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The command is already available. In code (not in the keymap) you could write: If you want to add this command to a keymap, it is not directly possible because of the additional payload ("i" in that case). So you have to define a new command. device_keyboard_ble.h
device_keyboard_ble.cpp
I think you will find where you have to put these lines. Maybe it would be easier to allow additional payload in the keymap ... Which bluetooth remote do you want to replace which has characters on it? |
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I want to add some bluetooth keyboard keys to certain hardware keys in a scene but I have some trouble figuring out how this is structured. As far as I can see these commands live in both device_keybload_ble and commandHandler.
But if I want a hardware button to send the key 'i', where do I start to add this command?
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