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stereoviewport.h
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stereoviewport.h
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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef VIEWPORT_H
#define VIEWPORT_H
#include <QtQuick/qquickpainteditem.h>
#include "qquickitem3d.h"
#include "qquickviewport.h"
QT_BEGIN_NAMESPACE
class StereoViewportPrivate;
class QGLCamera;
class QGLLightModel;
class QGLLightParameters;
class QQuickEffect;
class PickEvent;
class StereoViewport : public QQuickPaintedItem, public QQuickViewport
{
Q_OBJECT
Q_ENUMS(RenderMode)
Q_ENUMS(StereoType)
Q_PROPERTY(QColor fillColor READ fillColor WRITE setFillColor NOTIFY viewportChanged)
Q_PROPERTY(RenderMode renderMode READ renderMode WRITE setRenderMode NOTIFY viewportChanged)
Q_PROPERTY(bool picking READ picking WRITE setPicking NOTIFY viewportChanged)
Q_PROPERTY(bool showPicking READ showPicking WRITE setShowPicking NOTIFY viewportChanged)
Q_PROPERTY(bool showSceneGraph READ showSceneGraph WRITE setShowSceneGraph NOTIFY showSceneGraphChanged)
Q_PROPERTY(bool navigation READ navigation WRITE setNavigation NOTIFY viewportChanged)
Q_PROPERTY(bool fovzoom READ fovzoom WRITE setFovzoom NOTIFY viewportChanged)
Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY viewportChanged)
Q_PROPERTY(QGLCamera *camera READ camera WRITE setCamera)
Q_PROPERTY(QGLLightParameters *light READ light WRITE setLight NOTIFY viewportChanged)
Q_PROPERTY(QGLLightModel *lightModel READ lightModel WRITE setLightModel NOTIFY viewportChanged)
Q_PROPERTY(bool antialiasing READ antialiasing WRITE setAntialiasing NOTIFY antialiasingChanged)
Q_PROPERTY(StereoType stereoType READ stereoType WRITE setStereoType NOTIFY stereoTypeChanged)
public:
enum RenderMode
{
UnknownRender,
DirectRender,
BufferedRender
};
enum StereoType
{
Hardware,
RedCyanAnaglyph,
LeftRight,
RightLeft,
TopBottom,
BottomTop,
StretchedLeftRight,
StretchedRightLeft,
StretchedTopBottom,
StretchedBottomTop
};
StereoViewport(QQuickItem *parent = 0);
~StereoViewport();
QColor fillColor() const;
void setFillColor(const QColor &);
bool picking() const;
void setPicking(bool value);
bool showPicking() const;
void setShowPicking(bool value);
bool showSceneGraph() const;
void setShowSceneGraph(bool show);
bool navigation() const;
void setNavigation(bool value);
bool fovzoom() const;
void setFovzoom(bool value);
bool blending() const;
void setBlending(bool value);
bool antialiasing() const;
void setAntialiasing(bool value);
QGLCamera *camera() const;
void setCamera(QGLCamera *value);
QGLLightParameters *light() const;
void setLight(QGLLightParameters *value);
QGLLightModel *lightModel() const;
void setLightModel(QGLLightModel *value);
int registerPickableObject(QObject *obj);
virtual void registerEarlyDrawObject(QObject *obj, int order);
void paint(QPainter *painter);
RenderMode renderMode() const;
void setRenderMode(RenderMode mode);
StereoType stereoType() const;
Q_SIGNALS:
void viewportChanged();
void showSceneGraphChanged();
void antialiasingChanged();
void stereoTypeChanged(StereoType arg);
public Q_SLOTS:
void update3d();
void setStereoType(StereoType arg);
private Q_SLOTS:
void cameraChanged();
void beforeRendering();
void sceneGraphInitialized();
void objectForPoint();
void canvasDeleted();
protected:
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseDoubleClickEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void hoverEnterEvent(QHoverEvent *event);
void hoverMoveEvent(QHoverEvent *event);
void hoverLeaveEvent(QHoverEvent *event);
void wheelEvent(QWheelEvent *event);
void keyPressEvent(QKeyEvent *event);
// from QQuickItem
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
void itemChange(QQuickItem::ItemChange change, const ItemChangeData &value);
void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
private:
void render(QGLPainter *painter);
PickEvent *initiatePick(QMouseEvent *);
void setupPickPaint(QGLPainter *painter, const QPointF &pt);
bool mouseMoveOverflow(QMouseEvent *e) const;
Q_INVOKABLE void processMousePress(PickEvent *event);
Q_INVOKABLE void processMouseRelease(PickEvent *event);
Q_INVOKABLE void processMouseDoubleClick(PickEvent *event);
Q_INVOKABLE void processMouseMove(PickEvent *event);
Q_INVOKABLE void processMouseHover(PickEvent *event);
void processNavEvent(QMouseEvent *event);
StereoViewportPrivate *d;
void earlyDraw(QGLPainter *painter);
void draw(QGLPainter *painter);
void initializeGL(QGLPainter *painter);
bool hoverEvent(QHoverEvent *event);
void wheel(float delta);
void pan(float deltax, float deltay);
void rotate(float deltax, float deltay);
QPointF viewDelta(float deltax, float deltay);
static const int FBO_SIZE;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(StereoViewport)
#endif