-
-
Notifications
You must be signed in to change notification settings - Fork 20
Home
Petr Pivoňka edited this page Oct 16, 2020
·
23 revisions
GBX.NET is an open-source project made by the community for the community to make offline magic with Nadeo games. The project started on June 22, 2020, locally on BigBang1112's computer as a discovery that developed into one of the best GBX parsers in the open-source community.
However, the amount of stuff to discover and document is enormous and very difficult for just a single person. That's why I am asking you for help contributing. How you can contribute?
Thank you for your interest. If you don't like this parser or you're just interested, I've prepared documentation to get you started with parsing GBX. To see how you can read all of the already known chunks, there's also a dedicated page here.
- Beginner
- Extracting basic map data
- Extracting ghosts from replays
- Extracting input data from ghosts
- Extracting checkpoints from ghosts (soon)
- Builders - create new nodes extremely easily (soon)
- Intermediate
- Basic map modification (soon)
- Embedding custom items to a map
- Working with script metadata
- Extracting samples from ghosts (later)
- Fast header reading and writing (later)
- Advanced
- Advanced map modification (soon)
- Creating a MediaTracker clip from scratch (soon)
- Lightmap modification (later)
- Integrate GBX.NET with other languages (later)
-
TimeInt32
andTimeSingle
(soon) - Chunks in depth - why certain properties lag? (soon)
- High-performance parsing (later)
- Purpose of Async methods (soon)
- Compatibility, class ID remapping (soon)
- Class structure (soon)
- Class verification (soon)
- Class documentation
- Gbx from noob to master
- Reading chunks in your parser