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I was going right and down until I hit a wall on the right I couldn't pass, then headed back left. I got to one screen where I would partially fall through the floor and drop into the ceiling of the screen below.
As seen here:
At that point, I've hopped most of the way across that screen, going left.
If I jump, I'll get back into the screen I should be in. (I couldn't get a screen shot of that, I couldn't jump and get a screen shot at the same time.
When I keep going left, into the next screen, I end up inside the wall.
As seen here:
I can go back right into the previous screen, and keep going right again into the following screen, and everything is fine again.
The text was updated successfully, but these errors were encountered:
It's basically the known behavior when you're outside of normal rooms :) The collision detection only works in the way that you're actively moving (at the very border of the character). In the final game (which will have a completely different world) there won't be any empty rooms, so thing like these cannot happen :)
[...] there won't be any empty rooms, so thing like these cannot happen :)
As a side note, that will make me very sad. This kind of bug is awesome. I've found a lot of unreachable rooms simply by dropping myself into the White Space at the right of the map and moving left (or right, since it warps).
I was going right and down until I hit a wall on the right I couldn't pass, then headed back left. I got to one screen where I would partially fall through the floor and drop into the ceiling of the screen below.
As seen here:
At that point, I've hopped most of the way across that screen, going left.
If I jump, I'll get back into the screen I should be in. (I couldn't get a screen shot of that, I couldn't jump and get a screen shot at the same time.
When I keep going left, into the next screen, I end up inside the wall.
As seen here:
I can go back right into the previous screen, and keep going right again into the following screen, and everything is fine again.
The text was updated successfully, but these errors were encountered: