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1. take whole GridMap and convert it into 1 MeshInstance per Mesh
2. take whole GridMap and convert it into one single MeshInstance (requires merging meshes)
3.-4. create a selection (using selection via SHIFT key + mouse drag) -> then merge selected elements like in 1. or 2.
plus optional whitelist and blacklist of specific mesh parts of your mesh library (but that can come in the next iteration)
Although, using an Area3D for merging would be better, because you could do multiple "selections" for fine control
The text was updated successfully, but these errors were encountered:
As GridMap has all kinds of issues/drawbacks in actual use, it would be nice to be able to convert it into normal MeshInstance
probably need either GridMap's
get_meshes
ormake_baked_meshes
func, see: godotengine/godot#46130 (comment)I imagine 4 variants are needed
Although, using an Area3D for merging would be better, because you could do multiple "selections" for fine control
The text was updated successfully, but these errors were encountered: