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The use case is RP-1 simulations that happen in far future where a facility upgrade will get completed.
RP-1 will call UpgradeableFacility.SetLevel() which in turn will fire the following events:
UpgradeableFacility.SetLevel()
GameEvents.OnKSCFacilityUpgrading
GameEvents.OnUpgradeableObjLevelChange
GameEvents.OnKSCFacilityUpgraded
Ref: https://discord.com/channels/319857228905447436/512556346869284864/1144421956649758872
The text was updated successfully, but these errors were encountered:
Actually it looks like they do not apply in space center scene either. At least Kerbalism will report wrong data rates until a scene change is done.
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The use case is RP-1 simulations that happen in far future where a facility upgrade will get completed.
RP-1 will call
UpgradeableFacility.SetLevel()
which in turn will fire the following events:GameEvents.OnKSCFacilityUpgrading
GameEvents.OnUpgradeableObjLevelChange
GameEvents.OnKSCFacilityUpgraded
Ref: https://discord.com/channels/319857228905447436/512556346869284864/1144421956649758872
The text was updated successfully, but these errors were encountered: