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Panoramic night vision goggles sometimes can't be placed in army helmets #76707

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ISuckM8 opened this issue Sep 28, 2024 · 2 comments
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@ISuckM8
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ISuckM8 commented Sep 28, 2024

Describe the bug

Depending on whether the army helmet is small or large, you won't be able to put the goggles in them. I don't know whether it's intended or not, but this is quite janky.

Attach save file

N/A

Steps to reproduce

  1. Spawn a lot of differently-sized army helmets
  2. Try attaching the goggles to each one

Expected behavior

While I've never used them in real life and can't find information about this, I doubt this is something that would realistically happen or at least the army might provide a variant for smaller helmets.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: EndeavourOS; Description: EndeavourOS Linux; Release: rolling; Codename: rolling;
  • Game Version: cdda-experimental-2024-09-20-0455 4254b22 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

If this is not intended, I'll fix it myself.

@ISuckM8 ISuckM8 added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Sep 28, 2024
@tcld
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tcld commented Sep 29, 2024

I've experiences this as well. Despite the pocket sizes of the helmets being sufficient, I was unable to attach a set of panoramic (the same goes for the enhanced version) night vision goggles to any of the helmets I've found/tested. Workaround was to use the "pocket manager" (pressing i-i) and placing them manually. (So, yes, definitely janky.)

@LNSmith458
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Additional info: It doesn't appear to be limited to Panoramic NVGs.
A handy screenshot:
image

A handy link:

if( it.is_rigid() ) {
for( const sub_bodypart_id &sbp : it.get_covered_sub_body_parts() ) {
if( it.is_bp_rigid( sbp ) && std::count( no_rigid.begin(), no_rigid.end(), sbp ) != 0 ) {
return ret_val<item_pocket::contain_code>::make_failure(
contain_code::ERR_NO_SPACE,
_( "ablative pocket is being worn with hard armor can't support hard plate" ) );

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