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[Feature Request] Find seeds with biomes at specific coordinates #16
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Currently the my main focus for the repo is to provide a library that allows you to write specific finders like that. But I might make a small example program with a functionality like that at some point. Thanks for the suggestion. |
@Badel2 Actually just came up with that idea a few days ago. Let me see if I can make it. I'm a bit more experienced with C++ though. |
@Badel2 ok, so I have a working version, but its SUPER slow and written in C++. I'm going to try for GPU acceleration soon. |
@gsquaredxc Nice! I was thinking about an efficient way to do the search, because if we need to get the biome at N points there are two options: generate all the area between them (1 call to Regarding GPU acceleration, it would be a nice addition but I don't know if it's simple to implement, as the biome generation code is quite large. |
yes! it is the unix philosophy: one stuff does one thing. It is perfect! We could still use the library as a dependency of a second one to fill the feature of @Badel2 . |
Hi, I think it would be really nice to be able to specify where we want the biomes. My use case is finding the seed of an existing world without having access to it (for example a server).
I suggest to load the biome info from a file with the following format, one condition per line:
Which would then search for seeds with plains at (0, 0) and river at (100, 200).
Anyway, nice project, keep working on it!
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