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build.sh
executable file
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build.sh
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#!/usr/bin/env bash
cd build &&
cmake .. -DCMAKE_BUILD_TYPE=Debug && cmake --build . -- -j8 &&
#ctest
./X4ConverterTools/test/test_executable
cd ..
UNPACKED_DIR="/home/cg/Desktop/X4/unpacked"
#./build/X4ConverterApp/X4ConverterApp importxmf "${UNPACKED_DIR}" "${UNPACKED_DIR}/assets/units/size_s/ship_arg_s_scout_01.xml"
#./build/X4ConverterApp/X4ConverterApp importxmf "${UNPACKED_DIR}" "${UNPACKED_DIR}/assets/units/size_l/ship_arg_l_miner_liquid_01.xml"
#./build/X4ConverterApp/X4ConverterApp importxmf "${UNPACKED_DIR}" "${UNPACKED_DIR}/assets/units/size_s/ship_gen_s_fighter_01.xml"
#./build/X4ConverterApp/X4ConverterApp exportxmf "${UNPACKED_DIR}""${UNPACKED_DIR}/ship_gen_s_fighter_02.dae"
#./build/X4ConverterApp/X4ConverterApp importxmf "${UNPACKED_DIR}" "${UNPACKED_DIR}/extensions/break/assets/units/size_s/ship_gen_s_fighter_02.xml"
#./build/X4ConverterApp/X4ConverterApp exportxmf "${UNPACKED_DIR}" "${UNPACKED_DIR}/extensions/break/assets/units/size_s/ship_gen_s_fighter_02.out.dae"