_crop

Triggered Effect

If the block is a crop, age it by a certain amount

Example Config

- id: age_crop
args:
age: 2 # (Optional) The amount to age by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/all_players.html b/effects/all-effects/all_players.html index 0326d71c76..35eab47860 100644 --- a/effects/all-effects/all_players.html +++ b/effects/all-effects/all_players.html @@ -5,13 +5,13 @@ all_players | Auxilor Plugins - +

all_players

Triggered Effect

Runs effects for all players on the server

Example Config

- id: all_players
args:
effects: # The effects to run for each player
- id: damage_victim
args:
damage: 2
true-damage: true
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/animation.html b/effects/all-effects/animation.html index 038b73d7ce..3c0ee10d38 100644 --- a/effects/all-effects/animation.html +++ b/effects/all-effects/animation.html @@ -5,13 +5,13 @@ animation | Auxilor Plugins - +

animation

Triggered Effect

Plays an animation

List of Animations

IDDescriptionArgs
spin_itemSpin items around in a ringitem The item
amount The amount of items
duration The duration of the animation
radius The radius of the ring
speed The speed at which the items spin

Example Config

- id: animation
args:
animation: spin_item # The ID of the animation
animation_args: # Arguments for the animation
item: "ecoitems:hardened_diamond_sword finishing:5"
amount: 4
duration: 100
radius: 2
speed: 1
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe.html b/effects/all-effects/aoe.html index 616dff64ca..5b0faedeab 100644 --- a/effects/all-effects/aoe.html +++ b/effects/all-effects/aoe.html @@ -5,13 +5,13 @@ aoe | Auxilor Plugins - +

aoe

Triggered Effect

Runs effects for all entities within an area of effect (aoe)

List of Shapes

IDDescriptionArgs
coneA cone in front of the location (think sweeping edge)radius The radius of the cone (distance in front)
angle The angle of the cone
circleA circle around the locationradius The radius of the circle
offset_circleA circle around a point in front of the locationradius The radius of the circle
offset The amount of blocks in front
scan_in_frontScan for entities in the direction you're looking, and affect the first ones foundradius The radius of the scan
max_distance The maximum distance to scan
beamA beam in the direction you're lookingradius The radius of the beam
distance The length of the beam
pierce_blocks If the beam should pass through blocks
pierce_entities If the beam should pass through entities

Example Config

- id: aoe
args:
effects: # The effects to run for each entity
- id: damage_victim
args:
damage: 2
true-damage: true
shape: cone # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
angle: 120 # The angle of the cone (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe_blocks.html b/effects/all-effects/aoe_blocks.html index a3a92e7f0e..e17a37f75e 100644 --- a/effects/all-effects/aoe_blocks.html +++ b/effects/all-effects/aoe_blocks.html @@ -5,13 +5,13 @@ aoe_blocks | Auxilor Plugins - +

aoe_blocks

Triggered Effect

Runs effects for all blocks within an area of effect

The list of shapes is found here

Example Config

- id: aoe
args:
effects: # The effects to run for each block
- id: break_block
shape: beam # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
distance: 15 # The length of the beam (see above)
pierce_blocks: true # If the beam should pass through blocks (see above)
pierce_entities: true # If the beam should pass through entities (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/armor.html b/effects/all-effects/armor.html index 19361c1fb8..0f1cb72820 100644 --- a/effects/all-effects/armor.html +++ b/effects/all-effects/armor.html @@ -5,13 +5,13 @@ armor | Auxilor Plugins - +

armor

Permanent Effect

Gives armor points

Example Config

- id: armor
args:
points: 4 # The amount of points of armor to give
- + \ No newline at end of file diff --git a/effects/all-effects/armor_toughness.html b/effects/all-effects/armor_toughness.html index 37fc4722df..ecd16e279c 100644 --- a/effects/all-effects/armor_toughness.html +++ b/effects/all-effects/armor_toughness.html @@ -5,13 +5,13 @@ armor_toughness | Auxilor Plugins - +

armor_toughness

Permanent Effect

Gives armor toughness

Example Config

- id: armor_toughness
args:
points: 8 # The amount of armor toughness points to give
- + \ No newline at end of file diff --git a/effects/all-effects/arrow_ring.html b/effects/all-effects/arrow_ring.html index 95b654df6c..ef6aa941b7 100644 --- a/effects/all-effects/arrow_ring.html +++ b/effects/all-effects/arrow_ring.html @@ -5,13 +5,13 @@ arrow_ring | Auxilor Plugins - +

arrow_ring

Triggered Effect

Spawns a ring of arrows around a location

Example Config

- id: arrow_ring
args:
amount: 12 # The amount of arrows to spawn
height: 3 # The height at which to spawn the arrows
radius: 1.5 # The radius of the ring
arrow_damage: 10 # The amount of damage for the arrows to deal
fire_ticks: 30 # The fire ticks for the arrows to have
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/attack_speed_multiplier.html b/effects/all-effects/attack_speed_multiplier.html index 8ad6621ed2..cd315c088c 100644 --- a/effects/all-effects/attack_speed_multiplier.html +++ b/effects/all-effects/attack_speed_multiplier.html @@ -5,13 +5,13 @@ attack_speed_multiplier | Auxilor Plugins - +

attack_speed_multiplier

Permanent Effect

Multiplies attack speed

Example Config

- id: attack_speed_multiplier
args:
multiplier: 1.5 # The multiplier for the attack speed
- + \ No newline at end of file diff --git a/effects/all-effects/autosmelt.html b/effects/all-effects/autosmelt.html index 836a051785..c1c7654977 100644 --- a/effects/all-effects/autosmelt.html +++ b/effects/all-effects/autosmelt.html @@ -5,13 +5,13 @@ autosmelt | Auxilor Plugins - +

autosmelt

Triggered Effect

Autosmelts drops (requires a drop trigger)

Example Config

- id: autosmelt
args:
drop_xp: true # If the furnace xp should be dropped
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/bleed.html b/effects/all-effects/bleed.html index f3c71af240..f4bd9f10f0 100644 --- a/effects/all-effects/bleed.html +++ b/effects/all-effects/bleed.html @@ -5,13 +5,13 @@ bleed | Auxilor Plugins - +

bleed

Triggered Effect

Makes your victim bleed, damaging them repeatedly

Example Config

- id: bleed
args:
damage: 5 # The damage to deal on each bleed tick
interval: 15 # The delay between bleed ticks
amount: 10 # The amount of bleed ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/block_commands.html b/effects/all-effects/block_commands.html index bc0b373a05..1b17dbe686 100644 --- a/effects/all-effects/block_commands.html +++ b/effects/all-effects/block_commands.html @@ -5,13 +5,13 @@ block_commands | Auxilor Plugins - +

block_commands

Permanent Effect

Prevents the execution of certain commands

Example Config

- id: block_commands
args:
messages: # (Optional) the messages to send if a player tries to run the commands
- "&cYou can't do this!"
commands: # The list of commands to block
- rtp
- spawn
- + \ No newline at end of file diff --git a/effects/all-effects/bonus_health.html b/effects/all-effects/bonus_health.html index 966ec21d34..08386a201f 100644 --- a/effects/all-effects/bonus_health.html +++ b/effects/all-effects/bonus_health.html @@ -5,13 +5,13 @@ bonus_health | Auxilor Plugins - +

bonus_health

Permanent Effect

Gives extra health

Example Config

- id: bonus_health
args:
health: 4 # The amount of health to give, one heart is 2 HP
- + \ No newline at end of file diff --git a/effects/all-effects/break_block.html b/effects/all-effects/break_block.html index e01f4b87f9..b7f6004c05 100644 --- a/effects/all-effects/break_block.html +++ b/effects/all-effects/break_block.html @@ -5,13 +5,13 @@ break_block | Auxilor Plugins - +

break_block

Triggered Effect

Breaks a block instantly

Example Config

- id: break_block
args:
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/brew_time_multiplier.html b/effects/all-effects/brew_time_multiplier.html index cceecc4d3a..164d012719 100644 --- a/effects/all-effects/brew_time_multiplier.html +++ b/effects/all-effects/brew_time_multiplier.html @@ -5,13 +5,13 @@ brew_time_multiplier | Auxilor Plugins - +

brew_time_multiplier

Permanent Effect

Multiplies the time taken to brew potions

Example Config

- id: brew_time_multiplier
args:
multiplier: 0.8 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/broadcast.html b/effects/all-effects/broadcast.html index 6eb59bcc91..8d01ce25fd 100644 --- a/effects/all-effects/broadcast.html +++ b/effects/all-effects/broadcast.html @@ -5,13 +5,13 @@ broadcast | Auxilor Plugins - +

broadcast

Triggered Effect

Send a message to everyone online

Example Config

- id: broadcast
args:
message: "%player%&f has just won &a$1000&f!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/cancel_event.html b/effects/all-effects/cancel_event.html index c5e52d14a5..b917f1c37c 100644 --- a/effects/all-effects/cancel_event.html +++ b/effects/all-effects/cancel_event.html @@ -5,13 +5,13 @@ cancel_event | Auxilor Plugins - +

cancel_event

Triggered Effect

Cancel the event that fired the trigger

Example Config

- id: cancel_event
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/clear_invulnerability.html b/effects/all-effects/clear_invulnerability.html index 81319a31c8..b74497931e 100644 --- a/effects/all-effects/clear_invulnerability.html +++ b/effects/all-effects/clear_invulnerability.html @@ -5,13 +5,13 @@ clear_invulnerability | Auxilor Plugins - +

clear_invulnerability

Triggered Effect

Removes the victim's invulnerability frame

Example Config

- id: clear_invulnerability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/close_inventory.html b/effects/all-effects/close_inventory.html index 09a5b97b54..b8ee5435ad 100644 --- a/effects/all-effects/close_inventory.html +++ b/effects/all-effects/close_inventory.html @@ -5,13 +5,13 @@ close_inventory | Auxilor Plugins - +

close_inventory

Triggered Effect

Closes the player's inventory

Example Config

- id: close_inventory
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/consume_held_item.html b/effects/all-effects/consume_held_item.html index 9ee3436e32..ec99230897 100644 --- a/effects/all-effects/consume_held_item.html +++ b/effects/all-effects/consume_held_item.html @@ -5,13 +5,13 @@ consume_held_item | Auxilor Plugins - +

consume_held_item

Triggered Effect

Consume items held in the player's main hand

Example Config

- id: consume_held_item
args:
amount: 1 # The amount of items to remove (i.e. 1 apple, 2 apples, etc)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_boss_bar.html b/effects/all-effects/create_boss_bar.html index 83de7f3adb..7f9e075d7b 100644 --- a/effects/all-effects/create_boss_bar.html +++ b/effects/all-effects/create_boss_bar.html @@ -5,13 +5,13 @@ create_boss_bar | Auxilor Plugins - +

create_boss_bar

Triggered Effect

Creates a boss bar and shows it to the player

Example Config

- id: create_boss_bar
args:
id: my_boss_bar # The ID of the boss bar
name: "Example Boss Bar" # The name of the boss bar
color: white # The boss bar color (pink, blue, red, green, yellow, purple, white)
style: progress # The boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: 100 # The percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_explosion.html b/effects/all-effects/create_explosion.html index 535c5b4e35..27a248df3e 100644 --- a/effects/all-effects/create_explosion.html +++ b/effects/all-effects/create_explosion.html @@ -5,13 +5,13 @@ create_explosion | Auxilor Plugins - +

create_explosion

Triggered Effect

Creates an explosion

Example Config

- id: create_explosion
args:
power: 1 # The power of the explosion
amount: 1 # The amount of explosions
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_hologram.html b/effects/all-effects/create_hologram.html index bec102a5b0..62020cf4c4 100644 --- a/effects/all-effects/create_hologram.html +++ b/effects/all-effects/create_hologram.html @@ -5,13 +5,13 @@ create_hologram | Auxilor Plugins - +

create_hologram

Triggered Effect

Creates a hologram temporarily (Requires a hologram plugin to be installed)

Example Config

- id: create_hologram
args:
text: # The text in the hologram
- "&FThis is a hologram!"
- "&cThis is a second line."
duration: 40 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/crit_multiplier.html b/effects/all-effects/crit_multiplier.html index acbcfa54e8..d398490657 100644 --- a/effects/all-effects/crit_multiplier.html +++ b/effects/all-effects/crit_multiplier.html @@ -5,13 +5,13 @@ crit_multiplier | Auxilor Plugins - +

crit_multiplier

Triggered Effect

Multiplies critical (falling) hit damage

Example Config

- id: crit_multiplier
args:
multiplier: 3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_armor.html b/effects/all-effects/damage_armor.html index 2be6a3c43c..b00f6b447b 100644 --- a/effects/all-effects/damage_armor.html +++ b/effects/all-effects/damage_armor.html @@ -5,13 +5,13 @@ damage_armor | Auxilor Plugins - +

damage_armor

Triggered Effect

Damage a victim's armor

Example Config

- id: damage_armor
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_item.html b/effects/all-effects/damage_item.html index 1580737da1..59cb8235bd 100644 --- a/effects/all-effects/damage_item.html +++ b/effects/all-effects/damage_item.html @@ -5,13 +5,13 @@ damage_item | Auxilor Plugins - +

damage_item

Triggered Effect

Damages the item

Example Config

- id: damage_item
args:
damage: 2 # The durability to damage
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_mainhand.html b/effects/all-effects/damage_mainhand.html index 077fb87847..a7bebb07af 100644 --- a/effects/all-effects/damage_mainhand.html +++ b/effects/all-effects/damage_mainhand.html @@ -5,13 +5,13 @@ damage_mainhand | Auxilor Plugins - +

damage_mainhand

Triggered Effect

Damage a victim's mainhand item

Example Config

- id: damage_mainhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_multiplier.html b/effects/all-effects/damage_multiplier.html index 6e403fa259..d857d91548 100644 --- a/effects/all-effects/damage_multiplier.html +++ b/effects/all-effects/damage_multiplier.html @@ -5,13 +5,13 @@ damage_multiplier | Auxilor Plugins - +

damage_multiplier

Triggered Effect

Multiplies incoming or outgoing damage from any damage trigger

Example Config

- id: damage_multiplier
args:
multiplier: 0.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_nearby_entities.html b/effects/all-effects/damage_nearby_entities.html index c22bdd61c3..a4f1a5d15f 100644 --- a/effects/all-effects/damage_nearby_entities.html +++ b/effects/all-effects/damage_nearby_entities.html @@ -5,13 +5,13 @@ damage_nearby_entities | Auxilor Plugins - +

damage_nearby_entities

Triggered Effect

Damage entities near a location

Example Config

- id: damage_nearby_entities
args:
damage: 2 # The amount of damage to deal
radius: 5 # The radius to scan for entities
entities: # The whitelist of entities to damage
- spider
- cave_spider
damage_as_player: false # If the player should be marked as the damager
damage_self: false # If the effect can damage the player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_offhand.html b/effects/all-effects/damage_offhand.html index b00da6747a..54eb888adf 100644 --- a/effects/all-effects/damage_offhand.html +++ b/effects/all-effects/damage_offhand.html @@ -5,13 +5,13 @@ damage_offhand | Auxilor Plugins - +

damage_offhand

Triggered Effect

Damage a victim's offhand item

Example Config

- id: damage_offhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_twice.html b/effects/all-effects/damage_twice.html index c1eff8c206..bc83a0f427 100644 --- a/effects/all-effects/damage_twice.html +++ b/effects/all-effects/damage_twice.html @@ -5,13 +5,13 @@ damage_twice | Auxilor Plugins - +

damage_twice

Triggered Effect

Deals an extra hit to the victim

Example Config

- id: damage_twice
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_victim.html b/effects/all-effects/damage_victim.html index 277a9dac68..03f22de069 100644 --- a/effects/all-effects/damage_victim.html +++ b/effects/all-effects/damage_victim.html @@ -5,13 +5,13 @@ damage_victim | Auxilor Plugins - +

damage_victim

Triggered Effect

Damage the victim

Example Config

- id: damage_victim
args:
damage: 10.4 # The damage to deal
use-source: false # If the player should be marked as the damager, will trigger melee_damage and run listeners: set to false if you don't know what this means
true-damage: true # (Optional) if the damage should ignore armor, defense, etc
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_lapis_chance.html b/effects/all-effects/dont_consume_lapis_chance.html index 6a74c3e0b9..e4b9cc7a56 100644 --- a/effects/all-effects/dont_consume_lapis_chance.html +++ b/effects/all-effects/dont_consume_lapis_chance.html @@ -5,13 +5,13 @@ dont_consume_lapis_chance | Auxilor Plugins - +

dont_consume_lapis_chance

Permanent Effect

Prevents consuming lapis when enchanting items

Example Config

- id: dont_consume_lapis_chance
args:
chance: 20 # The chance to not consume lapis
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_xp_chance.html b/effects/all-effects/dont_consume_xp_chance.html index 0544464688..ee7cc05199 100644 --- a/effects/all-effects/dont_consume_xp_chance.html +++ b/effects/all-effects/dont_consume_xp_chance.html @@ -5,13 +5,13 @@ dont_consume_xp_chance | Auxilor Plugins - +

dont_consume_xp_chance

Permanent Effect

Prevents consuming xp when enchanting items

Example Config

- id: dont_consume_xp_chance
args:
chance: 20 # The chance to not consume xp
- + \ No newline at end of file diff --git a/effects/all-effects/drill.html b/effects/all-effects/drill.html index a4e37acd74..9f1a0daa7d 100644 --- a/effects/all-effects/drill.html +++ b/effects/all-effects/drill.html @@ -5,13 +5,13 @@ drill | Auxilor Plugins - +

drill

Triggered Effect

Mine blocks behind the initial mined block

Example Config

- id: drill
args:
amount: 4 # The amount of blocks to mine
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_item.html b/effects/all-effects/drop_item.html index 28fb68ae4b..53d8207764 100644 --- a/effects/all-effects/drop_item.html +++ b/effects/all-effects/drop_item.html @@ -5,13 +5,13 @@ drop_item | Auxilor Plugins - +

drop_item

Triggered Effect

Drops an item at a location

Example Config

- id: drop_item
args:
item: "diamond_sword first_strike:6" # The item to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_item_slot.html b/effects/all-effects/drop_item_slot.html index b0de991b93..29c77b1037 100644 --- a/effects/all-effects/drop_item_slot.html +++ b/effects/all-effects/drop_item_slot.html @@ -5,13 +5,13 @@ drop_item_slot | Auxilor Plugins - +

drop_item_slot

Triggered Effect

Drops items from the player's inventory

Example Config

- id: drop_item_slot
args:
slot: hand # The slot to drop, can be any numeric slot, hand, or 'any' (Defaults to any)
amount: 1 # (Optional) The amount of items to drop, defaults to full stack
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_pickup_item.html b/effects/all-effects/drop_pickup_item.html index 52b959825a..5fcd1e5b8e 100644 --- a/effects/all-effects/drop_pickup_item.html +++ b/effects/all-effects/drop_pickup_item.html @@ -5,13 +5,13 @@ drop_pickup_item | Auxilor Plugins - +

drop_pickup_item

Triggered Effect

Drops an item that runs a chain on pickup

Requires Paper

Example Config

- id: drop_pickup_item
args:
item: diamond # The item texture, cannot actually be picked up
glow-color: aqua # (Optional) The glow color, check here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
run-type: normal # (Optional) The run type, see 'configuring an effect'
effects:
- id: send_message
args:
message: "&a+ &b20 Crystals ❖"
- id: give_price
args:
type: crystals
value: 20
display: ""
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_random_item.html b/effects/all-effects/drop_random_item.html index 17634943c8..b2e99d9386 100644 --- a/effects/all-effects/drop_random_item.html +++ b/effects/all-effects/drop_random_item.html @@ -5,13 +5,13 @@ drop_random_item | Auxilor Plugins - +

drop_random_item

Triggered Effect

Drops a random item at a location

Example Config

- id: drop_random_item
args:
items: # The list of items to choose from
- diamond
- ancient_debris
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_weighted_random_item.html b/effects/all-effects/drop_weighted_random_item.html index f39f5bc834..f48e0afca1 100644 --- a/effects/all-effects/drop_weighted_random_item.html +++ b/effects/all-effects/drop_weighted_random_item.html @@ -5,13 +5,13 @@ drop_weighted_random_item | Auxilor Plugins - +

drop_weighted_random_item

Triggered Effect

Drops a random item at a location, with weighting for different items

Example Config

- id: drop_weighted_random_item
args:
items: # The list of items to choose from
- items: # You can specify a list of items for each weight
- diamond 2
- ancient_debris 2
weight: 2
- item: ancient_debris # Or just a single item
weight: 5
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/elytra_boost_save_chance.html b/effects/all-effects/elytra_boost_save_chance.html index f3ab8a625b..8dc792383f 100644 --- a/effects/all-effects/elytra_boost_save_chance.html +++ b/effects/all-effects/elytra_boost_save_chance.html @@ -5,13 +5,13 @@ elytra_boost_save_chance | Auxilor Plugins - +

elytra_boost_save_chance

Permanent Effect

Prevents consuming fireworks when boosting with an elytra

Example Config

- id: elytra_boost_save_chance
args:
chance: 20 # The chance to not consume a firework
- + \ No newline at end of file diff --git a/effects/all-effects/extinguish.html b/effects/all-effects/extinguish.html index db918ec6b2..7219560633 100644 --- a/effects/all-effects/extinguish.html +++ b/effects/all-effects/extinguish.html @@ -5,13 +5,13 @@ extinguish | Auxilor Plugins - +

extinguish

Triggered Effect

Extinguish the player

Example Config

- id: extinguish
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/feather_step.html b/effects/all-effects/feather_step.html index ebe8342a65..a68d41abd0 100644 --- a/effects/all-effects/feather_step.html +++ b/effects/all-effects/feather_step.html @@ -5,13 +5,13 @@ feather_step | Auxilor Plugins - +

feather_step

Permanent Effect

Prevents trampling crops

Example Config

- id: feather_step
- + \ No newline at end of file diff --git a/effects/all-effects/flight.html b/effects/all-effects/flight.html index b962eb44a7..bdaa4c5ca3 100644 --- a/effects/all-effects/flight.html +++ b/effects/all-effects/flight.html @@ -5,13 +5,13 @@ flight | Auxilor Plugins - +

flight

Permanent Effect

Grants flight

Example Config

- id: flight
- + \ No newline at end of file diff --git a/effects/all-effects/food_multiplier.html b/effects/all-effects/food_multiplier.html index 5f7cff8976..07076283c6 100644 --- a/effects/all-effects/food_multiplier.html +++ b/effects/all-effects/food_multiplier.html @@ -5,13 +5,13 @@ food_multiplier | Auxilor Plugins - +

food_multiplier

Permanent Effect

Multiplies food gain from eating

Example Config

- id: food_multiplier
args:
multiplier: 2 # The multiplier for food gained by eating
- + \ No newline at end of file diff --git a/effects/all-effects/gain_task_xp.html b/effects/all-effects/gain_task_xp.html index 0a38f212c7..1ca0b6a654 100644 --- a/effects/all-effects/gain_task_xp.html +++ b/effects/all-effects/gain_task_xp.html @@ -5,13 +5,13 @@ gain_task_xp | Auxilor Plugins - +

gain_task_xp

Triggered Effect

Gains experience points for a task in a quest, including multipliers.

Requires EcoQuests

Example Config

- id: gain_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_food.html b/effects/all-effects/give_food.html index 261f327174..323507ec02 100644 --- a/effects/all-effects/give_food.html +++ b/effects/all-effects/give_food.html @@ -5,13 +5,13 @@ give_food | Auxilor Plugins - +

give_food

Triggered Effect

Gives the player food

Example Config

- id: give_food
args:
amount: 2 # The amount of food to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_global_points.html b/effects/all-effects/give_global_points.html index 209b6f5753..98efe9a05a 100644 --- a/effects/all-effects/give_global_points.html +++ b/effects/all-effects/give_global_points.html @@ -5,13 +5,13 @@ give_global_points | Auxilor Plugins - +

give_global_points

Triggered Effect

Add / subtract global points (check the points wiki page if you don't know what these are)

Example Config

- id: give_global_points
args:
type: item_stock # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_health.html b/effects/all-effects/give_health.html index ac10a588ba..8fad942843 100644 --- a/effects/all-effects/give_health.html +++ b/effects/all-effects/give_health.html @@ -5,13 +5,13 @@ give_health | Auxilor Plugins - +

give_health

Triggered Effect

Gives the player health

Example Config

- id: give_health
args:
amount: 2 # The amount of health to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item.html b/effects/all-effects/give_item.html index 2d512fae33..cbeeed7c2a 100644 --- a/effects/all-effects/give_item.html +++ b/effects/all-effects/give_item.html @@ -5,13 +5,13 @@ give_item | Auxilor Plugins - +

give_item

Triggered Effect

Gives a player an item

Example Config

- id: give_item
args:
item: "diamond_sword razor:5" # The item to give
items: # You can also specify a list of items
- "ecoitems:enchanted_diamond 1"
- "diamond_pickaxe 1 unbreaking:2"
slot: hand # (Optional) The slot to give in, can be any numeric slot, hand, or 'any' (Defaults to any)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item_points.html b/effects/all-effects/give_item_points.html index 30f036b759..8fe3e37904 100644 --- a/effects/all-effects/give_item_points.html +++ b/effects/all-effects/give_item_points.html @@ -5,13 +5,13 @@ give_item_points | Auxilor Plugins - +

give_item_points

Triggered Effect

Add / subtract item points

Example Config

- id: give_item_points
args:
type: point_name # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_job_xp.html b/effects/all-effects/give_job_xp.html index 9248bd3cd0..05d094f54d 100644 --- a/effects/all-effects/give_job_xp.html +++ b/effects/all-effects/give_job_xp.html @@ -5,13 +5,13 @@ give_job_xp | Auxilor Plugins - +

give_job_xp

Triggered Effect

Gives experience points for a certain job

Requires EcoJobs

Example Config

- id: give_job_xp
args:
amount: 100 # The amount of xp to give
job: miner # The job to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_magic.html b/effects/all-effects/give_magic.html index 1a37e49652..ac5f19464f 100644 --- a/effects/all-effects/give_magic.html +++ b/effects/all-effects/give_magic.html @@ -5,13 +5,13 @@ give_magic | Auxilor Plugins - +

give_magic

Triggered Effect

Add / subtract magic

Requires EcoSkills

Example Config

- id: give_magic
args:
type: mana # The point to add/subtract
amount: 15 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_mcmmo_xp.html b/effects/all-effects/give_mcmmo_xp.html index 735d8951db..b337c14bdd 100644 --- a/effects/all-effects/give_mcmmo_xp.html +++ b/effects/all-effects/give_mcmmo_xp.html @@ -5,13 +5,13 @@ give_mcmmo_xp | Auxilor Plugins - +

give_mcmmo_xp

Triggered Effect

Gives experience points for a certain skill

Requires mcMMO

Example Config

- id: give_mcmmo_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_money.html b/effects/all-effects/give_money.html index eca5226e4e..c454ae4129 100644 --- a/effects/all-effects/give_money.html +++ b/effects/all-effects/give_money.html @@ -5,13 +5,13 @@ give_money | Auxilor Plugins - +

give_money

Triggered Effect

Gives a player money

Requires Vault economy

Example Config

- id: give_money
args:
amount: 1000 # The amount of money to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_oxygen.html b/effects/all-effects/give_oxygen.html index cf23a513c7..27119e36c9 100644 --- a/effects/all-effects/give_oxygen.html +++ b/effects/all-effects/give_oxygen.html @@ -5,13 +5,13 @@ give_oxygen | Auxilor Plugins - +

give_oxygen

Triggered Effect

Give a player oxygen

Example Config

- id: give_oxygen
args:
amount: 1 # The amount of oxygen to give (supports negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_permission.html b/effects/all-effects/give_permission.html index b338f097da..148ee47628 100644 --- a/effects/all-effects/give_permission.html +++ b/effects/all-effects/give_permission.html @@ -5,13 +5,13 @@ give_permission | Auxilor Plugins - +

give_permission

Permanent Effect

Gives a permission while active

Requires Vault

Example Config

- id: give_permission
args:
permission: ecocrates.reroll.mythic # The permission to give
- + \ No newline at end of file diff --git a/effects/all-effects/give_pet_xp.html b/effects/all-effects/give_pet_xp.html index b26f15b8e8..a5160df2b9 100644 --- a/effects/all-effects/give_pet_xp.html +++ b/effects/all-effects/give_pet_xp.html @@ -5,13 +5,13 @@ give_pet_xp | Auxilor Plugins - +

give_pet_xp

Triggered Effect

Gives experience points for a certain pet

Requires EcoPets

Example Config

- id: give_pet_xp
args:
amount: 100 # The amount of xp to give
pet: ghost_wolf # The pet to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_points.html b/effects/all-effects/give_points.html index a2b4ac819e..80ace60aad 100644 --- a/effects/all-effects/give_points.html +++ b/effects/all-effects/give_points.html @@ -5,13 +5,13 @@ give_points | Auxilor Plugins - +

give_points

Triggered Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: give_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_price.html b/effects/all-effects/give_price.html index 5a0b5ba35f..1e4377c412 100644 --- a/effects/all-effects/give_price.html +++ b/effects/all-effects/give_price.html @@ -5,13 +5,13 @@ give_price | Auxilor Plugins - +

give_price

Triggered Effect

Pay a price to a player

Example Config

- id: give_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_saturation.html b/effects/all-effects/give_saturation.html index 7a0a46e8be..ee832e3fb9 100644 --- a/effects/all-effects/give_saturation.html +++ b/effects/all-effects/give_saturation.html @@ -5,13 +5,13 @@ give_saturation | Auxilor Plugins - +

give_saturation

Triggered Effect

Gives the player saturation

Example Config

- id: give_saturation
args:
amount: 1.0 # The amount of saturation to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp.html b/effects/all-effects/give_skill_xp.html index c6156986bb..25dadfc58e 100644 --- a/effects/all-effects/give_skill_xp.html +++ b/effects/all-effects/give_skill_xp.html @@ -5,13 +5,13 @@ give_skill_xp | Auxilor Plugins - +

give_skill_xp

Triggered Effect

Gives experience points for a certain skill

Requires EcoSkills

Example Config

- id: give_skill_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp_naturally.html b/effects/all-effects/give_skill_xp_naturally.html index b2c21bb521..952ce16760 100644 --- a/effects/all-effects/give_skill_xp_naturally.html +++ b/effects/all-effects/give_skill_xp_naturally.html @@ -5,13 +5,13 @@ give_skill_xp_naturally | Auxilor Plugins - +

give_skill_xp_naturally

Triggered Effect

Gives naturally-gained experience points for a certain skill

This will send a message to a player and will include multipliers.

Requires EcoSkills

Example Config

- id: give_skill_xp_naturally
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_task_xp.html b/effects/all-effects/give_task_xp.html index b56ac5f893..3d07b5a869 100644 --- a/effects/all-effects/give_task_xp.html +++ b/effects/all-effects/give_task_xp.html @@ -5,13 +5,13 @@ give_task_xp | Auxilor Plugins - +

give_task_xp

Triggered Effect

Gives experience points for a task in a quest, excluding multipliers.

Requires EcoQuests

Example Config

- id: give_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_xp.html b/effects/all-effects/give_xp.html index 862402369c..359fe4891d 100644 --- a/effects/all-effects/give_xp.html +++ b/effects/all-effects/give_xp.html @@ -5,13 +5,13 @@ give_xp | Auxilor Plugins - +

give_xp

Triggered Effect

Gives experience points

Example Config

- id: give_xp
args:
amount: 100 # The amount of xp to give
apply_mending: true # PAPER ONLY - If mending should be applied from the xp
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/glow_nearby_blocks.html b/effects/all-effects/glow_nearby_blocks.html index 268d8adbf9..7601da2664 100644 --- a/effects/all-effects/glow_nearby_blocks.html +++ b/effects/all-effects/glow_nearby_blocks.html @@ -5,13 +5,13 @@ glow_nearby_blocks | Auxilor Plugins - +

glow_nearby_blocks

Triggered Effect

Make nearby blocks of a certain type glow a certain color

Example Config

- id: glow_nearby_blocks
args:
radius: 10 # The radius, in blocks
duration: 30 # How long to show the glow effect for, in ticks
colors:
diamond_ore: aqua # Add as many blocks as you want, the color is from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/homing.html b/effects/all-effects/homing.html index b2344b355c..4b2f318b4f 100644 --- a/effects/all-effects/homing.html +++ b/effects/all-effects/homing.html @@ -5,13 +5,13 @@ homing | Auxilor Plugins - +

homing

Triggered Effect

Makes projectiles hone in onto entities (homing arrows / tridents)

Example Config

- id: homing
args:
distance: 10 # The distance to hone in from
targets: # (Optional) The whitelist of entities to target
- zombie
- skeleton
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/hunger_multiplier.html b/effects/all-effects/hunger_multiplier.html index 900b39a4db..b693bfd9e7 100644 --- a/effects/all-effects/hunger_multiplier.html +++ b/effects/all-effects/hunger_multiplier.html @@ -5,13 +5,13 @@ hunger_multiplier | Auxilor Plugins - +

hunger_multiplier

Permanent Effect

Multiplies hunger loss

Example Config

- id: hunger_multiplier
args:
multiplier: 0.5 # The multiplier for hunger loss, smaller means slower loss
- + \ No newline at end of file diff --git a/effects/all-effects/ignite.html b/effects/all-effects/ignite.html index 178eada088..bb7c6c05ac 100644 --- a/effects/all-effects/ignite.html +++ b/effects/all-effects/ignite.html @@ -5,13 +5,13 @@ ignite | Auxilor Plugins - +

ignite

Triggered Effect

Lights the victim on fire

Example Config

- id: ignite
args:
damage_per_tick: 8 # The amount of damage to deal per fire tick
ticks: 100 # The amount of time the victim should be on fire for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/item_durability_multiplier.html b/effects/all-effects/item_durability_multiplier.html index d501377376..c6b24e90b2 100644 --- a/effects/all-effects/item_durability_multiplier.html +++ b/effects/all-effects/item_durability_multiplier.html @@ -5,13 +5,13 @@ item_durability_multiplier | Auxilor Plugins - +

item_durability_multiplier

Triggered Effect

Multiplies item durability (only works if holders are items, e.g. in EcoEnchants, EcoItems, etc.)

Item durability cannot actually be changed, so this functions like unbreaking where items will instead lose durability more quickly / slowly.

