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127 labels
Character / World Generation
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Infrastructure / Style / Static Analysis
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Crafting / Construction / Recipes
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Exploit>
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.