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[XEDRA Evolved] While stalkers occulars are active eyes are not protected from smoke by masks or googles. #72331

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LodyofDistrust opened this issue Mar 12, 2024 · 4 comments
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Limbs Limbs, mutable limbs, and code related to them. Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist

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@LodyofDistrust
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Describe the bug

I tried wearing ski goggles, a pba mask and survivor goggles with halfmask and I still received smoke irritation while I had stalkers vision. It's all good if it's intended, the larger eyes not fitting or they are more sensitive, but I'll post this just in case :) thank you for making a lovely mod.

Attach save file

Echeta_jan19'24_quiet_island-trimmed.tar.gz
save without the friendly owlbear next to character.
Echeta_jan19'24_quiet_island-trimmed.tar.gz

Steps to reproduce

  1. cast stalkers occulars
  2. wear a pba mask
  3. activate pba mask
  4. step into smoke receiving smoke irritation

Expected behavior

be protected by the environmental protection covering the characters' eyes

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22621.3155 (22H2)
  • Game Version: 5144de0 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Sky Island [skyisland],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife],
    Mind Over Matter [mindovermatter],
    Mythical Martial Arts [MMA],
    Magiclysm [magiclysm],
    Xedra Evolved [xedra_evolved]
    ]

Additional context

No response

@LodyofDistrust LodyofDistrust added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Mar 12, 2024
@LodyofDistrust LodyofDistrust changed the title [XEDRA Enhanced] While stalkers occulars are active eyes are not protected from smoke by masks or googles. [XEDRA Evolved] While stalkers occulars are active eyes are not protected from smoke by masks or googles. Mar 12, 2024
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Apr 11, 2024
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale May 11, 2024
@Amnestasia
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Still a problem as of 5/10/2024. When the spell is active, all forms of eyewear does not extend its values to the Stalker Eyes.

Following the steps above still leads to the same problem

Below is a similar situation replicated with ballistic glasses and an active gas mask.

StalkerEyesTest.mp4

@RenechCDDA
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Marking confirmed based on the above post. 👍

@RenechCDDA RenechCDDA reopened this May 11, 2024
@RenechCDDA RenechCDDA added (S2 - Confirmed) Bug that's been confirmed to exist Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Limbs Limbs, mutable limbs, and code related to them. and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid. labels May 11, 2024
@Venera3
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Venera3 commented May 11, 2024

XE would need an instance of the eyes bp definition with similar_bodyparts: whatever_these_are as well as the matching sublimbs. Check how the limbs mod handles eyes.

Currently bps don't support extend so that's not a scaleable solution but it works as long as you don't run multiple limby mods at the same time.

@RenechCDDA RenechCDDA added the Mods: Xedra Evolved Anything to do with Xedra Evolved label May 11, 2024
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Labels
Limbs Limbs, mutable limbs, and code related to them. Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist
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