diff --git a/Source/Charts/Renderers/BarLineScatterCandleBubbleRenderer.swift b/Source/Charts/Renderers/BarLineScatterCandleBubbleRenderer.swift index 7c258b1f41..82e6df9c88 100644 --- a/Source/Charts/Renderers/BarLineScatterCandleBubbleRenderer.swift +++ b/Source/Charts/Renderers/BarLineScatterCandleBubbleRenderer.swift @@ -114,6 +114,14 @@ extension BarLineScatterCandleBubbleRenderer.XBounds: Sequence { } public func makeIterator() -> Iterator { - return Iterator(min: self.min, max: self.max) + return Iterator(min: self.min, max: self.min + self.range) + } +} + +extension BarLineScatterCandleBubbleRenderer.XBounds: CustomDebugStringConvertible +{ + public var debugDescription: String + { + return "min:\(self.min), max:\(self.max), range:\(self.range)" } } diff --git a/Source/Charts/Renderers/LineChartRenderer.swift b/Source/Charts/Renderers/LineChartRenderer.swift index eedd92de91..bd3e47d671 100644 --- a/Source/Charts/Renderers/LineChartRenderer.swift +++ b/Source/Charts/Renderers/LineChartRenderer.swift @@ -117,10 +117,8 @@ open class LineChartRenderer: LineRadarRenderer // Take an extra point from the left, and an extra from the right. // That's because we need 4 points for a cubic bezier (cubic=4), otherwise we get lines moving and doing weird stuff on the edges of the chart. // So in the starting `prev` and `cur`, go -2, -1 - // And in the `lastIndex`, add +1 let firstIndex = _xBounds.min + 1 - let lastIndex = _xBounds.min + _xBounds.range var prevPrev: ChartDataEntry! = nil var prev: ChartDataEntry! = dataSet.entryForIndex(max(firstIndex - 2, 0)) @@ -133,7 +131,7 @@ open class LineChartRenderer: LineRadarRenderer // let the spline start cubicPath.move(to: CGPoint(x: CGFloat(cur.x), y: CGFloat(cur.y * phaseY)), transform: valueToPixelMatrix) - for j in stride(from: firstIndex, through: lastIndex, by: 1) + for j in _xBounds.dropFirst() // same as firstIndex { prevPrev = prev prev = cur @@ -316,8 +314,8 @@ open class LineChartRenderer: LineRadarRenderer // Allocate once in correct size _lineSegments = [CGPoint](repeating: CGPoint(), count: pointsPerEntryPair) } - - for j in stride(from: _xBounds.min, through: _xBounds.range + _xBounds.min, by: 1) + + for j in _xBounds.dropLast() { var e: ChartDataEntry! = dataSet.entryForIndex(j) @@ -328,6 +326,9 @@ open class LineChartRenderer: LineRadarRenderer if j < _xBounds.max { + // TODO: remove the check. + // With the new XBounds iterator, j is always smaller than _xBounds.max + // Keeping this check for a while, if xBounds have no further breaking changes, it should be safe to remove the check e = dataSet.entryForIndex(j + 1) if e == nil { break }