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Allow tileset transform to scale geometric error #367
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This is a spec bug fix, please coordinate with @ggetz to see if it can go into the OGC Community Standard; otherwise, this needs to be versioned draft 1.0.1. |
This would need to go in v1.0.1 |
I think it was said to become an own issue, but it may make (more?) sense to just mention this here) When the tileset scaling is supposed to affect the |
@javagl good point about the non-uniform scaling, though if the matrix has both rotation and scaling, you really need to do a principal component analysis or Singular value decomposition to align the scaling factors with the axes. I'm working on a PR for this, albeit finding the right way to describe this might get tricky |
The tileset transform should be able to scale geometric error. The two areas in the spec that need to be revised are:
In
specification/README.md
In
tile.schema.json
:In CesiumJS, see CesiumGS/cesium#5330 and CesiumGS/cesium#7411
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