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Hey there,
I'm the author of LittleTiles. Problem is that I create a level for an animation preview off thread (to avoid a freeze). Unfortunately this causes a crash with flywheel needing an open gl context:
FATAL ERROR in native method: Thread[ForkJoinPool.commonPool-worker-38,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
--
873 | at org.lwjgl.opengl.GL15C.nglDeleteBuffers([email protected] 7/Native Method)
874 | - parking to wait for <0x0000000704d7ac40> (a java.util.concurrent.ForkJoinPool)
875 | at org.lwjgl.opengl.GL15C.glDeleteBuffers([email protected] 7/GL15C.java:142)
876 | at org.lwjgl.opengl.GL15.glDeleteBuffers([email protected] 7/GL15.java:160)
877 | at com.jozufozu.flywheel.backend.gl.buffer.GlBuffer.deleteInternal([email protected]/GlBuffer.java:102)
878 | at com.jozufozu.flywheel.backend.gl.GlObject.delete([email protected]/GlObject.java:38)
879 | at com.jozufozu.flywheel.backend.model.IndexedModel.delete([email protected]/IndexedModel.java:101)
880 | at com.jozufozu.flywheel.backend.model.ArrayModelRenderer.delete([email protected]/ArrayModelRenderer.java:52)
881 | at com.simibubi.create.content.contraptions.render.FlwContraption.invalidate([email protected]/FlwContraption.java:125)
882 | at com.simibubi.create.content.contraptions.render.ContraptionRenderingWorld.delete([email protected]/ContraptionRenderingWorld.java:104)
883 | at com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher$$Lambda$11267/0x000000080208ec88.accept([email protected]/Unknown Source)
884 | at java.util.HashMap$Values.forEach([email protected]/HashMap.java:1065)
885 | at com.jozufozu.flywheel.util.WorldAttached.empty([email protected]/WorldAttached.java:97)
886 | at com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher.reset([email protected]/ContraptionRenderDispatcher.java:204)
887 | at com.simibubi.create.CreateClient.invalidateRenderers([email protected]/CreateClient.java:95)
888 | at com.simibubi.create.foundation.events.ClientEvents.onLoadWorld([email protected]/ClientEvents.java:190)
889 | at com.simibubi.create.foundation.events.__ClientEvents_onLoadWorld_Load.invoke([email protected]/.dynamic)
890 | at net.minecraftforge.eventbus.ASMEventHandler.invoke(net.minecraftforge.eventbus/ASMEventHandler.java:73)
891 | at net.minecraftforge.eventbus.EventBus$$Lambda$4668/0x0000000801824628.invoke(net.minecraftforge.eventbus/Unknown Source)
892 | at net.minecraftforge.eventbus.EventBus.post(net.minecraftforge.eventbus/EventBus.java:315)
893 | at net.minecraftforge.eventbus.EventBus.post(net.minecraftforge.eventbus/EventBus.java:296)
894 | at net.minecraft.client.multiplayer.ClientLevel.<init>([email protected]/ClientLevel.java:182)
895 | at team.creative.littletiles.client.level.little.LittleClientLevel.<init>([email protected]/LittleClientLevel.java:69)
896 | at team.creative.littletiles.client.level.little.FakeClientLevel.<init>([email protected]/FakeClientLevel.java:41)
Not sure how to get around this issue. I would like to create this level off thread because it can take some time to set it up the animation, but I could also get around that (at least for the creation of the fake level). On the other hand I'm not sure why it requires the interaction with OpenGL in the first place. My guess it assumes it's a level like any other client level, which will cause issues even if it is executed on the main thread.
Describe the Bug
Hey there,
I'm the author of LittleTiles. Problem is that I create a level for an animation preview off thread (to avoid a freeze). Unfortunately this causes a crash with flywheel needing an open gl context:
Not sure how to get around this issue. I would like to create this level off thread because it can take some time to set it up the animation, but I could also get around that (at least for the creation of the fake level). On the other hand I'm not sure why it requires the interaction with OpenGL in the first place. My guess it assumes it's a level like any other client level, which will cause issues even if it is executed on the main thread.
I also reported this issue to flywheel (Engine-Room/Flywheel#227), but @Jozufozu pointed out it is an issue of create itself.
Let me know what you think.
Reproduction Steps
Mod Version
0.5.1f
Minecraft Version
1.20.1
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