Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: bake GridMap to MeshInstance #2

Open
MJacred opened this issue Mar 13, 2022 · 0 comments
Open

Feature Request: bake GridMap to MeshInstance #2

MJacred opened this issue Mar 13, 2022 · 0 comments

Comments

@MJacred
Copy link

MJacred commented Mar 13, 2022

As GridMap has all kinds of issues/drawbacks in actual use, it would be nice to be able to convert it into normal MeshInstance

probably need either GridMap's get_meshes or make_baked_meshes func, see: godotengine/godot#46130 (comment)

I imagine 4 variants are needed

1. take whole GridMap and convert it into 1 MeshInstance per Mesh
2. take whole GridMap and convert it into one single MeshInstance (requires merging meshes)
3.-4. create a selection (using selection via SHIFT key + mouse drag) -> then merge selected elements like in 1. or 2.

plus optional whitelist and blacklist of specific mesh parts of your mesh library (but that can come in the next iteration)

Although, using an Area3D for merging would be better, because you could do multiple "selections" for fine control

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant