-
Notifications
You must be signed in to change notification settings - Fork 0
/
CHANGELOG
63 lines (62 loc) · 3.14 KB
/
CHANGELOG
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
* 0.8.0 (unreleased)
* Gameplay
* Improved and simplified the look of the interface
* Interface is much more slick
* Font uses outlines to be more readable
* Added rarity indicator to ships and outfits
* Changed fonts
* Indicate non-common NPC with exclamation marks
* Added accessory slot and unique accessory outfits as mission rewards
* Simple economy model implemented with map visualizations
* Added travelling merchant who sells unique items
* Made missiles and fighter bays reload while in space
* Modified the balancing of missiles
* Added asteroids and mining
* Improved player GUI
* Brushed GUI is now the default
* Improved and fixed escort system
* Made Pirates and FLF spawn in a fairer way
* Made time pass at different rates for different ships ("Time Dilation")
* Made piracy missions available from any Independent or black market planet
* Substantially increased pay for unique missions (10x in most cases)
* Made references to the player gender-neutral
* Made combat music vary from faction to faction
* Made it so AI ships spawn with cargo
* Added the ability to buy "fake IDs" from pirate strongholds
* Made jammers into activated outfits that increase cloaking
* Added Soromid organic ships that level up organs
* Improved and expanded NPC portraits
* Commodities can be sold/bought everywhere
* Added a "slow mode", which runs the game at half speed (like an easy mode)
* Added a ship log which records events
* Added a "system map" which displays information about known remote planets
* Added support for giving commands to individual escorts
* New intro images replacing old placeholders
* Increased pirate name variety for bounty missions
* Ships now travel with you automatically for free, as with outfits
* Added map decorators showing locations of factions and the Nebula
* Added a dogfight aiming helper
* More music
* New and/or improved missions
* Completed the FLF campaign
* Fixed up the Collective campaign
* Improved the Shark (Nexus Shipyards) campaign
* Improved the Dvaered anti-FLF campaign
* Added and improved piracy missions
* New minor Soromid campaign, "Coming Out"
* New tutorial mission at the start of a new game
* Various newly added and improved generic missions
* Engine
* Added shaders to speed up and improve graphics
* Added support for non-ascii direct character input
* Added support for map decorators
* Removed support for Lua 5.0
* Removed support for SDL 1, only SDL 2 is supported
* Added support for translating
* Made the OSD compact itself to avoid showing redundant information
* Made Autonav able to follow ships
* Consolidated the effects of cloaking and jammers under cloaking
* Added workaround for ALSOFT buggy version that crashes
* Added a polygon-based collision algorithm
* Added some symbols for partial colorblind accessibility
* Many bugfixes