Example Config

- id: item_durability_multiplier
args:
multiplier: 1.5 # The multiplier for the durability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/job_xp_multiplier.html b/effects/all-effects/job_xp_multiplier.html index 2160456321..c3077f4819 100644 --- a/effects/all-effects/job_xp_multiplier.html +++ b/effects/all-effects/job_xp_multiplier.html @@ -5,13 +5,13 @@ job_xp_multiplier | Auxilor Plugins - +

job_xp_multiplier

Permanent Effect

Multiplies job xp gain

Requires EcoJobs

Example Config

- id: job_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- builder
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_money_multiplier.html b/effects/all-effects/jobs_money_multiplier.html index c450c7bda5..00c78ec7cb 100644 --- a/effects/all-effects/jobs_money_multiplier.html +++ b/effects/all-effects/jobs_money_multiplier.html @@ -5,13 +5,13 @@ jobs_money_multiplier | Auxilor Plugins - +

jobs_money_multiplier

Permanent Effect

Multiplies money gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_money_multiplier
args:
multiplier: 1.5 # The money multiplier
jobs: # The list of jobs to multiply money for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_xp_multiplier.html b/effects/all-effects/jobs_xp_multiplier.html index a61d2d3847..3356adbe8d 100644 --- a/effects/all-effects/jobs_xp_multiplier.html +++ b/effects/all-effects/jobs_xp_multiplier.html @@ -5,13 +5,13 @@ jobs_xp_multiplier | Auxilor Plugins - +

jobs_xp_multiplier

Permanent Effect

Multiplies xp gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/keep_inventory.html b/effects/all-effects/keep_inventory.html index 3094580ccd..95ce31c108 100644 --- a/effects/all-effects/keep_inventory.html +++ b/effects/all-effects/keep_inventory.html @@ -5,13 +5,13 @@ keep_inventory | Auxilor Plugins - +

keep_inventory

Permanent Effect

Gives the player keep inventory

This will not make them keep their XP! Use keep_level as well if you want players to keep both items and XP.

Example Config

- id: keep_inventory
- + \ No newline at end of file diff --git a/effects/all-effects/keep_level.html b/effects/all-effects/keep_level.html index c05ae93515..a38601f4b8 100644 --- a/effects/all-effects/keep_level.html +++ b/effects/all-effects/keep_level.html @@ -5,13 +5,13 @@ keep_level | Auxilor Plugins - +

keep_level

Permanent Effect

Makes the player keep their XP level on death

Example Config

- id: keep_level
- + \ No newline at end of file diff --git a/effects/all-effects/kick.html b/effects/all-effects/kick.html index 25736a93d1..09b752d67a 100644 --- a/effects/all-effects/kick.html +++ b/effects/all-effects/kick.html @@ -5,13 +5,13 @@ kick | Auxilor Plugins - +

kick

Triggered Effect

Kicks the player

Example Config

- id: kick
args:
message: "&cYou have been kicked!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knock_away.html b/effects/all-effects/knock_away.html index d67607e5b1..8417121473 100644 --- a/effects/all-effects/knock_away.html +++ b/effects/all-effects/knock_away.html @@ -5,13 +5,13 @@ knock_away | Auxilor Plugins - +

knock_away

Triggered Effect

Knock the victim away from the player

Example Config

- id: knock_away
args:
velocity: 0.3 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_multiplier.html b/effects/all-effects/knockback_multiplier.html index 6c8bdba51d..2488993974 100644 --- a/effects/all-effects/knockback_multiplier.html +++ b/effects/all-effects/knockback_multiplier.html @@ -5,13 +5,13 @@ knockback_multiplier | Auxilor Plugins - +

knockback_multiplier

Permanent Effect

Multiplies attack knockback

Example Config

- id: knockback_multiplier
args:
multiplier: 2 # The multiplier for attack knockback
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_resistance_multiplier.html b/effects/all-effects/knockback_resistance_multiplier.html index 2d11e447c1..344e7fe8c4 100644 --- a/effects/all-effects/knockback_resistance_multiplier.html +++ b/effects/all-effects/knockback_resistance_multiplier.html @@ -5,13 +5,13 @@ knockback_resistance_multiplier | Auxilor Plugins - +

knockback_resistance_multiplier

Permanent Effect

Multiplies knockback resistance

Example Config

- id: knockback_resistance_multiplier
args:
multiplier: 2 # The multiplier for knockback resistance
- + \ No newline at end of file diff --git a/effects/all-effects/level_item.html b/effects/all-effects/level_item.html index 0c5a626c67..5fdc8653cd 100644 --- a/effects/all-effects/level_item.html +++ b/effects/all-effects/level_item.html @@ -5,13 +5,13 @@ level_item | Auxilor Plugins - +

level_item

Triggered Effect

Gain item XP for a certain level

Example Config

- id: level_item
args:
id: mining_progress # The level ID
xp: "%v% * 2" # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/luck_multiplier.html b/effects/all-effects/luck_multiplier.html index 838090833c..759dcb56e2 100644 --- a/effects/all-effects/luck_multiplier.html +++ b/effects/all-effects/luck_multiplier.html @@ -5,13 +5,13 @@ luck_multiplier | Auxilor Plugins - +

luck_multiplier

Permanent Effect

Multiplies luck

Example Config

- id: luck_multiplier
args:
multiplier: 1.5 # The multiplier for the luck attribute
- + \ No newline at end of file diff --git a/effects/all-effects/magic_regen_multiplier.html b/effects/all-effects/magic_regen_multiplier.html index 9ead8ebdfa..dad69afd8b 100644 --- a/effects/all-effects/magic_regen_multiplier.html +++ b/effects/all-effects/magic_regen_multiplier.html @@ -5,13 +5,13 @@ magic_regen_multiplier | Auxilor Plugins - +

magic_regen_multiplier

Permanent Effect

Multiplies magic regeneration

Requires EcoSkills

Example Config

- id: magic_regen_multiplier
args:
multiplier: 1.5 # The regen multiplier
types: # The list of magic types to multiply xp for. If removed, it will multiply all types.
- mana
- flux
- + \ No newline at end of file diff --git a/effects/all-effects/make_skill_crit.html b/effects/all-effects/make_skill_crit.html index c13e02b19f..ee3c5c9f16 100644 --- a/effects/all-effects/make_skill_crit.html +++ b/effects/all-effects/make_skill_crit.html @@ -5,13 +5,13 @@ make_skill_crit | Auxilor Plugins - +

make_skill_crit

Triggered Effect

Deal a crit hit

Requires EcoSkills

Example Config

- id: make_skill_crit
args:
multiplier: 1.5 # Multiplies attack damage as a crit
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mcmmo_xp_multiplier.html b/effects/all-effects/mcmmo_xp_multiplier.html index 6f397eb4bc..2c5a4c474c 100644 --- a/effects/all-effects/mcmmo_xp_multiplier.html +++ b/effects/all-effects/mcmmo_xp_multiplier.html @@ -5,13 +5,13 @@ mcmmo_xp_multiplier | Auxilor Plugins - +

mcmmo_xp_multiplier

Permanent Effect

Multiplies mcMMO skill xp gain

Requires mcMMO

Example Config

- id: mcmmo_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius.html b/effects/all-effects/mine_radius.html index de4cd07ade..4d37763025 100644 --- a/effects/all-effects/mine_radius.html +++ b/effects/all-effects/mine_radius.html @@ -5,13 +5,13 @@ mine_radius | Auxilor Plugins - +

mine_radius

Triggered Effect

Mines a square radius around a block

Example Config

- id: mine_radius
args:
radius: 1 # The radius around the center block: 1 = 3x3x3, 2 = 5x5x5, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius_one_deep.html b/effects/all-effects/mine_radius_one_deep.html index 23b93aac2b..61dd72ee75 100644 --- a/effects/all-effects/mine_radius_one_deep.html +++ b/effects/all-effects/mine_radius_one_deep.html @@ -5,13 +5,13 @@ mine_radius_one_deep | Auxilor Plugins - +

mine_radius_one_deep

Triggered Effect

Mines a square radius around a block, but only one block deep

Example Config

- id: mine_radius_one_deep
args:
radius: 1 # The radius around the center block: 1 = 3x3x1, 2 = 5x5x1, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
no_corners: false # If the corners shouldn't be broken (plus-sign shape) - Defaults to false
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_vein.html b/effects/all-effects/mine_vein.html index 0c993c156d..7026040af1 100644 --- a/effects/all-effects/mine_vein.html +++ b/effects/all-effects/mine_vein.html @@ -5,13 +5,13 @@ mine_vein | Auxilor Plugins - +

mine_vein

Triggered Effect

Mines a vein of blocks

Example Config

- id: mine_vein
args:
limit: 10 # The maximum amount of blocks to mine
blocks: [] # (Optional) The blocks allowed to mine - if this is not specified, only blocks of the same type as the first block will be mined.
disable_on_sneak: true # If the effect shouldn't activate while sneaking
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
filters: # (Optional) Filters for the blocks
player_placed: false
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mob_coins_multiplier.html b/effects/all-effects/mob_coins_multiplier.html index df75b1ba14..1299a8a32d 100644 --- a/effects/all-effects/mob_coins_multiplier.html +++ b/effects/all-effects/mob_coins_multiplier.html @@ -5,13 +5,13 @@ mob_coins_multiplier | Auxilor Plugins - +

mob_coins_multiplier

Permanent Effect

Multiplies mob coin drops

Requires TMMobCoins

Example Config

- id: mob_coins_multiplier
args:
multiplier: 1.5 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/movement_speed_multiplier.html b/effects/all-effects/movement_speed_multiplier.html index 863c47121a..f112ef08fd 100644 --- a/effects/all-effects/movement_speed_multiplier.html +++ b/effects/all-effects/movement_speed_multiplier.html @@ -5,13 +5,13 @@ movement_speed_multiplier | Auxilor Plugins - +

movement_speed_multiplier

Permanent Effect

Multiplies movement speed

Example Config

- id: movement_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_all_stats.html b/effects/all-effects/multiply_all_stats.html index fbbdf7219c..3fa9d650f4 100644 --- a/effects/all-effects/multiply_all_stats.html +++ b/effects/all-effects/multiply_all_stats.html @@ -5,13 +5,13 @@ multiply_all_stats | Auxilor Plugins - +

multiply_all_stats

Permanent Effect

Multiplies all stats by a specific value

Requires EcoSkills

Example Config

- id: multiply_all_stats
args:
multiplier: 0.75 # The amount to multiply the stats by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_drops.html b/effects/all-effects/multiply_drops.html index 773df95fb4..4800790e41 100644 --- a/effects/all-effects/multiply_drops.html +++ b/effects/all-effects/multiply_drops.html @@ -5,13 +5,13 @@ multiply_drops | Auxilor Plugins - +

multiply_drops

Triggered Effect

Multiplies drops (requires a drop trigger)

Example Config

- id: multiply_drops
args:
on_items: # (Optional) The drops to multiply
- diamond
- emerald
fortune: 3 # The level of fortune to mimic (Option 1)
multiplier: 2 # The drop multiplier (Option 2)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_global_points.html b/effects/all-effects/multiply_global_points.html index 900156a929..471bfca753 100644 --- a/effects/all-effects/multiply_global_points.html +++ b/effects/all-effects/multiply_global_points.html @@ -5,13 +5,13 @@ multiply_global_points | Auxilor Plugins - +

multiply_global_points

Triggered Effect

Multiply global points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_global_points
args:
type: item_stock # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_item_points.html b/effects/all-effects/multiply_item_points.html index 36fa598207..8ab2500ba0 100644 --- a/effects/all-effects/multiply_item_points.html +++ b/effects/all-effects/multiply_item_points.html @@ -5,13 +5,13 @@ multiply_item_points | Auxilor Plugins - +

multiply_item_points

Triggered Effect

Multiply item points

Example Config

- id: multiply_item_points
args:
type: point_name # The point to multiply
multiplier: 2.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_magic.html b/effects/all-effects/multiply_magic.html index ed2cc6e089..1c53c3709e 100644 --- a/effects/all-effects/multiply_magic.html +++ b/effects/all-effects/multiply_magic.html @@ -5,13 +5,13 @@ multiply_magic | Auxilor Plugins - +

multiply_magic

Triggered Effect

Multiply magic

Requires EcoSkills

Example Config

- id: multiply_magic
args:
type: magic # The magic type to multiply
multiplier: 0.5 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_points.html b/effects/all-effects/multiply_points.html index b1c8fc298a..ce5bd8306e 100644 --- a/effects/all-effects/multiply_points.html +++ b/effects/all-effects/multiply_points.html @@ -5,13 +5,13 @@ multiply_points | Auxilor Plugins - +

multiply_points

Triggered Effect

Multiply points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_points
args:
type: g_souls # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat.html b/effects/all-effects/multiply_stat.html index 3fd215588b..0a6737f27f 100644 --- a/effects/all-effects/multiply_stat.html +++ b/effects/all-effects/multiply_stat.html @@ -5,13 +5,13 @@ multiply_stat | Auxilor Plugins - +

multiply_stat

Permanent Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat
args:
stat: speed # The name of the stat
multiplier: 0.75 # The amount to multiply the stat by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat_temporarily.html b/effects/all-effects/multiply_stat_temporarily.html index 3386a74c1b..9362f4011f 100644 --- a/effects/all-effects/multiply_stat_temporarily.html +++ b/effects/all-effects/multiply_stat_temporarily.html @@ -5,13 +5,13 @@ multiply_stat_temporarily | Auxilor Plugins - +

multiply_stat_temporarily

Triggered Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat_temporarily
args:
stat: strength # The name of the stat
multiplier: 1.1 # The amount to multiply the stat by
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_velocity.html b/effects/all-effects/multiply_velocity.html index f66e8bec86..4062c92102 100644 --- a/effects/all-effects/multiply_velocity.html +++ b/effects/all-effects/multiply_velocity.html @@ -5,13 +5,13 @@ multiply_velocity | Auxilor Plugins - +

multiply_velocity

Triggered Effect

Multiplies a players velocity

Example Config

- id: multiply_velocity
args:
multiplier: 1.3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/name_entity.html b/effects/all-effects/name_entity.html index 0bb99c5a02..0d35ff94b8 100644 --- a/effects/all-effects/name_entity.html +++ b/effects/all-effects/name_entity.html @@ -5,13 +5,13 @@ name_entity | Auxilor Plugins - +

name_entity

Triggered Effect

Set the display name of an entity

Example Config

- id: name_entity
args:
name: "&cTagged!" # The name to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/open_crafting.html b/effects/all-effects/open_crafting.html index 3945827d2b..1149598eda 100644 --- a/effects/all-effects/open_crafting.html +++ b/effects/all-effects/open_crafting.html @@ -5,13 +5,13 @@ open_crafting | Auxilor Plugins - +

open_crafting

Triggered Effect

Opens a crafting table for the player

Example Config

- id: open_crafting
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/open_ender_chest.html b/effects/all-effects/open_ender_chest.html index 6d7a2f0ad0..77331ea39f 100644 --- a/effects/all-effects/open_ender_chest.html +++ b/effects/all-effects/open_ender_chest.html @@ -5,13 +5,13 @@ open_ender_chest | Auxilor Plugins - +

open_ender_chest

Triggered Effect

Opens the player's ender chest

Example Config

- id: open_ender_chest
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_animation.html b/effects/all-effects/particle_animation.html index f165e276d8..22bda62db6 100644 --- a/effects/all-effects/particle_animation.html +++ b/effects/all-effects/particle_animation.html @@ -5,13 +5,13 @@ particle_animation | Auxilor Plugins - +

particle_animation

Triggered Effect

Plays a particle animation

List of Animations

IDDescriptionArgs
traceDraw a line from the location to the playerspacing The spacing between particles
ground_spiralCreate a spiral of particles on the groundscalar The x/y scalar
distance-scalar The distance scalar
duration The duration of the animation, in ticks
circleDraw a circle of particlesradius The circle's radius
duration The time taken to draw the circle, in ticks
height The height above the location to draw the circle
pitch The circle's pitch (in degrees)
roll The roll of the circle (in degrees)
helixDraw a helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
double_helixDraw a double helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
twirlTwirl particles (double expanding spiral)small-radius The small radius
large-radius The large radius
duration The animation duration, in ticks
start-height The start height
end-height The end height
speed The speed at which to draw the animation

Example Config

- id: particle_animation
args:
particle: soul # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
particle-amount: 1 # The amount of particles to spawn on each point
animation: ground_spiral # The ID of the animation
tick-multiplier: 1 # (Optional) increases the speed of the animation by some multiplier
entity: player # (Optional) specifies the entity to have the animation activate around (player, victim, projectile)
use-eye-location: true # (Optional) Sets the entity location to be at eye level rather than ground level
particle_args: # Arguments for the animation
scalar: 1.618
distance-scalar: 0.5
duration: 20
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_line.html b/effects/all-effects/particle_line.html index 3da0162255..40634dd0ef 100644 --- a/effects/all-effects/particle_line.html +++ b/effects/all-effects/particle_line.html @@ -5,13 +5,13 @@ particle_line | Auxilor Plugins - +

particle_line

Triggered Effect

Spawns a line of particles between you and the target location

Example Config

- id: particle_line
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn on each point
spacing: 1.5 # The spacing between each particle in the line
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pay_price.html b/effects/all-effects/pay_price.html index 3e2b143703..32693170b0 100644 --- a/effects/all-effects/pay_price.html +++ b/effects/all-effects/pay_price.html @@ -5,13 +5,13 @@ pay_price | Auxilor Plugins - +

pay_price

Triggered Effect

Pay a price

Example Config

- id: pay_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/permanent_potion_effect.html b/effects/all-effects/permanent_potion_effect.html index 0404c6b970..f916d42f77 100644 --- a/effects/all-effects/permanent_potion_effect.html +++ b/effects/all-effects/permanent_potion_effect.html @@ -5,13 +5,13 @@ permanent_potion_effect | Auxilor Plugins - +

permanent_potion_effect

Permanent Effect

Gives a permanent potion effect

Example Config

- id: permanent_potion_effect
args:
effect: confusion # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 2 # The effect level to give
- + \ No newline at end of file diff --git a/effects/all-effects/pet_xp_multiplier.html b/effects/all-effects/pet_xp_multiplier.html index 4e204ef9df..975740bdf4 100644 --- a/effects/all-effects/pet_xp_multiplier.html +++ b/effects/all-effects/pet_xp_multiplier.html @@ -5,13 +5,13 @@ pet_xp_multiplier | Auxilor Plugins - +

pet_xp_multiplier

Permanent Effect

Multiplies pet xp gain

Requires EcoPets

Example Config

- id: pet_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
pets: # The list of pets to multiply xp for. If removed, it will multiply all pets.
- tiger
- golem
- + \ No newline at end of file diff --git a/effects/all-effects/piercing.html b/effects/all-effects/piercing.html index d038631891..a9bd20edeb 100644 --- a/effects/all-effects/piercing.html +++ b/effects/all-effects/piercing.html @@ -5,13 +5,13 @@ piercing | Auxilor Plugins - +

piercing

Triggered Effect

Makes projectiles pass through other entities (collaterals), like the Piercing enchantment.

