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Implement Realtime for replays #167
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Ah yes, sorry about that. We will get to that soon. |
This will be available when our next patch releases. It required a game change to support. |
Thanks a lot! |
@AnthonyBrunasso Sorry to ping on a closed thread... but this seems to.. not work (see #274 (comment)). Can you confirm that this patch was completed and what version it appeared in? |
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As of now, after setting
coordinator->SetRealtime(true);
loading a replay leads to this block of code in the Coordinator being reached, yielding anassert(0);
beneath a//TODO
.We're trying to stream games automatically, and for this, realtime replay would be a quite necessary feature. It would be great if this could be implemented.
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