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HI,
Direct3DInteropSample runs a black screen with overlayed Avalonia controls when it's configured as normal rendering:
and shows the Direct3D image when deferredRendering is set, but hides the Avalonia controls.
Regards
The text was updated successfully, but these errors were encountered:
Seems like the Avalonia.Rendering.ImmediateRenderer clears the render target right after direct3d renders its content:
public void Paint(Rect rect) ... context.PlatformImpl.Clear(Colors.Transparent);
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HI,
Direct3DInteropSample runs a black screen with overlayed Avalonia controls when it's configured as normal rendering:
and shows the Direct3D image when deferredRendering is set, but hides the Avalonia controls.
Regards
The text was updated successfully, but these errors were encountered: