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0.H backport candidate
0.H backport candidate
0.H Backport
0.H Backport
PR to backport to the 0.H stable release canddiate
0.H Backported
0.H Backported
Accessibility
Accessibility
Issues regarding accessibility
Appliance/Power Grid
Appliance/Power Grid
Anything to do with appliances and power grid
Artifacts
Artifacts
Otherworldly items with special effects
astyled
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
Bionics
CBM (Compact Bionic Modules)
<Bug>
<Bug>
This needs to be fixed
<Bugfix>
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Build
Code: Build
Issues regarding different builds and build environments
Code: Debug
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Infrastructure / Style / Static Analysis
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Performance
Code: Performance
Performance boosting code (CPU, memory, etc.)
Code: Tests
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Controls / Input
Controls / Input
Keyboard, mouse, keybindings, input UI, etc.
Crafting / Construction / Recipes
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Crash / Freeze>
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
curses
curses
Things specific to the curses variant of the game
<Documentation>
<Documentation>
Design documents, internal info, guides and help.
<Enhancement / Feature>
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
EOC: Effects On Condition
Anything concerning Effects On Condition
<Exploit>
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Game: Balance
Game: Balance
Balancing of (existing) in-game features.