Disclaimer: The list may be incomplete. Also, watch the last modified date.
Older extensions | Latest extension | Class | Read (whole) | Write | Read (header) |
---|---|---|---|---|---|
Challenge.Gbx | Map.Gbx | CGameCtnChallenge | Yes | Yes | Yes |
Replay.Gbx | CGameCtnReplayRecord | Yes | No1 | Yes | |
Ghost.Gbx | CGameCtnGhost | Yes | Yes | ||
Clip.Gbx | CGameCtnMediaClip | Yes | Yes | ||
Item.Gbx | CGameItemModel | Yes | Yes | Yes | |
Block.Gbx | CGameItemModel | Yes | Yes | Yes | |
Mat.Gbx | CPlugMaterialUserInst | Yes | Yes | ||
Solid2.Gbx | Mesh.Gbx | CPlugSolid2Model | Yes | Yes | |
Shape.Gbx | CPlugSurface | Yes | Yes | ||
Macroblock.Gbx | CGameCtnMacroBlockInfo | Yes | Yes | Yes | |
SystemConfig.Gbx | CSystemConfig | Yes | Yes | ||
FidCache.Gbx | CMwRefBuffer | Yes | Yes | ||
Profile.Gbx | CGamePlayerProfile | Up to TMF | Up to TMF | Yes | |
Spawn.Gbx | CGameSpawnModel | Yes | Yes | ||
ConstructionCampaign.Gbx | Campaign.Gbx | CGameCtnCampaign | Yes | Yes | |
TMCollection.Gbx | Collection.Gbx | CGameCtnCollection | Yes | Yes | Yes |
TMDecoration.Gbx | Decoration.Gbx | CGameCtnDecoration | Yes | Yes | Yes |
TMDecorationSize.Gbx | DecorationSize.Gbx | CGameCtnDecorationSize | Yes | Yes | Yes |
TMDecorationMood.Gbx | DecorationMood.Gbx | CGameCtnDecorationMood | Yes | Yes | Yes |
TMDecorationAudio.Gbx | DecorationAudio.Gbx | CGameCtnDecorationAudio | Yes | Yes | Yes |
TMEDClassic.Gbx | EDClassic.Gbx | CGameCtnBlockInfoClassic | Yes | Yes | Yes |
TMEDClip.Gbx | EDClip.Gbx | CGameCtnBlockInfoClip | Yes | Yes | Yes |
TMEDFlat.Gbx | EDFlat.Gbx | CGameCtnBlockInfoFlat | Yes | Yes | Yes |
TMEDFrontier.Gbx | EDFrontier.Gbx | CGameCtnBlockInfoFrontier | Yes | Yes | Yes |
TMEDPylon.Gbx | EDPylon.Gbx | CGameCtnBlockInfoPylon | Yes | Yes | Yes |
TMEDRectAsym.Gbx | EDRectAsym.Gbx | CGameCtnBlockInfoRectAsym | Yes | Yes | Yes |
TMEDRoad.Gbx | EDRoad.Gbx | CGameCtnBlockInfoRoad | Yes | Yes | Yes |
EDTransition.Gbx | CGameCtnBlockInfoTransition | Yes | Yes | Yes | |
TMZoneFlat.Gbx | ZoneFlat.Gbx | CGameCtnZoneFlat | Yes | Yes | |
TMZoneFrontier.Gbx | ZoneFrontier.Gbx | CGameCtnZoneFrontier | Yes | Yes | |
FuncShader.Gbx | CFuncShaderLayerUV | Yes | Yes | ||
TMTerrainModifier.Gbx | CGameCtnDecorationTerrainModifier | Yes | Yes | ||
MotionManagerWeathers.Gbx | CPlugWeatherModel | Up to TMUF | Yes | ||
RallyLeafManager.Gbx | CMotionManagerLeaves | Yes | Yes | ||
GameSkin.Gbx | CPlugGameSkin | Yes | Yes | ||
VehicleTunings.Gbx | CPlugVehiclePhyTunings | Up to TM2 | Up to TM2 | Yes | |
ObjectInfo.Gbx | CGameItemModel | Yes | Yes | Yes | |
Mobil.Gbx | CSceneMobil | Yes | Yes | ||
Solid.Gbx | CPlugSolid | Yes | Yes | ||
Material.Gbx | CPlugMaterial | Up to TM2 | No | ||
Texture.Gbx | CPlugBitmap | Up to TMUF | No | ||
Light.Gbx | CPlugLight | Yes | Yes | ||
Prefab.Gbx | CPlugPrefab | Yes | Yes |
- 1Safety reasons. Consider extracting
CGameCtnGhost
fromCGameCtnReplayRecord
, transfer it over toCGameCtnMediaBlockGhost
, add it toCGameCtnMediaClip
, and save it as.Clip.Gbx
, which you can then import in MediaTracker.