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view_3d_panel.py
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view_3d_panel.py
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import typing
import bpy.utils
from bl_ui.generic_ui_list import draw_ui_list
from bpy.types import Panel, Context, UILayout
from . import bl_info
from .ambient_occlusion import AOProps, ObjectExplodeEntry
from .util import S3OIcon
class MainPanel(Panel):
bl_idname = "S3O_PT_view_3d_main"
bl_label = f"S3O Kit v{'.'.join(str(x) for x in bl_info['version'])}"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "S3O"
def draw_header(self, context: 'Context'):
self.layout.label(icon_value=S3OIcon.LOGO_TRANSPARENT.icon_id)
def draw(self, context: Context):
layout = self.layout
self.panel_view_settings(layout)
self.panel_add(layout, context)
self.panel_import_export(layout, context)
self.panel_util(layout, context)
def panel_view_settings(self, layout: UILayout):
(header, body) = layout.panel('s3o_view')
header.label(text="View Settings")
if body is not None:
col = body.column()
col.prop(bpy.context.space_data.overlay, 'show_extras', text="Show Empties")
def panel_add(self, layout: UILayout, _: Context):
(header, body) = layout.panel('s3o_add')
header.label(text="Add")
if body is not None:
col: bpy.types.UILayout = body.column(align=True)
col.operator('s3o_tools.add_s3o_root', icon='EMPTY_ARROWS')
col.operator('s3o_tools.add_s3o_aim_point', icon='EMPTY_SINGLE_ARROW')
row = col.row()
row.enabled = bpy.ops.s3o_tools.add_mesh_as_child.poll()
row.operator_menu_enum("s3o_tools.add_mesh_as_child", 'mesh_type', icon='OUTLINER_OB_MESH')
def panel_import_export(self, layout: UILayout, _: Context):
(header, body) = layout.panel('s3o_import_export')
header.label(text="Import / Export")
if body is not None:
col = body.column(align=True)
col.operator("s3o_tools.import_textures", icon='TEXTURE')
col.operator("s3o_tools.import_s3o", text="Import *.s3o", icon='IMPORT')
col.operator("s3o_tools.export_s3o", text="Export *.s3o", icon='EXPORT')
def panel_util(self, layout: UILayout, _: Context):
(header, body) = layout.panel('s3o_import_util')
header.label(text="Utilities")
if body is not None:
col = body.column(align=True)
col.operator_menu_enum("s3o_tools.set_all_rotation_modes", 'mode', icon='ORIENTATION_GIMBAL')
col.operator("s3o_tools.s3oify_object_hierarchy", icon='SHADERFX')
class ObjectsToExplodeList(bpy.types.UIList):
bl_idname = "S3O_UL_objects_to_explode"
def draw_item(
self,
context: Context | None,
layout: UILayout,
data: AOProps,
item: ObjectExplodeEntry,
icon: int | None,
active_data: AOProps,
active_property: str,
index: typing.Optional[typing.Any] = 0,
flt_flag: typing.Optional[typing.Any] = 0
):
row = layout.row(align=True)
row.prop(item, 'obj', text="")
class AOPanel(Panel):
bl_idname = "S3O_PT_view_3d_ao"
bl_label = "Ambient Occlusion"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "S3O"
def draw_header(self, context: 'Context'):
self.layout.label(icon_value=S3OIcon.LOGO_TRANSPARENT.icon_id)
def draw(self, context: Context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
if context.scene.world is None:
layout.alert = True
alert_box = layout.box()
alert_box.label(icon='ERROR', text='Missing World Settings')
alert_box.label(icon='WORLD', text='Fix in World Properties')
layout.separator(factor=2)
layout = layout.column()
layout.active = False
if context.scene.world is None:
layout.alert = True
alert_box = layout.box()
alert_box.label(icon='ERROR', text='Missing World Settings')
alert_box.label(icon='WORLD', text='Fix in World Properties')
layout.separator(factor=2)
layout = layout.column()
layout.active = False
col = layout.column(align=True)
col.operator('s3o_tools_ao.to_ao_view')
col.operator('s3o_tools_ao.to_rendered_view')
self.panel_settings(layout, context)
self.panel_objs_to_explode(layout, context)
self.panel_bake(layout, context)
def panel_settings(self, layout: UILayout, context: Context):
header: UILayout
body: UILayout | None
(header, body) = layout.panel('s3o_ao_settings_panel')
header.label(text="AO Settings")
if body is None:
return
col = body.column(align=True)
col.prop(context.scene.s3o_ao, "min_distance", slider=True)
col.prop(context.scene.s3o_ao, "distance", slider=True)
col.prop(context.scene.s3o_ao, "min_clamp")
col.prop(context.scene.s3o_ao, "bias")
col.prop(context.scene.s3o_ao, "gain")
body.use_property_split = False
body.prop(context.scene.s3o_ao, "ground_plate")
body.use_property_split = True
plate_col = body.column(align=True)
plate_col.active = context.scene.s3o_ao.ground_plate
plate_col.prop(context.scene.s3o_ao, "building_plate_size_x")
plate_col.prop(context.scene.s3o_ao, "building_plate_size_z")
plate_col.prop(context.scene.s3o_ao, "building_plate_resolution")
# Not sure if this does anything for this use case
# col.prop(context.scene.cycles, "ao_bounces_render", text="AO Bounces")
def panel_objs_to_explode(self, layout: UILayout, context: Context):
header: UILayout
body: UILayout | None
(header, body) = layout.panel('s3o_ao_objs_to_explode_panel')
header.label(text="Objects to 'Explode'")
if body is None:
return
col = body.column()
row = col.row(align=True)
draw_ui_list(
row,
context,
class_name='S3O_UL_objects_to_explode',
unique_id='s3o_ao_objs_to_explode_ui_list',
list_path='scene.s3o_ao.objects_to_explode',
active_index_path='scene.s3o_ao.selected_explode_entry',
insertion_operators=False,
move_operators=False,
)
list_buttons_col = row.column()
list_buttons_col.operator("s3o_tools_ao.add_explode_entry", icon='ADD', text="")
list_buttons_col.operator("s3o_tools_ao.remove_explode_entry", icon='REMOVE', text="")
def panel_bake(self, layout: UILayout, context: Context):
header: UILayout
body: UILayout | None
(header, body) = layout.panel('s3o_ao_bake_panel')
header.label(text="AO Bake")
if body is None:
return
col = body.column(align=True)
(bake_header, bake_box) = col.panel('s3o_ao_bake_panel_target')
bake_header.label(text="Target")
if bake_box is not None:
bake_box: UILayout
bake_box.use_property_split = False
bake_box.prop(context.scene.s3o_ao, 'bake_target', expand=True)
col.separator()
reset_row = col.row(align=True)
reset_row.operator('s3o_tools_ao.reset_ao_value')
reset_row.prop(context.scene.s3o_ao, 'reset_ao_value', text="")
col.operator('s3o_tools_ao.bake_vertex_ao')
col.operator('s3o_tools_ao.bake_building_plate')
def register():
bpy.utils.register_class(MainPanel)
bpy.utils.register_class(ObjectsToExplodeList)
bpy.utils.register_class(AOPanel)
def unregister():
bpy.utils.unregister_class(MainPanel)
bpy.utils.unregister_class(ObjectsToExplodeList)
bpy.utils.unregister_class(AOPanel)