Example Config

- id: piercing
args:
level: 3 # The piercing level, i.e. the amount of entities that the projectile should go through
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/play_animation.html b/effects/all-effects/play_animation.html index 2c4b22b984..0c1456de3b 100644 --- a/effects/all-effects/play_animation.html +++ b/effects/all-effects/play_animation.html @@ -5,13 +5,13 @@ play_animation | Auxilor Plugins - +

play_animation

Triggered Effect

Plays a Model Engine animation (The entity must have a custom model active)

Requires Model Engine

Example Config

- id: play_animation
args:
animation: strike # The name of the animation
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/play_sound.html b/effects/all-effects/play_sound.html index ea52076536..8d052c12a7 100644 --- a/effects/all-effects/play_sound.html +++ b/effects/all-effects/play_sound.html @@ -5,13 +5,13 @@ play_sound | Auxilor Plugins - +

play_sound

Triggered Effect

Plays a sound to the player

Example Config

- id: play_sound
args:
sound: entity_wolf_growl # The sound to play (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html)
pitch: 0.7 # The pitch of the sound (0.5 - 2)
volume: 10 # The volume of the sound
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/potion_duration_multiplier.html b/effects/all-effects/potion_duration_multiplier.html index d839eb0b78..bbbd176da7 100644 --- a/effects/all-effects/potion_duration_multiplier.html +++ b/effects/all-effects/potion_duration_multiplier.html @@ -5,13 +5,13 @@ potion_duration_multiplier | Auxilor Plugins - +

potion_duration_multiplier

Permanent Effect

Multiplies the duration of brewed potions

Example Config

- id: potion_duration_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/potion_effect.html b/effects/all-effects/potion_effect.html index e525cad7d9..40acdc95f9 100644 --- a/effects/all-effects/potion_effect.html +++ b/effects/all-effects/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - +

potion_effect

Triggered Effect

Gives a potion effect

Example Config

- id: potion_effect
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 40 # The duration of the effect (in ticks)
apply_to_player: false # True to apply to the player, false to apply to the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_in.html b/effects/all-effects/pull_in.html index 6a9837d7ef..ee74ade028 100644 --- a/effects/all-effects/pull_in.html +++ b/effects/all-effects/pull_in.html @@ -5,13 +5,13 @@ pull_in | Auxilor Plugins - +

pull_in

Triggered Effect

Pull the victim towards the player

Example Config

- id: pull_in
args:
velocity: 0.2 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_to_location.html b/effects/all-effects/pull_to_location.html index c6316444b9..3602efc840 100644 --- a/effects/all-effects/pull_to_location.html +++ b/effects/all-effects/pull_to_location.html @@ -5,13 +5,13 @@ pull_to_location | Auxilor Plugins - +

pull_to_location

Triggered Effect

Get pulled to a location

Example Config

- id: pull_to_location
args:
velocity: 1.5 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/quest_xp_multiplier.html b/effects/all-effects/quest_xp_multiplier.html index fcb9685dca..47e7de36af 100644 --- a/effects/all-effects/quest_xp_multiplier.html +++ b/effects/all-effects/quest_xp_multiplier.html @@ -5,13 +5,13 @@ quest_xp_multiplier | Auxilor Plugins - +

quest_xp_multiplier

Permanent Effect

Multiplies quest xp gain

Requires EcoQuests

Example Config

- id: quest_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
quests: # The list of quests to multiply xp for. If removed, it will multiply all quests.
- daily_1
- weekly_1
- + \ No newline at end of file diff --git a/effects/all-effects/random_player.html b/effects/all-effects/random_player.html index b20aefab90..2c1fceb5d8 100644 --- a/effects/all-effects/random_player.html +++ b/effects/all-effects/random_player.html @@ -5,13 +5,13 @@ random_player | Auxilor Plugins - +

random_player

Triggered Effect

Runs effects for a random player on the server

Example Config

- id: random_player
args:
effects: # The effects to run for the player
- id: kick
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/rapid_bows.html b/effects/all-effects/rapid_bows.html index 8b45557af5..06845e3289 100644 --- a/effects/all-effects/rapid_bows.html +++ b/effects/all-effects/rapid_bows.html @@ -5,13 +5,13 @@ rapid_bows | Auxilor Plugins - +

rapid_bows

Permanent Effect

Allows bows to be shot at full speed without pulling back as far

Example Config

- id: rapid_bows
args:
percent_faster: 15 # The percentage less tension to require
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/reel_speed_multiplier.html b/effects/all-effects/reel_speed_multiplier.html index 1be98264ad..cd733f5e9e 100644 --- a/effects/all-effects/reel_speed_multiplier.html +++ b/effects/all-effects/reel_speed_multiplier.html @@ -5,13 +5,13 @@ reel_speed_multiplier | Auxilor Plugins - +

reel_speed_multiplier

Permanent Effect

Multiplies the speed at which you pull in entities and drops with fishing rods

Example Config

- id: reel_speed_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/regen_multiplier.html b/effects/all-effects/regen_multiplier.html index 0b06408aee..9b5197711b 100644 --- a/effects/all-effects/regen_multiplier.html +++ b/effects/all-effects/regen_multiplier.html @@ -5,13 +5,13 @@ regen_multiplier | Auxilor Plugins - +

regen_multiplier

Permanent Effect

Multiplies regen speed

Example Config

- id: regen_multiplier
args:
multiplier: 2 # The multiplier for regeneration speed
reason: # Optional: The types of regen to multiply, list is here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html
- magic
- magic_regen
- + \ No newline at end of file diff --git a/effects/all-effects/remove_boss_bar.html b/effects/all-effects/remove_boss_bar.html index ad70e0305e..842b6ea8e7 100644 --- a/effects/all-effects/remove_boss_bar.html +++ b/effects/all-effects/remove_boss_bar.html @@ -5,13 +5,13 @@ remove_boss_bar | Auxilor Plugins - +

remove_boss_bar

Triggered Effect

Removes a boss bar

Example Config

- id: remove_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_enchant.html b/effects/all-effects/remove_enchant.html index de0262d9bc..36ad8628f8 100644 --- a/effects/all-effects/remove_enchant.html +++ b/effects/all-effects/remove_enchant.html @@ -5,13 +5,13 @@ remove_enchant | Auxilor Plugins - +

remove_enchant

Triggered Effect

Removes an enchant from the item

Example Config

- id: remove_enchant
args:
enchant: telekinesis # The ID of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item.html b/effects/all-effects/remove_item.html index 417e57a357..d580864f19 100644 --- a/effects/all-effects/remove_item.html +++ b/effects/all-effects/remove_item.html @@ -5,13 +5,13 @@ remove_item | Auxilor Plugins - +

remove_item

Triggered Effect

Removes an item from the player's inventory

Example Config

- id: remove_item
args:
item: diamond # The item to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item_data.html b/effects/all-effects/remove_item_data.html index 87bd46dbb1..bd29f7eca9 100644 --- a/effects/all-effects/remove_item_data.html +++ b/effects/all-effects/remove_item_data.html @@ -5,13 +5,13 @@ remove_item_data | Auxilor Plugins - +

remove_item_data

Triggered Effect

Remove item data

Example Config

- id: remove_item_data
args:
key: owner # The key to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_potion_effect.html b/effects/all-effects/remove_potion_effect.html index dff134956f..9576ef8ba1 100644 --- a/effects/all-effects/remove_potion_effect.html +++ b/effects/all-effects/remove_potion_effect.html @@ -5,13 +5,13 @@ remove_potion_effect | Auxilor Plugins - +

remove_potion_effect

Triggered Effect

Removes a potion effect

Example Config

- id: remove_potion_effect
args:
effect: hunger # The effect to remove (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
apply_to_player: true # True to remove the effect from the player, false to remove it from the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/repair_item.html b/effects/all-effects/repair_item.html index 5125922cda..258cfce2db 100644 --- a/effects/all-effects/repair_item.html +++ b/effects/all-effects/repair_item.html @@ -5,13 +5,13 @@ repair_item | Auxilor Plugins - +

repair_item

Triggered Effect

Repairs the item

Example Config

- id: repair_item
args:
damage: 2 # The durability to repair
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/replace_near.html b/effects/all-effects/replace_near.html index 9873b27ae9..a8ef73f94c 100644 --- a/effects/all-effects/replace_near.html +++ b/effects/all-effects/replace_near.html @@ -5,13 +5,13 @@ replace_near | Auxilor Plugins - +

replace_near

Triggered Effect

Replaces nearby blocks with other blocks

Example Configs

- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: obsidian # The block to replace to
duration: 40 # (Optional) The duration to replace for before returning back to the original state
whitelist: # (Optional) A list of blocks to replace
- lava
exposed_only: true # (Optional) If only blocks with air above them should be replaced
source_only: true # (Optional) If only source blocks should be replaced (for liquids)
disable_on_sneak: true # If the effect should not activate while sneaking
...other config (eg triggers, filters, mutators, etc)
- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: gold_block # The block to replace to
blacklist: # (Optional) A list of blocks to not replace
- gold_ore
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/replant_crops.html b/effects/all-effects/replant_crops.html index 05ed891bc0..3d2de072b2 100644 --- a/effects/all-effects/replant_crops.html +++ b/effects/all-effects/replant_crops.html @@ -5,13 +5,13 @@ replant_crops | Auxilor Plugins - +

replant_crops

Permanent Effect

Automatically replants crops

Example Config

- id: replant_crops
args:
consume_seeds: true # If seeds should be used when replanting crops
only_fully_grown: true # If only fully grown crops should be replanted
- + \ No newline at end of file diff --git a/effects/all-effects/rotate.html b/effects/all-effects/rotate.html index e2c7864559..05e5e100e0 100644 --- a/effects/all-effects/rotate.html +++ b/effects/all-effects/rotate.html @@ -5,13 +5,13 @@ rotate | Auxilor Plugins - +

rotate

Triggered Effect

Spin around

Example Config

- id: rotate
args:
angle: 180 # The angle to rotate / spin (in degrees)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_chain.html b/effects/all-effects/run_chain.html index 68bdb10973..f2a6d33f15 100644 --- a/effects/all-effects/run_chain.html +++ b/effects/all-effects/run_chain.html @@ -5,13 +5,13 @@ run_chain | Auxilor Plugins - +

run_chain

Triggered Effect

Execute an effect chain

Example Config

- id: run_chain
args:
run-type: normal # Optional, sets how the chain is ran, see the 'configuring an effect' page
chain: blind_and_pop # The ID of the chain to run
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_command.html b/effects/all-effects/run_command.html index c6ea56d786..142e074d8f 100644 --- a/effects/all-effects/run_command.html +++ b/effects/all-effects/run_command.html @@ -5,13 +5,13 @@ run_command | Auxilor Plugins - +

run_command

Triggered Effect

Runs a command from console

Example Config

- id: run_command
args:
command: "tempban %victim% 24h Hardcore Mode Ban, killed by %player%" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_player_command.html b/effects/all-effects/run_player_command.html index d46bb6f8fb..faa0b88407 100644 --- a/effects/all-effects/run_player_command.html +++ b/effects/all-effects/run_player_command.html @@ -5,13 +5,13 @@ run_player_command | Auxilor Plugins - +

run_player_command

Triggered Effect

Runs a command as a player

Example Config

- id: run_player_command
args:
command: "kick %victim% Slapped out of the server" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
as_op: true # If the command should be ran as op
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_items.html b/effects/all-effects/sell_items.html index db8615cd06..60a32b35c8 100644 --- a/effects/all-effects/sell_items.html +++ b/effects/all-effects/sell_items.html @@ -5,13 +5,13 @@ sell_items | Auxilor Plugins - +

sell_items

Triggered Effect

Sells dropped items / item from trigger

Example Config

- id: sell_items
args:
multiplier: 0.5 # The price multiplier
whitelist: [] # The only items allowed to be sold, if this is not present all items can be sold
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_multiplier.html b/effects/all-effects/sell_multiplier.html index 952098c09e..38f6e3e8fd 100644 --- a/effects/all-effects/sell_multiplier.html +++ b/effects/all-effects/sell_multiplier.html @@ -5,13 +5,13 @@ sell_multiplier | Auxilor Plugins - +

sell_multiplier

Permanent Effect

Multiplies money gained from selling items

Supports ShopGUIPlus, DeluxeSellwands, EconomyShopGUI, zShop

Example Config

- id: sell_multiplier
args:
multiplier: 1.05 # The sell multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/send_message.html b/effects/all-effects/send_message.html index edd165d86f..20fafded33 100644 --- a/effects/all-effects/send_message.html +++ b/effects/all-effects/send_message.html @@ -5,13 +5,13 @@ send_message | Auxilor Plugins - +

send_message

Triggered Effect

Sends the player a message

Example Config

- id: send_message
args:
message: "&cYou have been blinded!" # The message to send
messages: # You can also specify a list of messages
- ""
- "&fYou have been blinded!"
- ""
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_minimessage.html b/effects/all-effects/send_minimessage.html index 2713163df0..c363078444 100644 --- a/effects/all-effects/send_minimessage.html +++ b/effects/all-effects/send_minimessage.html @@ -5,13 +5,13 @@ send_minimessage | Auxilor Plugins - +

send_minimessage

Triggered Effect

Sends the player a minimessage message, supports clickable components, etc.

