Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tech Level in science mode #77

Open
AndreaMarcone01 opened this issue May 11, 2022 · 1 comment
Open

Tech Level in science mode #77

AndreaMarcone01 opened this issue May 11, 2022 · 1 comment

Comments

@AndreaMarcone01
Copy link

AndreaMarcone01 commented May 11, 2022

Hi, i'm playing a science mode and i noted that all the tech level are owned at the start, although the upgrades are in the node in R&D. There is a way to have only the level reserched like a career mode?
I'm pretty new in the mod ambient, I hope my question is not stupid. Thanks for the support!

@DRVeyl
Copy link
Owner

DRVeyl commented Jun 9, 2022

Weird. I haven't ever tested in the Science game mode. But there's no custom/special implementation, it is using stock's PartUpgrade feature. I would have assumed that all upgrades are not available unless researched since Science mode has a tech tree to progress through. So you should only have the levels researched like in career mode, but if that isn't the case... there's no switch in RA to change the behaviour.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants