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Plaza and Pedestrian Zones have broke Realistic Parking Feature #1655
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Cars get confused because you've placed parking spots near pedestrian streets that cars are not allowed to use.
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Nope, Ill attach save file |
Yeah, savegame would be useful, either file or share via Steam (guide in the wiki) |
Here ya go https://steamcommunity.com/sharedfiles/filedetails/?id=2867763274 |
Alright well that explains that but what about in the main City at the T intersection, why are vehicles getting stuck there? |
Also, why don't they just reroute to a different spot instead of getting stuck? |
I found some weird issues in the pathfinding. The reason why vehicles can stuck is pathfinding returns path that contains incorrect lanes (non-vehicle), but only if Parking AI is enabled. I'm working on fix. |
BTW: I noticed this issue here, too, but even for cars that want to go to a destination that is nowhere near the pedestrian road. I started my pedestrian road by changing the last 2 segments of a cul-de-sac to be pedestrian roads. Now cars get stuck when driving by the junction that goes into that road, even when they want to go to a target that is 5 blocks away. They seems to always be on the turn lane that leads in the opposite direction of the pedestrian zone, even though they'd need to go straight to get to their destination. I just watched the Traffic Routes overlay for a couple of minutes and I noticed several cars driving weird routes. One drove past the left turn into its destination, followed the road for 8 blocks, turned around in a side street, passed by its destination, did a u-turn and then turned left into into its home street. This may be the reason why cars that only need to pass by near the pedestrian street segment get suck? Which reminds me that I spent most of the evening yesterday nailing down lane permissions to make it impossible for my busses to randomly turn left or right instead of following their route. Interestingly this only happend on the street that passes by the cul-de-sac which ends in pedestrian road segments. TL;DR: This also affects vehicles that have no reason to go into/through a pedestrian road by just being near it. |
Describe the problem
Steps to reproduce
Screenshots?
https://gyazo.com/1139ef27e2209102f1ab6eb7d975f513
Notes or questions?
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