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Segfault when installing new pieces to my massive deathmobile, fine while interacting with other vehicles #65481

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DillonSimeone opened this issue May 5, 2023 · 2 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@DillonSimeone
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DillonSimeone commented May 5, 2023

Describe the bug

My deathmobile weights in at 50k, and have 7.5k volume of cargos in it. When I try to install something new in the vehicle, a segfault occurs.

However, when I try to do the same for other vehicles, the vehicle menu works as expected. Crash and debug log attached.

My deathmobile have a deathrocket mounted to the bikeracks on the backside, otherwise, all should be normal.

Attach save file

Damascus-trimmed.tar.gz

Steps to reproduce

  1. Load my save
  2. (E)xamine my deathmobile
  3. (i)nstall anything to the edges of my vehicle
  4. Segfault!

Expected behavior

I expected the vehicle parts install sub-menu to come up in the menu instead of a segfault.

Screenshots

image

image
(Red circled area is where I've been able to trigger the segfault each time.)

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19044.2846 (21H2)
  • Game Version: 7c613dd [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions],
    Aftershock [aftershock],
    Blaze Industries [blazeindustries],
    Magiclysm [magiclysm],
    Xedra Evolved [xedra_evolved],
    Bombastic Perks [bombastic_perks],
    My Sweet Cataclysm [my_sweet_cataclysm],
    Mythical Martial Arts [MMA],
    Crazy Cataclysm [crazy_cataclysm],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

crash.log
debug.log

@DillonSimeone DillonSimeone added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 5, 2023
@mqrause
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mqrause commented May 5, 2023

This should be fixed by #65472 in the newest version.

@DillonSimeone
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Confirmed, #65472 fixes this. Good catch, thanks!

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