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assets.yml
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assets.yml
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# All these assets will be created in assets.cpp, which CMake will
# link automagically.
# References can be picked up by including assets.hpp
assets.cpp:
prefix: asset_
assets/characters.png:
name: characters
packed: false
assets/spritesheet.png:
name: spritesheet
packed: false
assets/attack_animations.png:
name: attack_animations
packed: false
assets/weapons.png:
name: weapons
packed: false
assets/grassland.tmx:
name: grassland_map
empty_tile: 0
output_struct: true
assets/grassland_combat.tmx:
name: grassland_combat_map
empty_tile: 0
output_struct: true
assets/dungeon.tmx:
name: dungeon_map
empty_tile: 0
output_struct: true
assets/dungeon_combat.tmx:
name: dungeon_combat_map
empty_tile: 0
output_struct: true
assets/interior.tmx:
name: interior_map
empty_tile: 0
output_struct: true
assets/snowland.tmx:
name: snowland_map
empty_tile: 0
output_struct: true
assets/desert.tmx:
name: desert_map
empty_tile: 0
output_struct: true
assets/volcano.tmx:
name: volcano_map
empty_tile: 0
output_struct: true
assets/volcano_combat.tmx:
name: volcano_combat_map
empty_tile: 0
output_struct: true
assets/snowland_combat.tmx:
name: snowland_combat_map
empty_tile: 0
output_struct: true
assets/desert_combat.tmx:
name: desert_combat_map
empty_tile: 0
output_struct: true
assets/castle.tmx:
name: castle_map
empty_tile: 0
output_struct: true
assets/castle_combat.tmx:
name: castle_combat_map
empty_tile: 0
output_struct: true
assets/tower.tmx:
name: tower_map
empty_tile: 0
output_struct: true
assets/tower_combat.tmx:
name: tower_combat_map
empty_tile: 0
output_struct: true
assets/water_dungeon.tmx:
name: water_dungeon_map
empty_tile: 0
output_struct: true
assets/water_dungeon_combat.tmx:
name: water_dungeon_combat_map
empty_tile: 0
output_struct: true