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If I understand you correctly, then I think this could be achieved in two ways:
Because you can always navigate back to the main_gui_list (with the scene selection gui as first gui) and again navigate to the scene specific list without triggering the start sequence again. If you select the same scene again, the start sequence is not repeated. Only if you do a long press on the scene button which is already active, a so called "force" command is triggered (this is explained in the wiki). Doesn't this fit your needs? If not, could you please explain in more detail why it does not fit? So If you compare it to Harmony, I would put the device guis in the main gui list. |
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The changes are now available in branch "improved_navigation" and as PR. Please see the updated Wiki and do a search in the Wiki for
Devices can simply be put left to the scene selection gui with Could you please test it and provide feedback if you find any issue?` |
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What do I mean with a scene without actiontrigger?
It is a scene you can open & close without triggering the respectively close & open commands in the previous scene. Let me explain:
Suppose we are in the "watch a DVD" scene, so the TV, the DVD player and the Surround system are all on. Now you want to issue a command to your smarthome to switch the lights to fit the mood. It would be nice if you could press a button to switch to a smarthome scene, scroll to the lightscenes gui and select the mood you want, then press the button again to return to your pervious scene.
But this would mean that with the current setup, that leaving the "watch a DVD scene" would issue a turn of DVD command and switch TV back to Cable before entering the smarthome scene and switching them back on after leaving the smarthome scene and returning to the "watch a DVD" scene.
With the Harmony One you can switch to a device from within a scene and back to the scene without triggering the scene setup-commands.
It is a bit of a challenge because it would mean that the scenehandler should check the previous or next scene to see if it needs to trigger commands and it should be able to "toggle" the "special" scene with a executeCommand.
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