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Implement Realtime for replays #167

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Itja opened this issue Oct 27, 2017 · 4 comments
Closed

Implement Realtime for replays #167

Itja opened this issue Oct 27, 2017 · 4 comments

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@Itja
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Itja commented Oct 27, 2017

As of now, after setting coordinator->SetRealtime(true); loading a replay leads to this block of code in the Coordinator being reached, yielding an assert(0); beneath a //TODO.

We're trying to stream games automatically, and for this, realtime replay would be a quite necessary feature. It would be great if this could be implemented.

@AnthonyBrunasso
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Ah yes, sorry about that. We will get to that soon.

@AnthonyBrunasso
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This will be available when our next patch releases. It required a game change to support.

@Itja
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Itja commented Oct 31, 2017

Thanks a lot!

@jkantr
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jkantr commented Dec 17, 2018

@AnthonyBrunasso Sorry to ping on a closed thread... but this seems to.. not work (see #274 (comment)). Can you confirm that this patch was completed and what version it appeared in?

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3 participants