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vcs does not respect geometry on newer mac XCode 8.3 #147
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We are working on it: |
great! Because the graphics look really really bad on my new macbook pro! Any ETA on this? |
@danlipsa want me to build this sha on my mac and let you guys know? |
@doutriaux1 No, as it does not work yet. A VTK contributor works on this, as he knows macs best. I think he tries to make VTK work both in hi res and low res mode with low res being default - that is the default apple behaviour. We already have a solution to make it work only in hires. |
@doutriaux1 The fix for this issue has just been merged into master. |
This is the SHA: dbb7f8cec7c02c896d0d6a617d0f2207e0fd4bf1 |
Awesome! Building it right now, will let you know! |
@danlipsa okay this is better, a few things are still borken import vcs
x=vcs.init()
x.plot([1,2,3]) opens the tiniest window ever z=vcs.init()
z.open()
z.plot(s)
z.clear()
z.close()
z.plot(s) |
@doutriaux1 @aashish24 This sequence where you plot after close() does not work very well on linux either - I end up with a black background. I filed a new issue for it: |
@doutriaux1 Your first example with x.plot([1,2,3]) works fine on my mac book pro. Are you sure there isn't a configuration error. It does not make sense why certain windows would be OK and others would not. |
example of what i get currently:
|
ooops I see the issue here this a python3 |
back in a few |
@doutriaux1 Is this still a bug, now that you built the new VTK? |
@doutriaux1 @aashish24 There is still a problem with high res macs. You cannot have odd window dimensions if you open your app in high res (as all python apps are). Hopefully Sean McBride will fix this soon. See |
@doutriaux1 @aashish24 There seems to be an intrinsic problem with macs and windows with odd sizes (see the last commend on the link on gitlab) @doutriaux1 fixed this by resizing all baselines to even sizes. |
bg=1
geometry= {'width': 1200, 'height': 1091}
geometry not respected
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