Learning 2D Game Programming (c) Assari 2006 Getting Start - Writing your first BlitzMax Program Max2D Fonts Basic Game Framework Part 1 - Creating the Player Object Part 2 - Introducing the Basic Game Framework Part 3 - Adding the Enemy Part 4 - Revised FrameWork Part 5 - Adding Missiles Part 6 - Adding Collisions Part 7 - Adding Explosions Images Part 1 - Loading and Drawing Part 2 - Transformations Part 3 - Blend Modes Max 2D Collisions Part 1 Part 2 Part 3