Requires Paper

Example Config

- id: send_minimessage
args:
message: "<red>You have been blinded!" # The message to send
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_title.html b/effects/all-effects/send_title.html index b311067b79..1af83fa49b 100644 --- a/effects/all-effects/send_title.html +++ b/effects/all-effects/send_title.html @@ -5,13 +5,13 @@ send_title | Auxilor Plugins - +

send_title

Triggered Effect

Send a title/subtitle to the player

Example Config

- id: send_title
args:
title: "&aCongratulations %player%!" # The title
subtitle: "&3You won $1000" # The subtitle
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_armor_trim.html b/effects/all-effects/set_armor_trim.html index f195f2b129..a6f96ee72a 100644 --- a/effects/all-effects/set_armor_trim.html +++ b/effects/all-effects/set_armor_trim.html @@ -5,13 +5,13 @@ set_armor_trim | Auxilor Plugins - +

set_armor_trim

Triggered Effect

Sets item armor trim

Example Config

- id: set_armor_trim
args:
pattern: rib # The pattern
material: amethyst # The material
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_block.html b/effects/all-effects/set_block.html index 0328b1572a..8720c91fa2 100644 --- a/effects/all-effects/set_block.html +++ b/effects/all-effects/set_block.html @@ -5,13 +5,13 @@ set_block | Auxilor Plugins - +

set_block

Triggered Effect

Set a block

Example Config

- id: set_block
args:
block: diamond_ore # The block to set to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_custom_model_data.html b/effects/all-effects/set_custom_model_data.html index 11e9cdc0c7..46c62ad70c 100644 --- a/effects/all-effects/set_custom_model_data.html +++ b/effects/all-effects/set_custom_model_data.html @@ -5,13 +5,13 @@ set_custom_model_data | Auxilor Plugins - +

set_custom_model_data

Triggered Effect

Set the item's custom model data

Example Config

- id: set_custom_model_data
args:
model: 16 # The custom model data ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_food.html b/effects/all-effects/set_food.html index 389f31ddc3..fec32f1319 100644 --- a/effects/all-effects/set_food.html +++ b/effects/all-effects/set_food.html @@ -5,13 +5,13 @@ set_food | Auxilor Plugins - +

set_food

Triggered Effect

Sets the player's food

Example Config

- id: set_food
args:
amount: 1 # The food level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_freeze_ticks.html b/effects/all-effects/set_freeze_ticks.html index 5834e027f7..11279f096d 100644 --- a/effects/all-effects/set_freeze_ticks.html +++ b/effects/all-effects/set_freeze_ticks.html @@ -5,13 +5,13 @@ set_freeze_ticks | Auxilor Plugins - +

set_freeze_ticks

Triggered Effect

Sets the victims freeze ticks (frost / powdered snow effect)

Example Config

- id: set_freeze_ticks
args:
ticks: 20 # The ticks to set (How long the victim has been in snow)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_global_points.html b/effects/all-effects/set_global_points.html index 1308b97cf1..39d13ac17b 100644 --- a/effects/all-effects/set_global_points.html +++ b/effects/all-effects/set_global_points.html @@ -5,13 +5,13 @@ set_global_points | Auxilor Plugins - +

set_global_points

Triggered Effect

Set global points (check the points wiki page if you don't know what these are)

Example Config

- id: set_global_points
args:
type: global_stock # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_data.html b/effects/all-effects/set_item_data.html index 7779ca1de7..15f9d9d783 100644 --- a/effects/all-effects/set_item_data.html +++ b/effects/all-effects/set_item_data.html @@ -5,13 +5,13 @@ set_item_data | Auxilor Plugins - +

set_item_data

Triggered Effect

Set item data

Example Config

- id: set_item_data
args:
key: owner # The key to set
value: "%player_uuid%" # The value to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_points.html b/effects/all-effects/set_item_points.html index 2f684aeb74..4ca538879d 100644 --- a/effects/all-effects/set_item_points.html +++ b/effects/all-effects/set_item_points.html @@ -5,13 +5,13 @@ set_item_points | Auxilor Plugins - +

set_item_points

Triggered Effect

Set item points (check the points wiki page if you don't know what these are)

Example Config

- id: set_item_points
args:
type: blocks_broken # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_points.html b/effects/all-effects/set_points.html index b09234799c..6d90e12aa0 100644 --- a/effects/all-effects/set_points.html +++ b/effects/all-effects/set_points.html @@ -5,13 +5,13 @@ set_points | Auxilor Plugins - +

set_points

Triggered Effect

Set points (check the points wiki page if you don't know what these are)

Example Config

- id: set_points
args:
type: g_souls # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_saturation.html b/effects/all-effects/set_saturation.html index 569270e852..4c329994d3 100644 --- a/effects/all-effects/set_saturation.html +++ b/effects/all-effects/set_saturation.html @@ -5,13 +5,13 @@ set_saturation | Auxilor Plugins - +

set_saturation

Triggered Effect

Sets the player's saturation

Example Config

- id: set_saturation
args:
amount: 10.0 # The saturation level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_velocity.html b/effects/all-effects/set_velocity.html index 718c552828..bc33344f59 100644 --- a/effects/all-effects/set_velocity.html +++ b/effects/all-effects/set_velocity.html @@ -5,13 +5,13 @@ set_velocity | Auxilor Plugins - +

set_velocity

Triggered Effect

Sets your velocity

Example Config

- id: set_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_victim_velocity.html b/effects/all-effects/set_victim_velocity.html index 9479960f5e..eb44c03c30 100644 --- a/effects/all-effects/set_victim_velocity.html +++ b/effects/all-effects/set_victim_velocity.html @@ -5,13 +5,13 @@ set_victim_velocity | Auxilor Plugins - +

set_victim_velocity

Triggered Effect

Sets the victim's velocity

Example Config

- id: set_victim_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot.html b/effects/all-effects/shoot.html index 53f1fd4f08..e2f1347478 100644 --- a/effects/all-effects/shoot.html +++ b/effects/all-effects/shoot.html @@ -5,13 +5,13 @@ shoot | Auxilor Plugins - +

shoot

Triggered Effect

Shoots a projectile

Example Config

- id: shoot
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
projectile: arrow # The name of the projectile
launch-at-location: false # If the projectile should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot_arrow.html b/effects/all-effects/shoot_arrow.html index e5c430165c..e131ecdb61 100644 --- a/effects/all-effects/shoot_arrow.html +++ b/effects/all-effects/shoot_arrow.html @@ -5,13 +5,13 @@ shoot_arrow | Auxilor Plugins - +

shoot_arrow

Triggered Effect

Shoots an arrow

Example Config

- id: shoot_arrow
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
launch-at-location: false # If the arrow should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shuffle_hotbar.html b/effects/all-effects/shuffle_hotbar.html index b2f49a859a..8bc177c506 100644 --- a/effects/all-effects/shuffle_hotbar.html +++ b/effects/all-effects/shuffle_hotbar.html @@ -5,13 +5,13 @@ shuffle_hotbar | Auxilor Plugins - +

shuffle_hotbar

Triggered Effect

Shuffle your victim's hotbar

Example Config

- id: shuffle_hotbar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/skill_xp_multiplier.html b/effects/all-effects/skill_xp_multiplier.html index 51613a70b3..5e86d0a556 100644 --- a/effects/all-effects/skill_xp_multiplier.html +++ b/effects/all-effects/skill_xp_multiplier.html @@ -5,13 +5,13 @@ skill_xp_multiplier | Auxilor Plugins - +

skill_xp_multiplier

Permanent Effect

Multiplies skill xp gain

Requires EcoSkills / Aurelium Skills

Example Config

- id: skill_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/smite.html b/effects/all-effects/smite.html index 5bd451c7d8..9d4b09733e 100644 --- a/effects/all-effects/smite.html +++ b/effects/all-effects/smite.html @@ -5,13 +5,13 @@ smite | Auxilor Plugins - +

smite

Triggered Effect

Strikes lightning on a victim

Example Config

- id: smite
args:
damage: 5 # The damage to deal
silent: true # If the lightning should be silent
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_entity.html b/effects/all-effects/spawn_entity.html index 01a17f8d2e..106e93c351 100644 --- a/effects/all-effects/spawn_entity.html +++ b/effects/all-effects/spawn_entity.html @@ -5,13 +5,13 @@ spawn_entity | Auxilor Plugins - +

spawn_entity

Triggered Effect

Spawns an entity

Example Config

- id: spawn_entity
args:
entity: cave_spider speed:100 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_mobs.html b/effects/all-effects/spawn_mobs.html index c60c14fbf2..bb807a2f83 100644 --- a/effects/all-effects/spawn_mobs.html +++ b/effects/all-effects/spawn_mobs.html @@ -5,13 +5,13 @@ spawn_mobs | Auxilor Plugins - +

spawn_mobs

Triggered Effect

Spawns mobs to help you

Example Config

- id: spawn_mobs
args:
amount: 4 # The amount of mobs to spawn
ticks_to_live: 120 # The amount of ticks the mobs should live for
health: 5 # The mob health
range: 10 # The range around the location for mobs to spawn
entity: cave_spider speed:0.8 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_particle.html b/effects/all-effects/spawn_particle.html index ef39439d1f..29136c5f2d 100644 --- a/effects/all-effects/spawn_particle.html +++ b/effects/all-effects/spawn_particle.html @@ -5,13 +5,13 @@ spawn_particle | Auxilor Plugins - +

spawn_particle

Triggered Effect

Spawns a particle

Example Config

- id: spawn_particle
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_potion_cloud.html b/effects/all-effects/spawn_potion_cloud.html index 715019b5f8..ebed366373 100644 --- a/effects/all-effects/spawn_potion_cloud.html +++ b/effects/all-effects/spawn_potion_cloud.html @@ -5,13 +5,13 @@ spawn_potion_cloud | Auxilor Plugins - +

spawn_potion_cloud

Triggered Effect

Spawns a potion cloud

Example Config

- id: spawn_potion_cloud
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 80 # The duration of the effect (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/start_quest.html b/effects/all-effects/start_quest.html index 8c94285cbb..9d2a5b2eb2 100644 --- a/effects/all-effects/start_quest.html +++ b/effects/all-effects/start_quest.html @@ -5,13 +5,13 @@ start_quest | Auxilor Plugins - +

start_quest

Triggered Effect

Starts a quest for the player

Requires EcoQuests

Example Config

- id: start_quest
args:
quest: meet_the_village # The quest ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strike_lightning.html b/effects/all-effects/strike_lightning.html index 56c282b714..72004ad36e 100644 --- a/effects/all-effects/strike_lightning.html +++ b/effects/all-effects/strike_lightning.html @@ -5,13 +5,13 @@ strike_lightning | Auxilor Plugins - +

strike_lightning

Triggered Effect

Strikes lightning at a point

Example Config

- id: strike_lightning
args:
amount: 5 # The amount of lightning strikes
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strip_ai.html b/effects/all-effects/strip_ai.html index 29568ca629..c7dcae10c6 100644 --- a/effects/all-effects/strip_ai.html +++ b/effects/all-effects/strip_ai.html @@ -5,13 +5,13 @@ strip_ai | Auxilor Plugins - +

strip_ai

Triggered Effect

Strips a mob's AI temporarily

Example Config

- id: strip_ai
args:
duration: 60 # The amount of ticks to strip AI for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/swarm.html b/effects/all-effects/swarm.html index ba687731fe..a8e75b62a2 100644 --- a/effects/all-effects/swarm.html +++ b/effects/all-effects/swarm.html @@ -5,13 +5,13 @@ swarm | Auxilor Plugins - +

swarm

Triggered Effect

Makes nearby monsters in a certain radius attack the victim

Example Config

- id: swarm
args:
radius: 20 # The radius to swarm from
entities: # (Optional) The list of entities to anger
- zombie
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/take_money.html b/effects/all-effects/take_money.html index 7ce47ff194..c612fbb448 100644 --- a/effects/all-effects/take_money.html +++ b/effects/all-effects/take_money.html @@ -5,13 +5,13 @@ take_money | Auxilor Plugins - +

take_money

Triggered Effect

Takes money from the player

Requires Vault economy

Example Config

- id: take_money
args:
amount: 1000 # The amount of money to take
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/target_player.html b/effects/all-effects/target_player.html index aece460750..c6359b10a4 100644 --- a/effects/all-effects/target_player.html +++ b/effects/all-effects/target_player.html @@ -5,13 +5,13 @@ target_player | Auxilor Plugins - +

target_player

Triggered Effect

Makes the victim target the player (requires the victim to be a monster)

Example Config

- id: target_player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/telekinesis.html b/effects/all-effects/telekinesis.html index bc66be910c..3b8610a442 100644 --- a/effects/all-effects/telekinesis.html +++ b/effects/all-effects/telekinesis.html @@ -5,13 +5,13 @@ telekinesis | Auxilor Plugins - +

telekinesis

Permanent Effect

Teleports all drops to the player's inventory

Example Config

- id: telekinesis
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport.html b/effects/all-effects/teleport.html index 84ef741744..dadc6de408 100644 --- a/effects/all-effects/teleport.html +++ b/effects/all-effects/teleport.html @@ -5,13 +5,13 @@ teleport | Auxilor Plugins - +

teleport

Triggered Effect

Teleports to a location

Example Config

- id: teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to.html b/effects/all-effects/teleport_to.html index 102fe054f3..03eab67a6a 100644 --- a/effects/all-effects/teleport_to.html +++ b/effects/all-effects/teleport_to.html @@ -5,13 +5,13 @@ teleport_to | Auxilor Plugins - +

teleport_to

Triggered Effect

Teleport a player to a specific location

Example Config

- id: teleport_to
args:
world: world_nether # The world name
x: 100 # The x-coordinate
y: 50 # The y-coordinate
z: -581.2 # The z-coordinate
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to_ground.html b/effects/all-effects/teleport_to_ground.html index 463234835c..63d5d77f5a 100644 --- a/effects/all-effects/teleport_to_ground.html +++ b/effects/all-effects/teleport_to_ground.html @@ -5,13 +5,13 @@ teleport_to_ground | Auxilor Plugins - +

teleport_to_ground

Triggered Effect

Teleports to the ground

Example Config

- id: teleport_to_ground
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/traceback.html b/effects/all-effects/traceback.html index 9e95255cfa..dcff966dfa 100644 --- a/effects/all-effects/traceback.html +++ b/effects/all-effects/traceback.html @@ -5,13 +5,13 @@ traceback | Auxilor Plugins - +

traceback

Triggered Effect

Go back to a previous position

Example Config

- id: traceback
args:
seconds: 10 # The seconds to go back (between 1 and 30)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/transmission.html b/effects/all-effects/transmission.html index eaf41830e9..ae12984457 100644 --- a/effects/all-effects/transmission.html +++ b/effects/all-effects/transmission.html @@ -5,13 +5,13 @@ transmission | Auxilor Plugins - +

transmission

Triggered Effect

Teleport a player forward in the direction they're facing (Like AotE)

Example Config

- id: transmission
args:
distance: 5 # The distance to teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/trigger_custom.html b/effects/all-effects/trigger_custom.html index 55933c076e..f1b69bbd1e 100644 --- a/effects/all-effects/trigger_custom.html +++ b/effects/all-effects/trigger_custom.html @@ -5,14 +5,14 @@ trigger_custom | Auxilor Plugins - +

trigger_custom

Triggered Effect

Call a custom trigger

Example Config

- id: trigger_custom
args:
trigger: example # The custom trigger ID: use in other effects like custom_id (i.e. custom_example here)
value: 1.5 # The value to pass to the trigger, e.g. for EcoPets levelling.
...other config (eg triggers, filters, mutators, etc)

You then use the trigger like any other trigger:

triggers:
- custom_example

You can also call custom triggers with /libreforge trigger <subject> <id> [value]

The subject can be any player name or UUID, entity UUID, global and server for the server, and all and everyone to run it for all players.

- + \ No newline at end of file diff --git a/effects/all-effects/update_boss_bar.html b/effects/all-effects/update_boss_bar.html index af7b37d09d..ca53024728 100644 --- a/effects/all-effects/update_boss_bar.html +++ b/effects/all-effects/update_boss_bar.html @@ -5,13 +5,13 @@ update_boss_bar | Auxilor Plugins - +

update_boss_bar

Triggered Effect

Updates a boss bar

Example Config

- id: update_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to update
name: "Updated Boss Bar" # (Optional) The new name of the boss bar
color: pink # (Optional) The new boss bar color (pink, blue, red, green, yellow, purple, white)
style: notched_6 # (Optional) The new boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: "%libreforge_boss_bar_my_boss_bar_progress% + 10" # (Optional) The new percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/victim_speed_multiplier.html b/effects/all-effects/victim_speed_multiplier.html index db444e29ce..2143ea1942 100644 --- a/effects/all-effects/victim_speed_multiplier.html +++ b/effects/all-effects/victim_speed_multiplier.html @@ -5,13 +5,13 @@ victim_speed_multiplier | Auxilor Plugins - +

victim_speed_multiplier

Triggered Effect

Temporarily multiplies victim movement speed

Example Config

- id: victim_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
duration: 50 # The duration (in ticks)
- + \ No newline at end of file diff --git a/effects/all-effects/xp_multiplier.html b/effects/all-effects/xp_multiplier.html index 71b9f4c9be..2e10124495 100644 --- a/effects/all-effects/xp_multiplier.html +++ b/effects/all-effects/xp_multiplier.html @@ -5,13 +5,13 @@ xp_multiplier | Auxilor Plugins - +

xp_multiplier

Permanent Effect

Multiplies incoming xp gain

Example Config

- id: xp_multiplier
args:
multiplier: 2.05 # The xp multiplier
- + \ No newline at end of file diff --git a/effects/all-filters.html b/effects/all-filters.html index 25c5f16e4f..b97a9215a5 100644 --- a/effects/all-filters.html +++ b/effects/all-filters.html @@ -5,13 +5,13 @@ How to configure a filter | Auxilor Plugins - +

How to configure a filter

Filters are config keys, added under the filters: section of an effect

Example Filter Config

- id: cancel_event
triggers:
- mine_block
filters:
blocks:
- budding_amethyst

Filters work by checking the provided data against the rules that you outline, so in this example it will prevent the player from mining budding amethyst.

Like conditions, you can also invert filters like this:

- id: cancel_event
triggers:
- mine_block
filters:
not_blocks:
- budding_amethyst

This will negate the filter, i.e. only cancel events that aren't budding amethyst breaks.

- + \ No newline at end of file diff --git a/effects/all-filters/above_health_percent.html b/effects/all-filters/above_health_percent.html index ea91c4f287..3969509da2 100644 --- a/effects/all-filters/above_health_percent.html +++ b/effects/all-filters/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/advancements.html b/effects/all-filters/advancements.html index a6949708c9..e0db7ec59d 100644 --- a/effects/all-filters/advancements.html +++ b/effects/all-filters/advancements.html @@ -5,13 +5,13 @@ advancements | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/blocks.html b/effects/all-filters/blocks.html index 991c58a55b..4de2374879 100644 --- a/effects/all-filters/blocks.html +++ b/effects/all-filters/blocks.html @@ -5,13 +5,13 @@ blocks | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/damage_cause.html b/effects/all-filters/damage_cause.html index a8290cbf3e..019f0924d6 100644 --- a/effects/all-filters/damage_cause.html +++ b/effects/all-filters/damage_cause.html @@ -5,13 +5,13 @@ damage_cause | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/entities.html b/effects/all-filters/entities.html index 9e1572f6ed..52f31dbfbd 100644 --- a/effects/all-filters/entities.html +++ b/effects/all-filters/entities.html @@ -5,13 +5,13 @@ entities | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/from_spawner.html b/effects/all-filters/from_spawner.html index dd7b8a1aa4..2b30498171 100644 --- a/effects/all-filters/from_spawner.html +++ b/effects/all-filters/from_spawner.html @@ -5,13 +5,13 @@ from_spawner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_charged.html b/effects/all-filters/fully_charged.html index 579514bc5e..bbf6fd707a 100644 --- a/effects/all-filters/fully_charged.html +++ b/effects/all-filters/fully_charged.html @@ -5,13 +5,13 @@ fully_charged | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_grown.html b/effects/all-filters/fully_grown.html index 703a881fa7..8b3d66c7ba 100644 --- a/effects/all-filters/fully_grown.html +++ b/effects/all-filters/fully_grown.html @@ -5,13 +5,13 @@ fully_grown | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_behind_victim.html b/effects/all-filters/is_behind_victim.html index f4799aa98b..c72f3e41de 100644 --- a/effects/all-filters/is_behind_victim.html +++ b/effects/all-filters/is_behind_victim.html @@ -5,13 +5,13 @@ is_behind_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_boss.html b/effects/all-filters/is_boss.html index 6879a6c73a..4e98fbc683 100644 --- a/effects/all-filters/is_boss.html +++ b/effects/all-filters/is_boss.html @@ -5,13 +5,13 @@ is_boss | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_expression_true.html b/effects/all-filters/is_expression_true.html index 277ef36afb..e8fbbef8f2 100644 --- a/effects/all-filters/is_expression_true.html +++ b/effects/all-filters/is_expression_true.html @@ -5,13 +5,13 @@ is_expression_true | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_npc.html b/effects/all-filters/is_npc.html index d2c215cfdb..2c552de6e1 100644 --- a/effects/all-filters/is_npc.html +++ b/effects/all-filters/is_npc.html @@ -5,13 +5,13 @@ is_npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_passive.html b/effects/all-filters/is_passive.html index 2ea1cd26bb..a30807e936 100644 --- a/effects/all-filters/is_passive.html +++ b/effects/all-filters/is_passive.html @@ -5,13 +5,13 @@ is_passive | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above.html b/effects/all-filters/item_durability_above.html index 51fbec4609..68d4991632 100644 --- a/effects/all-filters/item_durability_above.html +++ b/effects/all-filters/item_durability_above.html @@ -5,13 +5,13 @@ item_durability_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above_percent.html b/effects/all-filters/item_durability_above_percent.html index 2364baf3a7..b95b8dd698 100644 --- a/effects/all-filters/item_durability_above_percent.html +++ b/effects/all-filters/item_durability_above_percent.html @@ -5,13 +5,13 @@ item_durability_above_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below.html b/effects/all-filters/item_durability_below.html index 1ce5eface9..295ee4a449 100644 --- a/effects/all-filters/item_durability_below.html +++ b/effects/all-filters/item_durability_below.html @@ -5,13 +5,13 @@ item_durability_below | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below_percent.html b/effects/all-filters/item_durability_below_percent.html index b7ede9d86f..ddae70868e 100644 --- a/effects/all-filters/item_durability_below_percent.html +++ b/effects/all-filters/item_durability_below_percent.html @@ -5,13 +5,13 @@ item_durability_below_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/items.html b/effects/all-filters/items.html index 2493ddbee3..47b18433f9 100644 --- a/effects/all-filters/items.html +++ b/effects/all-filters/items.html @@ -5,13 +5,13 @@ items | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/job.html b/effects/all-filters/job.html index bb39578adf..93aa6e9e16 100644 --- a/effects/all-filters/job.html +++ b/effects/all-filters/job.html @@ -5,13 +5,13 @@ job | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/magic_type.html b/effects/all-filters/magic_type.html index e784e017ab..ae0cc89e0f 100644 --- a/effects/all-filters/magic_type.html +++ b/effects/all-filters/magic_type.html @@ -5,13 +5,13 @@ magic_type | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/npc.html b/effects/all-filters/npc.html index 977a930fe1..9525ceb6b7 100644 --- a/effects/all-filters/npc.html +++ b/effects/all-filters/npc.html @@ -5,13 +5,13 @@ npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/on_max_health.html b/effects/all-filters/on_max_health.html index 89d5006780..c64331c1c3 100644 --- a/effects/all-filters/on_max_health.html +++ b/effects/all-filters/on_max_health.html @@ -5,13 +5,13 @@ on_max_health | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/pet.html b/effects/all-filters/pet.html index 6289dd845a..72481e1dcf 100644 --- a/effects/all-filters/pet.html +++ b/effects/all-filters/pet.html @@ -5,13 +5,13 @@ pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_name.html b/effects/all-filters/player_name.html index 05e2f19406..492be3035a 100644 --- a/effects/all-filters/player_name.html +++ b/effects/all-filters/player_name.html @@ -5,13 +5,13 @@ player_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_placed.html b/effects/all-filters/player_placed.html index e993694add..d50650ed4e 100644 --- a/effects/all-filters/player_placed.html +++ b/effects/all-filters/player_placed.html @@ -5,13 +5,13 @@ player_placed | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/potion_effect.html b/effects/all-filters/potion_effect.html index 7493147442..118e1dd5c3 100644 --- a/effects/all-filters/potion_effect.html +++ b/effects/all-filters/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/projectiles.html b/effects/all-filters/projectiles.html index 3f63b93af3..f337373c43 100644 --- a/effects/all-filters/projectiles.html +++ b/effects/all-filters/projectiles.html @@ -5,13 +5,13 @@ projectiles | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/quest.html b/effects/all-filters/quest.html index 76b19556fe..627c71c638 100644 --- a/effects/all-filters/quest.html +++ b/effects/all-filters/quest.html @@ -5,13 +5,13 @@ quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/region.html b/effects/all-filters/region.html index 01f30afe3e..90af42534e 100644 --- a/effects/all-filters/region.html +++ b/effects/all-filters/region.html @@ -5,13 +5,13 @@ region | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/shop_item.html b/effects/all-filters/shop_item.html index 625d8f7cac..243f9d19b2 100644 --- a/effects/all-filters/shop_item.html +++ b/effects/all-filters/shop_item.html @@ -5,13 +5,13 @@ shop_item | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/skill.html b/effects/all-filters/skill.html index 7dc0eb13f1..2fba7ee193 100644 --- a/effects/all-filters/skill.html +++ b/effects/all-filters/skill.html @@ -5,13 +5,13 @@ skill | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/task.html b/effects/all-filters/task.html index 2b558beecb..96a568734d 100644 --- a/effects/all-filters/task.html +++ b/effects/all-filters/task.html @@ -5,13 +5,13 @@ task | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text.html b/effects/all-filters/text.html index 6024843f76..5d0e7d0665 100644 --- a/effects/all-filters/text.html +++ b/effects/all-filters/text.html @@ -5,13 +5,13 @@ text | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text_contains.html b/effects/all-filters/text_contains.html index 8a09804470..7e1e4cc188 100644 --- a/effects/all-filters/text_contains.html +++ b/effects/all-filters/text_contains.html @@ -5,13 +5,13 @@ text_contains | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/this_item.html b/effects/all-filters/this_item.html index 8c992afae1..a910ef4424 100644 --- a/effects/all-filters/this_item.html +++ b/effects/all-filters/this_item.html @@ -5,13 +5,13 @@ this_item | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_above.html b/effects/all-filters/value_above.html index f1373bf25d..df25355809 100644 --- a/effects/all-filters/value_above.html +++ b/effects/all-filters/value_above.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_below.html b/effects/all-filters/value_below.html index 893a0ea9cd..66b53da7d5 100644 --- a/effects/all-filters/value_below.html +++ b/effects/all-filters/value_below.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_equals.html b/effects/all-filters/value_equals.html index 5b5b04c300..ebc55cf3ac 100644 --- a/effects/all-filters/value_equals.html +++ b/effects/all-filters/value_equals.html @@ -5,13 +5,13 @@ value_equals | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/victim_conditions.html b/effects/all-filters/victim_conditions.html index db93ee87ad..20eea6dc21 100644 --- a/effects/all-filters/victim_conditions.html +++ b/effects/all-filters/victim_conditions.html @@ -5,13 +5,13 @@ victim_conditions | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/victim_name.html b/effects/all-filters/victim_name.html index 4b77d1a28e..6d19a3151a 100644 --- a/effects/all-filters/victim_name.html +++ b/effects/all-filters/victim_name.html @@ -5,13 +5,13 @@ victim_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/block_to_location.html b/effects/all-mutators/block_to_location.html index 97cf844fcf..9d198bbc93 100644 --- a/effects/all-mutators/block_to_location.html +++ b/effects/all-mutators/block_to_location.html @@ -5,13 +5,13 @@ block_to_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/dispatcher_as_player.html b/effects/all-mutators/dispatcher_as_player.html index f3f0d8fdaa..eea9ec11a7 100644 --- a/effects/all-mutators/dispatcher_as_player.html +++ b/effects/all-mutators/dispatcher_as_player.html @@ -5,13 +5,13 @@ dispatcher_as_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/dispatcher_as_victim.html b/effects/all-mutators/dispatcher_as_victim.html index 65ef134a7b..33b9f311c9 100644 --- a/effects/all-mutators/dispatcher_as_victim.html +++ b/effects/all-mutators/dispatcher_as_victim.html @@ -5,13 +5,13 @@ dispatcher_as_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_block.html b/effects/all-mutators/location_to_block.html index af9d3765b7..4fd44d82e1 100644 --- a/effects/all-mutators/location_to_block.html +++ b/effects/all-mutators/location_to_block.html @@ -5,13 +5,13 @@ location_to_block | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_cursor.html b/effects/all-mutators/location_to_cursor.html index aae6ef13b4..660e92c51b 100644 --- a/effects/all-mutators/location_to_cursor.html +++ b/effects/all-mutators/location_to_cursor.html @@ -5,13 +5,13 @@ location_to_cursor | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_drop.html b/effects/all-mutators/location_to_drop.html index 7b2078d0a6..7ac26d78ed 100644 --- a/effects/all-mutators/location_to_drop.html +++ b/effects/all-mutators/location_to_drop.html @@ -5,13 +5,13 @@ location_to_drop | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_player.html b/effects/all-mutators/location_to_player.html index 68f8b5d7c9..fcdbf72e44 100644 --- a/effects/all-mutators/location_to_player.html +++ b/effects/all-mutators/location_to_player.html @@ -5,13 +5,13 @@ location_to_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_projectile.html b/effects/all-mutators/location_to_projectile.html index a9ccb484b0..4cb3e3203c 100644 --- a/effects/all-mutators/location_to_projectile.html +++ b/effects/all-mutators/location_to_projectile.html @@ -5,13 +5,13 @@ location_to_projectile | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_victim.html b/effects/all-mutators/location_to_victim.html index 44791f5719..aa40b34f9a 100644 --- a/effects/all-mutators/location_to_victim.html +++ b/effects/all-mutators/location_to_victim.html @@ -5,13 +5,13 @@ location_to_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/player_as_victim.html b/effects/all-mutators/player_as_victim.html index 4d60375fbc..1faf0bf0ec 100644 --- a/effects/all-mutators/player_as_victim.html +++ b/effects/all-mutators/player_as_victim.html @@ -5,13 +5,13 @@ player_as_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_location.html b/effects/all-mutators/spin_location.html index df0869d383..93b2095ffc 100644 --- a/effects/all-mutators/spin_location.html +++ b/effects/all-mutators/spin_location.html @@ -5,13 +5,13 @@ spin_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_velocity.html b/effects/all-mutators/spin_velocity.html index c12b7172f8..c5400bb3e2 100644 --- a/effects/all-mutators/spin_velocity.html +++ b/effects/all-mutators/spin_velocity.html @@ -5,13 +5,13 @@ spin_velocity | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/translate_location.html b/effects/all-mutators/translate_location.html index 73baae332a..ec8527a6a0 100644 --- a/effects/all-mutators/translate_location.html +++ b/effects/all-mutators/translate_location.html @@ -5,13 +5,13 @@ translate_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_as_dispatcher.html b/effects/all-mutators/victim_as_dispatcher.html index ad9c95ad17..ba003ac876 100644 --- a/effects/all-mutators/victim_as_dispatcher.html +++ b/effects/all-mutators/victim_as_dispatcher.html @@ -5,13 +5,13 @@ victim_as_dispatcher | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_as_player.html b/effects/all-mutators/victim_as_player.html index 94eee773e6..8090897813 100644 --- a/effects/all-mutators/victim_as_player.html +++ b/effects/all-mutators/victim_as_player.html @@ -5,13 +5,13 @@ victim_as_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_to_owner.html b/effects/all-mutators/victim_to_owner.html index 42478e1a19..24417659c8 100644 --- a/effects/all-mutators/victim_to_owner.html +++ b/effects/all-mutators/victim_to_owner.html @@ -5,13 +5,13 @@ victim_to_owner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-triggers.html b/effects/all-triggers.html index eac550c0ed..3175046235 100644 --- a/effects/all-triggers.html +++ b/effects/all-triggers.html @@ -5,15 +5,15 @@ All Triggers | Auxilor Plugins - +

All Triggers

Triggered effects require a trigger, permanent effects do not support triggers and instead always apply when the effect is active

Triggered effects also produce a value, which can be referenced with their placeholders, -and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.

IDDescriptionValue Provided
alt_clickTriggered when using Right Click on most items, Left Click on those that have a default right click functionality1
biteTriggered when a fish bites on your rod1
block_item_dropTriggered when a mined block drops lootThe amount of items dropped
bow_attackTriggered when shooting an entity with a bow and arrow (or crossbow)The damage dealt
breedTriggered when breeding entities togetherThe experience received
brew_ingredientSame as brew, but passes the ingredient as the item1
brewTriggered when brewing a potion in a brewing stand1
buy_itemTriggered when buying an item in a shop Requires EcoShopThe price
cast_rodTriggered when casting a fishing line1
catch_entityTriggered when hooking onto an entity with a fishing rod1
catch_fish_failTriggered when failing to catch a fish1
catch_fishTriggered when catching a fishThe experience dropped
change_armorTriggered when changing armor1
change_worldTriggered when changing world1
click_blockTriggered when right-clicking on a block1
click_entityTriggered when right-clicking on an entity1
complete_advancementTriggered when completing an advancement1
complete_questTriggered when completing a quest Requires EcoQuests1
complete_taskTriggered when completing a task Requires EcoQuests1
consumeTriggered on item consumption1
craftTriggered when crafting an item1
damage_itemTriggered when damaging an itemThe damage
deathTriggered on death from any sources1
disableTriggered when an item / enchant / etc disables1
drop_itemTriggered when dropping an itemThe amount of items
empty_bucketTriggered when emptying a bucket1
enableTriggered when an item / enchant / etc enables1
enchant_<type>Triggered when enchanting an item with a certain type of enchantment Requires EcoEnchantsThe xp cost
enchant_itemTriggered when enchanting an itemThe xp cost
enter_bedTriggered when entering a bed1
enter_regionTriggered when entering a region Requires WorldGuard1
entity_break_doorTriggered when an entity breaks a door1
entity_catch_fire_from_blockTriggered when an entity catches fire from a block1
entity_catch_fire_from_entityTriggered when an entity catches fire from an entity1
entity_damage_by_entityTriggered when an entity takes damage from another entityThe damage taken
entity_damageTriggered when an entity takes damageThe damage taken
entity_deathTriggered when an entity dies1
entity_item_dropTriggered when a killed entity drops lootThe amount of items dropped
entity_spawnTriggered when an entity spawns1
entity_targetTriggered when an entity targets another entity1
entity_teleportTriggered when an entity teleports1
fall_damageTriggered when taking fall damageThe damage taken
fill_bucketTriggered when filling a bucket1
gain_hungerTriggered when gaining hunger pointsThe hunger gained
gain_job_xpTriggered when gaining job experience points Requires EcoJobsThe experience gained
gain_pet_xpTriggered when gaining pet experience points Requires EcoPetsThe experience gained
gain_skill_xpTriggered when gaining skill experience points Requires EcoSkillsThe experience gained
gain_task_xpTriggered when gaining task XP Requires EcoQuestsThe experience gained
gain_xpTriggered when gaining experience pointsThe xp gained
global_static_%interval%Run every x ticks for the server, eg global_static_20 would run every second1
headshotTriggered when hitting an enemy with a projectile in the headThe damage dealt
healTriggered when regaining healthThe health regained
hold_itemTriggered when changing your held item1
hook_in_groundTriggered when a fishing rod hook hits the ground1
item_breakTriggered when breaking any item in your inventory (durability)1
jobs_level_upTriggered when levelling up a job Requires Jobs RebornThe new level
join_jobTriggered when joining a job Requires EcoJobsThe job level
joinTriggered when joining the server1
jumpTriggered when Jumping (pressing space)1
killTriggered when a player kills a player or entityThe victim's max health
leave_bedTriggered when leaving a bed1
leave_jobTriggered when leaving a job Requires EcoJobsThe job level
leave_regionTriggered when leaving a region Requires WorldGuard1
leaveTriggered when leaving the server1
left_click_npcTriggered when left-clicking an NPC Requires Citizens1
level_up_itemTriggered when levelling up an itemThe new item level
level_up_jobTriggered when levelling up a job Requires EcoJobsThe new level
level_up_petTriggered when levelling up a pet Requires EcoPetsThe new level
level_up_skillTriggered when levelling up Requires EcoSkillsThe new level
level_up_xpTriggered when levelling up XPThe new level
lose_hungerTriggered when losing hungerThe hunger lost
lose_potion_effectTriggered when losing a potion effect1
melee_attackTriggered when injuring an entity with a melee attackThe damage dealt
mine_block_progressTriggered when damaging a block1
mine_blockTriggered when mining a block1
moveTriggered on all movement: looking around, walkingThe distance moved
pick_up_itemTriggered when picking up an itemThe amount of items
place_blockTriggered when placing a block1
potion_effectTriggered when gaining a potion effect1
projectile_hitTriggered when hitting a block or an entity with a projectile (arrow, trident, splash potion, egg, snowball)1
projectile_launchTriggered when launching a projectile (arrow, trident, splash potion, egg, snowball)1
reel_inTriggered when reeling in a fishing rod1
regen_magicTriggered when regenerating magic Requires EcoSkills1
respawnTriggered when respawning1
right_click_npcTriggered when right-clicking an NPC Requires Citizens1
run_commandTriggered when running a command1
scyther_auto_collectTriggered when autocollecting crops with a scyther hoe Requires Scyther1
scyther_auto_sellTriggered when autoselling crops with a scyther hoe Requires Scyther1
sell_itemTriggered when selling an item in a shopThe price
send_messageTriggered when sending a message1
shear_entityTriggered when shearing an entity1
shield_blockTriggered when blocking an attack with a shieldThe damage blocked
shoot_bowTriggered when shooting a bowThe force the bow was shot at between 0 and 1
smeltTriggered when smelting an item in a furnaceThe amount of items smelted
smith_itemTriggered when smithing an item in a smithing table1
start_questTriggered when starting a quest Requires EcoQuests1
static_%interval%Run every x ticks, eg static_20 would run every second1
swap_handsTriggered when swapping items in hands (F by default)1
swingTriggered when swinging an item, hand or weapon Requires Paper1
take_damageTriggered when taking damage from any sourceThe damage taken
take_entity_damageTriggered when taking damage from an entity or playerThe damage taken
tame_animalTriggered when taming an animal1
teleportTriggered when teleporting1
toggle_flightTriggered when changing the flight state1
toggle_sneakTriggered when changing the sneak state1
toggle_sprintTriggered when changing the sprint state1
trident_attackTriggered on injuring an entity with a thrown tridentThe damage dealt
villager_tradeTriggered when trading with a villager Requires PaperThe experience the villager gains
win_raidTriggered when a player wins a raidThe level of bad omen
- +and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.

IDDescriptionValue Provided
alt_clickTriggered when using Right Click on most items, Left Click on those that have a default right click functionality1
biteTriggered when a fish bites on your rod1
block_item_dropTriggered when a mined block drops lootThe amount of items dropped
bow_attackTriggered when shooting an entity with a bow and arrow (or crossbow)The damage dealt
breedTriggered when breeding entities togetherThe experience received
brewTriggered when brewing a potion in a brewing stand1
brew_ingredientSame as brew, but passes the ingredient as the item1
buy_itemTriggered when buying an item in a shop Requires EcoShopThe price
cast_rodTriggered when casting a fishing line1
catch_entityTriggered when hooking onto an entity with a fishing rod1
catch_fishTriggered when catching a fishThe experience dropped
catch_fish_failTriggered when failing to catch a fish1
change_armorTriggered when changing armor1
change_worldTriggered when changing world1
click_blockTriggered when right-clicking on a block1
click_entityTriggered when right-clicking on an entity1
complete_advancementTriggered when completing an advancement1
complete_questTriggered when completing a quest Requires EcoQuests1
complete_taskTriggered when completing a task Requires EcoQuests1
consumeTriggered on item consumption1
craftTriggered when crafting an itemThe amount of items crafted
damage_itemTriggered when damaging an itemThe damage
deathTriggered on death from any sources1
disableTriggered when an item / enchant / etc disables1
drop_itemTriggered when dropping an itemThe amount of items
empty_bucketTriggered when emptying a bucket1
enableTriggered when an item / enchant / etc enables1
enchant_<type>Triggered when enchanting an item with a certain type of enchantment Requires EcoEnchantsThe xp cost
enchant_itemTriggered when enchanting an itemThe xp cost
enter_bedTriggered when entering a bed1
enter_regionTriggered when entering a region Requires WorldGuard1
entity_break_doorTriggered when an entity breaks a door1
entity_catch_fire_from_blockTriggered when an entity catches fire from a block1
entity_catch_fire_from_entityTriggered when an entity catches fire from an entity1
entity_damageTriggered when an entity takes damageThe damage taken
entity_damage_by_entityTriggered when an entity takes damage from another entityThe damage taken
entity_deathTriggered when an entity dies1
entity_item_dropTriggered when a killed entity drops lootThe amount of items dropped
entity_spawnTriggered when an entity spawns1
entity_targetTriggered when an entity targets another entity1
entity_teleportTriggered when an entity teleports1
fall_damageTriggered when taking fall damageThe damage taken
fill_bucketTriggered when filling a bucket1
gain_hungerTriggered when gaining hunger pointsThe hunger gained
gain_job_xpTriggered when gaining job experience points Requires EcoJobsThe experience gained
gain_pet_xpTriggered when gaining pet experience points Requires EcoPetsThe experience gained
gain_skill_xpTriggered when gaining skill experience points Requires EcoSkillsThe experience gained
gain_task_xpTriggered when gaining task XP Requires EcoQuestsThe experience gained
gain_xpTriggered when gaining experience pointsThe xp gained
global_static_%interval%Run every x ticks for the server, eg global_static_20 would run every second1
headshotTriggered when hitting an enemy with a projectile in the headThe damage dealt
healTriggered when regaining healthThe health regained
hold_itemTriggered when changing your held item1
hook_in_groundTriggered when a fishing rod hook hits the ground1
item_breakTriggered when breaking any item in your inventory (durability)1
jobs_level_upTriggered when levelling up a job Requires Jobs RebornThe new level
joinTriggered when joining the server1
join_jobTriggered when joining a job Requires EcoJobsThe job level
jumpTriggered when Jumping (pressing space)1
killTriggered when a player kills a player or entityThe victim's max health
leaveTriggered when leaving the server1
leave_bedTriggered when leaving a bed1
leave_jobTriggered when leaving a job Requires EcoJobsThe job level
leave_regionTriggered when leaving a region Requires WorldGuard1
left_click_npcTriggered when left-clicking an NPC Requires Citizens1
level_up_itemTriggered when levelling up an itemThe new item level
level_up_jobTriggered when levelling up a job Requires EcoJobsThe new level
level_up_petTriggered when levelling up a pet Requires EcoPetsThe new level
level_up_skillTriggered when levelling up Requires EcoSkillsThe new level
level_up_xpTriggered when levelling up XPThe new level
lose_hungerTriggered when losing hungerThe hunger lost
lose_potion_effectTriggered when losing a potion effect1
melee_attackTriggered when injuring an entity with a melee attackThe damage dealt
mine_blockTriggered when mining a block1
mine_block_progressTriggered when damaging a block1
moveTriggered on all movement: looking around, walkingThe distance moved
pick_up_itemTriggered when picking up an itemThe amount of items
place_blockTriggered when placing a block1
potion_effectTriggered when gaining a potion effect1
projectile_hitTriggered when hitting a block or an entity with a projectile (arrow, trident, splash potion, egg, snowball)1
projectile_launchTriggered when launching a projectile (arrow, trident, splash potion, egg, snowball)1
reel_inTriggered when reeling in a fishing rod1
regen_magicTriggered when regenerating magic Requires EcoSkills1
respawnTriggered when respawning1
right_click_npcTriggered when right-clicking an NPC Requires Citizens1
run_commandTriggered when running a command1
scyther_auto_collectTriggered when autocollecting crops with a scyther hoe Requires Scyther1
scyther_auto_sellTriggered when autoselling crops with a scyther hoe Requires Scyther1
sell_itemTriggered when selling an item in a shopThe price
send_messageTriggered when sending a message1
shear_entityTriggered when shearing an entity1
shield_blockTriggered when blocking an attack with a shieldThe damage blocked
shoot_bowTriggered when shooting a bowThe force the bow was shot at between 0 and 1
smeltTriggered when smelting an item in a furnaceThe amount of items smelted
smith_itemTriggered when smithing an item in a smithing table1
start_questTriggered when starting a quest Requires EcoQuests1
static_%interval%Run every x ticks, eg static_20 would run every second1
swap_handsTriggered when swapping items in hands (F by default)1
swingTriggered when swinging an item, hand or weapon Requires Paper1
take_damageTriggered when taking damage from any sourceThe damage taken
take_entity_damageTriggered when taking damage from an entity or playerThe damage taken
tame_animalTriggered when taming an animal1
teleportTriggered when teleporting1
toggle_flightTriggered when changing the flight state1
toggle_sneakTriggered when changing the sneak state1
toggle_sprintTriggered when changing the sprint state1
trident_attackTriggered on injuring an entity with a thrown tridentThe damage dealt
villager_tradeTriggered when trading with a villager Requires PaperThe experience the villager gains
win_raidTriggered when a player wins a raidThe level of bad omen
+ \ No newline at end of file diff --git a/effects/configuring-a-chain.html b/effects/configuring-a-chain.html index 1780c7d6fc..a6604e01ca 100644 --- a/effects/configuring-a-chain.html +++ b/effects/configuring-a-chain.html @@ -5,7 +5,7 @@ Configuring an Effect Chain | Auxilor Plugins - + @@ -22,7 +22,7 @@ effects inline instead.

The Basic Layout

effects:
- <effect 1>
- <effect 2>
- <effect 3>
triggers:
- mine_block
args:
every: 3 # You can use Optional Args here: https://plugins.auxilor.io/effects/configuring-an-effect#optional-arguments

Example Inline Chain

effects:
- triggers:
- mine_block
filters:
blocks:
- diamond_ore
- emerald_ore
- ancient_debris
effects:
- id: play_sound
args:
sound: BLOCK_AMETHYST_CLUSTER_BREAK
pitch: 0.7
volume: 10
- id: spawn_particle
args:
particle: soul
amount: 10
mutators:
- id: translate_location
args:
add_x: 0.5
add_y: 0.5
add_z: 0.5

Inline chains also support custom arguments, just like regular chains.

Run Types

Effect chains also support several run types:

  • normal: All effects in the chain will be ran, sequentially, one after another
  • cycle: Only one effect will be ran, and it cycles through each effect each time the chain is triggered
  • random: Only one effect will be ran, chosen at random each time the chain is triggered

To specify the run type, add the run-type argument into config:

effects:
- triggers:
- alt_click
effects:
- <effect 1>
- <effect 2>
- <effect 3>
args:
run-type: random
chance: 30
... filters, mutators, etc

This is an alternative way of configuring your effects; you don't specify a top-level effect ID, instead you specify a list of effects to be called. This can be thought of as being more trigger-centric; multiple triggers to multiple effects straight away, no worrying about the underlying chain.

- + \ No newline at end of file diff --git a/effects/configuring-a-condition.html b/effects/configuring-a-condition.html index 404822d12c..a63eefbb6b 100644 --- a/effects/configuring-a-condition.html +++ b/effects/configuring-a-condition.html @@ -5,13 +5,13 @@ Configuring a Condition | Auxilor Plugins - +

Configuring a Condition

Like effects, mutators, and entity goals, conditions consist of an ID and arguments.

Example Condition Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
inverse: true # If the player should *not* have the permission

As shown in the above example, all conditions additionally have an inverse argument, like this:

- id: on_fire
args:
inverse: true

This will negate the condition, i.e. only be true when the base condition is false.

If this condition is for a plugin for items (EcoEnchants, EcoItems, Reforges, Talismans, and EcoArmor) you can also add lore lines to be shown to the player if they don't meet the condition, like this:

- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-lines:
- "&cYou need &bMVP&c rank to use &7Crystal Finder"
- "&cBuy it at &astore.ecomc.net"

Not met Effects

If your condition is effect-specific (i.e. in the conditions: [] section of an effect rather than on the main holder conditions), you can specify not-met-effects.

These are effects ran when the condition is not met but a player tries to activate the effect (invoke the trigger).

In config, they look like this:

effects:
- id: give_money
args:
amount: 100
conditions:
- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-effects:
- id: send_message
args:
message: "&cYou need &bMVP&c rank to use &7Crystal Finder&c, buy it at &astore.ecomc.net&c!"
triggers:
- break_block

So here, MVP players would get $100 for breaking a block, whereas non-MVP players would be told to buy the rank to get the perk when they try to break a block. This functions as an alternative to not-met-lines.

Victim Conditions

You can also check if the victim (player/entity) meets the conditions before running the effects by using the victim_conditions filter, here. You can combine these with usual conditions to create intricate effects with comprehensive lists of criteria to be met.

In config, they look like this:

effects:
- id: give_money
args:
amount: 100
filters:
victim_conditions:
- id: in_mainhand
args:
items:
- DIAMOND_SWORD
conditions:
- id: below_y
args:
y: 0
triggers:
- melee_attack

So here, the player will gain $100 when they attack a player/entity wielding a diamond sword in their main-hand, whilst the player is below Y level 0.

- + \ No newline at end of file diff --git a/effects/configuring-an-effect.html b/effects/configuring-an-effect.html index d60c279adb..1d4309fe92 100644 --- a/effects/configuring-an-effect.html +++ b/effects/configuring-an-effect.html @@ -5,7 +5,7 @@ Configuring an Effect | Auxilor Plugins - + @@ -22,7 +22,7 @@ another one, for example an EcoItems item that's crafted with another EcoItems item, you can add load-weight: <weight>. All configs have a default load weight of 100, and it's loaded in ascending order, so a config with a load weight of 10 is loaded before a load weight of 20.

- + \ No newline at end of file diff --git a/effects/custom-arguments.html b/effects/custom-arguments.html index 2ca021bec6..fcc7145dfa 100644 --- a/effects/custom-arguments.html +++ b/effects/custom-arguments.html @@ -5,7 +5,7 @@ Custom Arguments | Auxilor Plugins - + @@ -16,7 +16,7 @@ a custom_ prefix. For example, if you have an argument called named_mana, you could use it like this:

args:
custom_named_mana:
amount: 10
reason: Instant Transmission

And then in your argument config, you can use %amount% and %reason% in the condition and effect configs to get their values.

- + \ No newline at end of file diff --git a/effects/custom-placeholders.html b/effects/custom-placeholders.html index 53d904a618..a8ff863d31 100644 --- a/effects/custom-placeholders.html +++ b/effects/custom-placeholders.html @@ -5,14 +5,14 @@ Custom Placeholders | Auxilor Plugins - +

Custom Placeholders

You can create custom placeholders to reuse mathematical expressions or to have global data shared between plugins.

These are in libreforge's config.yml, and look like this:

placeholders:
- id: "example_placeholder" # The placeholder ID
value: "This is an example placeholder!" # The value of the placeholder

- id: "example_expression_placeholder"
value: "%level% * 2" # Mathematical expressions are fully supported!

- id: "conditional_placeholder"
default: 5 # (Optional) Specify a default value if no conditions are true
values:
- conditions: # Full condition system support!
- id: has_permission
args:
permission: "ecomc.rank.netherite"
value: 20

- conditions:
- id: has_permission
args:
permission: "ecomc.rank.diamond"
value: 10

You can create as many placeholders as you want by adding to the list.

Placeholders can be referenced with %libreforge_<id>%, and are fully supported with PlaceholderAPI.

- + \ No newline at end of file diff --git a/effects/item-levels.html b/effects/item-levels.html index cd7bb94261..c11b9fd935 100644 --- a/effects/item-levels.html +++ b/effects/item-levels.html @@ -5,7 +5,7 @@ Item Levels | Auxilor Plugins - + @@ -13,7 +13,7 @@

Item Levels

Item Levels work similarly to item points, but instead of being set directly, they're levelled up by gaining XP.

You can create as many item levels as you want.

How to make an Item Level

Item Levels are each config files placed in the /plugins/libreforge/levels/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

_example.yml

# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 10 (Optional: The max level)

# List
requirements:
- 50
- 100
- 200
- 400
- 1000
- 2000
- 5000
- 10000
- 17500
- 40000
- 100000
- 250000

# Effects to run when an item levels up
# %level% is the level the item leveled up to.
level-up-effects:
- id: send_message
args:
message: "&fYou leveled up to &a%level%&f!"
- id: play_sound
args:
sound: entity_player_levelup
volume: 1.0
pitch: 1.5

Placeholders

You can get the value of a point with the following placeholders:

%libreforge_item_points_<type>%: The amount of points

%libreforge_item_xp_<level>%: The current XP

%libreforge_item_level_<level>%: The current level

%libreforge_item_xp_required_<level>%: The XP required to level up

%libreforge_item_progress_<level>%: The current progress towards levelling up, as a percentage

%libreforge_item_data_<key>%: The data value

You can also put _numeral on the end of any placeholder to get the value as a roman numeral.

Example EcoItems item

Assuming you have an item level called example, here's an example EcoItems item that uses item levels:

item:
item: diamond_pickaxe hide_attributes unbreakable efficiency:5 blast_mining:3
display-name: "&eLevellable Pickaxe &8- &6%libreforge_item_level_example_numeral%"
lore:
- "&fCurrently on level &a%libreforge_item_level_example%"
- "&fXP: &a%libreforge_item_xp_example%&8/&a%libreforge_item_xp_required_example% &f(&a%libreforge_item_progress_example%%&f)"
craftable: false
recipe: [ ]

slot: mainhand

effects:
- id: level_item
args:
id: example
xp: "%v%"
triggers:
- mine_block

conditions: [ ]
- + \ No newline at end of file diff --git a/effects/points.html b/effects/points.html index 2cf229b0b0..c20b15607f 100644 --- a/effects/points.html +++ b/effects/points.html @@ -4,18 +4,14 @@ -The Points System | Auxilor Plugins - +The Points System | Auxilor Plugins +
-

The Points System

Points are similar to currencies, however they exist purely as a way to keep track of something in a player. For -example, lets say you want the player to have to used an item a certain amount of times in order to use another one - -you would be able to keep track of this with a point.

You can have as many different points as you want, the plugins will keep track of them automatically. Points are shared -between plugins, too - so if you make a point in EcoItems, then you can use it in EcoPets, EcoJobs, etc.

A point can hold any numeric value, including negatives and decimals, but of course how you decide to use them is -completely up to you.

Placeholders

You can get the value of a point with the following placeholder:

%libreforge_points_<point>%

Global Points

There are also global points, which belong to the server rather than to the player.

You can get the value of these with %libreforge_global_points_<point>%

Item Points

Item Points exist too - instead of belonging to the player or the server, they belong to items.

You can get the value of these with %libreforge_item_points_<point>%

- +

The Points System

Points are similar to currencies, however they exist purely as a way to keep track of something in a player. For example, lets say you want the player to have to used an item a certain amount of times in order to use another one - you would be able to keep track of this with a point.

You can have as many different points as you want, the plugins will keep track of them automatically. Points are shared between plugins, too - so if you make a point in EcoItems, then you can use it in EcoPets, EcoJobs, etc.

A point can hold any numeric value, including negatives and decimals, but of course how you decide to use them is completely up to you.

Point Types

Point TypePlaceholderDescription
Points%libreforge_points_<point>%A general point that can be used to keep track of something per-player. (e.g. times jumped, zombies killed, etc.)
Global Points%libreforge_global_points_<point>%A general point that keeps track of something globally/server-wide for all players. (e.g. zombies killed by all players.)
Item Points%libreforge_item_points_<point>%A point that is tied to a specific item and tracks data on the item. Useful for making tools with custom durability's or per-item stats (e.g zombies killed using this sword.)

Commands

/libreforge points set/give/get/take

Usage: /libreforgepoints give <player> <point> <value>

+ \ No newline at end of file diff --git a/index.html b/index.html index bb12167835..ae6ec7cd04 100644 --- a/index.html +++ b/index.html @@ -5,14 +5,14 @@ Information (Read First) | Auxilor Plugins - +

Information (Read First)

Want to try out the plugins?

My server, play.ecomc.net, runs all the eco plugins so you can see how they integrate with your server and each other. Have a look around!

Where should I buy the plugins?

All plugins are available on Spigot and Polymart, and you can buy plugins at a 25% discount in a bundle, too - click here to get them!

Where can I get support or ask questions?

Join the discord here!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges.html b/reforges.html index b73c2fadcb..cab3e993e9 100644 --- a/reforges.html +++ b/reforges.html @@ -5,14 +5,14 @@ Reforges | Auxilor Plugins - +

Reforges

What are Reforges?

Reforges are modifers that are applied to your item with the reforge menu! If you've ever played Hypixel Skyblock, the system is very similar. You just open the menu with /reforge (or set up an NPC to run /reforges open %player%) and you're sorted. It's a great addition to the item metagame on your server, and feels like a fluent addition to the base game.

Why this plugin?

Put simply, it's the single most powerful plugin to ever do anything similar to reforges. It's not just a pre-determined set of reforges that you're stuck with - the magic of Reforges is that you can create your own in config in seconds, with no coding knowledge at all. You can shape the plugin to fit your exact choices. It also supports making reforges to hook into your stats plugin of choice: with built-in integrations for EcoSkills, Aurelium Skills, or UltimateSkills. It even supports reforging Talismans (if you have it installed).

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges/api.html b/reforges/api.html index e0d79f0760..50e3c3ca02 100644 --- a/reforges/api.html +++ b/reforges/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Reforges:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/reforges/commands-and-permissions.html b/reforges/commands-and-permissions.html index 47b206c5c4..5398cb8881 100644 --- a/reforges/commands-and-permissions.html +++ b/reforges/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/reforge, /reforges open <player>

Permission to open for yourself: reforges.command.reforge

Permission to open for someone else: reforges.command.open

/reforges give (Give a player a reforge stone)

Permission: reforges.command.give

General usage: /reforges give <player> <stone> [amount]

For example, to give a player 2 Lavish reforge stones: /reforges give <player> lavish 2

/reforges apply (Apply a reforge to a held item)

Permission: reforges.command.apply

General usage: /reforges apply <reforge> [player]

/reforges import (Import a reforge from lrcdb)

Permission: reforges.command.import

General Usage: /reforges import <id>

Find reforges on lrcdb

/reforges export (Export a reforge to lrcdb)

Permission: reforges.command.export

General Usage: /reforges export <id>

- + \ No newline at end of file diff --git a/reforges/how-to-make-a-custom-reforge.html b/reforges/how-to-make-a-custom-reforge.html index fb6664e8a2..709448b7cf 100644 --- a/reforges/how-to-make-a-custom-reforge.html +++ b/reforges/how-to-make-a-custom-reforge.html @@ -5,7 +5,7 @@ How to make a Reforge | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Reforge

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add reforges

Each reforge is its own config file, placed in the /reforges/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the reforge is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Reforge Config

name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>" # The display name for the reforge
description: # The lore to add to an item with this reforge:
- "&a+5% &fDamage"
- "&a+10% &fCrit Damage"
targets: # The targets that this reforge can be applied to
- melee

price: # (Optional) The price required to apply this reforge, overrides the default reforge price
value: 100000
type: coins # See here: https://plugins.auxilor.io/all-plugins/prices
display: "&6$%value%"

# Options for the reforge stone
stone:
enabled: true # If this reforge requires the use of a reforge stone
name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&f Reforge Stone" # The display name of the stone
lore: # The lore of the stone
- "&7Place on the right of the"
- "&7reforge menu to apply the"
- "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&7 reforge!"
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmM0YTY1YzY4OWIyZDM2NDA5MTAwYTYwYzJhYjhkM2QwYTY3Y2U5NGVlYTNjMWY3YWM5NzRmZDg5MzU2OGI1ZCJ9fX0=
craftable: true # If the reforge stone should be craftable

recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ""
- ecoitems:blank_reforge_stone ? air
- ""

- iron_block
- daylight_sensor
- iron_block

- ""
- phantom_membrane
- ""

# The effects of the reforge (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.05
triggers:
- melee_attack
- id: crit_multiplier
args:
multiplier: 1.1
triggers:
- melee_attack

# The conditions required to use the reforge
conditions: [ ]

# Effects to run when the reforge is applied to an item.
on-reforge-effects: [ ]

Understanding all the sections

name: The name of the reforge, shown in lore and in the display name

description: The reforge description shown in-game. Set to description: [] to remove all lines.

targets: The items this reforge can be applied to, from targets.yml.

price: The price to apply the reforge, read here for more info: Prices

Reforge Stone

enabled: If a reforge stone is required for this reforge (true/false).

name: The item name in-game.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

item: The base stone item, read here for more: Item Lookup System.

craftable: If the stone should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes

Effects & Conditions

The effects section is the core functionality of the EcoItem. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the item is held or used.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

- + \ No newline at end of file diff --git a/reforges/reforges-effects/conditions/has_reforge.html b/reforges/reforges-effects/conditions/has_reforge.html index 87c7878779..5433972453 100644 --- a/reforges/reforges-effects/conditions/has_reforge.html +++ b/reforges/reforges-effects/conditions/has_reforge.html @@ -5,13 +5,13 @@ has_reforge | Auxilor Plugins - + - + \ No newline at end of file diff --git a/reforges/the-gameplay.html b/reforges/the-gameplay.html index 93c2335289..b2ce2d2c74 100644 --- a/reforges/the-gameplay.html +++ b/reforges/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

How to reforge an item

Step One: Open the GUI

Run /reforge or go to an NPC that runs /reforge open <player.

This will open this GUI:

The Reforge GUI

The reforge menu is very simple to understand:

The glass on the side goes green when there is a valid item that can be reforged in the left slot

The anvil will show helpful messages:

Example Anvil Message

The entire GUI is fully customizable and explained in config.yml

Step Two: Place an item in teh GUI

To reforge an item, put it on the left side of the GUI. The right side is for reforge stones, which will be explained in the next section.

A reforgable item in the GUI

The glass will then go green to indicate that a valid item has been entered.

By default, all reforgable items will say so in their lore:

A reforgable item

But you can turn this off if you don't like it.

If you try to place an unreforgable item in the gui, you will get this:

An unreforgable item in the GUI

Step Three: Click the anvil

By default, the price increases by a factor of 1.15x every time the same item is reforged. You can change this in config.yml.

Ready to reforge!

If you have enough money, the reforge will successfully happen and you will get a message in chat and a sound specified in config.yml

The reforged item

Congratulations! You've successfully reforged an item!

Reforge Stones

Reforge Stones give reforges that are unobtainable without them. They give some of the most useful and powerful reforges.

How to use

To use a reforge stone, place it in the right of the reforge menu:

Placing a reforge stone

Then, place the item that you want to reforge on the left side and click the anvil as normal!

Ready to apply the reforge stone

You can specify a custom price to apply the reforge in config

- + \ No newline at end of file diff --git a/search.html b/search.html index a2c81bf910..06dd42db77 100644 --- a/search.html +++ b/search.html @@ -5,13 +5,13 @@ Search the documentation | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers.html b/stattrackers.html index b4feeb667d..017a99fb40 100644 --- a/stattrackers.html +++ b/stattrackers.html @@ -5,14 +5,14 @@ StatTrackers | Auxilor Plugins - +

StatTrackers

What are Stat Trackers?

Stat Trackers are cosmetic upgrades to items that track stats related to specific tools, weapons, and armor pieces. It's perfect as an EULA-Friendly item to put in crates, and can lead to competition between players to have the highest stats on their items.

You can apply stat trackers by holding an item and running /stattrackers, and then dropping as many trackers as you want into the GUI!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/stattrackers/api.html b/stattrackers/api.html index 8131e13b62..26f980fdcd 100644 --- a/stattrackers/api.html +++ b/stattrackers/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:StatTrackers:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/stattrackers/commands-and-permissions.html b/stattrackers/commands-and-permissions.html index 6ab6bc5944..143726340c 100644 --- a/stattrackers/commands-and-permissions.html +++ b/stattrackers/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers/how-to-make-a-tracker.html b/stattrackers/how-to-make-a-tracker.html index 6976d35d31..8f6a6bf727 100644 --- a/stattrackers/how-to-make-a-tracker.html +++ b/stattrackers/how-to-make-a-tracker.html @@ -5,7 +5,7 @@ How to make a Stat Tracker | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Stat Tracker

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add stat trackers

Each stat tracker is its own config file, placed in the /stats/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Stat Tracker is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Tracker Config

# The lore added to items with this tracker
display: "&bExample Tracker: %value%"

# The items that the tracker can be applied to, see targets.yml
applicable-to:
- trident

# A counter takes a trigger, a multiplier, conditions, and filters.
# The 'multiplier' takes the value produced by the trigger and multiplies it
# Alternatively, you can use 'value' to count a specific number and not a multiplier
counters:
- trigger: trident_attack # See list of triggers: https://plugins.auxilor.io/effects/all-triggers
multiplier: 1 # You can also use "value" here (see above comment)
conditions: # (Optional) Example of using conditions in counters
- id: in_water

# Options for the physical tracker item
tracker:
item: compass # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&eTracker - Damage Dealt" # The display name of the tracker
lore: # The item lore
- "&8Drop this onto an item with /stattrackers"
- "&8to display the amount of damage dealt with Tridents"
- "&8whilst in water"
craftable: true # If the tracker can be crafted
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- iron_sword
- iron_sword
- iron_sword

- iron_sword
- compass
- iron_sword

- iron_sword
- iron_sword
- iron_sword

Understanding all the sections

display: The lore added once the tracker is applied

applicable-to: The items that the tracker can be applied to, see targets.yml

counters: The trigger, multiplier/value, conditions and filters to be tracked

Tracker Item

item: The base item, read here for more: Item Lookup System.

name: The item name in-game.

lore: The item lore shown in-game. Set to lore: [] to remove all lore lines.

craftable: If the item should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes

- + \ No newline at end of file diff --git a/talismans.html b/talismans.html index 5de1777ad2..dd3efc7037 100644 --- a/talismans.html +++ b/talismans.html @@ -5,14 +5,14 @@ Talismans | Auxilor Plugins - +

Talismans

What are Talismans and why do I want them?

Talismans are items that give players passive buffs while they're in the inventory, ender chest, or shulker box of a player. They can be crafted or given with commands or in crates, and you can make your own levels for any talisman. Use custom textures, crafting recipes, names, descriptions - anything that you want to configure, you can. Make your own talismans with a powerful effect and condition system to make talismans perfect for exactly how your server runs.

Is there a Talisman Bag?

Yes! There's a talisman bag that lets you set the size per-player, it works exactly how you'd want and expect it to - you don't have to use it, but it's enabled by default.

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- + \ No newline at end of file diff --git a/talismans/api.html b/talismans/api.html index 2fb8da4b95..878b6ac3d3 100644 --- a/talismans/api.html +++ b/talismans/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Talismans:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/talismans/commands-and-permissions.html b/talismans/commands-and-permissions.html index d984edd8d0..e5a0a417dc 100644 --- a/talismans/commands-and-permissions.html +++ b/talismans/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -13,7 +13,7 @@

Commands and Permissions

/talismans give (Give a Talisman)

Permission: talismans.command.give

Usage: /talismans give <player> <talisman> <level>

/talismans bag (Open the talisman bag)

Permission: talismans.command.bag

Usage: /talismans bag <player>

/talismans import (Import a talisman from lrcdb)

Permission: talismans.command.import

General Usage: /talismans import <id>

Find talismans on lrcdb

/talismans export (Export a talisman to lrcdb)

Permission: talismans.command.export

General Usage: /talismans export <id>

Crafting Permissions

All talismans have an ID used by permissions and config files. This is the key, and looks like archery_1, strength_2, alchemy_3

The permission to allow crafting looks like this: talismans.fromtable.<key>

For example, the permission to craft Extraction Talisman III would look like this: talismans.fromtable.extraction_3

All talismans are allowed to be crafted by default, with the permission talismans.fromtable.*

Limit the amount of talismans for a player

If you only want a player to have x amount of talismans in use at once, then do talismans.limit.<amount>, eg talismans.limit.5 would allow 5 talismans to work at once.

The player can still have as many talismans in their inventory as they want, but they won't work after a certain number have been read.

Set the talisman bag size for a player

You can set the player's bag size with do talismans.bagsize.<size>, eg talismans.bagsize.8 would allow 8 talismans in the talisman bag. By default, players have a bag size of 54 (the limit)

- + \ No newline at end of file diff --git a/talismans/how-to-make-a-custom-talisman.html b/talismans/how-to-make-a-custom-talisman.html index 065888f8d5..15c35b4ecb 100644 --- a/talismans/how-to-make-a-custom-talisman.html +++ b/talismans/how-to-make-a-custom-talisman.html @@ -5,7 +5,7 @@ How to make a Talisman | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a Talisman

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add talismans

Each talisman is its own config file, placed in the /talismans/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Talisman is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Talisman Config

name: "&aArchery Talisman I" # The display name of the talisman
description: # The item lore
- "&8Deal 10% more damage with bows"
higherLevelOf: [] # If the Talisman is higher level of another Talisman - Useful for only having the highest level Talisman active
item: player_head texture:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBmOGRmYTVlZmM3NTYzMGNlMGRmNDBhNDliOGY1OWJjMjIyMTRkZTk3ZTNmYjQ0YjNjNTZlOGE5YzhhNTZiNiJ9fX0=" # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
craftable: true # If the item can be crafted
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- bow
- crossbow
- bow

- crossbow
- ecoitems:talisman_core_1 ? ender_eye
- crossbow

- bow
- crossbow
- bow

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.1
triggers:
- bow_attack

# The conditions required for the effects to activate
conditions: []

Understanding all the sections

name: The item name in-game.

description: The item lore shown in-game. Set to description: [] to remove all lore lines.

higherLevelOf: If the talisman is a higher level of another talisman, specify it here - used if you set only the highest level talisman to activate

item: The base item, read here for more: Item Lookup System.

craftable: If the talisman should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes

Effects & Conditions

The effects section is the core functionality of the Talisman. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the talisman is active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.

- + \ No newline at end of file diff --git a/talismans/talismans-effects/conditions/has_talisman.html b/talismans/talismans-effects/conditions/has_talisman.html index fb2ea76c79..08883866df 100644 --- a/talismans/talismans-effects/conditions/has_talisman.html +++ b/talismans/talismans-effects/conditions/has_talisman.html @@ -5,13 +5,13 @@ has_talisman | Auxilor Plugins - + - + \ No newline at end of file